Пример #1
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    def test_does_not_double_encode(self):
        x = u"λ"
        x_e = forcestr(x)
        assert forcestr(x_e) == x_e

        x_u = forceunicode(x_e)
        assert forceunicode(x_u) == x_u
Пример #2
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    def test_does_not_double_encode(self):
        x = u"λ"
        x_e = forcestr(x)
        assert forcestr(x_e) == x_e

        x_u = forceunicode(x_e)
        assert forceunicode(x_u) == x_u
Пример #3
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    def test_idempotent(self):
        x = u"a"
        assert forceunicode(forcestr(x)) == x

        x = u"λ"
        assert forceunicode(forcestr(x)) == x

        assert forceunicode(forcestr(SOURCE1)) == SOURCE1

        x = "a"
        assert forcestr(forceunicode(x)) == x
Пример #4
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    def test_idempotent(self):
        x = u"a"
        assert forceunicode(forcestr(x)) == x

        x = u"λ"
        assert forceunicode(forcestr(x)) == x

        assert forceunicode(forcestr(SOURCE1)) == SOURCE1

        x = "a"
        assert forcestr(forceunicode(x)) == x
Пример #5
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def splitline(line,
              re_word=re.compile(
                  forcestr(r'[^\s"]\S*|["]["]|["].*?[^\\]["]'))):
    import ast
    result = []
    for word in re_word.findall(line):
        if word.startswith(b'"'):
            word = ast.literal_eval(forceunicode(word))
        result.append(word)
    return result
Пример #6
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    def input(self, prompt):
        """Ask the user to input something.

        Returns the string that the user entered, or None if the user pressed
        Esc.
        """

        def draw(text):
            margin_x = margin_y = 0
            padding_x = padding_y = 8
            fgcolor = self.INPUT_FGCOLOR
            bgcolor = self.INPUT_BGCOLOR
            width = self.width - 2*margin_x
            lines = renderline(text, self.font, fgcolor, width - 2*padding_x)
            height = totalheight(lines) + 2 * padding_y
            block = pygame.Surface((width, height), SWSURFACE | SRCALPHA)
            block.fill(bgcolor)
            sx = padding_x
            sy = padding_y
            for img in lines:
                w, h = img.get_size()
                block.blit(img, (sx, sy))
                sy += h
            block.set_alpha(int(255 * self.INPUT_ALPHA))
            # This can be slow.  It would be better to take a screenshot
            # and use it as the background.
            self.viewer.render()
            if self.statusbarinfo:
                self.drawstatusbar()
            self.screen.blit(block, (margin_x, margin_y))
            pygame.display.flip()

        draw(prompt)
        text = ""
        self.must_redraw = True
        while True:
            wait_for_events()
            old_text = text
            events = EventQueue[:]
            del EventQueue[:]
            for e in events:
                if e.type == QUIT:
                    EventQueue.insert(0, e)   # re-insert a QUIT
                    return None
                elif e.type == KEYDOWN:
                    if e.key == K_ESCAPE:
                        return None
                    elif e.key == K_RETURN:
                        return forceunicode(text) # return encoded unicode
                    elif e.key == K_BACKSPACE:
                        text = text[:-1]
                    elif e.unicode and ord(e.unicode) >= ord(' '):
                        text += e.unicode
            if text != old_text:
                draw(prompt + text)
Пример #7
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    def test_file(self):
        udir = py.path.local.make_numbered_dir(prefix='usession-dot-', keep=3)
        full_filename = str(udir.join(FILENAME))
        f = codecs.open(full_filename, 'wb', RAW_ENCODING)
        f.write(SOURCE1)
        f.close()

        with open(full_filename) as f1:
            assert forceunicode(f1.read()) == SOURCE1

        f3 = codecs.open(full_filename, 'r', RAW_ENCODING)
        c = f3.read()
        f3.close()
        result = (c == SOURCE1)
        assert result
Пример #8
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    def test_file(self):
        udir = py.path.local.make_numbered_dir(prefix='usession-dot-', keep=3)
        full_filename = str(udir.join(FILENAME))
        f = codecs.open(full_filename, 'wb', RAW_ENCODING)
        f.write(SOURCE1)
        f.close()

        with open(full_filename) as f1:
            assert forceunicode(f1.read()) == SOURCE1

        f3 = codecs.open(full_filename, 'r', RAW_ENCODING)
        c = f3.read()
        f3.close()
        result = (c == SOURCE1)
        assert result
Пример #9
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 def test_forceunicode_should_not_fail(self):
     garbage = "\xef\xff\xbb\xbf\xce\xbb\xff\xff"   # garbage with a lambda
     result = forceunicode(garbage)                 # should not raise
Пример #10
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 def setstatusbar(self, text, fgcolor=None, bgcolor=None):
     info = (forceunicode(text), fgcolor or self.STATUSBAR_FGCOLOR, bgcolor or self.STATUSBAR_BGCOLOR)
     if info != self.statusbarinfo:
         self.statusbarinfo = info
         self.must_redraw = True
Пример #11
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 def test_forceunicode_should_not_fail(self):
     garbage = "\xef\xff\xbb\xbf\xce\xbb\xff\xff"  # garbage with a lambda
     result = forceunicode(garbage)  # should not raise