def geom_plate(event=None): p1,p2,p3,p4,p5 = gp_Pnt(0,0,0),gp_Pnt(0,100,0),gp_Pnt(0,100,100),gp_Pnt(0,0,100),gp_Pnt(50,50,50) poly = make_closed_polygon([p1,p2,p3,p4]) edges = [i for i in Topo(poly).edges()] face = make_n_sided(edges, [p5]) my_renderer = webgl_renderer.WebGlRenderer() my_renderer.DisplayShape(face)
def geom_plate(event=None): display.EraseAll() p1,p2,p3,p4,p5 = gp_Pnt(0,0,0),gp_Pnt(0,10,0),gp_Pnt(0,10,10),gp_Pnt(0,0,10),gp_Pnt(5,5,5) poly = make_closed_polygon([p1,p2,p3,p4]) edges = [i for i in Topo(poly).edges()] face = make_n_sided(edges, [p5]) display.DisplayShape(edges) display.DisplayShape(make_vertex(p5)) display.DisplayShape(face, update=True)
def n_sided_patch(event=None): # left pts1 = ( gp_Pnt(0, 0, 0.0), gp_Pnt(0, 1, 0.3), gp_Pnt(0, 2, -0.3), gp_Pnt(0, 3, 0.15), gp_Pnt(0, 4, 0), ) # front pts2 = ( gp_Pnt(0, 0, 0.0), gp_Pnt(1, 0, -0.3), gp_Pnt(2, 0, 0.15), gp_Pnt(3, 0, 0), gp_Pnt(4, 0, 0), ) # back pts3 = ( gp_Pnt(0, 4, 0), gp_Pnt(1, 4, 0.3), gp_Pnt(2, 4, -0.15), gp_Pnt(3, 4, 0), gp_Pnt(4, 4, 1), ) # rechts pts4 = ( gp_Pnt(4, 0, 0), gp_Pnt(4, 1, 0), gp_Pnt(4, 2, 0.3), gp_Pnt(4, 3, -0.15), gp_Pnt(4, 4, 1), ) spl1 = points_to_bspline(pts1) spl2 = points_to_bspline(pts2) spl3 = points_to_bspline(pts3) spl4 = points_to_bspline(pts4) edges = map(make_edge, [spl1, spl2, spl3, spl4]) verts = map(make_vertex, chain(pts1, pts2, pts3, pts4)) f1 = make_n_sided(edges, []) display.DisplayShape(edges) display.DisplayShape(verts) display.DisplayShape(f1, update=True)
def n_sided_patch(event=None): # left pts1 = (gp_Pnt(0, 0, 0.0), gp_Pnt(0, 1, 0.3), gp_Pnt(0, 2, -0.3), gp_Pnt(0, 3, 0.15), gp_Pnt(0, 4, 0), ) # front pts2 = (gp_Pnt(0, 0, 0.0), gp_Pnt(1, 0, -0.3), gp_Pnt(2, 0, 0.15), gp_Pnt(3, 0, 0), gp_Pnt(4, 0, 0), ) # back pts3 = (gp_Pnt(0, 4, 0), gp_Pnt(1, 4, 0.3), gp_Pnt(2, 4, -0.15), gp_Pnt(3, 4, 0), gp_Pnt(4, 4, 1), ) # rechts pts4 = (gp_Pnt(4, 0, 0), gp_Pnt(4, 1, 0), gp_Pnt(4, 2, 0.3), gp_Pnt(4, 3, -0.15), gp_Pnt(4, 4, 1), ) spl1 = points_to_bspline(pts1) spl2 = points_to_bspline(pts2) spl3 = points_to_bspline(pts3) spl4 = points_to_bspline(pts4) edges = map(make_edge, [spl1, spl2, spl3, spl4]) verts = map(make_vertex, chain(pts1, pts2, pts3, pts4)) f1 = make_n_sided(edges, []) display.DisplayShape(edges) display.DisplayShape(verts) display.DisplayShape(f1, update=True)