def main (): arcade.open_window(800, 800, "Hey We Have a Window") arcade.set_background_color(arcade.color.ALMOND) # now create objects main_house = arcade.create_rectangle(400, 200, 400, 400, arcade.color.ANTIQUE_BRASS) door = arcade.create_rectangle(400, 75, 100, 150, arcade.color.ARMY_GREEN) window1 = arcade.create_ellipse(300, 300, 50, 50, arcade.color.BABY_BLUE) window2 = arcade.create_ellipse(500, 300, 50, 50, arcade.color.BABY_BLUE) roof_points = [(200, 400), (400, 600), (600, 400)] roof = arcade.create_polygon(roof_points, arcade.color.DARK_GRAY) line = arcade.create_line(175, 725, 550, 725, arcade.color.FALU_RED) # now we will begin to draw arcade.start_render() # draw everything here arcade.draw_text("Boy that was an ugly house", 200, 750, arcade.color.ALABAMA_CRIMSON, 22) main_house.draw() door.draw() window1.draw() window2.draw() roof.draw() line.draw() arcade.finish_render() arcade.run()
def draw_planes(self, planes=list): self.plane_list = None self.plane_list = arcade.ShapeElementList() for plane in planes: if self._draw_planes: for (i, j) in plane.edges: p0 = plane.box_intersections[i] p1 = plane.box_intersections[j] dot = arcade.create_ellipse(*p0[:2], 5, 5, arcade.color.LIGHT_GRAY) self.plane_list.append(dot) dot = arcade.create_ellipse(*p1[:2], 5, 5, arcade.color.LIGHT_GRAY) self.plane_list.append(dot) line = arcade.create_line(*p0[:2], *p1[:2], arcade.color.LIGHT_GRAY, 1) self.plane_list.append(line) point = arcade.create_ellipse(*plane.point[:2], 5, 5, arcade.color.LIGHT_GREEN) start = plane.point end1 = plane.point + 15 * plane.unitnormal end2 = plane.point - 15 * plane.unitnormal normal1 = arcade.create_line(*start[:2], *end1[:2], arcade.color.LIGHT_GREEN, 1) normal2 = arcade.create_line(*start[:2], *end2[:2], arcade.color.LIGHT_RED_OCHRE, 1) self.plane_list.append(point) self.plane_list.append(normal1) self.plane_list.append(normal2) self.draw_plane_holes(plane)
def main(): arcade.open_window(800, 800, "first window example") arcade.set_background_color(arcade.color.ALMOND) #now create objects main_house = arcade.create_rectangle(400, 200, 400, 400, arcade.color.ANTIQUE_BRASS) door = arcade.create_rectangle(400, 75, 100, 150, arcade.color.ARMY_GREEN) window_1 = arcade.create_ellipse(300, 300, 50, 50, arcade.color.AERO_BLUE) window_2 = arcade.create_ellipse(500, 300, 50, 50, arcade.color.AERO_BLUE) roof_points = [(200, 400), (400, 600), (600, 400)] roof = arcade.create_polygon(roof_points, arcade.color.DARK_GRAY) line = arcade.create_line(200, 730, 510, 730, arcade.color.ROSE) #now we will begin to draw arcade.start_render() #draw everything here arcade.draw_text("boy is that an ugly house", 200, 750, arcade.color.ALABAMA_CRIMSON, 22) main_house.draw() door.draw() window_1.draw() window_2.draw() roof.draw() line.draw() arcade.finish_render() arcade.run()
def __init__(self, width, height, title): """ Set up the application. """ super().__init__(width, height, title) self.shape_list = arcade.ShapeElementList() self.shape_list.center_x = SCREEN_WIDTH // 2 self.shape_list.center_y = SCREEN_HEIGHT // 2 self.shape_list.angle = 0 point_list = ((0, 50), (10, 10), (50, 0), (10, -10), (0, -50), (-10, -10), (-50, 0), (-10, 10), (0, 50)) colors = [ getattr(arcade.color, color) for color in dir(arcade.color) if not color.startswith("__") ] for i in range(5): x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH - 50) y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT - 50) color = random.choice(colors) points = [(px + x, py + y) for px, py in point_list] my_line_strip = arcade.create_line_strip(points, color, 5) self.shape_list.append(my_line_strip) point_list = ((-50, -50), (0, 40), (50, -50)) for i in range(5): x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH - 50) y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT - 50) points = [(px + x, py + y) for px, py in point_list] triangle_filled = arcade.create_triangles_filled_with_colors( points, random.sample(colors, 3)) self.shape_list.append(triangle_filled) point_list = ((-50, -70), (-50, 70), (50, 70), (50, -70)) for i in range(5): x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH - 50) y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT - 50) points = [(px + x, py + y) for px, py in point_list] rect_filled = arcade.create_rectangle_filled_with_colors( points, random.sample(colors, 4)) self.shape_list.append(rect_filled) point_list = ((100, 100), (50, 150), (100, 200), (200, 200), (250, 150), (200, 100)) poly = arcade.create_polygon(point_list, (255, 10, 10)) self.shape_list.append(poly) ellipse = arcade.create_ellipse(20, 30, 50, 20, (230, 230, 0)) self.shape_list.append(ellipse) arcade.set_background_color(arcade.color.BLACK) self.offscreen = self.ctx.framebuffer( color_attachments=self.ctx.texture((SCREEN_WIDTH, SCREEN_HEIGHT), wrap_x=gl.GL_CLAMP_TO_EDGE, wrap_y=gl.GL_CLAMP_TO_EDGE)) self.glow = postprocessing.BloomEffect((SCREEN_WIDTH, SCREEN_HEIGHT))
def __init__(self, width, height): """ Set up the application. """ super().__init__(width, height) self.shape_list = arcade.ShapeElementList() self.shape_list.center_x = SCREEN_WIDTH // 2 self.shape_list.center_y = SCREEN_HEIGHT // 2 self.shape_list.angle = 0 point_list = ((0, 50), (10, 10), (50, 0), (10, -10), (0, -50), (-10, -10), (-50, 0), (-10, 10), (0, 50)) colors = [ getattr(arcade.color, color) for color in dir(arcade.color) if not color.startswith("__") ] for i in range(5): x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH - 50) y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT - 50) color = random.choice(colors) points = [(px + x, py + y) for px, py in point_list] my_line_strip = arcade.create_line_strip(points, color, 5) self.shape_list.append(my_line_strip) point_list = ((-50, -50), (0, 40), (50, -50)) for i in range(5): x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH - 50) y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT - 50) points = [(px + x, py + y) for px, py in point_list] triangle_filled = arcade.create_triangles_filled_with_colors( points, random.sample(colors, 3)) self.shape_list.append(triangle_filled) point_list = ((-50, -70), (-50, 70), (50, 70), (50, -70)) for i in range(5): x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH - 50) y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT - 50) points = [(px + x, py + y) for px, py in point_list] rect_filled = arcade.create_rectangle_filled_with_colors( points, random.sample(colors, 4)) self.shape_list.append(rect_filled) point_list = ((100, 100), (50, 150), (100, 200), (200, 200), (250, 150), (200, 100)) poly = arcade.create_polygon(point_list, (255, 10, 10), 5) self.shape_list.append(poly) ellipse = arcade.create_ellipse(20, 30, 50, 20, (230, 230, 0)) self.shape_list.append(ellipse) arcade.set_background_color(arcade.color.BLACK)
def recreate_grid(self): self.shape_list = arcade.ShapeElementList() vertical = [ k for k in list( zip([[i * TILE_SIZE + TILE_SIZE, TILE_SIZE] for i in range(BOARD_SIZE + 1)], [[i * TILE_SIZE + TILE_SIZE, TILE_SIZE * BOARD_SIZE] for i in range(BOARD_SIZE)])) for k in k ] horizontal = [ k for k in list( zip([[TILE_SIZE, i * TILE_SIZE + TILE_SIZE] for i in range(BOARD_SIZE + 1)], [[TILE_SIZE * BOARD_SIZE, i * TILE_SIZE + TILE_SIZE] for i in range(BOARD_SIZE)])) for k in k ] arcade.create_ellipse(center_x=3 * TILE_SIZE + TILE_SIZE, center_y=3 * TILE_SIZE + TILE_SIZE, height=4, width=4, color=arcade.color.BLACK) for x_point in [3, 9, 15]: for y_point in [3, 9, 15]: self.shape_list.append( arcade.create_ellipse( center_x=x_point * TILE_SIZE + TILE_SIZE, center_y=y_point * TILE_SIZE + TILE_SIZE, height=4, width=4, color=arcade.color.BLACK)) self.shape_list.append( arcade.create_lines(point_list=vertical, color=(10, 10, 10), line_width=1)) self.shape_list.append( arcade.create_lines(point_list=horizontal, color=(10, 10, 10), line_width=1))
def create_shapes(win_width, win_height): shape_list = [] win_width = win_width / 4 rectangle = arcade.create_rectangle_filled(win_width, 350, 100, 200, arcade.color.BABY_PINK) circle = arcade.create_ellipse(win_width * 3, 350, 50, 50, arcade.color.PUCE_RED) line = arcade.create_line(win_width, 650, win_width * 3, 75, arcade.color.CANARY_YELLOW) shape_list.append(rectangle) shape_list.append(circle) shape_list.append(line) return shape_list
def main(): arcade.open_window(700, 700, "Smile Demo") arcade.set_background_color(arcade.color.AFRICAN_VIOLET) face = arcade.create_ellipse(350, 350, 300, 300, arcade.color.ANTIQUE_BRASS) points = [(250, 350), (450, 350), (350, 425)] nose = arcade.create_polygon(points, arcade.color.GRANNY_SMITH_APPLE) eye1 = arcade.create_ellipse(300, 450, 100, 100, arcade.color.BANANA_YELLOW) eye2 = arcade.create_ellipse(500, 450, 100, 100, arcade.color.BANANA_YELLOW) arcade.start_render() face.draw() nose.draw() eye1.draw() eye2.draw() arcade.draw_arc_outline(350, 200, 200, 200, arcade.color.RED_DEVIL, 180, 360, 3) arcade.finish_render() arcade.run()
def __setup_draw(self): self.road_back.append( arcade.create_line_strip(self.points, arcade.color.DARK_GRAY, self.thickness)) self.road_front.append( arcade.create_line_strip(self.points, arcade.color.BLACK, 1)) for e in self.points: self.draw_points.append( arcade.create_ellipse(e.x, e.y, 1, 1, arcade.color.YELLOW)) for b in self.turn_boundaries: self.draw_boundaries.append(b.draw_line(20))
def main(): arcade.open_window(700, 700, "Smile Demo") arcade.set_background_color(arcade.color.PIGGY_PINK) # create objects here face = arcade.create_ellipse_outline(350, 350, 200, 200, arcade.color.BLACK) eye1 = arcade.create_ellipse(270, 400, 30, 30, arcade.color.BLACK) eye2 = arcade.create_ellipse(420, 400, 30, 30, arcade.color.BLACK) nose_points = [(320, 350), (370, 350), (345, 370)] nose = arcade.create_polygon(nose_points, arcade.color.DARK_PINK) arcade.start_render() # draw stuff here face.draw() eye1.draw() eye2.draw() nose.draw() arcade.draw_arc_outline(350, 350, 200, 125, arcade.color.RADICAL_RED, 180, 360, 3) arcade.finish_render() arcade.run()
def create_shapes(win_width, win_height): x_scale = win_width / 4 win_height = win_height / 4 shape_list = [] rectangle = arcade.create_rectangle(x_scale, win_height, 100, win_height, arcade.color.COPPER_PENNY) circle = arcade.create_ellipse(x_scale * 3, win_height, 50, 50, arcade.color.DARK_TANGERINE) shape_list.append(rectangle) shape_list.append(circle) line = arcade.create_line(x_scale, 600, x_scale * 3, win_height, arcade.color.ENGLISH_LAVENDER, 3) shape_list.append(line) return shape_list
def on_draw(self): arcade.start_render() if self.state == "Idle": arcade.draw_text("Tic Tac Toe", 300, 300, arcade.color.WHITE, font_size=50, anchor_x="center") arcade.draw_text("Press X or O to choose a sign..", 300, 250, arcade.color.WHITE, font_size=20, anchor_x="center") elif self.state == "GameOn": self.shape_list = arcade.ShapeElementList() arcade.draw_line(0, 400, 600, 400, arcade.color.WHITE, 5) arcade.draw_line(0, 200, 600, 200, arcade.color.WHITE, 5) arcade.draw_line(400, 0, 400, 600, arcade.color.WHITE, 5) arcade.draw_line(200, 0, 200, 600, arcade.color.WHITE, 5) for sign in self.board: if sign == "o": if self.board[0] == "o": self.shape = arcade.create_ellipse(100,500,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(100,500,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[1] == "o": self.shape = arcade.create_ellipse(300,500,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(300,500,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[2] == "o": self.shape = arcade.create_ellipse(500,500,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(500,500,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[3] == "o": self.shape = arcade.create_ellipse(100,300,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(100,300,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[4] == "o": self.shape = arcade.create_ellipse(300,300,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(300,300,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[5] == "o": self.shape = arcade.create_ellipse(500,300,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(500,300,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[6] == "o": self.shape = arcade.create_ellipse(100,100,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(100,100,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[7] == "o": self.shape = arcade.create_ellipse(300,100,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(300,100,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) if self.board[8] == "o": self.shape = arcade.create_ellipse(500,100,100,100,arcade.color.WHITE) self.shape_list.append(self.shape) self.shape = arcade.create_ellipse(500,100,95,95,arcade.color.AZURE) self.shape_list.append(self.shape) elif sign == "x": if self.board[0] == "x": self.shape = arcade.create_line(0, 600, 200, 400, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(200, 600, 0, 400, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[1] == "x": self.shape = arcade.create_line(200, 600, 400, 400, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(400, 600, 200, 400, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[2] == "x": self.shape = arcade.create_line(400, 600, 600, 400, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(600, 600, 400, 400, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[3] == "x": self.shape = arcade.create_line(0, 400, 200, 200, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(200, 400, 0, 200, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[4] == "x": self.shape = arcade.create_line(200, 400, 400, 200, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(400, 400, 200, 200, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[5] == "x": self.shape = arcade.create_line(400, 400, 600, 200, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(600, 400, 400, 200, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[6] == "x": self.shape = arcade.create_line(0, 200, 200, 0, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(200, 200, 0, 0, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[7] == "x": self.shape = arcade.create_line(200, 200, 400, 0, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(400, 200, 200, 0, arcade.color.WHITE, 5) self.shape_list.append(self.shape) if self.board[8] == "x": self.shape = arcade.create_line(400, 200, 600, 0, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape = arcade.create_line(600, 200, 400, 0, arcade.color.WHITE, 5) self.shape_list.append(self.shape) self.shape_list.draw() elif self.state == "GameOver": if self.win == "p": arcade.draw_text("Congratulations, you won !", 300, 300, arcade.color.WHITE, font_size=40, anchor_x="center") arcade.draw_text("Click to continue", 300, 250, arcade.color.WHITE, font_size=20, anchor_x="center") elif self.win == "c": arcade.draw_text("Computer wins :(", 300, 300, arcade.color.WHITE, font_size=50, anchor_x="center") arcade.draw_text("Click to continue", 300, 250, arcade.color.WHITE, font_size=20, anchor_x="center") elif self.win == "d": arcade.draw_text("It's a draw..", 300, 300, arcade.color.WHITE, font_size=50, anchor_x="center") arcade.draw_text("Click to continue", 300, 250, arcade.color.WHITE, font_size=20, anchor_x="center")
def render(w): scaled = w.position * 600 e = arcade.create_ellipse(10, 10, arcade.color.RED) for index, row in scaled.iterrows(): arcade.render_ellipse_filled(e, row.x, row.y)