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Which Way is Up? README ======================= You're playing version Beta 2.0.0pre. CREDITS & CONTACT: Current developer: Daniel Foerster (pydsigner) ---- Original developer: Olli Etuaho Home page: http://www.hectigo.net/ E-mail: admin at hectigo.net ---- DEPENDENCIES: You might need to install some of these before running the game. Python: http://www.python.org/ PyGame: http://www.pygame.org/ PyTMX RUNNING THE GAME: On Windows or Mac OS X, locate the "run_game.py" file and double-click it. Otherwise open a terminal / console and "cd" to the game directory and run: python run_game.py HOW TO PLAY THE GAME: The game gives you some instructions as you start playing. Controls reference: KEYBOARD: Left/Right or A/D Move Z or Up or W Advance game dialogue Jump - the longer you hold down the button, the higher the character jumps Down or S Interact with the environment, pick up objects P or Pause Pause game JOYSTICK OR GAMEPAD WITH 2 OR MORE BUTTONS: Left/Right Move Button 1 Advance game dialogue Jump - the longer you hold down the button, the higher the character jumps Button 2 Interact with the environment, pick up objects JOYSTICK OR GAMEPAD WITH LESS THAN 2 BUTTONS: Left/Right Move Up Advance game dialogue Jump - the longer you hold the pad or joystick, the higher the character jumps Down Interact with the environment, pick up objects MENUS: ESC Main menu / Quit Up/Down Navigate the menu Enter/Z/Button 1 or 2 Choose menu option Oh, and one more thing - if you don't find the game challenging enough as it is, try maximize your score by getting through it without losing any health at all. This could be hard at some points, but it's always possible! Improving speed records also provides some additional challenge. SPEEDRUNNING: The game implements an accurate frame-based timer, which records the total time player uses to complete all the levels in a world. The current FPS is set at 24, so you get the time in seconds by dividing the final time in frames by 24. Fading effects and scripted events with dialogue don't increase the timer, so the dialogue setting shouldn't considerably affect the final time. Of course, mid-level events may still interrupt the gameplay. At the moment the game is still in beta, so changes to the levels and gameplay are possible. Thus, records made with the current version might be better than what is possible with upcoming versions. ADDITIONAL INFORMATION: The game has a home page at http://hectigo.net/puskutraktori/whichwayisup/ Information about creating your own levels can be found in data/levels/creating_levels.txt The game saves unlock data etc. to the user's home directory. In Linux, this is usually: ~/.wwisup2 In Windows XP/2000, this is usually: C:\Documents and Settings\User\Application Data\Wwisup2 COMMAND LINE PARAMETERS: -l level_name Start up from the level specified. -v Verbose mode - error messages appear in the console, not just the log file. -dev Developer mode. Activates verbose mode automatically. DEVELOPER KEYBOARD COMMANDS: F10 Rotate level - chooses direction automatically. Only available in developer mode. LICENSE: All game code is licensed under the GPL 2.0. http://www.gnu.org/licenses/gpl.html All game content, sounds and graphics are licensed under Creative Commons 3.0 Attribution license. http://creativecommons.org/licenses/by/3.0/ The included Bitstream Vera font is licenced separately. For more information, see http://www.gnome.org/fonts/
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An independent remake of the Pygame project Which Way is Up
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