Пример #1
0
def animate(i):
    if i < fps * 1:
        ax.set(title='Original Data')
        lines.set_data(x[:i], y[:i])
    elif i < fps * 2:
        pass # pause
    elif i < fps * 3:
        ax.set(title='Min-Max Scale to 0-1')
        # expand x and y axis
        xmin = np.linspace(1.7, -.3, fps)
        xmin = tween(1.7, -.3, easeInCubic, fps)
        ymin = tween(y.min() - .3, -.3, easeInCubic, fps)
        ax.set(xlim=(xmin[i % fps], 4.3), ylim=(ymin[i % fps], y.max() + .3))
    elif i < fps * 4:
        pass # pause
    elif i < fps * 5:
        ax.set(title='scale the x values')
        # scale x values
        lines.set_data(xx[i % fps], y)
    elif i < fps * 6:
        pass # pause
    elif i < fps * 7:
        ax.set(title='scale the y values')
        # scale y values
        lines.set_data(x2, yy[i % fps])
    elif i < fps * 8:
        pass # pause
    elif i < fps * 9:
        ax.set(title='Same shape as the original data, but the scale has changed')
        # shrink x and y axis
        xmax = tween(4.3, 1.3, easeInCubic, fps)
        ymax = tween(y.max() + .3, 1.3, easeInCubic, fps)
        ax.set(xlim=(-.3, xmax[i % fps]), ylim=(-.3, ymax[i % fps]))
Пример #2
0
 def transform(self, x1, x2, y1, y2, lines=None):
     if lines is None:
         lines = self._lines
     xx = tween(x1, x2, self._timing_fn, fps)
     yy = tween(y1, y2, self._timing_fn, fps)
     def fn(i):
         lines.set_data(xx[i], yy[i])
     self._fns.append(fn)
Пример #3
0
def animate(i):
    if i < fps * 1:
        xmin = tween(x.min(), x_centered.min() - .5)
        ymin = tween(y.min(), y_centered.min() - .5)
        ax.set(xlim=(xmin[i%fps], ax.get_xlim()[1]), ylim=(ymin[i%fps], ax.get_ylim()[1]))
    elif i < fps * 2:
        pass
    elif i < fps * 3:
        ybar_i = tween(y.mean(), 0)[i % fps]
        ymin_i = tween(y.min(), -4)[i % fps]
        ymax_i = tween(y.max(), 4)[i % fps]
        xbar_i = tween(x.mean(), 0)[i % fps]
        xmin_i = tween(x.min(), -4)[i % fps]
        xmax_i = tween(x.max(), 4)[i % fps]
        ybarline.set_data([ybar_i, ybar_i], [xmin_i, xmax_i])
        xbarline.set_data([ymin_i, ymax_i], [xbar_i, xbar_i])
    elif i < fps * 4:
        pass
    elif i < fps * 5:
        lines.set_data(xx_centered[i % fps], yy_centered[i % fps])
    elif i < fps * 6:
        pass
    elif i < fps * 7:
        lines.set_data(xx_scaled[i % fps], yy_scaled[i % fps])
    elif i < fps * 8:
        pass
Пример #4
0
	return baseImage.subsurface(((baseImage.get_width() - windowSize[0])*pos[0], (baseImage.get_height() - windowSize[1])*pos[1]), windowSize)

base_image = pygame.image.load("res/sunflowers1.jpg")

# Zoom in on a position within a larger image slowly
# Zoom back out
# Repeat with a new position

old_image = Surface(display_size)
while True:
	# Zoom in and out again
	pos = (random(), random())
	
	steps = 100
	for x in chain(
			tween(easeInOutCubic, 0, steps*0.6, steps, True, False), 
			tween(easeInOutCubic, steps*0.6, 0, steps, True, False)):
		
		zoom = x / float(steps);
		frame = get_window_at_pos (
			smoothscale(base_image, 
				(
					int(round((base_image.get_width()-display_size[0]) * zoom + display_size[0])), 
					int(round((base_image.get_height()-display_size[1]) * zoom + display_size[1]))
				)),
			pos)

		cans.drawSurface(frame)
		cans.update()
		for event in pygame.event.get():
			if event.type==QUIT:
Пример #5
0
import tween

tween.tween(10, 1, easeInCubic, 24)

# +
fps = 24

plt.rc('axes.spines', top=False, right=False)
plt.rc('font', size=16)
plt.rc('axes', grid=False)

x = np.random.uniform(2, 4, fps)
y = x + np.random.normal(.5, .5, fps)
x2 = sklearn.preprocessing.MinMaxScaler().fit_transform(x.reshape(-1, 1)).ravel()
# xx = np.linspace(x, x2, fps)
xx = tween(x, x2, easeInCubic, fps)
y2 = sklearn.preprocessing.MinMaxScaler().fit_transform(y.reshape(-1, 1)).ravel()
# yy = np.linspace(y, y2, fps)
yy = tween(y, y2, easeInCubic, fps)

fig, ax = plt.subplots(figsize=(16, 9))
lines, = ax.plot([], [], marker='o', ls='', color='firebrick')

ax.set(xticks=range(-1, 5), yticks=range(-1, 6))
ax.set(ylim=(y.min() - .3, y.max() + .3), xlim=(1.7, 4.3))

def animate(i):
    if i < fps * 1:
        ax.set(title='Original Data')
        lines.set_data(x[:i], y[:i])
    elif i < fps * 2:
Пример #6
0
			# Show either gold or a random green
			rand_color = Color(0, 0, 0, 0)
			if (random() > 0.9):
				rand_color.hsla = (50, 100, 50, 100)
			else:
				# Green
				brightness = 10
				if (random() > 0.4):
					brightness = 28
				rand_color.hsla = (88 + (104 - 88) * random(), 100, brightness, 100)
			
			new_image.set_at((x, y), rand_color)
	
	# Fade onto old image
	steps = 30
	for alpha in tween(easeInOutSine, 0,255,steps,True,False):
		intermediate_image = old_image.copy()
		new_image.set_alpha(alpha)
		intermediate_image.blit(new_image, (0, 0))
		cans.drawSurface(smoothscale(intermediate_image, (display_size[0]*2, display_size[1]*2)))
		
		cans.update()
		for event in pygame.event.get():
			if event.type==QUIT:
				sys.exit(0)
		time.sleep(0.9/steps)
		
	#time.sleep(0.12)
	
	new_image.set_alpha(255)
	old_image = new_image
Пример #7
0
 def velocities(self, positions, t):
     return sum(tween(t) * field(positions) for field, tween in self.tweens)