Пример #1
0
 def load_images(self):
     images_folder = get_dog_image_folder()
     cosmo_images = self.load_cosmos_images(images_folder)
     earth_images = get_images(images_folder)
     images = PlayerImages(cosmos=scale_images(cosmo_images, (100, 50)),
                           earth=scale_images(earth_images, (100, 50)))
     return images
Пример #2
0
 def __init__(self):
     self.backgroundImg = get_images("backgrounds")
     self.current = self.backgroundImg[0]
     self.rectBg = self.current.get_rect()
     self.width = self.rectBg.width
     self.x = 0
     self.next_x = self.width
     self.y = 0
     self.dx = -15
Пример #3
0
    def load_cosmos_images(self, folder):
        images = get_images(folder)
        images_with_helmet = []
        for current_image in images:
            new_image = merge_images(current_image, self.cosmo_helmet_path)
            images_with_helmet.append(new_image)

        images = scale_images(images_with_helmet, (150, 200))
        return images
Пример #4
0
 def __init__(self):
     pygame.sprite.Sprite.__init__(self)
     images = get_images(self.images_folder)
     self.images = scale_images(images, self.images_scale)
     self.image = self.get_current()
     self.rect = self.image.get_rect()
     self.x = 800
     self.y = 350
     self.rect.move_ip(self.x, self.y)
     self.dx = -15
Пример #5
0
 def load_images(self):
     images_folder = get_human_image_folder()
     cosmo_images = self.load_cosmos_images(images_folder)
     earth_images = get_images(images_folder)
     print(cosmo_images)
     print(earth_images)
     images = PlayerImages(
         cosmos=scale_images(cosmo_images, (150, 200)), earth=scale_images(earth_images, (150, 200))
     )
     print(images)
     return images