Пример #1
0
def GameSecret4():
    """the mathematics behind the game, part 1"""
    global game_dict

    while True:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                GameQuit()

        gameDisplay.fill(adt.color_use('background'))
        pgImage((10, 10), (80, 80), BUTTON_BACK, GameHomePage)

        pgText(game_dict[lang]['secret'], (GAME_WIDTH / 2, 50), 50)
        pgParagraf(game_dict[lang]['secret_text4'],
                   (GAME_WIDTH / 2 - 250, 100, 500, GAME_HEIGHT))

        pgButton("1", (100, GAME_HEIGHT / 2 - 130), (50, 35),
                 adt.color_use('button_ok'), adt.color_use('button_ok_hover'),
                 GameSecret1)
        pgButton("2", (100, GAME_HEIGHT / 2 - 60), (50, 35),
                 adt.color_use('button_ok'), adt.color_use('button_ok_hover'),
                 GameSecret2)
        pgButton("3", (100, GAME_HEIGHT / 2 + 10), (50, 35),
                 adt.color_use('button_ok'), adt.color_use('button_ok_hover'),
                 GameSecret3)
        pgButton("4", (100, GAME_HEIGHT / 2 + 80), (50, 35),
                 adt.color_use('button_ok'), adt.color_use('button_ok_hover'),
                 GameSecret4)

        # refresh tampilan game
        pg.display.update()
        gameClock.tick(15)
Пример #2
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def pgParagraf(text, rect_info, font_name=GAME_FONT):
    """Menulis paragraf rata kiri warna hitam
    dengan warna background windows pada layar"""

    font = pygame.font.Font(font_name, 20)
    rect = pg.Rect(rect_info)
    rendered = textrect.render_textrect(text, font, rect,
                                        adt.color_use("black"),
                                        adt.color_use("background"), 0)
    if rendered:
        gameDisplay.blit(rendered, rect.topleft)
Пример #3
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def GameHomePage():
    """Menu utama dari game"""

    while True:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                GameQuit()

        gameDisplay.fill(adt.color_use('background'))
        pgText(game_dict[lang]['game_title'], (GAME_WIDTH / 2, 100),
               90,
               font_name=GAME_FONT2)

        # buat pilihan menu utama
        pgImage((GAME_WIDTH / 2 - 100, GAME_HEIGHT / 2 - 100), (200, 200),
                PLAY_HANOI, GameHistory)
        pgImage((GAME_WIDTH / 6 - 40, 450), (80, 80), BUTTON_ABOUT, GameAbout)
        pgImage((GAME_WIDTH / 6 * 2 - 40, 450), (80, 80), BUTTON_SECRET,
                GameSecret1)
        pgImage((GAME_WIDTH / 6 * 3 - 40, 450), (80, 80), BUTTON_HOF, GameHOF)
        pgImage((GAME_WIDTH / 6 * 4 - 40, 450), (80, 80), BUTTON_SETTING,
                GameSetting)
        pgImage((GAME_WIDTH / 6 * 5 - 40, 450), (80, 80), BUTTON_EXIT,
                GameQuit)

        # refresh tampilan game
        pg.display.update()
        gameClock.tick(15)
Пример #4
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def pgText(text, pos, font_size, font_name=GAME_FONT):
    """Menulis teks rata tengah warna hitam pada layar."""

    font = pg.font.Font(font_name, font_size)
    textSurf = font.render(text, True, adt.color_use("black"))
    textRect = textSurf.get_rect()
    textRect.center = pos
    gameDisplay.blit(textSurf, textRect)
Пример #5
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    def __init__(self, GAME_WIDTH, GAME_HEIGHT):
        # Game sprites groups
        self.sprites_list = pg.sprite.Group()
        self.pos_sprites_list = pg.sprite.Group()

        # Game constants
        self.BOARD_WIDTH = GAME_WIDTH / 2
        self.BOARD_HEIGHT = 50
        self.BOARD_X = GAME_WIDTH * 0.25
        self.BOARD_Y = GAME_HEIGHT - 55
        self.POS_WIDTH = 20
        self.POS_HEIGHT = 200
        self.DISC_WIDTH = 200
        self.DISC_HEIGHT = self.POS_WIDTH

        # pos and discs lists
        self.pos = []
        self.discs = []

        # Draw the game board and it's pos
        self.game_board = Block(adt.color_use("board_color"), self.BOARD_WIDTH,
                                self.BOARD_HEIGHT)
        self.game_board.rect.x = self.BOARD_X
        self.game_board.rect.y = self.BOARD_Y
        first_pos = Position(0, adt.color_use("board_color"), self.POS_WIDTH,
                             self.POS_HEIGHT)
        first_pos.rect.x = self.BOARD_X
        first_pos.rect.y = self.BOARD_Y - self.POS_HEIGHT
        second_pos = Position(1, adt.color_use("board_color"), self.POS_WIDTH,
                              self.POS_HEIGHT)
        second_pos.rect.x = (self.BOARD_X +
                             (self.BOARD_WIDTH / 2)) - (self.POS_WIDTH / 2)
        second_pos.rect.y = self.BOARD_Y - self.POS_HEIGHT
        third_pos = Position(2, adt.color_use("board_color"), self.POS_WIDTH,
                             self.POS_HEIGHT)
        third_pos.rect.x = (self.BOARD_X + self.BOARD_WIDTH) - self.POS_WIDTH
        third_pos.rect.y = self.BOARD_Y - self.POS_HEIGHT
        self.pos = [first_pos, second_pos, third_pos]
        self.sprites_list.add([self.game_board, self.pos])
        self.pos_sprites_list.add(self.pos)
Пример #6
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 def __init__(self,
              text,
              color,
              width,
              height,
              text_color=adt.color_use("black"),
              text_size=30,
              text_font=GAME_FONT):
     Block.__init__(self, color, width, height)
     self.text = text
     self.text_color = text_color
     self.font = pg.font.SysFont(text_font, text_size, False, False)
     self.text_render = self.font.render(text, 1, text_color)
     self.value = None
Пример #7
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def GameInstruction():
    """bagian cara bermain"""
    global game_dict

    while True:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                GameQuit()

        gameDisplay.fill(adt.color_use('background'))
        pgImage((10, 10), (80, 80), BUTTON_BACK, GameHistory)

        pgText(game_dict[lang]['instruction'], (GAME_WIDTH / 2, 50), 50)
        pgParagraf(game_dict[lang]['instruction_text'],
                   (GAME_WIDTH / 2 - 250, 100, 500, GAME_HEIGHT))
        pgButton((game_dict[lang]['play_now']),
                 (GAME_WIDTH / 2 - 100, GAME_HEIGHT - 100), (200, 50),
                 adt.color_use('button_ok'), adt.color_use('button_ok_hover'),
                 GamePlay)

        # refresh tampilan game
        pg.display.update()
        gameClock.tick(15)
Пример #8
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def GameHOF():
    """Menu utama dari game"""

    teks_hof = adt.algo_makeHOF(game_data['hof'])

    while True:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                GameQuit()

        gameDisplay.fill(adt.color_use('background'))
        pgImage((10, 10), (80, 80), BUTTON_BACK, GameHomePage)

        pgText(game_dict[lang]['highscore'], (GAME_WIDTH / 2, 50), 50)

        pgParagraf(teks_hof, (GAME_WIDTH / 2 - 250, 100, 500, GAME_HEIGHT))

        # refresh tampilan game
        pg.display.update()
        gameClock.tick(15)
Пример #9
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def GameAbout():
    """Menu utama dari game"""

    while True:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                GameQuit()

        gameDisplay.fill(adt.color_use('background'))
        pgImage((10, 10), (80, 80), BUTTON_BACK, GameHomePage)

        pgText(game_dict[lang]['about'], (GAME_WIDTH / 2, 50), 50)
        pgParagraf(game_dict[lang]['about_text'],
                   (GAME_WIDTH / 2 - 250, 100, 500, GAME_HEIGHT))
        pgParagraf(game_dict[lang]['citation_text'],
                   (GAME_WIDTH / 2 - 250, 350, 500, GAME_HEIGHT))

        # refresh tampilan game
        pg.display.update()
        gameClock.tick(15)
Пример #10
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def GameSetting():
    """Menu utama dari game"""

    global game_data
    global lang

    while True:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                GameQuit()

        gameDisplay.fill(adt.color_use('background'))
        pgImage((10, 10), (80, 80), BUTTON_BACK, GameHomePage)

        pgText(game_dict[lang]['settings'], (GAME_WIDTH / 2, 50), 50)
        pgText(game_dict[lang]['sound'],
               (GAME_WIDTH / 2 - 200, GAME_HEIGHT / 2 - 50), 40)
        pgText(game_dict[lang]['language'],
               (GAME_WIDTH / 2 - 200, GAME_HEIGHT / 2 + 50), 40)

        # Slider untuk music
        game_data['sound'] = pgSlider(
            (GAME_WIDTH / 2 + 200, GAME_HEIGHT / 2 - 75), game_data['sound'])
        pgMusic()

        # Slider untuk bahasa
        game_data['lang'] = pgSlider(
            (GAME_WIDTH / 2 + 200, GAME_HEIGHT / 2 + 25), game_data['lang'])
        if game_data['lang']:
            # True berarti memilih Bahasa Inggris
            lang = 'en'
        else:
            lang = 'id'

        # Simpan semua setting ke database
        adt.data_write(game_data)

        # refresh tampilan game
        pg.display.update()
        gameClock.tick(15)
Пример #11
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    def __init__(self, GAME_WIDTH, GAME_HEIGHT):

        game_data = adt.data_read()  # baca database

        if game_data['lang']:
            lang = 'en'
        else:
            lang = 'id'

        self.GAME_WIDTH = GAME_WIDTH
        self.GAME_HEIGHT = GAME_HEIGHT
        self.sprites_list = pg.sprite.Group()
        self.btn_discs = []

        self.label = Button(game_dict[lang]['number_discs'],
                            adt.color_use("background"), GAME_WIDTH / 2,
                            GAME_HEIGHT / 3 - 150)

        self.label.rect.x = self.GAME_WIDTH / 4
        self.label.rect.y = self.GAME_HEIGHT / 2 - 60

        # pilihan menu
        for i in range(3, 8):
            btn = Button(str(i), adt.color_use("button_ok"), 20, 30)
            btn.rect.x = self.GAME_WIDTH / 3 + 50 * (i - 2) - 12
            btn.rect.y = self.GAME_HEIGHT / 2
            btn.render_text()
            btn.set_value(i)
            self.btn_discs.append(btn)

        self.sprites_list.add(self.btn_discs)

        self.label.render_text()
        self.sprites_list.add(self.label)

        # Game over buttons
        self.btn_play_again = Button(game_dict[lang]['play_again'],
                                     adt.color_use("button_ok"),
                                     len(game_dict[lang]['play_again']) * 14,
                                     30)

        self.btn_return = Button(game_dict[lang]['change_disc'],
                                 adt.color_use("button_normal"),
                                 len(game_dict[lang]['change_disc']) * 12, 30)

        self.btn_quit = Button(game_dict[lang]['main_menu'],
                               adt.color_use("button_normal"),
                               len(game_dict[lang]['main_menu']) * 14, 30)

        self.btn_play_again.rect.x = self.GAME_WIDTH / 2 - (
            self.btn_return.image.get_width()) - 25
        self.btn_play_again.rect.y = self.GAME_HEIGHT / 2 - 40
        self.btn_play_again.render_text()

        self.btn_return.rect.x = self.GAME_WIDTH / 2 - self.btn_return.image.get_width(
        ) / 2
        self.btn_return.rect.y = self.GAME_HEIGHT / 2 - 40
        self.btn_return.render_text()

        self.btn_quit.rect.x = self.GAME_WIDTH / 2 + (
            self.btn_return.image.get_width()) / 2 + 14
        self.btn_quit.rect.y = self.GAME_HEIGHT / 2 - 40
        self.btn_quit.render_text()
Пример #12
0
def GamePlay():
    """literally game hanoi-nya."""
    global username
    # Create main menu object
    menu = models.MainMenu(GAME_WIDTH, GAME_HEIGHT)

    # Create game object
    game = models.Game(GAME_WIDTH, GAME_HEIGHT)

    # Discs' move variables
    done = False
    drag = False
    drop = False
    move = False
    game_over = False
    init_game = False
    disc_index = None
    last_pos = [0, 0]

    # Moves counter
    moves_counter = 0
    play_time = 0

    # -------- Main Game Loop -----------
    while not done:

        # --- Main event loop
        for event in pg.event.get():

            if event.type == pg.QUIT:
                done = True

            elif event.type == pg.MOUSEBUTTONDOWN:
                drag = True
                drop = False

                if init_game:
                    if not game_over:
                        for i in range(0, game.n_discs):
                            if game.discs[i].is_clicked():
                                current_pos = game.discs[i].current_pos
                                pos_length = len(game.pos[current_pos].discs)
                                if game.discs[i] == game.pos[
                                        current_pos].discs[pos_length - 1]:
                                    disc_index = i
                                    last_pos = [
                                        game.discs[i].rect.x,
                                        game.discs[i].rect.y
                                    ]
                                    move = True
                    else:

                        # ranking hasil user
                        game_data['hof'] = adt.algo_addSorted(
                            game_data['hof'], game.n_discs,
                            [username, play_time, moves_counter])
                        # masukkan ke database
                        adt.data_write(game_data)

                        if menu.btn_quit.is_clicked():
                            done = True
                            GameHomePage()

                        if menu.btn_play_again.is_clicked():
                            game.sprites_list.remove(game.discs)
                            game.pos[2].discs = []
                            moves_counter = 0
                            game.discs = []
                            game.draw_discs()
                            game_over = False

                        if menu.btn_return.is_clicked():
                            menu.sprites_list.remove([
                                menu.btn_play_again, menu.btn_return,
                                menu.btn_quit
                            ])
                            menu.sprites_list.add([menu.btn_discs, menu.label])
                            game.sprites_list.remove(game.discs)
                            init_game = False
                else:
                    start_ticks = pg.time.get_ticks(
                    )  # Waktu semenjak pg.init() dimulai

                    for i in range(0, len(menu.btn_discs)):
                        if menu.btn_discs[i].is_clicked():
                            game.set_n_discs(menu.btn_discs[i].value)
                            game.sprites_list.remove(game.discs)
                            game.discs = []
                            game.pos[2].discs = []
                            moves_counter = 0
                            game.draw_discs()
                            init_game = True
                            game_over = False
                            break

            elif event.type == pg.MOUSEBUTTONUP:
                drag = False
                drop = True

        gameDisplay.fill(adt.color_use("background"))
        pgImage((10, 10), (80, 80), BUTTON_BACK, GameHomePage)

        if init_game:

            pgImage((10, 10), (80, 80), BUTTON_BACK, GameHomePage)
            pgText(
                game_dict[lang]['play_info'].format(str(moves_counter),
                                                    str(round(play_time, 1))),
                (GAME_WIDTH / 2, 120), 20)

            if game_over:
                start_ticks = pg.time.get_ticks(
                )  # Waktu semenjak pg.init() dimulai part 2, bisa lebih efisien enggak ya?
                menu.sprites_list.draw(gameDisplay)

                if len(game.pos[2].discs) == game.n_discs:
                    if moves_counter == game.min_moves:
                        pgText(game_dict[lang]['congrats_min'],
                               (GAME_WIDTH / 2, GAME_HEIGHT / 3), 20)
                    else:
                        pgText(game_dict[lang]['congrats_aja'],
                               (GAME_WIDTH / 2, GAME_HEIGHT / 3), 20)

            else:
                play_time = (pg.time.get_ticks() -
                             start_ticks) / 1000  # Actual timer

                if drag:
                    if move:
                        pos = pg.mouse.get_pos()
                        game.discs[disc_index].rect.x = pos[0] - (
                            game.discs[disc_index].width / 2)
                        game.discs[disc_index].rect.y = pos[1] - (
                            game.discs[disc_index].height / 2)

                elif drop:
                    if move:
                        current_pos = game.discs[disc_index].current_pos
                        new_pos = None
                        change = False
                        turn_back = True
                        position = pg.sprite.spritecollideany(
                            game.discs[disc_index], game.pos_sprites_list)

                        if position is not None:
                            new_pos = position.pos_index
                            if new_pos != current_pos:
                                disc_length = len(position.discs)
                                if disc_length == 0:
                                    turn_back = False
                                    change = True
                                elif game.discs[disc_index].id > position.discs[
                                        disc_length - 1].id:
                                    turn_back = False
                                    change = True

                        if change:
                            moves_counter = moves_counter + 1
                            game.pos[current_pos].discs.remove(
                                game.discs[disc_index])
                            game.discs[disc_index].current_pos = new_pos
                            game.pos[new_pos].discs.append(
                                game.discs[disc_index])
                            new_pos_length = len(game.pos[new_pos].discs)
                            game.discs[disc_index].rect.x = game.pos[new_pos].rect.x - \
                                                            ((game.DISC_WIDTH/(game.discs[disc_index].id+1)/2)-(game.DISC_HEIGHT/2))
                            game.discs[disc_index].rect.y = (
                                game.BOARD_Y -
                                game.DISC_HEIGHT) - (game.DISC_HEIGHT *
                                                     (new_pos_length - 1))

                            # Check if the game is over
                            if len(game.pos[2].discs) == game.n_discs:
                                game_over = True
                                menu.sprites_list.add([
                                    menu.btn_play_again, menu.btn_quit,
                                    menu.btn_return
                                ])
                                menu.sprites_list.remove(
                                    [menu.label, menu.btn_discs])

                        # ngatur kalau dilepas diudara
                        if turn_back:
                            game.discs[disc_index].rect.x = last_pos[0]
                            game.discs[disc_index].rect.y = last_pos[1]

                        move = False
            game.sprites_list.draw(gameDisplay)

        else:
            menu.sprites_list.draw(gameDisplay)

        # update gameDisplay.
        pg.display.flip()
        gameClock.tick(60)

    pg.quit()