Пример #1
0
    def breed( self, fac1, fac2 ):

        #start with first factions values as defaults
        f = faction.faction( **fac1.__dict__ )

        for k in fac.ideal_values.keys():
            if random.random > 0.5:
                fac.ideal_values[k] = fac2.ideal_values[k]
Пример #2
0
#create the factions
factions = []
for ident in range( info.num_factions ):
    area = world.get_random_unclaimed_area()
    area.faction_control[ ident ] = 100

    citypos = world.get_city_location( area )
    newcity = world.cities[ citypos ]

    newcity.faction_ident = ident
    newcity.population = 100
    
    fac = faction.faction( ident, out,
                           name = info.faction_names[ ident ],
                           cities = [ newcity ],
                           potential_cities = world.linearize_cities(),
                           areas = world.linearize_areas() )

    fac.preprocess()
    factions.append( fac )

genes = geneticist.genetic( factions )

running = True
while running:
    
    #poll input
    event = pygame.event.poll()
    while event.type != pygame.NOEVENT:
        
Пример #3
0
out = output.output( screen, 14 )
world = grid.grid( out, screen, (64,64), random_generator(36, 64) )

#create the factions
area = world.get_area_at( 0, 0 )
area.faction_control[0] = 100

Thragg = world.cities[0] = city.city(area.pos,
                                     out,
                                     faction_ident=0,
                                     population=100,
                                     name="Thragg",
                                     area=area)

orcs = faction.faction( 0, out, name = "orcs",
                        cities = [ Thragg ],
                        areas = world.linearize() )
orcs.preprocess()

area = world.get_area_at( world.tile_dim[0]-1, world.tile_dim[1]-1 )
area.faction_control[1] = 100

Detroit = world.cities[ len(world.cities)-1 ] = city.city(area.pos,
                                                          out,
                                                          faction_ident=1,
                                                          population=100,
                                                          name="Detroit",
                                                          area=area)
humans = faction.faction( 1, out, name = "humans",
                          cities = [ Detroit ],
                          areas = world.linearize() )