def run(self, ): print("\n") print("space bar: simulation on/off") print("' ': run/stop simulation") print("'a': run/stop animation") print("'[' and ']': play one frame backward and forward") # Init glut GLUT.glutInit(()) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_MULTISAMPLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(*self.window_size) GLUT.glutInitWindowPosition(0, 0) self.window = GLUT.glutCreateWindow(self.title) # Init functions # glutFullScreen() GLUT.glutDisplayFunc(self.drawGL) GLUT.glutIdleFunc(self.idle) GLUT.glutReshapeFunc(self.resizeGL) GLUT.glutKeyboardFunc(self.keyPressed) GLUT.glutMouseFunc(self.mouseFunc) GLUT.glutMotionFunc(self.motionFunc) GLUT.glutTimerFunc(25, self.renderTimer, 1) self.initGL(*self.window_size) # Run GLUT.glutMainLoop()
def __init__(self, wWidth, wHeight, filename): global g_rs, g_nx, g_ny, g_msecs g_rs = PVReadSparse(filename) g_nx = g_rs.nx g_ny = g_rs.ny glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(wWidth, wHeight) glut.glutInitWindowPosition(0, 0) window = glut.glutCreateWindow("PetaVision Activity") gl.glTranslatef(-1.0, 1.0, -2.5) # register callbacks glut.glutReshapeFunc(reSizeGLScene) glut.glutTimerFunc(g_msecs, getNextRecord, 1) glut.glutDisplayFunc(drawGLScene) glut.glutKeyboardFunc(keyPressed) print "nx==", g_nx print "ny==", g_ny self.initGL(wWidth, wHeight)
def run(self): glut.glutInit(sys.argv) glut.glutInitWindowSize(500, 500) glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) self.win = glut.glutCreateWindow(b'Molecular visualizer') glut.glutDisplayFunc(self.display) glut.glutReshapeFunc(self.reshape) glut.glutKeyboardFunc(self.keyboard) glut.glutMotionFunc(self.rotate) glut.glutMouseFunc(self.mouse) gl.glClearColor(0, 0, 0, 1) gl.glEnable(gl.GL_DEPTH_TEST) gl.glEnable(gl.GL_LIGHTING) gl.glEnable(gl.GL_LIGHT0) gl.glColorMaterial(gl.GL_FRONT, gl.GL_DIFFUSE) gl.glEnable(gl.GL_COLOR_MATERIAL) # very diffuse and dark specular highlights, to make black visible gl.glMaterial(gl.GL_FRONT, gl.GL_SPECULAR, (.1, .1, .1, 1)) gl.glMaterial(gl.GL_FRONT, gl.GL_SHININESS, 5) self.displist = gl.glGenLists(1) gl.glNewList(self.displist, gl.GL_COMPILE) self.draw_atoms(self.molecule) gl.glEndList() glut.glutMainLoop()
def main(): global window # For now we just pass glutInit one empty argument. I wasn't sure what should or could be passed in (tuple, list, ...) # Once I find out the right stuff based on reading the PyOpenGL source, I'll address this. lutAsString = buildBitsLUT() GLUT.glutInit([]) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) # get a 640 x 480 window GLUT.glutInitWindowSize(800, 600) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) window = GLUT.glutCreateWindow("Jeff Molofee's GL Code Tutorial ... NeHe '99") # glutFullScreen() #register callbacks GLUT.glutIdleFunc(DrawGLScene) GLUT.glutReshapeFunc(ReSizeGLScene) GLUT.glutKeyboardFunc(keyPressed) GLUT.glutDisplayFunc(DrawGLScene) InitGL(800, 600) GLUT.glutMainLoop()
def __init__(self, width=640, height=480, fullscreen=False, aspect=None): self.gl = gl glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowPosition(0, 0) glut.glutCreateWindow(b"BlitzLoop Karaoke") if not fullscreen: glut.glutReshapeWindow(width, height) else: glut.glutSetCursor(glut.GLUT_CURSOR_NONE) BaseDisplay.__init__(self, width, height, fullscreen, aspect) self._on_reshape(width, height) if fullscreen: self.saved_size = (width, height) glut.glutFullScreen() glut.glutDisplayFunc(self._render) glut.glutIdleFunc(self._render) glut.glutReshapeFunc(self._on_reshape) glut.glutKeyboardFunc(self._on_keyboard) glut.glutSpecialFunc(self._on_keyboard) try: glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS) print("Using FreeGLUT mainloop return feature") except: pass self._initialize()
def run_sim_with_window(self): print("\n") print("space bar: simulation on/off") print("' ': run/stop simulation") print("'a': run/stop animation") print("'[' and ']': play one frame backward and forward") # Init glut GLUT.glutInit(()) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_MULTISAMPLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(*self.window_size) GLUT.glutInitWindowPosition(0, 0) self.window = GLUT.glutCreateWindow(self.title) # Init functions # glutFullScreen() GLUT.glutDisplayFunc(self.drawGL) GLUT.glutIdleFunc(self.idle) GLUT.glutReshapeFunc(self.resizeGL) GLUT.glutKeyboardFunc(self.keyPressed) GLUT.glutMouseFunc(self.mouseFunc) GLUT.glutMotionFunc(self.motionFunc) GLUT.glutTimerFunc(25, self.renderTimer, 1) self.initGL(*self.window_size) # Run GLUT.glutMainLoop()
def __init__(self): """ Basic GLUT init and glut function definition. Notes ----- `self.render_obj` is initialized here, which is then being used and drawn in `self.display` """ glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH | glut.GLUT_MULTISAMPLE) glut.glutCreateWindow('Frightened Glut Rabbit') glut.glutReshapeWindow(Global.WIDTH, Global.HEIGHT) glut.glutReshapeFunc(self.reshape) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyboard) glut.glutMouseFunc(self.glutMousePressEvent) glut.glutMotionFunc(self.glutMouseMoveEvent) glut.glutTimerFunc(Global.REFRESH_TIMER, self.onTimer, Global.REFRESH_TIMER) self.buildProgram() self.reshape(Global.WIDTH, Global.HEIGHT) # set object to be rendered self.render_obj = default_obj() # For checking if need to swap self.standalone = True
def main(): global EVENT_MNGR, EVENT_DISP, EVENT_LIST,\ PROJECTION_MTRX, LOOKAT_MTRX, ASPECT_RATIO atexit.register(on_exit) glut.glutInit(sys.argv) OpenGL.GLUT.freeglut.glutSetOption(OpenGL.GLUT.GLUT_ACTION_ON_WINDOW_CLOSE, OpenGL.GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS) init_window() EVENT_DISP = GloveletSensorEventDispatcher('/dev/ttyACM0', 115200) EVENT_LIST = GloveletDemoController() EVENT_MNGR = EventDispatchManager(EVENT_DISP, EVENT_LIST) init_hand() glut.glutShowWindow() # Init shaders if not init_shaders(): print('Failed to compile and link shader program.') # init OpenGL settings gl.glEnable(gl.GL_TEXTURE_2D) gl.glEnable(gl.GL_DEPTH_TEST) # set render callback glut.glutDisplayFunc(draw) glut.glutKeyboardFunc(keyboard_handler) # glut.glutPassiveMotionFunc(mouse_motion) # init perspective matrices PROJECTION_MTRX = glm.perspective(glm.radians(45.0), ASPECT_RATIO, 0.1, 100.0) LOOKAT_MTRX = glm.lookAt(glm.vec3((0.0, 2.0, -4.0), dtype='f'), # eye glm.vec3((0.0, 1.0, 0.0), dtype='f'), # center glm.vec3((0.0, 1.0, 0.0), dtype='f')) # up # begin main loop EVENT_MNGR.deploy_dispatchers() glut.glutMainLoop() EVENT_MNGR.end_dispatchers() exit()
def main(): scanner = SimpleScanner() gl.glClearColor(0.1, 0.1, 0.2, 1.0) timer_msec = int(1000 / 60) # 60 times per second renderer = Renderer() drawings_list = [] fish_queue = Queue( ) # Queue to maintain order of the fish and kill the oldest ones fish_limit = 10 # Maximum amount of fish to draw scanned_fish_queue = Queue() draw_ocean(drawings_list) fish_shader_program = Renderer.create_shader(gl.GL_VERTEX_SHADER, FISH_SHADER_CODE) bubble_texture = Renderer.create_texture_from_file( 'ocean/images/bubble.png') load_fish_from_files(scanner, drawings_list, fish_queue, fish_shader_program, bubble_texture) glut.glutDisplayFunc(partial(renderer.render, drawings_list)) glut.glutIgnoreKeyRepeat(True) glut.glutKeyboardFunc(create_key_processor(scanner, scanned_fish_queue)) glut.glutTimerFunc( timer_msec, create_animation_function(renderer, drawings_list, scanned_fish_queue, fish_queue, fish_limit, timer_msec, fish_shader_program, bubble_texture), 0) glut.glutMainLoop()
def __init__(self, *args, **kwargs): BaseCanvasBackend.__init__(self) title, size, show, position = self._process_backend_kwargs(kwargs) glut.glutInitWindowSize(size[0], size[1]) self._id = glut.glutCreateWindow(title.encode('ASCII')) if not self._id: raise RuntimeError('could not create window') glut.glutSetWindow(self._id) _VP_GLUT_ALL_WINDOWS.append(self) # Cache of modifiers so we can send modifiers along with mouse motion self._modifiers_cache = () self._closed = False # Keep track whether the widget is closed # Register callbacks glut.glutDisplayFunc(self.on_draw) glut.glutReshapeFunc(self.on_resize) # glut.glutVisibilityFunc(self.on_show) glut.glutKeyboardFunc(self.on_key_press) glut.glutSpecialFunc(self.on_key_press) glut.glutKeyboardUpFunc(self.on_key_release) glut.glutMouseFunc(self.on_mouse_action) glut.glutMotionFunc(self.on_mouse_motion) glut.glutPassiveMotionFunc(self.on_mouse_motion) _set_close_fun(self._id, self.on_close) self._vispy_canvas_ = None if position is not None: self._vispy_set_position(*position) if not show: glut.glutHideWindow()
def visualizeGraph(V1,G1,C1,S1): #Assign global V global G global C global S V = V1 G = G1 C = C1 S = S1 #Take Log S = numpy.log(S + 1) #Init Glut glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(1024,1024) glut.glutCreateWindow("Visualize (GLUT)") glut.glutDisplayFunc(on_display) glut.glutKeyboardFunc(on_keyboard) glut.glutReshapeFunc(on_reshape); #Lookat gluLookAt(0,12,0, 0,0,0, 0,0,1); #Idle function glut.glutIdleFunc(on_idle) glut.glutFullScreen() glut.glutMainLoop()
def visualizeGraph(V1, G1, C1, S1): #Assign global V global G global C global S V = V1 G = G1 C = C1 S = S1 #Take Log S = numpy.log(S + 1) #Init Glut glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(1024, 1024) glut.glutCreateWindow("Visualize (GLUT)") glut.glutDisplayFunc(on_display) glut.glutKeyboardFunc(on_keyboard) glut.glutReshapeFunc(on_reshape) #Lookat gluLookAt(0, 12, 0, 0, 0, 0, 0, 0, 1) #Idle function glut.glutIdleFunc(on_idle) glut.glutFullScreen() glut.glutMainLoop()
def main(self): self.location = np.array([0.0,0.0,1500.0]) self.focus = np.array([0.0,0.0,0.0]) self.up = np.array([1.0,0.0,0.0]) self.mousex = 0 self.mousey = 0 self.mouse_drag = gl.GL_FALSE # Wire up GL glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_RGB | glut.GLUT_DOUBLE | glut.GLUT_DEPTH) glut.glutInitWindowSize(500,500) glut.glutInitWindowPosition(10,10) glut.glutCreateWindow("Laspy+OpenGL Pointcloud") glut.glutDisplayFunc(self.display) glut.glutReshapeFunc(self.reshape) glut.glutMouseFunc(self.mouse) glut.glutMotionFunc(self.mouse_motion) glut.glutKeyboardFunc(self.keyboard) gl.glClearColor(0.0,0.0,0.0,1.0) glut.glutTimerFunc(10,self.timerEvent,1) glut.glutMainLoop() return 0
def run(self): GLUT.glutInit() GLUT.glutSetOption(GLUT.GLUT_MULTISAMPLE, 4) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE) self.width = 1200 self.height = 720 GLUT.glutInitWindowSize(self.width, self.height) GLUT.glutInitWindowPosition(100, 100) self.window = GLUT.glutCreateWindow(self.title) self.init_program() self.clear() self.show_loading_screen() self.init_line_buffer() self.load_line_buffer() GLUT.glutDisplayFunc(self.display) GLUT.glutIdleFunc(self.idle) GLUT.glutReshapeFunc(self.reshape) GLUT.glutKeyboardFunc(self.keyboard) GLUT.glutSpecialFunc(self.special) GLUT.glutMouseFunc(self.mouse) GLUT.glutMotionFunc(self.motion) GLUT.glutPassiveMotionFunc(self.motion) GLUT.glutMainLoop()
def __init__(self, width: int, height: int, title: str, camera: bool = False): self.__Daytime = True self.__enableCamera = camera glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutInitWindowSize(width, height) glut.glutInitWindowPosition(0, 0) glut.glutCreateWindow(title) glut.glutReshapeFunc(self.__window_resize) glut.glutDisplayFunc(self.__display) glut.glutKeyboardFunc(self.__keyboardDown) glut.glutKeyboardUpFunc(self.__keyboardUp) glut.glutMotionFunc(self.__mouse_look_clb) self._create_shader() self.setSky(True) glEnable(GL_DEPTH_TEST) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) self.__ElementsList = [] self.__camera = Camera() self.__lastX = width / 2 self.__lastY = height / 2 self.__first_mouse = True self.__left = False self.__right = False self.__forward = False self.__backward = False
def main(): GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_DEPTH) GLUT.glutInitWindowSize(320, 240) global window window = GLUT.glutCreateWindow("Babal") GLUT.glutDisplayFunc(display_cb) GLUT.glutVisibilityFunc(visibility_cb) GLUT.glutReshapeFunc(reshape_cb) GLUT.glutIgnoreKeyRepeat(1) GLUT.glutKeyboardFunc(keyboard_cb) GLUT.glutKeyboardUpFunc(keyboard_up_cb) GLUT.glutSpecialFunc(special_cb) GLUT.glutSpecialUpFunc(special_up_cb) GLUT.glutJoystickFunc(joystick_cb, 0) map_file = None if len(sys.argv) > 1: map_file = open(sys.argv[1]) global game game = Game(map_file) gl_draw.init(GL, GLU, game) # reshape_cb gets called when window is made visible GLUT.glutMainLoop()
def main(): global window # For now we just pass glutInit one empty argument. I wasn't sure what should or could be passed in (tuple, list, ...) # Once I find out the right stuff based on reading the PyOpenGL source, I'll address this. lutAsString = buildBitsLUT() GLUT.glutInit([]) GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA | GLUT.GLUT_DEPTH) # get a 640 x 480 window GLUT.glutInitWindowSize(800, 600) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) window = GLUT.glutCreateWindow( "Jeff Molofee's GL Code Tutorial ... NeHe '99") # glutFullScreen() #register callbacks GLUT.glutIdleFunc(DrawGLScene) GLUT.glutReshapeFunc(ReSizeGLScene) GLUT.glutKeyboardFunc(keyPressed) GLUT.glutDisplayFunc(DrawGLScene) InitGL(800, 600) GLUT.glutMainLoop()
def main(): global wmngr_glut ################### # GLUT Window Initialization glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) # zBuffer glut.glutInitWindowSize(600, 600) glut.glutInitWindowPosition(100, 100) glut.glutCreateWindow("Simple GLUT") # Register callbacks glut.glutReshapeFunc(reshape) glut.glutDisplayFunc(display) glut.glutMouseFunc(mouse) glut.glutMotionFunc(motion) glut.glutKeyboardFunc(keyboard) glut.glutSpecialFunc(special) glut.glutIdleFunc(idle) wmngr_glut = dfm2.gl.glut.WindowManagerGLUT(0.3) dfm2.gl.setSomeLighting() #### # Turn the flow of control over to GLUT glut.glutMainLoop()
def Visualization(title, drawScene=DrawGLScene, width=320, height=200, handleKey=None): global window, _DrawCurrentSceneFunc, _KeyHandlerFunc GLUT.glutInit(sys.argv) _DrawCurrentSceneFunc = drawScene if handleKey: _KeyHandlerFunc = handleKey # Select type of Display mode: # Double buffer # RGBA color # Alpha components supported # Depth buffer GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE \ | GLUT.GLUT_DEPTH) # get a 640 x 480 window GLUT.glutInitWindowSize(640, 480) # the window starts at the upper left corner of the screen GLUT.glutInitWindowPosition(0, 0) # Okay, like the C version we retain the window id to use when closing, but # for those of you new to Python (like myself), remember this assignment # would make the variable local and not global if it weren't for the global # declaration at the start of main. window = GLUT.glutCreateWindow(title) # Register the drawing function with glut, BUT in Python land, at least # using PyOpenGL, we need to set the function pointer and invoke a function # to actually register the callback, otherwise it would be very much like # the C version of the code. GLUT.glutDisplayFunc(DrawGLScene) # Uncomment this line to get full screen. # GLUT.glutFullScreen() # When we are doing nothing, redraw the scene. GLUT.glutIdleFunc(DrawGLScene) # Register the function called when our window is resized. GLUT.glutReshapeFunc(ReSizeGLScene) # Register the function called when the keyboard is pressed. GLUT.glutKeyboardFunc(keyPressed) # Register the function called when the mouse is pressed. GLUT.glutMouseFunc(mousePressed) # Register the function called when the mouse is pressed. GLUT.glutMotionFunc(mouseMoved) # Initialize our window. InitGL(640, 480) # Start Event Processing Engine GLUT.glutMainLoop()
def prepareGLUT(self): glut.glutInit(sys.argv) glut.glutInitWindowSize(self.width, self.height) glut.glutCreateWindow('Sample Shader Heatmap') glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) # glut.glutInitDisplayMode(glut.GLUT_RGB) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyPressed)
def __init__(self, geos, vertex_code, fragment_code): self.time = time.time() num_vertices = np.sum([len(g) for g in geos]) data = np.zeros(num_vertices, [("position", np.float32, 2), ("color", np.float32, 4)]) cs = [] vs = [] for g in geos: for c in g.colors: cs.append(c) for v in g.vertices: vs.append(v) data["color"] = cs data["position"] = vs data["position"] = 0.5 * data["position"] self.data = data glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow("Hello world!") glut.glutReshapeWindow(512, 512) glut.glutReshapeFunc(self.reshape) glut.glutDisplayFunc(self.display) glut.glutIdleFunc(self.idle) glut.glutKeyboardFunc(self.keyboard) glut.glutMouseFunc(self.mouse) program = gl.glCreateProgram() vertex = gl.glCreateShader(gl.GL_VERTEX_SHADER) fragment = gl.glCreateShader(gl.GL_FRAGMENT_SHADER) gl.glShaderSource(vertex, vertex_code) gl.glShaderSource(fragment, fragment_code) gl.glCompileShader(vertex) gl.glCompileShader(fragment) gl.glAttachShader(program, vertex) gl.glAttachShader(program, fragment) gl.glLinkProgram(program) gl.glDetachShader(program, vertex) gl.glDetachShader(program, fragment) gl.glUseProgram(program) self.buffer = gl.glGenBuffers(1) gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer) gl.glBufferData(gl.GL_ARRAY_BUFFER, self.data.nbytes, self.data, gl.GL_DYNAMIC_DRAW) stride = self.data.strides[0] offset = ctypes.c_void_p(0) loc = gl.glGetAttribLocation(program, "position") gl.glEnableVertexAttribArray(loc) gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer) gl.glVertexAttribPointer(loc, 2, gl.GL_FLOAT, False, stride, offset) offset = ctypes.c_void_p(self.data.dtype["position"].itemsize) loc = gl.glGetAttribLocation(program, "color") gl.glEnableVertexAttribArray(loc) gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer) gl.glVertexAttribPointer(loc, 4, gl.GL_FLOAT, False, stride, offset) loc = gl.glGetUniformLocation(program, "scale") gl.glUniform1f(loc, 1.0)
def interaction(disp=display,resh=reshape, key=keyboard): global mi mi=mouse.MouseInteractor(.01,0.02) mi.registerCallbacks( ) glut.glutDisplayFunc(disp) glut.glutReshapeFunc(resh) glut.glutKeyboardFunc(key)
def init_glut(): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow('') glut.glutReshapeWindow(RESOLUTION[0], RESOLUTION[1]) glut.glutReshapeFunc(reshape) glut.glutDisplayFunc(display) glut.glutKeyboardFunc(keyboard) glut.glutTimerFunc(0, timer, 0)
def main(): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow('Hello world!') glut.glutReshapeWindow(512, 512) glut.glutReshapeFunc(reshape) glut.glutDisplayFunc(display) glut.glutKeyboardFunc(keyboard) glut.glutMainLoop()
def interaction(disp=display, resh=reshape, key=keyboard): global mi mi = mouse.MouseInteractor(.01, 0.02) mi.registerCallbacks() glut.glutDisplayFunc(disp) glut.glutReshapeFunc(resh) glut.glutKeyboardFunc(key)
def init_glut(self): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow('') glut.glutReshapeWindow(self.resolution[0], self.resolution[1]) glut.glutReshapeFunc(self.reshape) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyboard) glut.glutTimerFunc(0, self.timer, 0)
def init(self): # Initialize display global global_init if not global_init: glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH | glut.GLUT_ALPHA) glut.glutCreateWindow(b'fbmatrix') global_init = True if self.preview or self.raw: glut.glutReshapeWindow(512, 512) elif self.emulate: glut.glutReshapeWindow(1024, 512) glut.glutReshapeFunc(lambda w, h: self.reshape(w, h)) glut.glutDisplayFunc(lambda: self.display()) glut.glutKeyboardFunc(lambda k, x, y: self.keyboard(k, x, y)) # Primary offscreen framebuffer self.mainfbo = fbo.FBO(self.columns, 32, mag_filter=gl.GL_NEAREST, min_filter=gl.GL_NEAREST) # Initialize display shader layoutfile = 'layout.json' if self.displaytype == 'ws2811': self.signalgenerator = displays.ws2811.signalgenerator( layoutfile, supersample=self.supersample) self.signalgenerator.setTexture(self.mainfbo.getTexture()) elif self.displaytype == 'hub75e': self.signalgenerator = displays.hub75e.signalgenerator( columns=self.columns, rows=self.rows, supersample=self.supersample, order=self.order, oe=self.oe, extract=self.extract) self.signalgenerator.setTexture(self.mainfbo.getTexture()) # Emulation shader if self.emulate or self.preview: self.texquad = geometry.simple.texquad() self.texquad.setTexture(self.mainfbo.getTexture()) # Tree emulator if self.emulate: self.tree = assembly.tree.tree(layoutfile) self.tree.setTexture(self.mainfbo.getTexture()) # Render glut.glutSetCursor(glut.GLUT_CURSOR_NONE) if not self.raw and not self.preview and not self.emulate: glut.glutFullScreen()
def __init__(self, geos, vertex_code, fragment_code): self.time = time.time() num_vertices = np.sum([len(g) for g in geos]) data = np.zeros(num_vertices, [("position", np.float32, 2), ("color", np.float32, 4)]) cs = [] vs = [] for g in geos: for c in g.colors: cs.append(c) for v in g.vertices: vs.append(v) data["color"] = cs data["position"] = vs data["position"] = 0.5 * data["position"] self.data = data glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow("Hello world!") glut.glutReshapeWindow(512,512) glut.glutReshapeFunc(self.reshape) glut.glutDisplayFunc(self.display) glut.glutIdleFunc(self.idle) glut.glutKeyboardFunc(self.keyboard) glut.glutMouseFunc(self.mouse) program = gl.glCreateProgram() vertex = gl.glCreateShader(gl.GL_VERTEX_SHADER) fragment = gl.glCreateShader(gl.GL_FRAGMENT_SHADER) gl.glShaderSource(vertex, vertex_code) gl.glShaderSource(fragment, fragment_code) gl.glCompileShader(vertex) gl.glCompileShader(fragment) gl.glAttachShader(program, vertex) gl.glAttachShader(program, fragment) gl.glLinkProgram(program) gl.glDetachShader(program, vertex) gl.glDetachShader(program, fragment) gl.glUseProgram(program) self.buffer = gl.glGenBuffers(1) gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer) gl.glBufferData(gl.GL_ARRAY_BUFFER, self.data.nbytes, self.data, gl.GL_DYNAMIC_DRAW) stride = self.data.strides[0] offset = ctypes.c_void_p(0) loc = gl.glGetAttribLocation(program, "position") gl.glEnableVertexAttribArray(loc) gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer) gl.glVertexAttribPointer(loc, 2, gl.GL_FLOAT, False, stride, offset) offset = ctypes.c_void_p(self.data.dtype["position"].itemsize) loc = gl.glGetAttribLocation(program, "color") gl.glEnableVertexAttribArray(loc) gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer) gl.glVertexAttribPointer(loc, 4, gl.GL_FLOAT, False, stride, offset) loc = gl.glGetUniformLocation(program, "scale") gl.glUniform1f(loc, 1.0)
def __init__( self, width=256, height=256, title=None, visible=True, aspect=None, decoration=True, fullscreen=False, config=None, context=None, color=(0,0,0,1), vsync=False): if vsync: log.warn('vsync not implemented for osxglut backend') if len(__windows__) > 0: log.critical( """OSXGLUT backend is unstable with more than one window.\n""" """Exiting...""") sys.exit(0) window.Window.__init__(self, width=width, height=height, title=title, visible=visible, aspect=aspect, decoration=decoration, fullscreen=fullscreen, config=config, context=context, color=color) if config is None: config = configuration.Configuration() set_configuration(config) self._native_window = glut.glutCreateWindow( self._title ) if bool(glut.glutSetOption): glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutWMCloseFunc( self._close ) glut.glutDisplayFunc( self._display ) glut.glutReshapeFunc( self._reshape ) glut.glutKeyboardFunc( self._keyboard ) glut.glutKeyboardUpFunc( self._keyboard_up ) glut.glutMouseFunc( self._mouse ) glut.glutMotionFunc( self._motion ) glut.glutPassiveMotionFunc( self._passive_motion ) glut.glutVisibilityFunc( self._visibility ) glut.glutEntryFunc( self._entry ) glut.glutSpecialFunc( self._special ) glut.glutSpecialUpFunc( self._special_up ) glut.glutReshapeWindow( self._width, self._height ) if visible: glut.glutShowWindow() else: glut.glutHideWindow() # This ensures glutCheckLoop never blocks def on_idle(): pass glut.glutIdleFunc(on_idle) __windows__.append(self)
def __init__(self, width=1600, height=1200, name='Cam Renderer', program_files=['simple.fs', 'simple.vs'], color_size=1, ms_rate=1, egl=False): Render.__init__(self, width, height, name, program_files, color_size, ms_rate=ms_rate, egl=egl) self.camera = None if not egl: global GLUT import OpenGL.GLUT as GLUT GLUT.glutDisplayFunc(self.display) GLUT.glutKeyboardFunc(self.keyboard)
def __init__(self, width=256, height=256, title=None, visible=True, decoration=True, fullscreen=False, config=None, context=None): if len(__windows__) > 0: log.critical( """OSXGLUT backend is unstable with more than one window.\n""" """Exiting...""") sys.exit(0) window.Window.__init__(self, width, height, title, visible, decoration, fullscreen, config, context) if config is None: config = configuration.Configuration() set_configuration(config) self._native_window = glut.glutCreateWindow(self._title) if bool(glut.glutSetOption): glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutWMCloseFunc(self._close) glut.glutDisplayFunc(self._display) glut.glutReshapeFunc(self._reshape) glut.glutKeyboardFunc(self._keyboard) glut.glutKeyboardUpFunc(self._keyboard_up) glut.glutMouseFunc(self._mouse) glut.glutMotionFunc(self._motion) glut.glutPassiveMotionFunc(self._passive_motion) glut.glutVisibilityFunc(self._visibility) glut.glutEntryFunc(self._entry) glut.glutSpecialFunc(self._special) glut.glutSpecialUpFunc(self._special_up) glut.glutReshapeWindow(self._width, self._height) if visible: glut.glutShowWindow() else: glut.glutHideWindow() # This ensures glutCheckLoop never blocks def on_idle(): pass glut.glutIdleFunc(on_idle) __windows__.append(self)
def initAndRunDevice(templateGlutSystem): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow(b'raVEngine_py') glut.glutReshapeWindow(512, 512) glut.glutReshapeFunc(reshape) glut.glutDisplayFunc(templateGlutSystem.display) glut.glutKeyboardFunc(keyboard) glut.glutMotionFunc(mouse) glut.glutIdleFunc(templateGlutSystem.combineUpdateAndDisplay) glut.glutMainLoop()
def main(): GLUT.glutInit(sys.argv) GLUT.glutInitDisplayMode(GLUT.GLUT_SINGLE | GLUT.GLUT_RGB) GLUT.glutInitWindowSize(500, 500) GLUT.glutInitWindowPosition(50, 50) GLUT.glutCreateWindow("Plot points") init() GLUT.glutKeyboardFunc(keyPressed) GLUT.glutDisplayFunc(plotpoints) GLUT.glutMainLoop()
def attachGLUT(self): glut.glutMouseFunc(self.mouseInputHandler) glut.glutMouseWheelFunc(self.mouseWheelHandler) glut.glutMotionFunc(self.mouseMoveHandler) glut.glutPassiveMotionFunc(self.mouseMoveHandler) glut.glutKeyboardFunc(self.keyboardHandler) glut.glutKeyboardUpFunc(lambda *x:self.keyboardHandler(*x,isEnd=True)) glut.glutSpecialFunc(self.specialKeyHandler) glut.glutSpecialUpFunc(lambda *x:self.specialKeyHandler(*x,isEnd=True))
def init_glut(self): """ Set up window and main callback functions """ GLUT.glutInit(['Galaxy Renderer']) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGB) GLUT.glutInitWindowSize(_WINDOW_SIZE[0], _WINDOW_SIZE[1]) GLUT.glutInitWindowPosition(_WINDOW_POSITION[0], _WINDOW_POSITION[1]) GLUT.glutCreateWindow(str.encode("Galaxy Renderer")) GLUT.glutDisplayFunc(self.render) GLUT.glutIdleFunc(self.update_positions) GLUT.glutKeyboardFunc(self.key_pressed_handler)
def main(): GLUT.glutInit(argv) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH | GLUT.GLUT_MULTISAMPLE) # Creating a screen with good resolution proportions screen_width = GLUT.glutGet(GLUT.GLUT_SCREEN_WIDTH) screen_height = GLUT.glutGet(GLUT.GLUT_SCREEN_HEIGHT) window_width = round(2 * screen_width / 3) window_height = round(2 * screen_height / 3) GLUT.glutInitWindowSize(window_width, window_height) GLUT.glutInitWindowPosition(round((screen_width - window_width) / 2), round((screen_height - window_height) / 2)) GLUT.glutCreateWindow(window_name) # Reshape Function GLUT.glutReshapeFunc(reshape) # Drawing Function GLUT.glutDisplayFunc(draw) # Input Functions GLUT.glutSpecialFunc(special_key_pressed) GLUT.glutKeyboardFunc(key_pressed) GLUT.glutMouseFunc(mouse_click) GLUT.glutMotionFunc(mouse_move) #GL.glShadeModel(GL.GL_FLAT) GL.glShadeModel(GL.GL_SMOOTH) #First Material GL.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, materials[0][0]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, materials[0][1]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, materials[0][2]) GL.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, materials[0][3]) light_position = (10, 0, 0) GL.glEnable(GL.GL_LIGHTING) GL.glEnable(GL.GL_LIGHT0) GL.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position) GL.glEnable(GL.GL_MULTISAMPLE) GL.glEnable(GL.GL_DEPTH_TEST) GL.glClearColor(*background_color) # Pre-render camera positioning GLU.gluPerspective(45, window_width / window_height, 0.1, 50.0) GLUT.glutTimerFunc(50, timer, 1) GLUT.glutMainLoop()
def __init__(self, *args, **kwargs): BaseCanvasBackend.__init__(self, *args) title, size, position, show, vsync, resize, dec, fs, parent, context, \ = self._process_backend_kwargs(kwargs) self._initialized = False # Deal with context if not context.istaken: context.take('glut', self) _set_config(context.config) else: raise RuntimeError('Glut cannot share contexts.') glut.glutInitWindowSize(size[0], size[1]) self._id = glut.glutCreateWindow(title.encode('ASCII')) if not self._id: raise RuntimeError('could not create window') glut.glutSetWindow(self._id) _VP_GLUT_ALL_WINDOWS.append(self) if fs is not False: self._fullscreen = True self._old_size = size if fs is not True: logger.warning('Cannot specify monitor for glut fullscreen, ' 'using default') glut.glutFullScreen() else: self._fullscreen = False # Cache of modifiers so we can send modifiers along with mouse motion self._modifiers_cache = () self._closed = False # Keep track whether the widget is closed # Register callbacks glut.glutDisplayFunc(self.on_draw) glut.glutReshapeFunc(self.on_resize) # glut.glutVisibilityFunc(self.on_show) glut.glutKeyboardFunc(self.on_key_press) glut.glutSpecialFunc(self.on_key_press) glut.glutKeyboardUpFunc(self.on_key_release) glut.glutMouseFunc(self.on_mouse_action) glut.glutMotionFunc(self.on_mouse_motion) glut.glutPassiveMotionFunc(self.on_mouse_motion) _set_close_fun(self._id, self.on_close) if position is not None: self._vispy_set_position(*position) if not show: glut.glutHideWindow() # Init self._initialized = True self._vispy_set_current() self._vispy_canvas.events.initialize()
def _init_glut(self, time): if type(time) != bytes: raise TypeError glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutCreateWindow(time) glut.glutReshapeWindow(700, 700) glut.glutReshapeFunc(self.set_window_size) glut.glutDisplayFunc(self._display) glut.glutKeyboardFunc(self._keyboard)
def draw_loop(self,draw_func0): # Register callbacks glut.glutReshapeFunc(self.reshape) glut.glutDisplayFunc(self.display) glut.glutMouseFunc(self.mouse) glut.glutMotionFunc(self.motion) glut.glutKeyboardFunc(self.keyboard) glut.glutSpecialFunc(self.special) glut.glutIdleFunc(self.idle) self.draw_func = draw_func0 glut.glutMainLoop()
def __init__(self, limit_fps=100, show_fps=True, window_name='GlutWindow', size=np.asarray([768, 512])): self.limit_fps = limit_fps self.show_fps = show_fps self.window_name = window_name self.window_size = size glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) glut.glutInitWindowPosition(*GlutWindow.allocate_window_position(self.window_size)) self.window_handle = glut.glutCreateWindow(self.window_name) glut.glutReshapeWindow(*self.window_size) glut.glutReshapeFunc(self.reshape) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyboard)
def handler(self, h): self._handler = h # mapping glt.glutMouseFunc(h.onMouseClicked) glt.glutReshapeFunc(h.onReshape) glt.glutKeyboardFunc(h.onKeyPress) # create menu glt.glutCreateMenu(h.onMenuClick) for k, v in h.menuItems.items(): glt.glutAddMenuEntry(k, v) glt.glutAttachMenu(glt.GLUT_RIGHT_BUTTON)
def initGlut(): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH) glut.glutInitWindowSize(canvasWidth, canvasHeight) glut.glutInitWindowPosition(100, 100) glut.glutCreateWindow('Particles') glut.glutDisplayFunc(displayCallback) glut.glutIdleFunc(displayCallback) glut.glutReshapeFunc(reshapeCallback) glut.glutKeyboardFunc(keyboardCallback) logging.info("Finished Setting Up Glut Loop") glut.glutMainLoop()
def attachGLUT(self): glut.glutMouseFunc(self.mouseInputHandler) glut.glutMouseWheelFunc(self.mouseWheelHandler) glut.glutMotionFunc(self.mouseMoveHandler) glut.glutPassiveMotionFunc(self.mouseMoveHandler) glut.glutKeyboardFunc(self.keyboardHandler) glut.glutKeyboardUpFunc( lambda *x: self.keyboardHandler(*x, isEnd=True)) glut.glutSpecialFunc(self.specialKeyHandler) glut.glutSpecialUpFunc( lambda *x: self.specialKeyHandler(*x, isEnd=True))
def __init__(self, width=None, height=None, caption=None, visible=True, fullscreen=False): event.EventDispatcher.__init__(self) self._event_queue = [] if width and width > 0: self._width = width else: self._width = Window._default_width if height and height > 0: self._height = height else: self._height = Window._default_height if caption is None: caption = sys.argv[0] self._caption = caption self._saved_width = self._width self._saved_height = self._height if _window is None: glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH) self._window_id = glut.glutCreateWindow(self._caption) glut.glutDisplayFunc(self._display) glut.glutReshapeFunc(self._reshape) glut.glutKeyboardFunc(self._keyboard) glut.glutKeyboardUpFunc(self._keyboard_up) glut.glutMouseFunc(self._mouse) glut.glutMotionFunc(self._motion) glut.glutPassiveMotionFunc(self._passive_motion) glut.glutVisibilityFunc(self._visibility) glut.glutEntryFunc(self._entry) glut.glutSpecialFunc(self._special) glut.glutSpecialUpFunc(self._special_up) gl.glClearColor(0,0,0,0) self._visible = visible self._time = glut.glutGet(glut.GLUT_ELAPSED_TIME) if not visible: glut.glutHideWindow() else: glut.glutShowWindow() self.set_size(self._width, self._height) screen_width = glut.glutGet(glut.GLUT_SCREEN_WIDTH) screen_height= glut.glutGet(glut.GLUT_SCREEN_HEIGHT) glut.glutPositionWindow((screen_width-self._width)//2, (screen_height-self._height)//2) self.fullscreen = fullscreen
def prepareGLUT(self): glut.glutInit(sys.argv) glut.glutInitWindowSize(self.width, self.height) glut.glutCreateWindow('Sample Shader Heatmap') # glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB) glut.glutInitDisplayMode(glut.GLUT_SINGLE, glut.GLUT_RGBA) glut.glutDisplayFunc(self.display) glut.glutKeyboardFunc(self.keyPressed) # Render Flags gl.glEnable(gl.GL_BLEND) gl.glEnable(gl.GL_TEXTURE_1D) gl.glEnable(gl.GL_TEXTURE_2D) gl.glEnable(gl.GL_VERTEX_PROGRAM_POINT_SIZE) gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
def init_window(self): glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_ALPHA | glut.GLUT_DEPTH) glut.glutInitWindowPosition( (glut.glutGet(glut.GLUT_SCREEN_WIDTH) - self.window_width) // 2, (glut.glutGet(glut.GLUT_SCREEN_HEIGHT) - self.window_height) // 2, ) glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION) glut.glutInitWindowSize(self.window_width, self.window_height) self.window_handle = glut.glutCreateWindow(WINDOW_TITLE_PREFIX) glut.glutDisplayFunc(self.render_func) glut.glutReshapeFunc(self.resize_func) glut.glutMouseFunc(self.mouse) glut.glutMotionFunc(self.mouse_motion) glut.glutKeyboardFunc(self.keyboard) glut.glutSpecialFunc(self.keyboard_s)
def __init__(self, name='glut window', *args, **kwargs): BaseCanvasBackend.__init__(self) self._id = glut.glutCreateWindow(name) global ALL_WINDOWS ALL_WINDOWS.append(self) # Cache of modifiers so we can send modifiers along with mouse motion self._modifiers_cache = () # Note: this seems to cause the canvas to ignore calls to show() # about half of the time. # glut.glutHideWindow() # Start hidden, like the other backends # Register callbacks glut.glutDisplayFunc(self.on_draw) glut.glutReshapeFunc(self.on_resize) # glut.glutVisibilityFunc(self.on_show) glut.glutKeyboardFunc(self.on_key_press) glut.glutSpecialFunc(self.on_key_press) glut.glutKeyboardUpFunc(self.on_key_release) glut.glutMouseFunc(self.on_mouse_action) glut.glutMotionFunc(self.on_mouse_motion) glut.glutPassiveMotionFunc(self.on_mouse_motion) # Set close function. See issue #10. For some reason, the function # can still not exist even if we checked its boolean status. closeFuncSet = False if bool(glut.glutWMCloseFunc): # OSX specific test try: glut.glutWMCloseFunc(self.on_close) closeFuncSet = True except OpenGL.error.NullFunctionError: pass if not closeFuncSet: try: glut.glutCloseFunc(self.on_close) closeFuncSet = True except OpenGL.error.NullFunctionError: pass # glut.glutFunc(self.on_) self._initialized = False # LC: I think initializing here makes it more consistent with other # backends glut.glutTimerFunc(0, self._emit_initialize, None)
def __init__(self, app_id, fullscreen=False): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA) if fullscreen: glut.glutGameModeString('1920x1080:32@60') glut.glutEnterGameMode() else: glut.glutInitWindowPosition(100, 100) glut.glutInitWindowSize(1024, 768) glut.glutCreateWindow('steampak demo') glut.glutDisplayFunc(self.redraw) glut.glutIdleFunc(self.redraw) glut.glutKeyboardFunc(self.keypress) self.api = SteamApi(LIBRARY_PATH, app_id=app_id)
def init(): glut.glutInit(sys.argv) glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH) glut.glutInitWindowSize(width, height) glut.glutCreateWindow(name) black = (0.0, 0.0, 0.0, 1.0) gl.glClearColor(*black) gl.glShadeModel(gl.GL_SMOOTH) gl.glEnable(gl.GL_CULL_FACE) gl.glEnable(gl.GL_DEPTH_TEST) lights() glut.glutDisplayFunc(display) glut.glutKeyboardFunc(keyboard) http_server.register('cam_x', cam_x) http_server.register('cam_y', cam_y) http_server.register('cam_z', cam_z) http_server.start()
def glinit(self): self._sock_thread = threading.Thread(target=self._comm_thread,args=(self,)) self._sock_thread.start() GLUT.glutInit() GLUT.glutSetOption(GLUT.GLUT_ACTION_ON_WINDOW_CLOSE, GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS) # Some window attributes GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE) GLUT.glutInitWindowSize(self._width, self._height) GLUT.glutInitWindowPosition(0, 0) self._win = GLUT.glutCreateWindow(self.title) # OpenGL callbacks GLUT.glutDisplayFunc(self._draw(self._render_func)) GLUT.glutKeyboardFunc(self._on_key) GLUT.glutMouseFunc(self._on_click) GLUT.glutMotionFunc(self._on_mouse_motion) GLUT.glutCloseFunc(self._on_exit) GLUT.glutTimerFunc(self.refresh, self._timer, self.refresh) #set up 2d or 3d viewport in nice orthographic projection GL.glViewport(0, 0, self._width, self._height) GL.glMatrixMode(GL.GL_PROJECTION) GL.glLoadIdentity() if self._dim==3: GL.glOrtho(-1.,1.,-1,1.,-1000.,1000.) GL.glMatrixMode(GL.GL_MODELVIEW) else: GL.glMatrixMode(GL.GL_PROJECTION) GL.glLoadIdentity() GLU.gluOrtho2D(-1.,1.,-1.,1.) #smooth the crap out of everything GL.glEnable(GL.GL_POINT_SMOOTH) GL.glEnable(GL.GL_LINE_SMOOTH) GL.glEnable(GL.GL_POLYGON_SMOOTH) GL.glEnable(GL.GL_BLEND) GL.glBlendFunc(GL.GL_ONE,GL.GL_ONE_MINUS_SRC_ALPHA) GL.glHint(GL.GL_LINE_SMOOTH_HINT,GL.GL_NICEST) GL.glHint(GL.GL_POINT_SMOOTH_HINT,GL.GL_NICEST) GL.glHint(GL.GL_POLYGON_SMOOTH_HINT,GL.GL_NICEST) #Clear Everything and call the main loop GL.glClearColor(*self.background_color) self._window_open =True GLUT.glutMainLoop()
def interaction(self): glut.glutDisplayFunc(self.disp) glut.glutReshapeFunc(self.resh) glut.glutKeyboardFunc(self.key) transl_scale,rotation_scale=self.mouse_scale self.mouse=mouse.MouseInteractor(transl_scale,rotation_scale) #registers both glutMouseFunc and glutMotionFunc self.mouse.registerCallbacks() if self.autostart_timer1: glut.glutTimerFunc(self.timer1Dt,self.timer1,1) if self.autostart_timer2: glut.glutTimerFunc(self.timer2Dt,self.timer2,1)
def __init__( self, update_callback = _EmptyOneArgCallback, display_callback = _EmptyZeroArgCallback, init_callback = _EmptyZeroArgCallback, key_callback = _EmptyThreeArgCallback, window_name = 'viewer', window_size = (640, 480), frame_rate = 60, clear_color = (0.0, 0.0, 0.0, 1.0), field_of_view = 45.0, ): self.update_callback = update_callback self.display_callback = display_callback self.key_callback = key_callback self.ms_per_frame = int(1000.0 / frame_rate) self.field_of_view = field_of_view GLUT.glutInit() GLUT.glutInitWindowSize(*window_size) GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGB | GLUT.GLUT_DEPTH) GLUT.glutCreateWindow(window_name) GLUT.glutDisplayFunc(self.Display) GLUT.glutKeyboardFunc(self.Key) GLUT.glutReshapeFunc(self.Reshape) GLUT.glutMouseFunc(self.Mouse) GLUT.glutMotionFunc(self.Motion) GLUT.glutPassiveMotionFunc(self.PassiveMotion) GL.glEnable(GL.GL_DEPTH_TEST) GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL) GL.glClearColor(*clear_color) self.Reshape(*window_size) self.camera_theta = 0.0 self.camera_phi = 0.0 self.camera_r = 10.0 self.camera_center = numpy.array((0.0, 0.0, 0.0)) self.UpdateCameraRotationMatrix() self.mouse_drag_mode = None init_callback()
def main(self, neuronObject, displaysize=(800, 600), radius=5, poly=True, fast=False, multisample=True, graph=True): self.poly = poly self.displaysize = displaysize self.graph = graph title = 'btmorph OpenGL Viewer' GLUT.glutInit(sys.argv) if multisample: GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE) else: GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_MULTISAMPLE) GLUT.glutInitWindowSize(self.displaysize[0], self.displaysize[1]) GLUT.glutInitWindowPosition(50, 50) GLUT.glutCreateWindow(title) GLUT.glutDisplayFunc(self.display) GLUT.glutReshapeFunc(self.reshape) GLUT.glutMouseFunc(self.mouse) GLUT.glutMotionFunc(self.mouseMove) GLUT.glutMouseWheelFunc(self.mouseWheel) GLUT.glutKeyboardFunc(self.keyDown) GLUT.glutKeyboardUpFunc(self.keyUp) mb = modelbuilder() self.root, self.vertices_gl, self.colors_gl, self.Neuron = \ mb.build(neuronObject, self.poly, 100, fast) if graph: self.gb = graphbuilder() self.Graph, mid = \ self.gb.build(neuronObject, scalefactor=100) self.initGL(multisample) self.camera.rad = radius self.camera.focus = mid while self.running: GLUT.glutMainLoopEvent() GLUT.glutDestroyWindow(GLUT.glutGetWindow())
def run(self): glut.glutInit() glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_ALPHA | glut.GLUT_DEPTH) glut.glutInitWindowSize(self.window_width, self.window_height) self.window = glut.glutCreateWindow("Point cloud test") glut.glutDisplayFunc(self.display_base) glut.glutIdleFunc(self.display_base) glut.glutReshapeFunc(self.resize_event) glut.glutKeyboardFunc(self.keyboard_press_event) glut.glutKeyboardUpFunc(self.keyboard_up_event) glut.glutMouseFunc(self.mouse_button_event) glut.glutMotionFunc(self.mouse_moved_event) self.init_gl(self.window_width, self.window_height) glut.glutMainLoop()