def save_f(request): s = game.slot() d = game.data_game() d.load_state() if request.method == "POST": if 'up' in request.POST: s.minus() elif 'down' in request.POST: s.plus() return HttpResponseRedirect(request.path) if request.method == "GET": if 'slot' in request.GET: d.save_game(s.slot_place) slots = some_func.get_slots(settings.SAVE_FILES) return render( request, "save.html", { "slot_place": s.slot_place, "slotA": slots['a'], "slotB": slots['b'], "slotC": slots['c'], "save_link": "http://127.0.0.1:8000/options/save_game/?slot={}".format( s.slot_place), "options_link": "http://127.0.0.1:8000/options" })
def load_f(request): s = game.slot() d = game.data_game() a_link = "http://127.0.0.1:8000/options/load_game/?slot={}".format( s.slot_place) slots = some_func.get_slots(settings.SAVE_FILES) slots_name = some_func.get_val_slots(settings.SAVE_FILES) a_text = "A - Load" if slots_name[list(['a', 'b', 'c'])[s.slot_place]] == None: a_link = '#' if request.method == "POST": if 'up' in request.POST: s.minus() elif 'down' in request.POST: s.plus() return HttpResponseRedirect(request.path) if request.method == "GET": if 'slot' in request.GET and not slots_name[list( ['a', 'b', 'c'])[s.slot_place]] == None: d.load_game(slots_name[list(['a', 'b', 'c'])[s.slot_place]]) a_link = "http://127.0.0.1:8000/worldmap" a_text = "A - START GAME" return render( request, "load.html", { "slot_place": s.slot_place, "slotA": slots['a'], "slotB": slots['b'], "slotC": slots['c'], "load_link": a_link, "worldmap_link": "http://127.0.0.1:8000/", 'a_text': a_text })
def moviedex_f(request): d = game.data_game() d.load_state() selector = game.Selector() if len(d.data['moviedex']): if request.method == "POST": if 'left' in request.POST: selector.minus(d.data) elif 'right' in request.POST: selector.plus(d.data) else: selector.reset(d.data) detail_link = 'http://127.0.0.1:8000/moviedex/' + selector.slot_place + '/' else: selector.slot_place = "" detail_link = '#' return render( request, "moviedex.html", { 'movie_list': d.data['list_moviemon'], 'moviedex': d.data['moviedex'], 'selector_pos': selector.slot_place, 'detail_link': detail_link, 'len_moviedex': len(d.data['moviedex']), 'worldmap_link': 'http://127.0.0.1:8000/worldmap/' })
def details_f(request, moviemon_id): d = game.data_game() d.load_state() #search for the moviemon in the total list. movie = d.get_movie(moviemon_id) if movie is not None: return render(request, "details.html", {'movie': movie}) #If the moviemon is not found, raise 404. raise Http404()
def wordmap_f(request): d = game.data_game() events = ['', '', '#'] if request.method == "POST": d.load_state() if 'up' in request.POST: d.data['position'][1] -= 1 elif 'down' in request.POST: d.data['position'][1] += 1 elif 'left' in request.POST: d.data['position'][0] -= 1 elif 'right' in request.POST: d.data['position'][0] += 1 else: raise Http404() if d.checkpos(): events = d.try_random_events() d.save_state() return HttpResponseRedirect( request.path + "?events={}+{}".format(events[0], events[1])) d.save_state() return HttpResponseRedirect(request.path) else: if 'start' in request.GET: d.load_default_settings() elif 'events' in request.GET: d.load_state() movieball = request.GET['events'].split(' ')[0] moviemon = request.GET['events'].split(' ')[1] events = d.transform_events(movieball, moviemon) else: d.load_state() d.save_state() return render( request, "worldmap.html", { 'mapx': range(settings.GRID_SIZE), 'mapy': range(settings.GRID_SIZE), 'persox': d.data['position'][0], 'persoy': d.data['position'][1], 'balls_number': d.data['nbr_movieball'], 'ballfindstring': events[0], 'moviefindstring': events[1], 'battle_link': events[2], 'options': 'http://127.0.0.1:8000/options/', 'moviedex_link': 'http://127.0.0.1:8000/moviedex/' })
def battle_f(request, moviemon_id): d = game.data_game() d.load_state() movie = d.get_movie(moviemon_id) player_strength = d.get_strength() movieball_link = 'http://127.0.0.1:8000/battle/{}?try_capture=True'.format( moviemon_id) success_proba = 50 - (float(movie['rating']) * 10) + (player_strength * 5) if success_proba < 1: success_proba = 1 elif success_proba > 90: success_proba = 90 # mettre un get ici pour avoir les parametres du combat captured = False missed = False if request.method == "GET": if 'try_capture' in request.GET: if d.data['nbr_movieball'] > 0: d.data['nbr_movieball'] -= 1 jet = random.randint(1, 100) if int(success_proba) >= jet: captured = True movieball_link = '#' d.data['moviedex'].append(moviemon_id) else: missed = True d.save_state() if d.capturable == moviemon_id: return render( request, "battle.html", { 'poster': movie['poster'], 'balls_number': d.data['nbr_movieball'], 'player_strength': player_strength, 'success_proba': success_proba, 'captured': captured, 'missed': missed, 'movieball_toss_link': movieball_link, 'worldmap_link': 'http://127.0.0.1:8000/worldmap', 'moviemon_strength': movie['rating'] }) else: raise Http404()