def __init__(self, zone=None): DNASceneElement.__init__(self) if zone is not None: self.zone = int(zone) else: self.zone = None
def __init__(self, id, type, x, y, z, building=None): DNASceneElement.__init__(self) self.id = int(id) self.type = pointTypeMap[type] self.pos = Point3(float(x), float(y), float(z)) self.building = building and int(building)
def __init__(self, a, b): DNASceneElement.__init__(self) self.a = int(a) self.b = int(b)
def __init__(self): DNASceneElement.__init__(self) self.title = ''
def __init__(self): DNASceneElement.__init__(self) self.code = ''
def __init__(self): DNASceneElement.__init__(self) self.text = ''
def __init__(self, code): DNASceneElement.__init__(self) self.code = code
def __init__(self, name): DNASceneElement.__init__(self) self.name = name
def __init__(self, width, height, x, y, z): DNASceneElement.__init__(self) self.width = float(width) self.height = float(height) self.pos = Point3(float(x), float(y), float(z))