BUTTON_LABEL_COLOR = 0x000000
#--| Button Config |-------------------------------------------------

# Setup touchscreen (PyPortal)
ts = adafruit_touchscreen.Touchscreen(board.TOUCH_XL, board.TOUCH_XR,
                                      board.TOUCH_YD, board.TOUCH_YU,
                                      calibration=((5200, 59000), (5800, 57000)),
                                      size=(320, 240))

# Make the display context
splash = displayio.Group()
board.DISPLAY.show(splash)

# Make the button
button = Button(x=BUTTON_X, y=BUTTON_Y,
                width=BUTTON_WIDTH, height=BUTTON_HEIGHT, style=BUTTON_STYLE,
                fill_color=BUTTON_FILL_COLOR, outline_color=BUTTON_OUTLINE_COLOR,
                label="HELLO WORLD", label_font=terminalio.FONT, label_color=BUTTON_LABEL_COLOR)

# Add button to the display context
splash.append(button.group)

# Loop and look for touches
while True:
    p = ts.touch_point
    if p:
        if button.contains(p):
            button.selected = True
    else:
        button.selected = False
Пример #2
0
                    width=40,
                    height=40,
                    label=i['label'],
                    label_font=font,
                    style=Button.SHADOWROUNDRECT)
    buttons.append(button)

# add buttons to the group
for b in buttons:
    button_group.append(b.group)

while True:
    touch = ts.touch_point
    if touch:
        for i, button in enumerate(buttons):
            if button.contains(touch):
                button.selected = True
                if button.name == 'lamp':
                    current_light = lifx_lights[0]
                    print('Switching to ', current_light)
                elif button.name == 'room':
                    current_light = lifx_lights[1]
                    print('Switching to ', current_light)
                elif button.name == 'onoff':
                    print('Toggling {0}...'.format(current_light))
                    lifx.toggle_light(current_light)
                elif button.name == 'up':
                    light_brightness += 0.25
                    print('Setting {0} brightness to {1}'.format(
                        current_light, light_brightness))
                    lifx.set_brightness(current_light, light_brightness)
Пример #3
0
class PYOA_Graphics:
    # pylint: disable=too-many-instance-attributes
    """A choose your own adventure game framework."""
    def __init__(self) -> None:
        self.root_group = displayio.Group()
        self._display = board.DISPLAY
        self._background_group = displayio.Group()
        self.root_group.append(self._background_group)
        self._text_group = displayio.Group()
        self.root_group.append(self._text_group)
        self._button_group = displayio.Group()
        self.root_group.append(self._button_group)

        if self._display.height > 250:
            self._text_group.scale = 2
            self._button_group.scale = 2

        self._speaker_enable = DigitalInOut(board.SPEAKER_ENABLE)
        self._speaker_enable.switch_to_output(False)
        if hasattr(board, "AUDIO_OUT"):
            self.audio = audioio.AudioOut(board.AUDIO_OUT)
        elif hasattr(board, "SPEAKER"):
            self.audio = audioio.AudioOut(board.SPEAKER)
        else:
            raise AttributeError("Board does not have an audio output!")

        self._background_file = None
        self._wavfile = None

        self._display.auto_brightness = False
        self.backlight_fade(0)
        self._display.show(self.root_group)
        self.touchscreen = None
        self.mouse_cursor = None
        if hasattr(board, "TOUCH_XL"):
            self.touchscreen = adafruit_touchscreen.Touchscreen(
                board.TOUCH_XL,
                board.TOUCH_XR,
                board.TOUCH_YD,
                board.TOUCH_YU,
                calibration=((5200, 59000), (5800, 57000)),
                size=(self._display.width, self._display.height),
            )
        elif hasattr(board, "BUTTON_CLOCK"):
            self.mouse_cursor = Cursor(self._display,
                                       display_group=self.root_group,
                                       cursor_speed=8)
            self.cursor = CursorManager(self.mouse_cursor)
        else:
            raise AttributeError("PYOA requires a touchscreen or cursor.")
        self._gamedirectory = None
        self._gamefilename = None
        self._game = None
        self._text = None
        self._background_sprite = None
        self._text_font = None
        self._left_button = None
        self._right_button = None
        self._middle_button = None

    def load_game(self, game_directory: str) -> None:
        """Load a game.

        :param str game_directory: where the game files are stored
        """
        self._gamedirectory = game_directory
        self._text_font = terminalio.FONT
        # Possible Screen Sizes are:
        # 320x240 PyPortal and PyPortal Pynt
        # 160x128 PyBadge and PyGamer
        # 480x320 PyPortal Titano
        # 240x240 if we wanted to use HalloWing M4

        # Button Attributes
        btn_left = 10
        btn_right = btn_left + 180
        btn_mid = btn_left + 90
        button_y = 195
        button_width = 120
        button_height = 40
        if self._display.height < 200:
            button_y //= 2
            button_y += 10
            button_width //= 2
            button_height //= 2
            btn_right //= 2
            btn_mid //= 2
        elif self._display.height > 250:
            button_y = (button_y * 3) // 4
            button_y -= 20
            button_width = (button_width * 3) // 4
            button_height = (button_height * 3) // 4
            btn_right = (btn_right * 3) // 4
            btn_mid = (btn_right * 3) // 4
        self._left_button = Button(
            x=btn_left,
            y=button_y,
            width=button_width,
            height=button_height,
            label="Left",
            label_font=self._text_font,
            style=Button.SHADOWROUNDRECT,
        )
        self._right_button = Button(
            x=btn_right,
            y=button_y,
            width=button_width,
            height=button_height,
            label="Right",
            label_font=self._text_font,
            style=Button.SHADOWROUNDRECT,
        )
        self._middle_button = Button(
            x=btn_mid,
            y=button_y,
            width=button_width,
            height=button_height,
            label="Middle",
            label_font=self._text_font,
            style=Button.SHADOWROUNDRECT,
        )
        self._gamefilename = game_directory + "/cyoa.json"
        try:
            with open(  # pylint: disable=unspecified-encoding
                    self._gamefilename, "r") as game_file:
                self._game = json.load(game_file)
        except OSError as err:
            raise OSError("Could not open game file " +
                          self._gamefilename) from err

    def _fade_to_black(self) -> None:
        """Turn down the lights."""
        if self.mouse_cursor:
            self.mouse_cursor.is_hidden = True
        self.backlight_fade(0)
        # turn off background so we can render the text
        self.set_background(None, with_fade=False)
        self.set_text(None, None)
        for _ in range(len(self._button_group)):
            self._button_group.pop()
        if self.mouse_cursor:
            self.mouse_cursor.is_hidden = False

    def _display_buttons(self, card: Dict[str, str]) -> None:
        """Display the buttons of a card.

        :param card: The active card
        :type card: dict(str, str)
        """
        button01_text = card.get("button01_text", None)
        button02_text = card.get("button02_text", None)
        self._left_button.label = button01_text
        self._middle_button.label = button01_text
        self._right_button.label = button02_text
        if button01_text and not button02_text:
            # show only middle button
            self._button_group.append(self._middle_button)
        if button01_text and button02_text:
            self._button_group.append(self._right_button)
            self._button_group.append(self._left_button)

    def _display_background_for(self, card: Dict[str, str]) -> None:
        """If there's a background on card, display it.

        :param card: The active card
        :type card: dict(str, str)
        """
        self.set_background(card.get("background_image", None),
                            with_fade=False)

    def _display_text_for(self, card: Dict[str, str]) -> None:
        """Display the main text of a card.

        :param card: The active card
        :type card: dict(str, str)
        """
        text = card.get("text", None)
        text_color = card.get("text_color", 0x0)  # default to black
        text_background_color = card.get("text_background_color", None)
        if text:
            try:
                text_color = int(
                    text_color)  # parse the JSON string to hex int
            except ValueError:
                text_color = 0x0

            try:
                text_background_color = int(
                    text_background_color)  # parse the JSON string to hex int
            except ValueError:
                text_background_color = None
            except TypeError:
                text_background_color = None

            self.set_text(text,
                          text_color,
                          background_color=text_background_color)

    def _play_sound_for(self, card: Dict[str, str]) -> None:
        """If there's a sound, start playing it.

        :param card: The active card
        :type card: dict(str, str)
        """
        sound = card.get("sound", None)
        loop = card.get("sound_repeat", False)
        if sound:
            loop = loop == "True"
            print("Loop:", loop)
            self.play_sound(sound, wait_to_finish=False, loop=loop)

    def _wait_for_press(self, card: Dict[str, str]) -> str:
        """Wait for a button to be pressed.

        :param card: The active card
        :type card: dict(str, str)
        :return: The id of the destination card
        :rtype: str
        """
        button01_text = card.get("button01_text", None)
        button02_text = card.get("button02_text", None)
        point_touched = None
        while True:
            if self.touchscreen is not None:
                point_touched = self.touchscreen.touch_point
            else:
                self.cursor.update()
                if self.cursor.is_clicked is True:
                    point_touched = self.mouse_cursor.x, self.mouse_cursor.y
            if point_touched is not None:
                point_touched = (
                    point_touched[0] // self._button_group.scale,
                    point_touched[1] // self._button_group.scale,
                )
                print("touch: ", point_touched)
                if button01_text and not button02_text:
                    # showing only middle button
                    if self._middle_button.contains(point_touched):
                        print("Middle button")
                        return card.get("button01_goto_card_id", None)
                if button01_text and button02_text:
                    if self._left_button.contains(point_touched):
                        print("Left button")
                        return card.get("button01_goto_card_id", None)
                    if self._right_button.contains(point_touched):
                        print("Right button")
                        return card.get("button02_goto_card_id", None)
            time.sleep(0.1)

    def display_card(self, card_num: int) -> int:
        """Display and handle input on a card.

        :param int card_num: the index of the card to process
        :return: the card number of the selected card
        :rtype: int
        """
        card = self._game[card_num]
        print(card)
        print("*" * 32)
        print("****{:^24s}****".format(card["card_id"]))
        print("*" * 32)

        self._fade_to_black()
        self._display_buttons(card)
        self._display_background_for(card)
        self.backlight_fade(1.0)
        self._display_text_for(card)
        self._display.refresh(target_frames_per_second=60)

        self._play_sound_for(card)

        auto_adv = card.get("auto_advance", None)
        if auto_adv is not None:
            auto_adv = float(auto_adv)
            print("Auto advancing after %0.1f seconds" % auto_adv)
            time.sleep(auto_adv)
            return card_num + 1

        destination_card_id = self._wait_for_press(card)

        self.play_sound(None)  # stop playing any sounds
        for card_number, card_struct in enumerate(self._game):
            if card_struct.get("card_id", None) == destination_card_id:
                return card_number  # found the matching card!
        # eep if we got here something went wrong
        raise RuntimeError("Could not find card with matching 'card_id': ",
                           destination_card_id)

    def play_sound(self,
                   filename: Optional[str],
                   *,
                   wait_to_finish: bool = True,
                   loop: bool = False) -> None:
        """Play a sound

        :param filename: The filename of the sound to play. Use `None` to stop
            playing anything.
        :type filename: str or None
        :param bool wait_to_finish: Whether playing the sound should block
        :param bool loop: Whether the sound should loop
        """
        self._speaker_enable.value = False
        self.audio.stop()
        if self._wavfile:
            self._wavfile.close()
            self._wavfile = None

        if not filename:
            return  # nothing more to do, just stopped
        filename = self._gamedirectory + "/" + filename
        print("Playing sound", filename)
        self._display.refresh(target_frames_per_second=60)
        try:
            self._wavfile = open(filename, "rb")  # pylint: disable=consider-using-with
        except OSError as err:
            raise OSError("Could not locate sound file", filename) from err

        wavedata = audiocore.WaveFile(self._wavfile)
        self._speaker_enable.value = True
        self.audio.play(wavedata, loop=loop)
        if loop or not wait_to_finish:
            return
        while self.audio.playing:
            pass
        self._wavfile.close()
        self._wavfile = None
        self._speaker_enable.value = False

    def set_text(
        self,
        text: Optional[str],
        color: Optional[str],
        background_color: Optional[int] = None,
    ) -> None:
        """Display the test for a card.

        :param text: the text to display
        :type text: str or None
        :param color: the text color
        :type color: str or None
        :param background_color: the background color of the text
        :type background_color: int or None
        """
        if self._text_group:
            self._text_group.pop()
        if not text or not color:
            return  # nothing to do!
        text_wrap = 37
        if self._display.height < 130:
            text_wrap = 25
        text = self.wrap_nicely(text, text_wrap)
        text = "\n".join(text)
        print("Set text to", text, "with color", hex(color))
        text_x = 8
        text_y = 95
        if self._display.height < 130:
            text_x = 3
            text_y = 38
        elif self._display.height > 250:
            text_y = 50
        if text:
            self._text = Label(self._text_font, text=str(text))
            self._text.x = text_x
            self._text.y = text_y
            self._text.color = color
            if background_color:
                self._text.background_color = background_color
            self._text_group.append(self._text)

    def set_background(self,
                       filename: Optional[str],
                       *,
                       with_fade: bool = True) -> None:
        """The background image to a bitmap file.

        :param filename: The filename of the chosen background
        :type filename: str or None
        :param bool with_fade: If `True` fade out the backlight while loading the new background
            and fade in the backlight once completed.
        """
        print("Set background to", filename)
        if with_fade:
            self.backlight_fade(0)
        if self._background_group:
            self._background_group.pop()

        if filename:
            background = displayio.OnDiskBitmap(self._gamedirectory + "/" +
                                                filename)
            self._background_sprite = displayio.TileGrid(
                background,
                pixel_shader=background.pixel_shader,
            )
            self._background_group.append(self._background_sprite)
        if with_fade:
            self._display.refresh(target_frames_per_second=60)
            self.backlight_fade(1.0)

    def backlight_fade(self, to_light: float) -> None:
        """
        Adjust the TFT backlight. Fade from the current value to the ``to_light`` value

        :param float to_light: the desired backlight brightness between :py:const:`0.0` and
            :py:const:`1.0`.
        """
        from_light = self._display.brightness
        from_light = int(from_light * 100)
        to_light = max(0, min(100, int(to_light * 100)))
        delta = 1
        if from_light > to_light:
            delta = -1
        for val in range(from_light, to_light, delta):
            self._display.brightness = val / 100
            time.sleep(0.003)
        self._display.brightness = to_light / 100

    # return a list of lines with wordwrapping
    @staticmethod
    def wrap_nicely(string: str, max_chars: int) -> List[str]:
        """A helper that will return a list of lines with word-break wrapping.

        :param str string: The text to be wrapped.
        :param int max_chars: The maximum number of characters on a line before wrapping.
        :return: The list of lines
        :rtype: list(str)
        """
        # string = string.replace('\n', '').replace('\r', '') # strip confusing newlines
        words = string.split(" ")
        the_lines = []
        the_line = ""
        for w in words:
            if "\n" in w:
                _w1, _w2 = w.split("\n")
                the_line += " " + _w1
                the_lines.append(the_line)
                the_line = _w2
            elif len(the_line + " " + w) > max_chars:
                the_lines.append(the_line)
                the_line = "" + w
            else:
                the_line += " " + w
        if the_line:  # last line remaining
            the_lines.append(the_line)
        # remove first space from first line:
        the_lines[0] = the_lines[0][1:]
        return the_lines
            touch_deck_config["layers"][layer_index]["shortcuts"]):
        _new_icon = IconWidget(shortcut["label"], shortcut["icon"])
        _icons.append(_new_icon)
        layout.add_content(_new_icon,
                           grid_position=(i % 4, i // 4),
                           cell_size=(1, 1))


load_layer(current_layer)
main_group.append(layout)
while True:
    p = ts.touch_point
    if p:
        _now = time.monotonic()
        if _now - LAST_PRESS_TIME > COOLDOWN_TIME:
            if next_layer_btn.contains(p):
                current_layer += 1
                if current_layer >= len(touch_deck_config["layers"]):
                    current_layer = 0

                load_layer(current_layer)
                LAST_PRESS_TIME = time.monotonic()
            if home_layer_btn.contains(p):
                current_layer = 0
                load_layer(current_layer)
                LAST_PRESS_TIME = time.monotonic()

            for index, icon_shortcut in enumerate(_icons):
                if icon_shortcut.contains(p):
                    if index not in _pressed_icons:
                        print("pressed {}".format(index))
Пример #5
0
class PYOA_Graphics():
    """A choose your own adventure game framework."""
    def __init__(self):
        self.root_group = displayio.Group(max_size=15)

        self._background_group = displayio.Group(max_size=1)
        self.root_group.append(self._background_group)
        self._text_group = displayio.Group(max_size=1)
        self.root_group.append(self._text_group)
        self._button_group = displayio.Group(max_size=2)
        self.root_group.append(self._button_group)

        self._speaker_enable = DigitalInOut(board.SPEAKER_ENABLE)
        self._speaker_enable.switch_to_output(False)
        if hasattr(board, 'AUDIO_OUT'):
            self.audio = audioio.AudioOut(board.AUDIO_OUT)
        elif hasattr(board, 'SPEAKER'):
            self.audio = audioio.AudioOut(board.SPEAKER)
        else:
            raise AttributeError('Board does not have an audio output!')

        self._background_file = None
        self._wavfile = None

        board.DISPLAY.auto_brightness = False
        self.backlight_fade(0)
        board.DISPLAY.show(self.root_group)
        self.touchscreen = None
        if hasattr(board, 'TOUCH_XL'):
            self.touchscreen = adafruit_touchscreen.Touchscreen(
                board.TOUCH_XL,
                board.TOUCH_XR,
                board.TOUCH_YD,
                board.TOUCH_YU,
                calibration=((5200, 59000), (5800, 57000)),
                size=(320, 240))
        elif hasattr(board, 'BUTTON_CLOCK'):
            self.mouse_cursor = Cursor(board.DISPLAY,
                                       display_group=self.root_group,
                                       cursor_speed=8)
            self.cursor = CursorManager(self.mouse_cursor)
        else:
            raise AttributeError('PYOA requires a touchscreen or cursor.')
        self._gamedirectory = None
        self._gamefilename = None
        self._game = None
        self._text = None
        self._background_sprite = None
        self._text_font = None
        self._left_button = None
        self._right_button = None
        self._middle_button = None

    def load_game(self, game_directory):
        """Load a game.

        :param game_directory: where the game files are stored
        """
        self._gamedirectory = game_directory
        self._text_font = terminalio.FONT
        # Button Attributes
        btn_left = 10
        btn_right = btn_left + 180
        btn_mid = btn_left + 90
        button_y = 195
        button_width = 120
        button_height = 40
        if board.DISPLAY.height < 200:
            button_y /= 2
            button_y += 10
            button_width /= 2
            button_height /= 2
            btn_right /= 2
            btn_mid /= 2
        self._left_button = Button(x=int(btn_left),
                                   y=int(button_y),
                                   width=int(button_width),
                                   height=int(button_height),
                                   label="Left",
                                   label_font=self._text_font,
                                   style=Button.SHADOWROUNDRECT)
        self._right_button = Button(x=int(btn_right),
                                    y=int(button_y),
                                    width=int(button_width),
                                    height=int(button_height),
                                    label="Right",
                                    label_font=self._text_font,
                                    style=Button.SHADOWROUNDRECT)
        self._middle_button = Button(x=int(btn_mid),
                                     y=int(button_y),
                                     width=int(button_width),
                                     height=int(button_height),
                                     label="Middle",
                                     label_font=self._text_font,
                                     style=Button.SHADOWROUNDRECT)
        self._gamefilename = game_directory + "/cyoa.json"
        try:
            game_file = open(self._gamefilename, "r")
        except OSError:
            raise OSError("Could not open game file " + self._gamefilename)
        self._game = json.load(game_file)
        game_file.close()

    def _fade_to_black(self):
        """Turn down the lights."""
        self.mouse_cursor.is_hidden = True
        self.backlight_fade(0)
        # turn off background so we can render the text
        self.set_background(None, with_fade=False)
        self.set_text(None, None)
        for _ in range(len(self._button_group)):
            self._button_group.pop()
        self.mouse_cursor.is_hidden = False

    def _display_buttons(self, card):
        """Display the buttons of a card.

        :param card: The active card
        """
        button01_text = card.get('button01_text', None)
        button02_text = card.get('button02_text', None)
        self._left_button.label = button01_text
        self._middle_button.label = button01_text
        self._right_button.label = button02_text
        if button01_text and not button02_text:
            # show only middle button
            self._button_group.append(self._middle_button.group)
        if button01_text and button02_text:
            self._button_group.append(self._right_button.group)
            self._button_group.append(self._left_button.group)

    def _display_background_for(self, card):
        """If there's a background on card, display it.

        :param card: The active card
        """
        self.set_background(card.get('background_image', None),
                            with_fade=False)

    def _display_text_for(self, card):
        """Display the main text of a card.

        :param card: The active card
        """
        text = card.get('text', None)
        text_color = card.get('text_color', 0x0)  # default to black
        if text:
            try:
                text_color = int(
                    text_color)  # parse the JSON string to hex int
            except ValueError:
                text_color = 0x0
            self.set_text(text, text_color)

    def _play_sound_for(self, card):
        """If there's a sound, start playing it.

        :param card: The active card
        """
        sound = card.get('sound', None)
        loop = card.get('sound_repeat', False)
        if sound:
            loop = loop == "True"
            print("Loop:", loop)
            self.play_sound(sound, wait_to_finish=False, loop=loop)

    def _wait_for_press(self, card):
        """Wait for a button to be pressed.

        :param card: The active card

        Return the id of the destination card.
        """
        button01_text = card.get('button01_text', None)
        button02_text = card.get('button02_text', None)
        point_touched = None
        while True:
            if self.touchscreen is not None:
                point_touched = self.touchscreen.touch_point
            else:
                self.cursor.update()
                if self.cursor.is_clicked is True:
                    point_touched = self.mouse_cursor.x, self.mouse_cursor.y
            if point_touched is not None:
                print("touch: ", point_touched)
                if button01_text and not button02_text:
                    # showing only middle button
                    if self._middle_button.contains(point_touched):
                        print("Middle button")
                        return card.get('button01_goto_card_id', None)
                if button01_text and button02_text:
                    if self._left_button.contains(point_touched):
                        print("Left button")
                        return card.get('button01_goto_card_id', None)
                    if self._right_button.contains(point_touched):
                        print("Right button")
                        return card.get('button02_goto_card_id', None)
            time.sleep(0.1)

    def display_card(self, card_num):
        """Display and handle input on a card.

        :param card_num: the index of the card to process
        """
        card = self._game[card_num]
        print(card)
        print("*" * 32)
        print('****{:^24s}****'.format(card['card_id']))
        print("*" * 32)

        self._fade_to_black()
        self._display_buttons(card)
        self._display_background_for(card)
        self.backlight_fade(1.0)
        self._display_text_for(card)

        board.DISPLAY.refresh_soon()
        board.DISPLAY.wait_for_frame()

        self._play_sound_for(card)

        auto_adv = card.get('auto_advance', None)
        if auto_adv is not None:
            auto_adv = float(auto_adv)
            print("Auto advancing after %0.1f seconds" % auto_adv)
            time.sleep(auto_adv)
            return card_num + 1

        destination_card_id = self._wait_for_press(card)

        self.play_sound(None)  # stop playing any sounds
        for card_number, card_struct in enumerate(self._game):
            if card_struct.get('card_id', None) == destination_card_id:
                return card_number  # found the matching card!
        # eep if we got here something went wrong
        raise RuntimeError("Could not find card with matching 'card_id': ",
                           destination_card_id)

    def play_sound(self, filename, *, wait_to_finish=True, loop=False):
        """Play a sound

        :param filename: The filename of the sound to play
        :param wait_to_finish: Whether playing the sound should block
        :param loop: Whether the sound should loop
        """
        self._speaker_enable.value = False
        self.audio.stop()
        if self._wavfile:
            self._wavfile.close()
            self._wavfile = None

        if not filename:
            return  # nothing more to do, just stopped
        filename = self._gamedirectory + "/" + filename
        print("Playing sound", filename)
        board.DISPLAY.wait_for_frame()
        try:
            self._wavfile = open(filename, "rb")
        except OSError:
            raise OSError("Could not locate sound file", filename)

        wavedata = audioio.WaveFile(self._wavfile)
        self._speaker_enable.value = True
        self.audio.play(wavedata, loop=loop)
        if loop or not wait_to_finish:
            return
        while self.audio.playing:
            pass
        self._wavfile.close()
        self._wavfile = None
        self._speaker_enable.value = False

    def set_text(self, text, color):
        """Display the test for a card.

        :param text: the text to display
        :param color: the text color

        """
        if self._text_group:
            self._text_group.pop()
        if not text or not color:
            return  # nothing to do!
        text_wrap = 37
        if board.DISPLAY.height < 130:
            text_wrap = 25
        text = self.wrap_nicely(text, text_wrap)
        text = '\n'.join(text)
        print("Set text to", text, "with color", hex(color))
        text_x = 8
        text_y = 95
        if board.DISPLAY.height < 130:
            text_y = 38
            text_x = 3
        if text:
            self._text = Label(self._text_font, text=str(text))
            self._text.x = text_x
            self._text.y = text_y
            self._text.color = color
            self._text_group.append(self._text)

    def set_background(self, filename, *, with_fade=True):
        """The background image to a bitmap file.

        :param filename: The filename of the chosen background
        """
        print("Set background to", filename)
        if with_fade:
            self.backlight_fade(0)
        if self._background_group:
            self._background_group.pop()

        if filename:
            if self._background_file:
                self._background_file.close()
            self._background_file = open(self._gamedirectory + "/" + filename,
                                         "rb")
            background = displayio.OnDiskBitmap(self._background_file)
            self._background_sprite = displayio.TileGrid(
                background, pixel_shader=displayio.ColorConverter(), x=0, y=0)
            self._background_group.append(self._background_sprite)
        if with_fade:
            board.DISPLAY.refresh_soon()
            board.DISPLAY.wait_for_frame()
            self.backlight_fade(1.0)

    def backlight_fade(self, to_light):
        """Adjust the TFT backlight. Fade from one value to another
        """
        from_light = board.DISPLAY.brightness
        from_light = int(from_light * 100)
        to_light = max(0, min(1.0, to_light))
        to_light = int(to_light * 100)
        delta = 1
        if from_light > to_light:
            delta = -1
        for val in range(from_light, to_light, delta):
            board.DISPLAY.brightness = val / 100
            time.sleep(0.003)
        board.DISPLAY.brightness = to_light / 100

    # return a list of lines with wordwrapping
    #pylint: disable=invalid-name
    @staticmethod
    def wrap_nicely(string, max_chars):
        """A helper that will return a list of lines with word-break wrapping.

        :param str string: The text to be wrapped.
        :param int max_chars: The maximum number of characters on a line before wrapping.

        """
        #string = string.replace('\n', '').replace('\r', '') # strip confusing newlines
        words = string.split(' ')
        the_lines = []
        the_line = ""
        for w in words:
            if '\n' in w:
                w1, w2 = w.split('\n')
                the_line += ' ' + w1
                the_lines.append(the_line)
                the_line = w2
            elif len(the_line + ' ' + w) > max_chars:
                the_lines.append(the_line)
                the_line = '' + w
            else:
                the_line += ' ' + w
        if the_line:  # last line remaining
            the_lines.append(the_line)
        # remove first space from first line:
        the_lines[0] = the_lines[0][1:]
        return the_lines
Пример #6
0
button = Button(x=10, y=10, width=120, height=60,
                style=Button.SHADOWROUNDRECT,
                fill_color=(255, 0, 0),
                outline_color=0x222222,
                name='/sd/music/bad_to_the_bone.wav',
                label_font = font,
                label='Bad to the Bone',
                )
pyportal.splash.append(button.group)
buttons.append(button)
# Next button

wavfile = get_wavfile('/sd/music/bad_to_the_bone.wav')
#play_audio(pyportal, wavfile)

while True:
    touched = pyportal.touchscreen.touch_point
    # Returns tuple of (X,Y,?)
    # X range 0...320
    # Y range 0...240
    if touched:
        for button in buttons:
            if button.contains(touched):
                print("Touched", button.name)
                print("file", button.name)
                # Call play_audio(pyportal, filename)
                #play_audio(pyportal,get_wavfile(button.name))
                my_play_audio(pyportal, button.name)


        time.sleep(0.3)
Пример #7
0
class Loader:
    def __init__(self):

        self.display = board.DISPLAY
        self.display.brightness = 0.1
        self.cursor_index = 0
        self.init_cursor()

        self.files_available = self.check_for_apps()
        self.file_count = len(self.files_available)

        self.init_menu()
        self.display.rotation = 270
        self.display.show(self.screen_group)

    def init_cursor(self):
        self.cursor_group = displayio.Group()
        cursor_bmp, cursor_pal = adafruit_imageload.load(
            CURSOR_FILENAME,
            bitmap=displayio.Bitmap,
            palette=displayio.Palette)
        self.cursor = displayio.TileGrid(cursor_bmp,
                                         pixel_shader=cursor_pal,
                                         width=1,
                                         height=1,
                                         tile_width=8,
                                         tile_height=8)
        self.cursor[0] = 0
        self.cursor.x = 0
        self.cursor.y = MENU_START + (self.cursor_index * 8)

    def init_menu(self):
        self.screen_group = displayio.Group(max_size=6)

        self.program_menu = displayio.Group(max_size=20, scale=2)

        loader_banner = label.Label(FONT, text="Choose to Run", color=0xFF00FF)
        loader_banner.x = 10
        loader_banner.y = TOP_OFFSET
        self.program_menu.append(loader_banner)
        for list_index, program_name in enumerate(self.files_available):
            menu_item_str = "%s" % '{:>5}'.format(program_name)

            menu_item = label.Label(FONT, text=menu_item_str, color=COLOR)
            menu_item.x = 10
            menu_item.y = MENU_START + (list_index * 10)
            self.program_menu.append(menu_item)

        print("making up button")
        # Make the button
        self.up_button = Button(
            x=BUTTON_X,
            y=BUTTON_Y,
            width=BUTTON_WIDTH,
            height=BUTTON_HEIGHT,
            style=BUTTON_STYLE,
            fill_color=BUTTON_FILL_COLOR,
            outline_color=BUTTON_OUTLINE_COLOR,
            label=BUTTON_LABEL,
            label_font=terminalio.FONT,
            label_color=BUTTON_LABEL_COLOR,
        )

        self.down_button = Button(
            x=BUTTON_X + BUTTON_WIDTH + 4,
            y=BUTTON_Y,
            width=BUTTON_WIDTH,
            height=BUTTON_HEIGHT,
            style=BUTTON_STYLE,
            fill_color=BUTTON_FILL_COLOR,
            outline_color=BUTTON_OUTLINE_COLOR,
            label="DOWN",
            label_font=terminalio.FONT,
            label_color=BUTTON_LABEL_COLOR,
        )

        self.run_button = Button(
            x=BUTTON_X + BUTTON_WIDTH * 2 + 4 + 4,
            y=BUTTON_Y,
            width=BUTTON_WIDTH,
            height=BUTTON_HEIGHT,
            style=BUTTON_STYLE,
            fill_color=BUTTON_FILL_COLOR,
            outline_color=BUTTON_OUTLINE_COLOR,
            label="RUN",
            label_font=terminalio.FONT,
            label_color=BUTTON_LABEL_COLOR,
        )

        self.program_menu.append(self.cursor)

        self.screen_group.append(self.program_menu)

        self.screen_group.append(self.up_button.group)
        self.screen_group.append(self.down_button.group)
        self.screen_group.append(self.run_button.group)

    def run_file(self, filename):
        module_name = APP_DIR + "/" + filename.strip(".py")
        mod = __import__(module_name)
        self.display.show(None)
        mod.main()

        ok = False
        while not ok:
            if mod.running:
                print("mod stopped")
                self.display.show(self.screen_group)
                break

    def check_for_apps(self, appdir=APP_DIR):
        return os.listdir(appdir)

    #def print_list(display, programs, cur_index):

    def run(self):
        last_update = time.monotonic()
        i = 0
        current_time = time.monotonic()
        prev_btns = {"up": False, "down": False, "run": False}
        while True:
            current_time = time.monotonic()
            if current_time - last_update > 0.2:
                last_update = current_time
                i += 1
                self.cursor[0] = i % 3

            self.cursor.y = MENU_START + (self.cursor_index * 10) - 2

            p = ts.touch_point
            if p:
                self.was_touched = True
                if self.up_button.contains(p):
                    self.up_button.selected = True
                else:
                    self.up_button.selected = False

                if self.down_button.contains(p):
                    self.down_button.selected = True
                else:
                    self.down_button.selected = False

                if self.run_button.contains(p):
                    self.run_button.selected = True
                else:
                    self.run_button.selected = False
            else:
                self.was_touched = False
                self.run_button.selected = False
                self.up_button.selected = False
                self.down_button.selected = False

            buttons = {
                "up": self.up_button.selected,
                "down": self.down_button.selected,
                "run": self.run_button.selected
            }

            if buttons["up"] and not prev_btns["up"]:
                if self.cursor_index > 0:
                    self.cursor_index -= 1
            if buttons["down"] and not prev_btns["down"]:
                if self.cursor_index < self.file_count - 1:
                    self.cursor_index += 1

            if buttons["run"] and not prev_btns["run"]:
                self.run_file(self.files_available[self.cursor_index])

            prev_btns = buttons
Пример #8
0
buttons = []
for peg in pegs:
    button = Button(x=peg['pos'][0],
                    y=peg['pos'][1],
                    width=peg['size'][0],
                    height=peg['size'][1],
                    style=Button.RECT,
                    fill_color=None,
                    outline_color=0x5C3C15,
                    name=peg['label'])
    pyportal.splash.append(button.group)
    buttons.append(button)

note_select = None

while True:
    touch = pyportal.touchscreen.touch_point
    if not touch and note_select:
        note_select = False
    if touch:
        for i in range(6):
            tuning = notes[i]
            button = buttons[i]
            if button.contains(touch) and not note_select:
                print("Touched", button.name)
                note_select = True
                for z in range(3):
                    pyportal.play_file(tuning)
    time.sleep(0.1)
Пример #9
0
        point = touch_screen.touch_point

        if point:
            # append each touch connection to a list
            point_list.append(point)

            # after three trouch detections have occured.
            if len(point_list) == 3:
                # discard the first touch detection and average the other
                # two get the x,y of the touch
                x = int((point_list[1][0] + point_list[2][0]) / 2)
                y = int((point_list[1][1] + point_list[2][1]) / 2)
                log("(" + str(x) + "/" + str(y) + ") pressed")

                pyportal.play_file(BEEP_SOUND_FILE)

                button_controller.check_and_send_shortcut_to_host(x, y)

                if dim_button.contains((x, y, 65000)):
                    print("dim button pressed")

                    if display_on:
                        pyportal.set_backlight(0)
                    else:
                        pyportal.set_backlight(0.55)

                    display_on = not display_on

                # clear list for next detection
                point_list = []