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first.py
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first.py
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from math import pi, sin, cos, radians
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.actor.Actor import Actor
from direct.interval.IntervalGlobal import Sequence
from panda3d.core import Point3, BitMask32, Vec3
from panda3d.core import CollisionTraverser,CollisionNode, CollisionHandlerFloor
from panda3d.core import CollisionSphere, CollisionRay
from panda3d.core import GeoMipTerrain
from panda3d.physics import *
from pandac.PandaModules import WindowProperties
class Asteroid(object):
def __init__(self):
pass
class PlayerVessel(object):
def __init__(self, modelNodePath, initialSpeed):
self.modelNodePath = modelNodePath
self.speed = initialSpeed
def move(self, dt):
self.modelNodePath.setPos(self.modelNodePath,
self.speed[0]*dt, self.speed[1]*dt,
self.speed[2]*dt)
def getModelNodePath(self):
return self.modelNodePath
def getCollisionSphere(self):
return None
class Camera(object):
def __init__(self):
pass
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.disableMouse()
self.cam_away = 20
self.cam_elevation = 5
self.rot_rate = .5
self.cam_dist = (self.cam_away**2 + self.cam_elevation**2) ** .5
#######
self.environ = GeoMipTerrain("terrain")
self.environ.setHeightfield("../terrain/first.png")
self.environ.setColorMap("../terrain/first-c.png")
self.environ.generate()
self.environ.getRoot().setScale(1, 1, 100)
self.environ.getRoot().setPos(0, 0, 0)
self.environ.getRoot().reparentTo(render)
self.environ.getRoot().setName("terrain")
self.environ.getRoot().setCollideMask(BitMask32.bit(0))
#######
self.pandaActor = Actor("models/panda",
{"walk": "models/panda-walk"})
self.pandaActor.setScale(.5, .5, .5)
self.pandaActor.setHpr(180, 0, 0)
self.pandaActor.setPos(50, 50, 50)
self.pandaActor.reparentTo(render)
self.pandaActor.setPythonTag("moving", False)
self.avatarYawRot = 0
self.avatarPitchRot = 0
#self.teapot = loader.loadModel("models/teapot")
#self.teapot.setScale(1, 1, 1)
#self.teapot.setPos(60, 60, 50)
#self.teapot.reparentTo(render)
self.cam.setHpr(0, 0, 0)
self.taskMgr.add(self.updateTerrain, "update terrain", priority = 35)
self.keys = {"w" : 0, "s" : 0, "a" : 0, "d" : 0}
self.accept("w", self.setKey, ["w", 1])
self.accept("w-up", self.setKey, ["w", 0])
self.accept("s", self.setKey, ["s", 1])
self.accept("s-up", self.setKey, ["s", 0])
self.accept("a", self.setKey, ["a", 1])
self.accept("a-up", self.setKey, ["a", 0])
self.accept("d", self.setKey, ["d", 1])
self.accept("d-up", self.setKey, ["d", 0])
self.accept("wheel_up", self.zoomCamera, [-1])
self.accept("wheel_down", self.zoomCamera, [1])
self.accept('window-event', self.handleWindowEvent)
props = WindowProperties()
props.setCursorHidden(True)
base.win.requestProperties(props)
self.last_mouse_x = self.win.getPointer(0).getX()
#self.last_mouse_y = self.win.getPointer(0).getY()
self.cTrav = CollisionTraverser()
self.pandaGroundRay = CollisionRay(0,0,0,0,0,1)
self.pandaGroundRayNode = CollisionNode('pandaGroundRay')
self.pandaGroundRayNode.addSolid(self.pandaGroundRay)
self.pandaGroundRayNode.setFromCollideMask(BitMask32.bit(0))
self.pandaGroundRayNode.setIntoCollideMask(BitMask32.allOff())
self.pandaGroundRayNodepath = self.pandaActor.attachNewNode(self.pandaGroundRayNode)
self.pandaGroundRayNodepath.show()
self.pandaGroundCollisionHandler = CollisionHandlerFloor()
self.pandaGroundCollisionHandler.addCollider(self.pandaGroundRayNodepath, self.pandaActor)
self.cTrav.addCollider(self.pandaGroundRayNodepath, self.pandaGroundCollisionHandler)
#self.teapotRay = CollisionSphere(0,0,0,5)
#self.teapotGroundCol = CollisionNode('teapotRay')
#self.teapotGroundCol.addSolid(self.teapotRay)
#self.teapotGroundCol.setFromCollideMask(BitMask32.allOff())
#self.teapotGroundCol.setIntoCollideMask(BitMask32.bit(0))
#self.teapotGroundColNp = self.teapot.attachNewNode(self.teapotGroundCol)
#self.teapotGroundHandler = CollisionHandlerQueue()
#self.cTrav.addCollider(self.teapotGroundColNp, self.teapotGroundHandler)
def setKey(self, key, value):
self.keys[key] = value
def handleWindowEvent(self, window=None):
wp = window.getProperties()
self.win_center_x = wp.getXSize() / 2
self.win_center_y = wp.getYSize() / 2
def zoomCamera(self, direction):
self.cam_away += direction
def updateTerrain(self, task):
dt = globalClock.getDt()
self.pandaActor.setY(self.pandaActor, -50 * dt)
if self.keys["w"]: self.pandaActor.setZ(self.pandaActor, 20 * dt)
if self.keys["s"]: self.pandaActor.setZ(self.pandaActor, -20 * dt)
if self.keys["a"]: self.pandaActor.setX(self.pandaActor, 20 * dt)
if self.keys["d"]: self.pandaActor.setX(self.pandaActor, -20 * dt)
mouse_pos = self.win.getPointer(0)
#Mouse-based viewpoint rotation
current_mouse_x = mouse_pos.getX()
#current_mouse_y = mouse_pos.getY()
mouse_shift_x = current_mouse_x - self.last_mouse_x
#mouse_shift_y = current_mouse_y - self.last_mouse_y
self.last_mouse_x = current_mouse_x
#self.last_mouse_y = current_mouse_y
if current_mouse_x == 0 or current_mouse_x >= (self.win_center_x * 1.5):
base.win.movePointer(0, self.win_center_x, self.win_center_y)
self.last_mouse_x = self.win_center_x
#if current_mouse_y == 0 or current_mouse_y >= (self.win_center_y * 1.5):
# base.win.movePointer(0, self.win_center_x, self.win_center_y)
# self.last_mouse_y = self.win_center_y
yaw_shift = -((mouse_shift_x) * self.rot_rate)
#pitch_shift = -((mouse_shift_y) * self.rot_rate)
self.avatarYawRot += yaw_shift
#self.avatarPitchRot += pitch_shift
self.pandaActor.setH(self.pandaActor, yaw_shift)
self.cam.setH(self.cam, yaw_shift)
cam_x_adjust = self.cam_away*sin(radians(self.avatarYawRot))
cam_y_adjust = self.cam_away*cos(radians(self.avatarYawRot))
self.cam.setPos(self.pandaActor.getX() + cam_x_adjust, self.pandaActor.getY() - cam_y_adjust,
self.pandaActor.getZ() + self.cam_elevation)
#self.cTrav.traverse(render)
#entries = []
#for i in range(self.pandaGroundCollisionHandler.getNumEntries()):
# entry = self.pandaGroundCollisionHandler.getEntry(i)
# entries.append(entry)
#for entry in entries:
# print entry.getIntoNode().getName()
# if entry.getIntoNode().getName() == "terrain":
# print "shiet"
# self.pandaActor.setZ(entry.getSurfacePoint(render).getZ())
return Task.cont
app = MyApp()
app.run()