/
display.py
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/
display.py
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import pyglet
from pyglet.gl import *
import numbers
import events
import worlds
import numpy
import time
import sys
if '--rabbyt' in sys.argv:
RABBYT = True
#import rabbyt
import lib2d
else:
RABBYT = False
LOADED_IMAGES = {}
SPRITE_GROUPS = {}
SPRITE_GROUPS_DRAW_ORDER = []
LABELS = {}
TEXT_GROUPS = {}
LABEL_ID = 1
WINDOW = pyglet.window.Window(width=1280, height=720, vsync=False)
DT = 1.0
FPS = 60
TPS = 120
LEVEL_GRID = []
CAMERA = {'center_on': numpy.array([0, 0]),
'next_center_on': numpy.array([400, 400]),
'camera_move_speed': 0.05,
'zoom': 0,
'next_zoom': 2.5,
'zoom_speed': 0.09}
class Sprite(pyglet.sprite.Sprite):
def set_position_and_rotate_and_scale(self, x, y, degrees, scale):
self._x = x
self._y = y
self._rotation = degrees
#self._update_position()
self._scale = scale
self._update_position()
def set_scale(self, scale):
self._scale = scale
img = self._texture
x1 = int(self._x - img.anchor_x * scale)
y1 = int(self._y - img.anchor_y * scale)
x2 = int(x1 + img.width * scale)
y2 = int(y1 + img.height * scale)
self._vertex_list.vertices[:] = [x1, y1, x2, y1, x2, y2, x1, y2]
@WINDOW.event
def on_draw():
_window_width, _window_height = get_window_size()
if RABBYT:
lib2d.clear(100)
else:
gl.glClearColor(36/255.0, 33/255.0, 30/255.0, 1)
WINDOW.clear()
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glPushMatrix()
events.trigger_event('camera')
CAMERA['center_on'] = numbers.interp_velocity(CAMERA['center_on'], CAMERA['next_center_on'], CAMERA['camera_move_speed'])
CAMERA['next_zoom'] = numbers.clip(CAMERA['next_zoom'], .4, 40)
CAMERA['zoom'] = numbers.interp(CAMERA['zoom'], CAMERA['next_zoom'], CAMERA['zoom_speed'])
glOrtho(CAMERA['center_on'][0]-(_window_width*(.5*CAMERA['zoom'])),
CAMERA['center_on'][0]+(_window_width*(.5*CAMERA['zoom'])),
CAMERA['center_on'][1]+(_window_height*(.5*CAMERA['zoom']))+_window_height,
CAMERA['center_on'][1]-(_window_height*(.5*CAMERA['zoom']))+_window_height, 0.0, 1.0)
pyglet.graphics.draw(len(LEVEL_GRID)/2, GL_LINES,
('v2f', LEVEL_GRID),
('c4f', (.07, .07, .07, 1.0) * (len(LEVEL_GRID)/2)))
if RABBYT:
lib2d.render()
else:
events.trigger_event('draw')
glPopMatrix()
glPushMatrix()
glOrtho(0, _window_width, 0, _window_height, 0.0, 1.0)
for label in LABELS.values():
label.draw()
glPopMatrix()
def boot():
if RABBYT:
lib2d.init()
set_fps(FPS)
set_tps(TPS)
events.register_event('loop', loop)
pyglet.font.add_file('thin_design.ttf')
#WINDOW.set_exclusive_mouse()
def load(level_editor=False):
if level_editor:
return True
create_grid()
def create_grid():
global LEVEL_GRID
LEVEL_GRID = []
for i in range((worlds.get_size()[0]/100)+1):
LEVEL_GRID.extend((100*i, (100*7), 100*i, (100*7)+worlds.get_size()[1]))
for i in range((worlds.get_size()[1]/100)+1):
LEVEL_GRID.extend((0, (100*7)+100*i, worlds.get_size()[1], (100*7)+100*i))
def clear_grid():
global LEVEL_GRID
LEVEL_GRID = []
def shutdown():
pyglet.app.exit()
def screenshot():
pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot.png')
def get_window():
return WINDOW
def get_window_size():
return WINDOW.width, WINDOW.height
def set_clock_delta(dt):
global DT
DT = 1-dt
def get_clock_delta():
return DT
def set_tps(tps):
global TPS
TPS = float(tps)
def get_tps():
return TPS
def reschedule(func, interval):
pyglet.clock.unschedule(func)
pyglet.clock.schedule_interval(func, interval)
def set_fps(fps):
global FPS
FPS = float(fps)
def get_fps():
return FPS*(get_clock_delta())
def get_max_fps():
return FPS
def set_caption(caption):
WINDOW.set_caption(caption)
def load_image(image_name):
if image_name in LOADED_IMAGES:
return LOADED_IMAGES[image_name]
_image = pyglet.image.load(image_name)
_image.anchor_x = _image.width/2
_image.anchor_y = _image.height/2
LOADED_IMAGES[image_name] = _image
return _image
def create_text_group(group_name):
TEXT_GROUPS[group_name] = []
def clear_text_group(group_name):
for label in TEXT_GROUPS[group_name]:
#TODO: Fix
if label in LABELS:
del LABELS[label]
TEXT_GROUPS[group_name] = []
def create_sprite_group(group_name):
SPRITE_GROUPS[group_name] = {'batch': pyglet.graphics.Batch(),
'sprites': []}
SPRITE_GROUPS_DRAW_ORDER.append(group_name)
def create_sprite(image, x, y, group_name):
_group = SPRITE_GROUPS[group_name]
if RABBYT:
#_sprite = rabbyt.Sprite(image)
_sprite = lib2d.Sprite(image)
else:
_sprite = Sprite(image, x, y, batch=_group['batch'])
_group['sprites'].append(_sprite)
return _sprite
def delete_sprite(entity):
if not entity['sprite'] in SPRITE_GROUPS[entity['sprite_group']]['sprites']:
print('Trying to remove entity from a sprite group it isn\'t in: %s (%s)' % (entity['_id'], entity['sprite_group']))
return False
SPRITE_GROUPS[entity['sprite_group']]['sprites'].remove(entity['sprite'])
entity['sprite_group'] = None
entity['sprite'].delete()
#if not RABBYT:
# entity['sprite'].delete()
def draw_sprite_group(group_name):
SPRITE_GROUPS[group_name]['batch'].draw()
def print_text(x, y, text, text_group=None, font_name=None, font_size=None, color=(255, 0, 255, 0), fade_in_speed=255, show_for=3, fade_out_speed=2, center=False):
global LABEL_ID
_label = pyglet.text.HTMLLabel(text, x=x, y=y)
_label.color = tuple(color)
_label.fade_in_speed = fade_in_speed
_label.fade_out_speed = fade_out_speed
_label.show_for = show_for
_label.time_created = time.time()
_label.text_group = text_group
if font_name:
_label.font_name = font_name
if font_size:
_label.font_size = font_size
if center:
_label.anchor_x = 'center'
if text_group:
TEXT_GROUPS[text_group].append(str(LABEL_ID))
_label._id = str(LABEL_ID)
LABELS[str(LABEL_ID)] = _label
LABEL_ID += 1
def camera_snap(position):
CAMERA['next_center_on'][0] = position[0]
CAMERA['next_center_on'][1] = position[1]
CAMERA['center_on'][0] = position[0]
CAMERA['center_on'][1] = position[1]
return True
def camera_focus_on(position):
CAMERA['next_center_on'][0] = position[0]
CAMERA['next_center_on'][1] = position[1]
def camera_zoom(zoom):
CAMERA['next_zoom'] = zoom
return True
def loop():
_remove_labels = []
for label in LABELS.values():
if time.time()-label.time_created > label.show_for and not label.show_for == -1:
if label.color[3]>0:
label.color = (label.color[0], label.color[1], label.color[2], numbers.clip(label.color[3]-label.fade_out_speed, 0, 255))
else:
_remove_labels.append(label)
else:
if label.color[3] < 255:
label.color = (label.color[0], label.color[1], label.color[2], numbers.clip(label.color[3]+label.fade_in_speed, 0, 255))
for label in _remove_labels:
del LABELS[label._id]