Пример #1
0
def enter():
	# Stop the idle sounds
	ghost_story_sound.stop()
	director.play_sound("scenes/p2/audio/take_a_seat.ogg", channel=INSIDE_CHANNEL)

	director.set_off(WELCOME_SIGN_RELAY, 2)
	director.remove_trigger(DOOR_TRIGGER)
Пример #2
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def enter():
    # Stop the idle sounds
    ghost_story_sound.stop()
    director.play_sound("scenes/p2/audio/take_a_seat.ogg",
                        channel=INSIDE_CHANNEL)

    director.set_off(WELCOME_SIGN_RELAY, 2)
    director.remove_trigger(DOOR_TRIGGER)
Пример #3
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def play():
    # Stop the idle sounds
    ghost_story_sound.stop()

    # Siren
    director.set_on(SIREN_RELAY, 0, 13)
    director.set_on(CLAXON_RELAY, 0, 0.5)
    director.set_on(CLAXON_RELAY, 1, 0.5)
    director.set_on(CLAXON_RELAY, 2, 0.5)
    director.play_sound("scenes/p2/audio/siren.ogg", channel=INSIDE_CHANNEL)

    # Green light and hum sound effect
    director.play_sound(switch_sound, 5, channel=INSIDE_CHANNEL)
    director.set_on(GREEN_LIGHT_RELAY, 5.5, 7.5)
    director.play_sound("scenes/p2/audio/switch_hum.ogg",
                        5,
                        loops=-1,
                        maxtime=4,
                        channel=INSIDE_CHANNEL)

    # Red light
    director.play_sound(switch_sound, 6, channel=INSIDE_CHANNEL)
    director.set_on(RED_LIGHT_RELAY, 6.5, 6.5)

    # fire the chair
    director.set_on(CHAIR_VIBRATE_RELAY, 6.8, 5)
    director.play_sound("scenes/p2/audio/electric.ogg",
                        6,
                        maxtime=6.5,
                        channel=INSIDE_CHANNEL)

    # Flicker chair light
    director.set_off(CHAIR_SPOT_RELAY, 6.8)
    director.set_on(CHAIR_SPOT_RELAY, 6.9, 0.2)
    director.set_on(CHAIR_SPOT_RELAY, 7.9, 0.2)
    director.set_on(CHAIR_SPOT_RELAY, 8.3, 0.1)
    director.set_on(CHAIR_SPOT_RELAY, 8.7, 0.1)
    director.set_on(CHAIR_SPOT_RELAY, 8.9, 0.3)
    director.set_on(CHAIR_SPOT_RELAY, 9.5, 0.1)
    director.set_on(CHAIR_SPOT_RELAY, 9.7, 0.1)
    director.set_on(CHAIR_SPOT_RELAY, 10.4, 0.3)
    director.set_on(CHAIR_SPOT_RELAY, 11, 0.1)
    director.set_on(CHAIR_SPOT_RELAY, 11.3, 0.4)
    director.set_on(CHAIR_SPOT_RELAY, 12.2, 0.3)
    director.set_on(CHAIR_SPOT_RELAY, 12.8)

    # Air blast
    director.set_on(AIR_BLAST_RELAY, 6.9, 2)
    director.set_on(AIR_BLAST_RELAY, 10, 1)

    # End sound
    director.play_sound(switch_sound, 12.5, channel=INSIDE_CHANNEL)

    # Reset
    director.schedule(120, reset, ())

    director.remove_trigger(CHAIR_TRIGGER)
Пример #4
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def reset():
    director.set_on(WELCOME_SIGN_RELAY)
    director.set_on(CHAIR_SPOT_RELAY)
    director.set_off(GREEN_LIGHT_RELAY)
    director.set_off(RED_LIGHT_RELAY)

    director.add_trigger(PROXIMITY_TRIGGER, welcome, (), bouncetime=2)
    director.add_trigger(DOOR_TRIGGER, enter, (), bouncetime=2)
    director.add_trigger(CHAIR_TRIGGER, play, (), bouncetime=2)

    director.play_sound(ghost_story_sound, loops=-1, channel=INSIDE_CHANNEL)
Пример #5
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def reset():
	director.set_on(WELCOME_SIGN_RELAY)
	director.set_on(CHAIR_SPOT_RELAY)
	director.set_off(GREEN_LIGHT_RELAY)
	director.set_off(RED_LIGHT_RELAY)

	director.add_trigger(PROXIMITY_TRIGGER, welcome, (), bouncetime=2)
	director.add_trigger(DOOR_TRIGGER, enter, (), bouncetime=2)
	director.add_trigger(CHAIR_TRIGGER, play, (), bouncetime=2)

	director.play_sound(ghost_story_sound, loops=-1, channel=INSIDE_CHANNEL)
Пример #6
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def play():
	# Stop the idle sounds
	ghost_story_sound.stop()

	# Siren
	director.set_on(SIREN_RELAY, 0, 13)
	director.set_on(CLAXON_RELAY, 0, 0.5)
	director.set_on(CLAXON_RELAY, 1, 0.5)
	director.set_on(CLAXON_RELAY, 2, 0.5)
	director.play_sound("scenes/p2/audio/siren.ogg", channel=INSIDE_CHANNEL)

	# Green light and hum sound effect
	director.play_sound(switch_sound, 5, channel=INSIDE_CHANNEL)
	director.set_on(GREEN_LIGHT_RELAY, 5.5, 7.5)
	director.play_sound("scenes/p2/audio/switch_hum.ogg", 5, loops=-1, maxtime=4, channel=INSIDE_CHANNEL)
	
	# Red light
	director.play_sound(switch_sound, 6, channel=INSIDE_CHANNEL)
	director.set_on(RED_LIGHT_RELAY, 6.5, 6.5)
	
	# fire the chair
	director.set_on(CHAIR_VIBRATE_RELAY, 6.8, 5)
	director.play_sound("scenes/p2/audio/electric.ogg", 6, maxtime=6.5, channel=INSIDE_CHANNEL)

	# Flicker chair light
	director.set_off(CHAIR_SPOT_RELAY, 6.8)
	director.set_on(CHAIR_SPOT_RELAY, 6.9, 0.2)
	director.set_on(CHAIR_SPOT_RELAY, 7.9, 0.2)
	director.set_on(CHAIR_SPOT_RELAY, 8.3, 0.1)
	director.set_on(CHAIR_SPOT_RELAY, 8.7, 0.1)
	director.set_on(CHAIR_SPOT_RELAY, 8.9, 0.3)
	director.set_on(CHAIR_SPOT_RELAY, 9.5, 0.1)
	director.set_on(CHAIR_SPOT_RELAY, 9.7, 0.1)
	director.set_on(CHAIR_SPOT_RELAY, 10.4, 0.3)
	director.set_on(CHAIR_SPOT_RELAY, 11, 0.1)
	director.set_on(CHAIR_SPOT_RELAY, 11.3, 0.4)
	director.set_on(CHAIR_SPOT_RELAY, 12.2, 0.3)
	director.set_on(CHAIR_SPOT_RELAY, 12.8)

	# Air blast
	director.set_on(AIR_BLAST_RELAY, 6.9, 2)
	director.set_on(AIR_BLAST_RELAY, 10, 1)

	# End sound
	director.play_sound(switch_sound, 12.5, channel=INSIDE_CHANNEL)

	# Reset
	director.schedule(120, reset, ())

	director.remove_trigger(CHAIR_TRIGGER)
Пример #7
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def limit_switch():
	director.set_off(TOXIC_LIFT_RELAY)