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tester.py
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tester.py
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from board import Board
from learner import Learner
from move import Move
import unittest as ut
from globalconsts import RED, BLACK, AI_COLOR, PLAYER_COLOR, \
FORWARD_LEFT, FORWARD_RIGHT, BACKWARD_LEFT, BACKWARD_RIGHT
from exampleboards import *
class BoardTestCase(ut.TestCase):
def setUp(self):
self.board = Board()
def tearDown(self):
self.board = None
def testGetMovesList(self):
def testWithGrid(grid = None, red_c = 7, black_c = 7):
self.board = Board(new_grid = grid)
self.board.getMoveList(RED)
self.board.getMoveList(BLACK)
# self.board.printBoard()
# print "red moves:", len(self.board.getMoveList(RED))
# print "black moves:", len(self.board.getMoveList(BLACK))
self.assertEqual(len(self.board.getMoveList(RED)), red_c, \
'incorrect number of RED moves available')
self.assertEqual(len(self.board.getMoveList(BLACK)), black_c, \
'incorrect number of BLACK moves available')
# for board, move in self.board.getMoveList(BLACK) + self.board.getMoveList(RED):
# print
# move.printMove()
# board.printBoard()
# ---------- My Testing -----------------
# self.board = Board(new_grid = RED_EASY_LOOKAHEAD)
# for bd in self.board.getMoveList(RED):
# bd[0].printBoard()
testWithGrid()
testWithGrid(KINGS, 6, 1)
testWithGrid(CORNER, 6, 2)
self.board = Board(new_grid = NEW_KING)
test_board = Board(new_grid = NEW_KING_RESULT)
self.assertTrue(any(bd[0] == test_board for bd in self.board.getMoveList(RED)))
def testApplyMove(self):
for board, move in self.board.getMoveList(BLACK) + self.board.getMoveList(RED):
self.assertEqual(board, self.board.applyMove(move), \
'move_board does not match move applied to self.board')
self.board = Board(new_grid = NEW_KING)
for board, move in self.board.getMoveList(BLACK) + self.board.getMoveList(RED):
self.assertEqual(board, self.board.applyMove(move), \
'move_board does not match move applied to self.board')
self.board = Board(new_grid = BLK_DOUBLE)
for board, move in self.board.getMoveList(BLACK) + self.board.getMoveList(RED):
self.assertEqual(board, self.board.applyMove(move), \
'move_board does not match move applied to self.board')
def testVerifyMove(self):
'''
For board verify that a move is valid and in the set of moves
'''
# self.board = Board(new_grid = START_MOVE_B_9_13).getInverse()
self.board.getMoveList(RED)
self.board.getMoveList(BLACK)
self.assertTrue(self.board.verifyMove(BLACK, next_board = Board(new_grid = START_MOVE_B_9_13)))
self.assertTrue(self.board.verifyMove(RED, next_board = Board(new_grid = START_MOVE_R_21_17)))
def testGetInverse(self):
self.assertEqual(self.board.getInverse().getInverse(), self.board, \
'inverse of inverse of board is not original board')
class LearnerTestCase(ut.TestCase):
def setUp(self):
self.board = Board()
self.learner = Learner()
def tearDown(self):
self.board = None
self.learner = None
def testMinimax(self):
# self.board= Board(new_grid = RED_EASY_LOOKAHEAD)
# print(self.learner.getNextMove(self.board))
# self.board= Board(new_grid = START)
self.board = Board(new_grid = RED_EASY_LOOKAHEAD_2)
best = self.learner.getNextMove(self.board)
def testNearestNeighbor(self):
weights = [0] * len(self.board.getMoveList(AI_COLOR))
weights[0] = 1
self.learner = Learner(data_points = [(self.board.getArray().tolist(), weights)])
# self.board.getMoveList(AI_COLOR)[0][1].printMove()
# self.learner.getNextMove(self.board).printBoard()
self.assertEqual(self.learner.getNextMove(self.board), self.board.getMoveList(AI_COLOR)[0][1], \
'predicted best move does not match')
def testUpdateWeights(self):
pass
# To test this we need a history of moves for an entire game...
# self.board = Board(new_grid = WIN_LOSE)
# ai_win_moves = []
# ai_win_moves.append(self.board.getMoveList(AI_COLOR)[0][1])
# self.board = self.board.applyMove(ai_win_moves[-1])
# ai_win_moves.append(self.board.getMoveList(AI_COLOR)[0][1])
# for board, move in self.board.getMoveList(AI_COLOR):
# board.printBoard()
# move.printMove()
# self.learner.updateWeights(self.board.getMoveList(AI_COLOR)[0][0], ai_history = ai_win_moves)
class MoveTestCase(ut.TestCase):
def setUp(self):
piece = (0, 1, BLACK)
direction = FORWARD_LEFT
self.move = Move(piece, direction)
def tearDown(self):
self.move = None
def testClone(self):
self.move.add(FORWARD_RIGHT)
new_move = self.move.clone()
# print
# print "Move:"
# self.move.printMove()
# print
# print "New Move:"
# new_move.printMove()
self.assertTrue(self.move == new_move)
if __name__ == "__main__":
# -- Board
# getMovesTestCase = BoardTestCase('testGetMovesList')
# verifyMoveTestCase = BoardTestCase('testVerifyMove')
# applyMoveTestCase = BoardTestCase('testApplyMove')
# getInverseTestCase = BoardTestCase('testGetInverse')
# boardTestSuite = ut.TestSuite()
# boardTestSuite.addTest(getMovesTestCase)
# boardTestSuite.addTest(verifyMoveTestCase)
# boardTestSuite.addTest(applyMoveTestCase)
# # -- Learner
# getMinimaxTestCase = LearnerTestCase('testMinimax')
# getNearestNeighborTestCase = LearnerTestCase('testNearestNeighbor')
# learnerTestSuite = ut.TestSuite()
# learnerTestSuite.addTest(getMinimaxTestCase)
# learnerTestSuite.addTest(getNearestNeighborTestCase)
# # -- Move
# cloneTestCase = MoveTestCase('testClone')
# moveTestSuite = ut.TestSuite()
# moveTestSuite.addTest(cloneTestCase)
# # --
# alltests = ut.TestSuite([boardTestSuite, learnerTestSuite, moveTestSuite])
ut.main()
#https://docs.python.org/2/library/unittest.html