def load_images(self): images_folder = get_dog_image_folder() cosmo_images = self.load_cosmos_images(images_folder) earth_images = get_images(images_folder) images = PlayerImages(cosmos=scale_images(cosmo_images, (100, 50)), earth=scale_images(earth_images, (100, 50))) return images
def __init__(self): self.backgroundImg = get_images("backgrounds") self.current = self.backgroundImg[0] self.rectBg = self.current.get_rect() self.width = self.rectBg.width self.x = 0 self.next_x = self.width self.y = 0 self.dx = -15
def load_cosmos_images(self, folder): images = get_images(folder) images_with_helmet = [] for current_image in images: new_image = merge_images(current_image, self.cosmo_helmet_path) images_with_helmet.append(new_image) images = scale_images(images_with_helmet, (150, 200)) return images
def __init__(self): pygame.sprite.Sprite.__init__(self) images = get_images(self.images_folder) self.images = scale_images(images, self.images_scale) self.image = self.get_current() self.rect = self.image.get_rect() self.x = 800 self.y = 350 self.rect.move_ip(self.x, self.y) self.dx = -15
def load_images(self): images_folder = get_human_image_folder() cosmo_images = self.load_cosmos_images(images_folder) earth_images = get_images(images_folder) print(cosmo_images) print(earth_images) images = PlayerImages( cosmos=scale_images(cosmo_images, (150, 200)), earth=scale_images(earth_images, (150, 200)) ) print(images) return images