Пример #1
0
    def __init__(self, parent_game):
        self.parent_game = parent_game
        super().__init__(parent_game.window_surface,
                         pos=(0, 0, 0, 0),
                         fill=False,
                         darken_background=False,
                         blocking=False)

        self.chatlog = PopupBox(parent_game.window_surface,
                                pos=(chatlog_x, chatlog_y, chatlog_width,
                                     chatlog_height),
                                color=GREY,
                                darken_background=False,
                                blocking=False,
                                transparent=True,
                                alpha_color=80)

        self.setup_chat_sender()

        self.is_chatlog_folded = True

        self.current_lifes = MAX_PLAYER_TANK_HP  # Начальные жизни игрока
        self.lifes = []
        for i in range(MAX_PLAYER_TANK_HP):
            image_life = MenuImage(
                parent_game.window_surface,
                (chatlog_x + 48 * i, chatlog_y - 64, 48, 48),
                parent_game.image_loader.get_image_by_name("life"),
                shadow=True)
            self.lifes.append(image_life)
Пример #2
0
def add_wait_for_start_popupbox(game):
    # Всплывающее окно "Ожидайте начала игры":
    popupbox = PopupBox(game.window_surface, pos=(game.window_surface.get_width() / 2 - 150,
                                                  game.window_surface.get_height() / 2 - 75, 300, 150),
                        color=MAIN_MENU_BACKGROUND_COLOR)
    label_popupbox_title = Label(game.window_surface,
                                 pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                      popupbox.rect.y + 15,
                                      0, 0),
                                 text="Вы подключёны к серверу", text_color=MENU_WHITE,
                                 font_size=20, font="main_menu")
    label_popupbox_title_shadow = Label(game.window_surface,
                                        pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                             popupbox.rect.y + 17, 0, 0),
                                        text="Вы подключёны к серверу", text_color=BLACK,
                                        font_size=20, font="main_menu")
    label_popupbox_title2 = Label(game.window_surface,
                                  pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                       popupbox.rect.y + 45,
                                       0, 0),
                                  text="Ожидайте начала игры", text_color=BUTTON_YELLOW,
                                  font_size=28, font="main_menu")
    label_popupbox_title2_shadow = Label(game.window_surface,
                                         pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                              popupbox.rect.y + 47, 0, 0),
                                         text="Ожидайте начала игры", text_color=BLACK,
                                         font_size=28, font="main_menu")
    label_popupbox_esc = Label(game.window_surface,
                               pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                    popupbox.rect.y + 125,
                                    0, 0),
                               text="Нажмите ESC, чтобы отключиться", text_color=BUTTON_YELLOW,
                               font_size=16, font="main_menu")
    label_popupbox_esc_shadow = Label(game.window_surface,
                                      pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                           popupbox.rect.y + 127, 0, 0),
                                      text="Нажмите ESC, чтобы отключиться", text_color=BLACK,
                                      font_size=16, font="main_menu")
    buttontrigger_popupbox_quit_esc = ButtonTrigger(key=pygame.K_ESCAPE,
                                                    function_list=[
                                                        remove_wait_popupbox_and_return_to_menu],
                                                    args_list=[game])

    popupbox.add_object(buttontrigger_popupbox_quit_esc)
    popupbox.add_object(label_popupbox_title_shadow)
    popupbox.add_object(label_popupbox_title)
    popupbox.add_object(label_popupbox_title2_shadow)
    popupbox.add_object(label_popupbox_title2)
    popupbox.add_object(label_popupbox_esc_shadow)
    popupbox.add_object(label_popupbox_esc)

    with game.any_popup_box_lock:
        game.any_popup_box = None
        game.any_popup_box = popupbox
Пример #3
0
def add_you_win_popupbox(game):
    # Всплывающее окно "Победа! Ваша миссия в данном регионе окончена!":
    popupbox = PopupBox(game.window_surface, pos=(game.window_surface.get_width() / 2 - 100,
                                                  game.window_surface.get_height() / 2 - 50, 200, 100),
                        color=MAIN_MENU_BACKGROUND_COLOR)
    label_popupbox_title = Label(game.window_surface,
                                 pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                      popupbox.rect.y + 15,
                                      0, 0),
                                 text="Победа!".upper(), text_color=MENU_WHITE,
                                 font_size=20, font="main_menu")
    label_popupbox_title_shadow = Label(game.window_surface,
                                        pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                             popupbox.rect.y + 17, 0, 0),
                                        text="Победа!".upper(), text_color=BLACK,
                                        font_size=20, font="main_menu")
    label_popupbox_title2 = Label(game.window_surface,
                                  pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                       popupbox.rect.y + 45,
                                       0, 0),
                                  text="Ваша миссия в данном регионе окончена!", text_color=BUTTON_YELLOW,
                                  font_size=28, font="main_menu")
    label_popupbox_title2_shadow = Label(game.window_surface,
                                         pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                              popupbox.rect.y + 47, 0, 0),
                                         text="Ваша миссия в данном регионе окончена!", text_color=BLACK,
                                         font_size=28, font="main_menu")
    label_popupbox_esc = Label(game.window_surface,
                               pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                    popupbox.rect.y + 85,
                                    0, 0),
                               text="Нажмите ESC, чтобы вернуться в меню", text_color=BUTTON_YELLOW,
                               font_size=16, font="main_menu")
    label_popupbox_esc_shadow = Label(game.window_surface,
                                      pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                           popupbox.rect.y + 87, 0, 0),
                                      text="Нажмите ESC, чтобы вернуться в меню", text_color=BLACK,
                                      font_size=16, font="main_menu")
    buttontrigger_popupbox_quit_esc = ButtonTrigger(key=pygame.K_ESCAPE,
                                                    function_list=[
                                                        remove_popupbox_and_return_to_menu],
                                                    args_list=[game])

    popupbox.add_object(buttontrigger_popupbox_quit_esc)
    popupbox.add_object(label_popupbox_title_shadow)
    popupbox.add_object(label_popupbox_title)
    popupbox.add_object(label_popupbox_title2_shadow)
    popupbox.add_object(label_popupbox_title2)
    popupbox.add_object(label_popupbox_esc_shadow)
    popupbox.add_object(label_popupbox_esc)

    with game.any_popup_box_lock:
        game.any_popup_box = None
        game.any_popup_box = popupbox
Пример #4
0
def add_game_over_player_died_popupbox(game, player_name):
    # Всплывающее окно "Игра закончена Игрок # потерял все жизни.":
    popupbox = PopupBox(game.window_surface, pos=(game.window_surface.get_width() / 2 - 100,
                                                  game.window_surface.get_height() / 2 - 50, 200, 100),
                        color=MAIN_MENU_BACKGROUND_COLOR)
    label_popupbox_title = Label(game.window_surface,
                                 pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                      popupbox.rect.y + 15,
                                      0, 0),
                                 text="Game over!".upper(), text_color=MENU_WHITE,
                                 font_size=20, font="main_menu")
    label_popupbox_title_shadow = Label(game.window_surface,
                                        pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                             popupbox.rect.y + 17, 0, 0),
                                        text="Game over!".upper(), text_color=BLACK,
                                        font_size=20, font="main_menu")
    label_popupbox_title2 = Label(game.window_surface,
                                  pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                       popupbox.rect.y + 45,
                                       0, 0),
                                  text=f"Игрок {player_name} потерял все доступные жизни!", text_color=BUTTON_YELLOW,
                                  font_size=28, font="main_menu")
    label_popupbox_title2_shadow = Label(game.window_surface,
                                         pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                              popupbox.rect.y + 47, 0, 0),
                                         text=f"Игрок {player_name} потерял все доступные жизни!", text_color=BLACK,
                                         font_size=28, font="main_menu")
    label_popupbox_esc = Label(game.window_surface,
                               pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                    popupbox.rect.y + 85,
                                    0, 0),
                               text="Нажмите ESC, чтобы вернуться в меню", text_color=BUTTON_YELLOW,
                               font_size=16, font="main_menu")
    label_popupbox_esc_shadow = Label(game.window_surface,
                                      pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                           popupbox.rect.y + 87, 0, 0),
                                      text="Нажмите ESC, чтобы вернуться в меню", text_color=BLACK,
                                      font_size=16, font="main_menu")
    buttontrigger_popupbox_quit_esc = ButtonTrigger(key=pygame.K_ESCAPE,
                                                    function_list=[
                                                        remove_popupbox_and_return_to_menu],
                                                    args_list=[game])

    popupbox.add_object(buttontrigger_popupbox_quit_esc)
    popupbox.add_object(label_popupbox_title_shadow)
    popupbox.add_object(label_popupbox_title)
    popupbox.add_object(label_popupbox_title2_shadow)
    popupbox.add_object(label_popupbox_title2)
    popupbox.add_object(label_popupbox_esc_shadow)
    popupbox.add_object(label_popupbox_esc)

    with game.any_popup_box_lock:
        game.any_popup_box = None
        game.any_popup_box = popupbox
Пример #5
0
def add_server_started_popupbox(game):
    # Всплывающее окно "Сервер закрыт":
    popupbox = PopupBox(game.window_surface, pos=(game.window_surface.get_width() / 2 - 100,
                                                  game.window_surface.get_height() / 2 - 50, 200, 100),
                        color=MAIN_MENU_BACKGROUND_COLOR)
    label_popupbox_title = Label(game.window_surface,
                                 pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                      popupbox.rect.y + 15,
                                      0, 0),
                                 text="Сервер запущен", text_color=MENU_WHITE,
                                 font_size=20, font="main_menu")
    label_popupbox_title_shadow = Label(game.window_surface,
                                        pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                             popupbox.rect.y + 17, 0, 0),
                                        text="Сервер запущен:", text_color=BLACK,
                                        font_size=20, font="main_menu")
    label_popupbox_title2 = Label(game.window_surface,
                                  pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                       popupbox.rect.y + 45,
                                       0, 0),
                                  text="Ожидание клиентов", text_color=BUTTON_YELLOW,
                                  font_size=28, font="main_menu")
    label_popupbox_title2_shadow = Label(game.window_surface,
                                         pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                              popupbox.rect.y + 47, 0, 0),
                                         text="Ожидание клиентов", text_color=BLACK,
                                         font_size=28, font="main_menu")
    label_popupbox_esc = Label(game.window_surface,
                               pos=(popupbox.rect.x + popupbox.rect.w / 2,
                                    popupbox.rect.y + 85,
                                    0, 0),
                               text="Нажмите ESC, чтобы закрыть сервер", text_color=BUTTON_YELLOW,
                               font_size=16, font="main_menu")
    label_popupbox_esc_shadow = Label(game.window_surface,
                                      pos=(popupbox.rect.x + popupbox.rect.w / 2 + 2,
                                           popupbox.rect.y + 87, 0, 0),
                                      text="Нажмите ESC, чтобы закрыть сервер", text_color=BLACK,
                                      font_size=16, font="main_menu")
    buttontrigger_popupbox_quit_esc = ButtonTrigger(key=pygame.K_ESCAPE,
                                                    function_list=[
                                                        remove_server_started_popupbox_and_return_to_menu],
                                                    args_list=[game])

    popupbox.add_object(buttontrigger_popupbox_quit_esc)
    popupbox.add_object(label_popupbox_title_shadow)
    popupbox.add_object(label_popupbox_title)
    popupbox.add_object(label_popupbox_title2_shadow)
    popupbox.add_object(label_popupbox_title2)
    popupbox.add_object(label_popupbox_esc_shadow)
    popupbox.add_object(label_popupbox_esc)

    with game.any_popup_box_lock:
        game.any_popup_box = None
        game.any_popup_box = popupbox
Пример #6
0
    def setup_chat_sender(self) -> None:
        """
        Инициализирует поле chat_sender класса.
        """

        # class MessageSentState:
        #     message_sent = False

        # def send_msg(message_sent_state: MessageSentState):
        def send_msg():
            # if not message_sent_state.message_sent:
            #     message = textbox_message.text_str
            #     if len(message) > 0:
            #         self.parent_game.send_chat_message(message)
            #     textbox_message.text_str = ""
            #     self.hide_chat_sender()
            #     message_sent_state.message_sent = True
            message = textbox_message.text_str
            if len(message) > 0:
                self.parent_game.send_chat_message(message)
            textbox_message.text_str = ""
            self.hide_chat_sender()

        # mss = MessageSentState()

        self.chat_sender = PopupBox(self.parent_game.window_surface,
                                    pos=(0, 0, 0, 0),
                                    fill=False,
                                    darken_background=True)

        textbox_message = TextBox(self.parent_game.window_surface,
                                  pos=(chat_textbox_x, chat_textbox_y,
                                       chat_textbox_width,
                                       chat_textbox_height),
                                  empty_text="Введите сюда своё сообщение...",
                                  font="main_menu",
                                  font_size=chat_font_size,
                                  function_onEnter=send_msg,
                                  arg_onEnter=None,
                                  active=True)

        button_send_message_width = chat_textbox_width * 0.1
        button_send_message_x = chat_textbox_x + chat_textbox_width - button_send_message_width

        button_send_message_shadow = Label(
            self.parent_game.window_surface,
            pos=(button_send_message_x + 2, chat_textbox_y + 2,
                 button_send_message_width, chat_textbox_height),
            text=">>",
            text_color=BLACK,
            font_size=chat_font_size,
            font="main_menu")
        button_send_message = Button(
            self.parent_game.window_surface,
            pos=(button_send_message_x, chat_textbox_y,
                 button_send_message_width, chat_textbox_height),
            transparent=True,
            text_color=GREY,
            selected_text_color=MENU_WHITE,
            text=">>",
            font_size=chat_font_size,
            font="main_menu",
            function_onClick_list=[send_msg],
            args_list=[None])
        #                              args_list=[mss])

        buttontrigger_popupbox_quit_esc = ButtonTrigger(
            key=pygame.K_ESCAPE,
            function_list=[self.hide_chat_sender],
            args_list=[None])
        buttontrigger_send_message_enter = ButtonTrigger(
            key=pygame.K_RETURN, function_list=[send_msg], args_list=[None])
        #                              args_list=[mss])

        self.chat_sender.add_object(buttontrigger_popupbox_quit_esc)
        self.chat_sender.add_object(buttontrigger_send_message_enter)
        self.chat_sender.add_object(textbox_message)
        self.chat_sender.add_object(button_send_message_shadow)
        self.chat_sender.add_object(button_send_message)

        self.is_chat_sender_shown = False
Пример #7
0
class GUI(PopupBox):
    parent_game = None  # Игра, в которой отображается данный GUI
    chatlog: PopupBox = None  # Чатлог

    chat_sender: PopupBox = None  # Строка для отправки сообщения.

    current_lifes: int = None  # Количество жизней у игрока.
    lifes: List[MenuImage] = None  # Жизни игрока

    is_chatlog_folded: bool = None  # Свёрнут ли чатлог?
    is_chat_sender_shown: bool = None  # Показывается ли строка отправки сообщения

    # TODO: Может, сделать такую штуку для любой кнопки?
    is_change_chatlog_action_button_pressed: bool = False  # Флаг нажатия клавиши (для предотвращения

    # складывания/раскладывания чатлога)

    def __init__(self, parent_game):
        self.parent_game = parent_game
        super().__init__(parent_game.window_surface,
                         pos=(0, 0, 0, 0),
                         fill=False,
                         darken_background=False,
                         blocking=False)

        self.chatlog = PopupBox(parent_game.window_surface,
                                pos=(chatlog_x, chatlog_y, chatlog_width,
                                     chatlog_height),
                                color=GREY,
                                darken_background=False,
                                blocking=False,
                                transparent=True,
                                alpha_color=80)

        self.setup_chat_sender()

        self.is_chatlog_folded = True

        self.current_lifes = MAX_PLAYER_TANK_HP  # Начальные жизни игрока
        self.lifes = []
        for i in range(MAX_PLAYER_TANK_HP):
            image_life = MenuImage(
                parent_game.window_surface,
                (chatlog_x + 48 * i, chatlog_y - 64, 48, 48),
                parent_game.image_loader.get_image_by_name("life"),
                shadow=True)
            self.lifes.append(image_life)

    def setup_chat_sender(self) -> None:
        """
        Инициализирует поле chat_sender класса.
        """

        # class MessageSentState:
        #     message_sent = False

        # def send_msg(message_sent_state: MessageSentState):
        def send_msg():
            # if not message_sent_state.message_sent:
            #     message = textbox_message.text_str
            #     if len(message) > 0:
            #         self.parent_game.send_chat_message(message)
            #     textbox_message.text_str = ""
            #     self.hide_chat_sender()
            #     message_sent_state.message_sent = True
            message = textbox_message.text_str
            if len(message) > 0:
                self.parent_game.send_chat_message(message)
            textbox_message.text_str = ""
            self.hide_chat_sender()

        # mss = MessageSentState()

        self.chat_sender = PopupBox(self.parent_game.window_surface,
                                    pos=(0, 0, 0, 0),
                                    fill=False,
                                    darken_background=True)

        textbox_message = TextBox(self.parent_game.window_surface,
                                  pos=(chat_textbox_x, chat_textbox_y,
                                       chat_textbox_width,
                                       chat_textbox_height),
                                  empty_text="Введите сюда своё сообщение...",
                                  font="main_menu",
                                  font_size=chat_font_size,
                                  function_onEnter=send_msg,
                                  arg_onEnter=None,
                                  active=True)

        button_send_message_width = chat_textbox_width * 0.1
        button_send_message_x = chat_textbox_x + chat_textbox_width - button_send_message_width

        button_send_message_shadow = Label(
            self.parent_game.window_surface,
            pos=(button_send_message_x + 2, chat_textbox_y + 2,
                 button_send_message_width, chat_textbox_height),
            text=">>",
            text_color=BLACK,
            font_size=chat_font_size,
            font="main_menu")
        button_send_message = Button(
            self.parent_game.window_surface,
            pos=(button_send_message_x, chat_textbox_y,
                 button_send_message_width, chat_textbox_height),
            transparent=True,
            text_color=GREY,
            selected_text_color=MENU_WHITE,
            text=">>",
            font_size=chat_font_size,
            font="main_menu",
            function_onClick_list=[send_msg],
            args_list=[None])
        #                              args_list=[mss])

        buttontrigger_popupbox_quit_esc = ButtonTrigger(
            key=pygame.K_ESCAPE,
            function_list=[self.hide_chat_sender],
            args_list=[None])
        buttontrigger_send_message_enter = ButtonTrigger(
            key=pygame.K_RETURN, function_list=[send_msg], args_list=[None])
        #                              args_list=[mss])

        self.chat_sender.add_object(buttontrigger_popupbox_quit_esc)
        self.chat_sender.add_object(buttontrigger_send_message_enter)
        self.chat_sender.add_object(textbox_message)
        self.chat_sender.add_object(button_send_message_shadow)
        self.chat_sender.add_object(button_send_message)

        self.is_chat_sender_shown = False

    def hide_chat_sender(self):
        self.is_chat_sender_shown = False
        self.blocking = False

    def show_chat_sender(self):
        self.is_chat_sender_shown = True
        self.blocking = True

    def update_chatlog(self) -> None:
        """
        Удаляет все старые сообещния в чатлоге и создаёт новые Labels основываясь
        на chat_history в Game.
        """
        if self.parent_game.chat_history.has_new_messages:
            self.chatlog.clear()  # Очистка всех сообщений

            for (i, message) in enumerate(
                    self.parent_game.chat_history.read_messages()):
                if i > max_messages_in_chatlog:
                    break
                temp_message_y = chatlog_y + chatlog_height - (
                    one_message_height * (i + 1))

                temp_label_message = Label(self.parent_game.window_surface,
                                           pos=(chat_textbox_x, temp_message_y,
                                                chatlog_width,
                                                one_message_height),
                                           text=message,
                                           font_size=chat_font_size,
                                           text_color=BUTTON_YELLOW,
                                           font="main_menu",
                                           alignment=LEFT_ALIGNMENT)
                temp_label_message_shadow = Label(
                    self.parent_game.window_surface,
                    pos=(chat_textbox_x + 2, temp_message_y + 2, chatlog_width,
                         one_message_height),
                    text=message,
                    font_size=chat_font_size,
                    text_color=BLACK,
                    font="main_menu",
                    alignment=LEFT_ALIGNMENT)

                self.chatlog.add_object(temp_label_message_shadow)
                self.chatlog.add_object(temp_label_message)

    def show_chatlog(self) -> None:
        """
        Показывает (разворачивает) чатлог.
        """
        self.is_chatlog_folded = False

    def fold_chatlog(self) -> None:
        """
        Сворачивает (скрывает) чатлог.
        """
        self.is_chatlog_folded = True

    def change_chatlog_action(self):
        if not self.is_change_chatlog_action_button_pressed:
            self.is_chatlog_folded = not self.is_chatlog_folded
            self.is_change_chatlog_action_button_pressed = True

    def reset_button(self):
        self.is_change_chatlog_action_button_pressed = False

    def set_lifes(self, new_lifes: int) -> None:
        """
        Устанавливает количество видимых значков жизни.
        :param new_lifes: Целочисленное значение от 0 до MAX_PLAYER_TANK_HP.
        """
        self.current_lifes = max(min(MAX_PLAYER_TANK_HP, new_lifes),
                                 0)  # 0 <= new_lifes <= MAX_PLAYER_TANK_HP
        for life in self.lifes[self.current_lifes:]:
            life.active = False
        for life in self.lifes[:self.current_lifes]:
            life.active = True

    def decrease_lifes(self):
        new_lifes = max(min(MAX_PLAYER_TANK_HP, self.current_lifes - 1), 0)
        self.set_lifes(new_lifes)

    def draw(self):
        if not self.is_chatlog_folded:
            # Отрисовка чатлога
            self.chatlog.draw()
        if self.is_chat_sender_shown:
            self.chat_sender.draw()
        for life in self.lifes:
            life.draw()

    def update(self):
        self.update_chatlog()  # Апдейт чатлога

        if self.is_chat_sender_shown:
            self.chat_sender.update()

        if not self.parent_game.multi:
            # Обновление жизней в одиночке
            current_player_lifes = self.parent_game.world.objects_id_dict[
                self.parent_game.client_world_object_id].lifes
            if self.current_lifes != current_player_lifes:
                self.set_lifes(current_player_lifes)

    def handle_event(self, event: EventType):
        if self.is_chat_sender_shown:
            self.chat_sender.handle_event(event)