https://github.com/ChaosGroup/vray-for-houdini/blob/master/LICENSE
Binary builds are available at "V-Ray For Houdini" section at http://nightlies.chaosgroup.com/.
You'll have to request access at support@chaosgroup.com for this section.
Build archive name description:
vfh-701-078856b-hfs16.0.600-qt5-windows.zip
| | | | │
| | | | └─ OS
| | | └─ Qt version (optional, only for > 16.x)
| | └─ Houdini version
│ └─ Source revision
└─ Incremental build number
-
V-Ray Application SDK nightly Qt build / license (write to support@chaosgroup.com)
-
V-Ray SDK (for example, from V-Ray For Maya nightly build)
-
Phoenix SDK (for example, from Phoenix For Maya nightly build; optional, used to load *.aur, *.vdb, *.f3d files preview)
-
Compiler:
- Windows: MSVC 2012 / MSVC 2015 for Houdini 15.5 and later
- Linux: GCC 4.8.x
- OS X: Any available
-
CMake 3.3.x
-
Ninja (> 1.5.x, optional)
-
Install V-Ray For Maya as usual (Maya itself is not needed)
-
Install Phoenix For Maya and pass the SDK path as
PHXSDK_PATH
(Optional) -
Unpack V-Ray Application SDK into a directory, and pass the path to that directory as
APPSDK_PATH
to cmake -
Clone this repository with submodules:
git clone https://github.com/ChaosGroup/vray-for-houdini.git cd vray-for-houdini git submodule update --init --recursive git submodule foreach git checkout master git submodule foreach git pull --rebase origin master
-
Choose build directory on top of the source directory and generate a suitable project.
For example, sources are cloned into
${HOME}/dev/vray-for-houdini
. Create build directory${HOME}/build/vray-for-houdini
and run inside:cmake -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DHOUDINI_VERSION=15.0 \ -DHOUDINI_VERSION_BUILD=459 \ -DAPPSDK_PATH=${HOME}/src/appsdk/20161115/linux \ -DVRAYSDK_PATH=/usr/ChaosGroup/V-Ray/Maya2016-x64 \ -DPHXSDK_PATH=/usr/ChaosGroup/PhoenixFD/Maya2016-x64 \ ${HOME}/dev/vray-for-houdini
This will generate a Ninja project; build it and install with:
ninja install
It'll build plugins (with icons, shelfs, etc).
Houdini launch wrapper script with all needed environment variables will be generated at
${HOME}/bin/hfs
or$ENV{USERPROFILE}/Desktop/hfs.bat
.Use it to launch Houdini.