def layout(self): """ @return QGridLayout not None """ if not self._layout: self._layout = QtWidgets.QGridLayout() return self._layout
def _createUi(self, q, readonly): layout = QtWidgets.QVBoxLayout() # Header row = QtWidgets.QHBoxLayout() row.addWidget(self.searchEdit) row.addWidget(self.searchLabel) row.addWidget(self.searchButton) row.addWidget(self.pasteButton) layout.addLayout(row) # Site grid = QtWidgets.QGridLayout() r = c = 0 grid.addWidget(self.trailersButton, r, c) c += 1 grid.addWidget(self.scapeButton, r, c) c += 1 grid.addWidget(self.holysealButton, r, c) c += 1 grid.addWidget(self.freemButton, r, c) r += 1 c = 0 grid.addWidget(self.getchuButton, r, c) c += 1 grid.addWidget(self.melonButton, r, c) c += 1 grid.addWidget(self.gyuttoButton, r, c) c += 1 grid.addWidget(self.digiketButton, r, c) c += 1 grid.addWidget(self.dmmButton, r, c) c += 1 grid.addWidget(self.dlsiteButton, r, c) r += 1 c = 0 grid.addWidget(self.amazonButton, r, c) c += 1 grid.addWidget(self.steamButton, r, c) layout.addLayout(grid) # Body layout.addWidget(self.modelView) # Footer row = QtWidgets.QHBoxLayout() row.addWidget(self.filterEdit) row.addWidget(self.filterLabel) row.addWidget(self.browseButton) if not readonly: row.addWidget(self.saveButton) layout.addLayout(row) q.setLayout(layout)
def _createUi(self, q): grid = QtWidgets.QGridLayout() grid.setHorizontalSpacing(0) grid.setVerticalSpacing(0) # These keys must be consistent with pyhk KEYBOARD = ( ('Esc', 'F1', 'F2', 'F3', 'F4', 'F5', 'F6', 'F7', 'F8', 'F9', 'F10', 'F11', 'F12'), #'Escape' ('`', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 'Back'), ('Cap', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '[', ']', '\\'), (None, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ';', "'"), # 'Enter', (None, 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ',', '.', '/'), #('Up', 'Down', 'Left', 'Right'), ) r = 0 for keys in KEYBOARD: for col,key in enumerate(keys): if key: btn = self.createKeyButton(key) grid.addWidget(btn, r, col) r += 1 WIDE_COL = 2 KEYBOARD2 = ( ('Shift', 'Ctrl', 'Alt'), # 'Space' ('Insert', 'Delete', 'Home', 'End', 'PageUp', 'PageDown'), #('mouse left', 'mouse middle', 'mouse right'), ) for keys in KEYBOARD2: for i,key in enumerate(keys): col = i * WIDE_COL if key: btn = self.createKeyButton(key) grid.addWidget(btn, r, col, 1, WIDE_COL) r += 1 layout = QtWidgets.QVBoxLayout() layout.addLayout(grid) row = QtWidgets.QHBoxLayout() row.addStretch() row.addWidget(self.delButton) row.addWidget(self.cancelButton) row.addWidget(self.saveButton) layout.addLayout(row) #buttonBox = QtWidgets.QDialogButtonBox() #buttonBox.addButton(self.delButton, buttonBox.ResetRole) #buttonBox.addButton(self.cancelButton, buttonBox.RejectRole) #buttonBox.addButton(self.saveButton, buttonBox.AcceptRole) #layout.addWidget(buttonBox) q.setLayout(layout) shortcut('ctrl+s', self.save, parent=q)
def __init__(self, q): self.tokenId = 0 # long self.rows = [] # [{'name':unicode, 'yomi':unicode, 'info':unicode, 'nameButton':QPushButton, 'yomiButton':QPushButton, 'nameTtsButton':QPushButton, 'nameEdit':QLabel, 'yomiEdit':QLabel, 'infoEdit':QLabel}] self.visibleRowCount = 0 # int self.grid = QtWidgets.QGridLayout() self._createLayout(q)
def __init__(self, wiz): super(SelectWindowPage, self).__init__(wiz) self.setTitle(my.tr("Select game window")) introLabel = QtWidgets.QLabel(my.tr( "Press START and CLICK the game window, or press the STOP button to cancel." )) introLabel.setWordWrap(True) self._picker = winpicker.WindowPicker(self) self._picker.windowClicked.connect(self._onWindowClicked) wiz.visibleChanged.connect(self._onVisibleChanged) self._windowEdit = QtWidgets.QLineEdit() self._windowEdit.setReadOnly(True) self._windowEdit.setPlaceholderText(my.tr("Not found, or not a game window")) self._windowEdit.setToolTip(my.tr("Game window")) windowLabel = QtWidgets.QLabel(my.tr("Game window") + ":") windowLabel.setBuddy(self._windowEdit) self._nameEdit = QtWidgets.QLineEdit() self._nameEdit.setReadOnly(True) self._nameEdit.setPlaceholderText(tr_("Not found")) self._nameEdit.setToolTip(tr_("Window title")) nameLabel = QtWidgets.QLabel("=> " + tr_("Window title") + ":") nameLabel.setBuddy(self._nameEdit) self._startButton = QtWidgets.QPushButton("\n\n" + tr_("START") + "\n\n") self._startButton.clicked.connect(self._start) skqss.class_(self._startButton, 'btn btn-primary') self._stopButton = QtWidgets.QPushButton("\n\n" + tr_("STOP") + "\n\n") self._stopButton.clicked.connect(self._stop) skqss.class_(self._stopButton, 'btn btn-danger') layout = QtWidgets.QVBoxLayout() layout.addWidget(introLabel) buttons = QtWidgets.QHBoxLayout() buttons.addWidget(self._startButton) buttons.addWidget(self._stopButton) buttons.setContentsMargins(10,10,10,10) layout.addLayout(buttons) grid = QtWidgets.QGridLayout() # 0 grid.addWidget(windowLabel, 0, 0) grid.addWidget(self._windowEdit, 0, 1) # 1 grid.addWidget(nameLabel) grid.addWidget(self._nameEdit) layout.addLayout(grid) self.setLayout(layout)
def _createUi(self, q): #url = "http://en.wikipedia.org/wiki/Regular_expression" url = "http://www.regular-expressions.info/lookaround.html" self.textEdit.appendHtml( """You can use this tester to play with the regular expression (<a href="%s">%s</a>) used in the Shared Dictionary. <br/><br/> For example, "regular(?= exp)" will match all "regular" before " exp". """ % (url, url)) self.patternEdit.setText("regular(?= exp)") self.replaceEdit.setText("HELLO WORLD") for sig in ( self.textEdit.textChanged, self.patternEdit.textChanged, self.replaceEdit.textChanged, self.regexCheckBox.toggled, self.icaseCheckBox.toggled, ): sig.connect(self._refresh) layout = QtWidgets.QVBoxLayout() grid = QtWidgets.QGridLayout() # 0 grid.addWidget(create_label(tr_("Pattern")), 0, 0) grid.addWidget(self.patternEdit, 0, 1) # 1 grid.addWidget(create_label(tr_("Translation"))) grid.addWidget(self.replaceEdit) # 2 grid.addWidget(create_label(tr_("Status"))) grid.addWidget(self.messageEdit) layout.addLayout(grid) row = QtWidgets.QHBoxLayout() row.addWidget(self.regexCheckBox) row.addWidget(self.icaseCheckBox) layout.addLayout(row) splitter = QtWidgets.QSplitter(Qt.Vertical) splitter.addWidget(self.textEdit) splitter.addWidget(self.textView) layout.addWidget(splitter) q.setLayout(layout)
def _createUi(self, q): self.edit = QtWidgets.QLineEdit() skqss.class_(self.edit, 'normal') grid = QtWidgets.QGridLayout() r = 0 self.updateCommentButton = QtWidgets.QRadioButton(mytr_("Update reason")) self.updateCommentButton.setChecked(True) self.commentButton = QtWidgets.QRadioButton(tr_("Comment")) g = QtWidgets.QButtonGroup(q) g.addButton(self.updateCommentButton) g.addButton(self.commentButton) grid.addWidget(create_label(tr_("Property")), r, 0) for i,b in enumerate(g.buttons()): grid.addWidget(b, r, i+1) r += 1 self.appendButton = QtWidgets.QRadioButton(tr_("Append")) self.appendButton.setChecked(True) self.overwriteButton = QtWidgets.QRadioButton(tr_("Overwrite")) g = QtWidgets.QButtonGroup(q) g.addButton(self.appendButton) g.addButton(self.overwriteButton) grid.addWidget(create_label(tr_("Method")), r, 0) for i,b in enumerate(g.buttons()): grid.addWidget(b, r, i+1) layout = QtWidgets.QVBoxLayout() layout.addWidget(self.edit) optionGroup = QtWidgets.QGroupBox(tr_("Option")) optionGroup.setLayout(grid) layout.addWidget(optionGroup) buttonBox = QtWidgets.QDialogButtonBox( QtWidgets.QDialogButtonBox.Ok| QtWidgets.QDialogButtonBox.Cancel) layout.addWidget(buttonBox) buttonBox.accepted.connect(q.accept) buttonBox.rejected.connect(q.reject) okButton = buttonBox.button(buttonBox.Ok) okButton.setDefault(True) skqss.class_(okButton, 'btn btn-primary') #cancelButton = buttonBox.button(buttonBox.Cancel) q.setLayout(layout)
def _createUi(self, q): layout = QtWidgets.QVBoxLayout() # Options grid = QtWidgets.QGridLayout() r = 0 grid.addWidget(create_label("From"), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.sourceLanguageEdit) row.addWidget( self._createInfoLabel( my.tr("should always be Japanese for a Japanese game"))) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label("To"), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.targetLanguageEdit) row.addWidget( self._createInfoLabel(my.tr("target language to translate to"))) grid.addLayout(row, r, 1) r += 1 r += 1 grid.addWidget(create_label(tr_("Type")), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.typeEdit) row.addWidget(self.typeLabel) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label(tr_("Context")), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.contextEdit) row.addWidget( self._createInfoLabel(my.tr("only enable under selected context"))) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label(tr_("Translator")), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.hostEdit) row.addWidget( self._createInfoLabel( my.tr("only enable for selected translator"))) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label(tr_("Options")), r, 0) grid.addWidget(self.specialButton, r, 1) r += 1 grid.addWidget(self.regexButton, r, 1) r += 1 grid.addWidget(self.phraseButton, r, 1) r += 1 grid.addWidget(self.icaseButton, r, 1) r += 1 #grid.addWidget(self.syntaxButton, r, 1) #r += 1 grid.addWidget(self.privateButton, r, 1) r += 1 grid.addWidget(create_label(tr_("Pattern")), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.patternEdit) row.addWidget(self.patternTtsButton) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label(tr_("Kanji")), r, 0) grid.addWidget(self.kanjiEdit, r, 1) # span for two rows r += 1 grid.addWidget(create_label(tr_("Priority")), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.priorityEdit) row.addWidget(self.priorityLabel) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label(tr_("Translation")), r, 0) row = QtWidgets.QHBoxLayout() row.addWidget(self.textEdit) row.addWidget(self.textTtsButton) grid.addLayout(row, r, 1) r += 1 grid.addWidget(create_label(mytr_("Yomigana")), r, 0) grid.addWidget(self.yomiEdit, r, 1) # span for two rows r += 1 grid.addWidget(create_label(mytr_("Ruby")), r, 0) grid.addWidget(self.rubyEdit, r, 1) # span for two rows r += 1 grid.addWidget(create_label(tr_("Role")), r, 0) grid.addWidget(self.roleEdit, r, 1) r += 1 grid.addWidget(create_label(tr_("Comment")), r, 0) grid.addWidget(self.commentEdit, r, 1) r += 1 layout.addLayout(grid) # Footer layout.addWidget(self.statusLabel) row = QtWidgets.QHBoxLayout() row.addStretch() row.addWidget(self.helpButton) row.addWidget(self.cancelButton) row.addWidget(self.saveButton) layout.addLayout(row) q.setLayout(layout)
def threadLayout(self): return QtWidgets.QGridLayout() @memoizedproperty
def _createUi(self, q): layout = QtWidgets.QVBoxLayout() row = QtWidgets.QHBoxLayout() row.addWidget(self.translateButton) row.addWidget(self.pasteButton) row.addWidget(self.speakButton) row.addWidget(self.translatorEdit) row.addWidget(self.fromLanguageEdit) row.addWidget(QtWidgets.QLabel(_RIGHTARROW)) row.addWidget(self.toLanguageEdit) row.addWidget(QtWidgets.QLabel("(")) row.addWidget(self.translatorLabel) #row.addWidget(QtWidgets.QLabel(":")) row.addWidget(self.fromLanguageLabel) row.addWidget(QtWidgets.QLabel(_RIGHTARROW)) row.addWidget(self.toLanguageLabel) row.addWidget(QtWidgets.QLabel(")")) #row.addWidget(QtWidgets.QLabel(my.tr("Current game") + ":")) #row.addWidget(QtWidgets.QLabel("#")) row.addWidget(self.gameLabel) row.addStretch() row.addWidget(self.markButton) layout.addLayout(row) # First row grid = QtWidgets.QGridLayout() r = 0 c = 0 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.textLabel) cell.addWidget(self.textEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_RIGHTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() row = QtWidgets.QHBoxLayout() row.addWidget(self.gameTextButton) row.addWidget(self.gameTextLabel) row.addStretch() cell.addLayout(row) cell.addWidget(self.gameTextEdit) grid.addLayout(cell, r, c) c += 2 # skip two columns c += 1 grid.addWidget(QtWidgets.QLabel(_RIGHTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() row = QtWidgets.QHBoxLayout() row.addWidget(self.normalizedTextButton) row.addWidget(self.normalizedTextLabel) row.addStretch() cell.addLayout(row) cell.addWidget(self.normalizedTextEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_RIGHTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.inputTextLabel) cell.addWidget(self.inputTextEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_RIGHTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.encodedTextLabel) cell.addWidget(self.encodedTextEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_RIGHTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.delegateTextLabel) cell.addWidget(self.delegateTextEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_RIGHTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.splitTextLabel) cell.addWidget(self.splitTextEdit) grid.addLayout(cell, r, c) # Second row r += 1 c = 0 label = QtWidgets.QLabel(_DOWNARROW) label.setAlignment(Qt.AlignCenter) grid.addWidget(label, r, c) c = 6 * 2 - 2 # totally six columns label = QtWidgets.QLabel(_DOWNARROW) label.setAlignment(Qt.AlignCenter) grid.addWidget(label, r, c) # Third row r += 1 c = 0 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.directTranslationLabel) cell.addWidget(self.directTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(self.equalLabel, r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.finalTranslationLabel) cell.addWidget(self.finalTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_LEFTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.outputTranslationLabel) cell.addWidget(self.outputTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_LEFTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.decodedTranslationLabel) cell.addWidget(self.decodedTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_LEFTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.outputSyntacticTranslationLabel) cell.addWidget(self.outputSyntacticTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_LEFTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.delegateTranslationLabel) cell.addWidget(self.delegateTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_LEFTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.jointTranslationLabel) cell.addWidget(self.jointTranslationEdit) grid.addLayout(cell, r, c) c += 1 grid.addWidget(QtWidgets.QLabel(_LEFTARROW), r, c) c += 1 cell = QtWidgets.QVBoxLayout() cell.addWidget(self.splitTranslationLabel) cell.addWidget(self.splitTranslationEdit) grid.addLayout(cell, r, c) layout.addLayout(grid) # Footer layout.addWidget( QtWidgets.QLabel( "%s: %s" % (tr_("Note"), my. tr("Procedures marked as {0} would utilize Shared Dictionary." ).format(_TERM_STAR)))) #my.tr("Procedures marked as {0} behave differently for different user languages.").format(_LANGUAGE_STAR)))))) q.setLayout(layout)
def threadLayout(self): return QtWidgets.QGridLayout()
def __init__(self, wiz): super(ConfirmGamePage, self).__init__(wiz) self.setTitle(my.tr("Confirm the game information")) wiz.profile().processUpdated.connect(self._refresh) introLabel = QtWidgets.QLabel(my.tr("Is this the visual novel you would like to play?")) introLabel.setWordWrap(True) self._windowEdit = QtWidgets.QLineEdit() self._windowEdit.setReadOnly(True) self._windowEdit.setPlaceholderText(tr_("Not found")) self._windowEdit.setToolTip(my.tr("Process window")) windowLabel = QtWidgets.QLabel(my.tr("Active window") + ":") windowLabel.setBuddy(self._windowEdit) self._processEdit = QtWidgets.QLineEdit() self._processEdit.setReadOnly(True) self._processEdit.setPlaceholderText(tr_("Not found")) self._processEdit.setToolTip(my.tr("Running process")) processLabel = QtWidgets.QLabel(my.tr("Running process") + ":") processLabel.setBuddy(self._processEdit) self._pnameEdit = QtWidgets.QLineEdit() self._pnameEdit.setReadOnly(True) self._pnameEdit.setPlaceholderText(tr_("Not found")) self._pnameEdit.setToolTip(my.tr("Program name")) pnameLabel = QtWidgets.QLabel("=> " + my.tr("Process name") + ":") pnameLabel.setBuddy(self._pnameEdit) self._wnameEdit = QtWidgets.QLineEdit() self._wnameEdit.setReadOnly(True) self._wnameEdit.setPlaceholderText(tr_("Not found")) self._wnameEdit.setToolTip(tr_("Window title")) wnameLabel = QtWidgets.QLabel("=> " + tr_("Window title") + ":") wnameLabel.setBuddy(self._wnameEdit) self._pathEdit = QtWidgets.QLineEdit() self._pathEdit.setReadOnly(True) self._pathEdit.setPlaceholderText(tr_("Not found")) self._pathEdit.setToolTip(my.tr("Executable location") + ":") pathLabel = QtWidgets.QLabel(tr_("Location")) pathLabel.setBuddy(self._pathEdit) self._iconButton = QtWidgets.QPushButton() self._iconButton.setToolTip(tr_("Icon")) skqss.class_(self._iconButton, 'transp') refreshButton = QtWidgets.QPushButton(tr_("Refresh")) refreshButton.clicked.connect(self._updateProcess) skqss.class_(refreshButton, 'btn btn-success') clearProcessButton = QtWidgets.QPushButton(tr_("Clear")) clearProcessButton.clicked.connect(self._clearProcess) skqss.class_(clearProcessButton, 'btn btn-danger') clearWindowButton = QtWidgets.QPushButton(tr_("Clear")) clearWindowButton.clicked.connect(self._clearWindow) skqss.class_(clearWindowButton, 'btn btn-danger') grid = QtWidgets.QGridLayout() r=0; grid.addWidget(introLabel, r, 0, 1, 2) r+=1; grid.addWidget(pathLabel, r, 0) grid.addWidget(self._pathEdit, r, 1) grid.addWidget(self._iconButton, r, 2) r+=1; grid.addWidget(processLabel, r, 0) grid.addWidget(self._processEdit, r, 1) grid.addWidget(clearProcessButton, r, 2) r+=1; grid.addWidget(pnameLabel, r, 0) grid.addWidget(self._pnameEdit, r, 1) r+=1; grid.addWidget(windowLabel, r, 0) grid.addWidget(self._windowEdit, r, 1) r+=1; grid.addWidget(wnameLabel, r, 0) grid.addWidget(self._wnameEdit, r, 1) grid.addWidget(clearWindowButton, r, 2) r+=1; grid.addWidget(refreshButton, r, 2) self.setLayout(grid)