forked from charleschen003/doudizhu-rl
/
game.py
290 lines (269 loc) · 12.4 KB
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game.py
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import os
import time
import json
import config as conf
import torch
BEGIN, logger, LOG_PATH = conf.get_logger()
class Game:
def __init__(self, env_cls, nets_dict, dqns_dict, reward_dict=None,
train_dict=None, preload=None, seed=None, debug=False):
if reward_dict is None:
reward_dict = {'lord': 100, 'down': 50, 'up': 50}
if train_dict is None:
train_dict = {'lord': True, 'down': True, 'up': True}
if preload is None:
preload = {}
assert not (nets_dict.keys() ^ dqns_dict.keys()), 'Net and DQN must match'
self.lord_wins, self.down_wins, self.up_wins = [], [], []
self.lord_total_loss = self.down_total_loss = self.up_total_loss = 0
self.lord_loss_count = self.down_loss_count = self.up_loss_count = 0
self.up_total_wins = self.lord_total_wins = self.down_total_wins = 0
self.up_recent_wins = self.lord_recent_wins = self.down_recent_wins = 0
self.lord_max_wins = self.farmer_max_wins = 0
self.env = env_cls(debug=debug, seed=seed)
self.lord = self.down = self.up = None
self.lord_train = self.down_train = self.up_train = False
for role in ['lord', 'down', 'up']:
if nets_dict.get(role):
setattr(self, role, dqns_dict[role](nets_dict[role]))
setattr(self, '{}_train'.format(role), train_dict[role])
if preload.get(role):
getattr(self, role).target_net.load(preload.get(role))
getattr(self, role).policy_net.load(preload.get(role))
self.lord_s0 = self.down_s0 = self.up_s0 = None
self.lord_a0 = self.down_a0 = self.up_a0 = None
self.reward_dict = reward_dict
self.preload = preload
self.train_dict = train_dict
def accumulate_loss(self, name, loss):
assert name in {'up', 'down', 'lord'}
if loss:
if name == 'lord':
self.lord_loss_count += 1
self.lord_total_loss += loss
elif name == 'down':
self.down_loss_count += 1
self.down_total_loss += loss
else:
self.up_loss_count += 1
self.up_total_loss += loss
def save_win_rates(self, episode):
self.lord_wins.append(self.lord_recent_wins)
self.up_wins.append(self.up_recent_wins)
self.down_wins.append(self.down_recent_wins)
# 是否高于最高胜率
if self.lord and self.up is None and self.down is None:
if self.lord_recent_wins > self.lord_max_wins:
self.lord_max_wins = self.lord_recent_wins
self.lord.policy_net.save(
'{}_lord_{}_{}'.format(BEGIN, episode, self.lord_max_wins))
if self.lord and not self.lord_train:
if self.up_recent_wins + self.down_recent_wins > self.farmer_max_wins:
self.farmer_max_wins = self.up_recent_wins + self.down_recent_wins
self.up.policy_net.save(
'{}_up_{}_{}'.format(BEGIN, episode, self.farmer_max_wins))
self.down.policy_net.save(
'{}_down_{}_{}'.format(BEGIN, episode, self.farmer_max_wins))
# 存一次胜率目录
data = {'lord': self.lord_wins, 'down': self.down_wins, 'up': self.up_wins}
path = os.path.join(conf.WIN_DIR, conf.name_dir(BEGIN))
dirname = os.path.dirname(path)
if not os.path.exists(dirname):
os.makedirs(dirname)
path = '{}.json'.format(path)
with open(path, 'w') as f:
json.dump(data, f)
def reset_recent(self):
self.lord_recent_wins = self.up_recent_wins = self.down_recent_wins = 0
self.lord_total_loss = self.down_total_loss = self.up_total_loss = 0
self.lord_loss_count = self.down_loss_count = self.up_loss_count = 0
def step(self, ai):
assert ai in {'lord', 'down', 'up'}
agent = getattr(self, ai)
continue_train = getattr(self, '{}_train'.format(ai))
if agent: # 不是使用规则
s0 = self.env.face
if continue_train: # 需要继续训练
setattr(self, '{}_s0'.format(ai), s0) # 更新状态s0
action_f = agent.e_greedy_action
else:
action_f = agent.greedy_action
a0 = action_f(s0, self.env.valid_actions())
if continue_train:
setattr(self, '{}_a0'.format(ai), a0) # 更新动作a0
_, done, _ = self.env.step_manual(a0)
else:
_, done, _ = self.env.step_auto()
return done
def feedback(self, ai, done, punish=False):
assert ai in {'lord', 'up', 'down'}
agent = getattr(self, ai)
if agent and getattr(self, '{}_train'.format(ai)): # 是需要继续训练的模型
if done:
reward = self.reward_dict[ai]
if punish:
reward = -reward
else:
reward = 0
s0 = getattr(self, '{}_s0'.format(ai))
a0 = getattr(self, '{}_a0'.format(ai))
s1 = self.env.face
if done:
a1 = torch.zeros((15, 4), dtype=torch.float).to(conf.DEVICE)
else:
a1 = agent.greedy_action(s1, self.env.valid_actions())
loss = agent.perceive(s0, a0, reward, s1, a1, done)
self.accumulate_loss(ai, loss)
def lord_turn(self):
done = self.step('lord')
if not done: # 本局未结束
if self.down_a0 is not None: # 如果下家曾经出过牌
self.feedback('down', done)
else: # 本局结束,地主胜利
if self.down_a0 is not None: # 如果下家曾经出过牌(不是一次性走完)
self.feedback('down', done, punish=True) # 下家负反馈
self.feedback('up', done, punish=True) # 上家负反馈
# 自己得到正反馈
self.feedback('lord', done)
self.lord_total_wins += 1
self.lord_recent_wins += 1
return done
def down_turn(self):
done = self.step('down')
if not done: # 本局未结束
if self.up_a0 is not None:
self.feedback('up', done)
else: # 本局结束,农民胜利
self.feedback('up', done)
self.feedback('lord', done, punish=True)
self.feedback('down', done)
self.down_recent_wins += 1
self.down_total_wins += 1
return done
def up_turn(self):
done = self.step('up')
if not done: # 本局未结束,地主得到0反馈
self.feedback('lord', done)
else: # 本局结束,农民胜利
self.feedback('lord', done, punish=True) # 地主得到负反馈
self.feedback('down', done) # 下家得到正反馈
self.feedback('up', done) # 自己得到正反馈
self.up_total_wins += 1
self.up_recent_wins += 1
return done
def play(self):
self.env.reset()
self.env.prepare()
while True: #
done = self.lord_turn()
if done:
break
done = self.down_turn()
if done:
break
done = self.up_turn()
if done:
break
def train(self, episodes, log_every=100, model_every=1000):
if not ((self.lord and self.lord_train)
or (self.up and self.up_train)
or (self.down and self.down_train)):
print('No agent need train.')
return
print('Logged at {}'.format(LOG_PATH))
messages = ''
for role in ['up', 'lord', 'down']:
m = '{}: {} based model.'.format(
role, 'AI' if getattr(self, role) else 'Rule')
if getattr(self, role):
preload = self.preload.get(role)
if preload:
m += ' With pretrained model {}.'.format(preload)
else:
m += ' Without pretrained model.'
if self.train_dict.get(role):
m += ' Continue training.'
messages += '\n{}'.format(m)
logger.info(messages + '\n------------------------------------')
print(messages)
start_time = time.time()
for episode in range(1, episodes + 1):
self.play()
if episode % log_every == 0:
end_time = time.time()
message = (
'Reach at round {}, recent {} rounds takes {:.2f}seconds\n'
'\tUp recent/total win: {:.2%}/{:.2%} [Mean loss: {:.2f}]\n'
'\tLord recent/total win: {:.2%}/{:.2%} [Mean loss: {:.2f}]\n'
'\tDown recent/total win: {:.2%}/{:.2%} [Mean loss: {:.2f}]\n'
).format(episode, log_every, end_time - start_time,
self.up_recent_wins / log_every, self.up_total_wins / episode,
self.up_total_loss / (self.up_loss_count + 1e-3),
self.lord_recent_wins / log_every, self.lord_total_wins / episode,
self.lord_total_loss / (self.lord_loss_count + 1e-3),
self.down_recent_wins / log_every, self.down_total_wins / episode,
self.down_total_loss / (self.down_loss_count + 1e-3))
logger.info(message)
self.save_win_rates(episode)
self.reset_recent()
start_time = time.time()
if episode % model_every == 0:
for role in ['lord', 'down', 'up']:
ai = getattr(self, role)
if ai:
ai.policy_net.save(
'{}_{}_{}'.format(BEGIN, role, episode))
for role in ['lord', 'down', 'up']:
ai = getattr(self, role)
if ai:
ai.update_epsilon(episode)
ai.update_target(episode)
@staticmethod
def compete(env_cls, nets_dict, dqns_dict, model_dict, total=1000,
print_every=100, debug=True):
import collections
assert not (nets_dict.keys() ^ dqns_dict.keys()), 'Net and DQN must match'
assert not (nets_dict.keys() ^ model_dict.keys()), 'Net and Model must match'
wins = collections.Counter()
total_wins = collections.Counter()
ai = {'up': None, 'lord': None, 'down': None}
for role in ['up', 'lord', 'down']:
if nets_dict.get(role) is not None:
print('AI based {}.'.format(role))
ai[role] = dqns_dict[role](nets_dict[role])
ai[role].policy_net.load(model_dict[role])
else:
print('Rule based {}.'.format(role))
env = env_cls(debug=debug)
start_time = time.time()
for episode in range(1, total + 1):
if debug:
print('\n-------------------------------------------')
env.reset()
env.prepare()
done = False
while not done:
for role in ['lord', 'down', 'up']:
if ai[role]:
action = ai[role].greedy_action(env.face, env.valid_actions())
_, done, _ = env.step_manual(action)
else:
_, done, _ = env.step_auto()
if done: # 地主结束本局,地主赢
wins[role] += 1
total_wins[role] += 1
break
if episode % print_every == 0:
end_time = time.time()
message = ('Reach at {}, Last {} rounds takes {:.2f}seconds\n'
'\tUp recent/total win rate: {:.2%}/{:.2%}\n'
'\tLord recent/total win rate: {:.2%}/{:.2%}\n'
'\tDown recent/total win rate: {:.2%}/{:.2%}\n')
args = (episode, print_every, end_time - start_time,
wins['up'] / print_every, total_wins['up'] / episode,
wins['lord'] / print_every, total_wins['lord'] / episode,
wins['down'] / print_every, total_wins['down'] / episode)
print(message.format(*args))
wins = collections.Counter()
start_time = time.time()
return total_wins