def load_list(self): """load games list""" #clear games list self.lsList.clear() #set filename self.list_filename = os.path.join( self.config_dir, 'files', '%s-%s.lst' % (self.emu_name, self.emu_list_idx)) #load list (if it exists) if os.path.isfile(self.list_filename): games_list, games_list_len = filters.read_filtered_list(self.list_filename) games_list.sort() [self.lsList.append(r) for r in games_list] self.update_total_games() elif self.emu_list_idx == 0: print _('Please Wait. Creating initial filter...') #self.message.display_message(_('Please Wait'), _('Creating initial filter...')) #self.list_creation_attempted = True #self.do_events() filters.create_initial_filter( self.emu_ini.get('dat_file'), os.path.join( self.config_dir, 'files', '%s-0.ftr' % (self.emu_name)), self.list_filename, self.emu_ini) self.load_list()
def load_list(self): """load games list""" #clear games list self.lsList.clear() #set filename self.list_filename = os.path.join( self.config_dir, 'files', '%s-%s.lst' % (self.emu_name, self.emu_list_idx)) #load list (if it exists) if os.path.isfile(self.list_filename): games_list, games_list_len = filters.read_filtered_list( self.list_filename) games_list.sort() [self.lsList.append(r) for r in games_list] self.update_total_games() elif self.emu_list_idx == 0: print _('Please Wait. Creating initial filter...') #self.message.display_message(_('Please Wait'), _('Creating initial filter...')) #self.list_creation_attempted = True #self.do_events() filters.create_initial_filter( self.emu_ini.get('dat_file'), os.path.join(self.config_dir, 'files', '%s-0.ftr' % (self.emu_name)), self.list_filename, self.emu_ini) self.load_list()
def OLDload_list(self): """load games list""" #clear games list self.lsList.clear() #set filename self.list_filename = os.path.join( self.config_dir, 'files', '%s-%s.lst' % (self.emu_name, self.emu_list_idx)) #load list (if it exists) if os.path.isfile(self.list_filename): games_list, games_list_len = filters.read_filtered_list(self.list_filename) self.lblTotalGames.set_text(_('%s games' % (games_list_len))) games_list.sort() [self.lsList.append(r) for r in games_list]
def load_list(self): """load games list""" #clear games list self.lsGames.clear() self.lblTotalGames.set_text(_('No Games')) #set filename list_filename = os.path.join( self.config_dir, 'files', '%s-%s.lst' % (self.emu_name, self.emu_list_idx)) #load list (if it exists) if os.path.isfile(list_filename): games_list, games_list_len = filters.read_filtered_list(list_filename) self.lblTotalGames.set_text(_('%s games' % (games_list_len))) gl = [l[0] for l in games_list] gl.sort() for row in gl: self.lsGames.append((row, ))
def load_list(self): """load games list""" #clear games list self.lsGames.clear() self.lblTotalGames.set_text(_('No Games')) #set filename list_filename = os.path.join( CONFIG_DIR, 'files', '%s-%s.lst' % (self.emu_name, self.emu_list_idx)) #load list (if it exists) if os.path.isfile(list_filename): games_list, games_list_len = filters.read_filtered_list( list_filename) self.lblTotalGames.set_text(_('%s games' % (games_list_len))) gl = [l[0] for l in games_list] gl.sort() for row in gl: self.lsGames.append((row, ))
def menu_selected(self, *args): """menu item selected""" if len(self.lsOptions) <= 0: #no options! return #get selected item menu_desc, menu_item = self.lsOptions[self.sclOptions.get_selected()] if self.current_menu == 'main': #main menu if menu_item == 'random': #pick random game self.WinMain.sclGames.set_selected(self.WinMain.get_random_game_idx()) self.WinMain.sclGames.update() elif menu_item == 'about': #about self.show_about_dialog('Wah!Cade', CONFIG_DIR) self.WinMain.hide_window('options') else: #show appropriate menu self.set_menu(menu_item, menu_desc) elif self.current_menu == 'emu_list': #emulator list menu, so switch to selected emulator self.WinMain.hide_window('options') self.WinMain.load_emulator(menu_item) elif self.current_menu == 'game_list': #game list menu, so switch to selected list self.WinMain.hide_window('options') self.WinMain.current_list_idx = int(menu_item) self.WinMain.load_list() elif self.current_menu == 'list_options': #games list options menu if menu_item == 'remove_from_list': #remove current game from current list self.WinMain.remove_current_game() else: #show menu self.set_menu(menu_item, menu_desc) elif self.current_menu == 'add_to_list': #check game isn't already on list new_list_filename = os.path.join( CONFIG_DIR, 'files', '%s-%s.lst' % (self.WinMain.current_emu, int(menu_item))) selected_game = self.WinMain.lsGames[self.WinMain.sclGames.get_selected()] new_list = filters.read_filtered_list(new_list_filename) if selected_game not in new_list: #add current selected game to chosen game list filters.add_game_to_filtered_list( gd = filters.get_game_dict(selected_game), list_filename = new_list_filename) self.WinMain.hide_window('options') elif self.current_menu == 'generate_ftr': #filtered lists if menu_item == 'ftr:filter_type': #change filter type (display clones) self._display_clone_idx += 1 if self._display_clone_idx > 2: self._display_clone_idx = 0 self.on_sclOptions_changed() self.WinMain.current_filter_changed = True self.WinMain.current_filter['filter_type'] = self._display_clone_idx else: #show filter... menu self.set_menu(menu_item, menu_desc) elif self.current_menu.startswith('ftr:'): #update current filter self.WinMain.current_filter_changed = True ftr_section = self.WinMain.current_filter[self.current_menu[4:]] if self.sclOptions.get_selected() == 0: #set all = yes for k in ftr_section.keys(): ftr_section[k] = True elif self.sclOptions.get_selected() == 1: #set all = no for k in ftr_section.keys(): ftr_section[k] = False else: #set yes / no item = self.lsOptions[self.sclOptions.get_selected()][0] yesno = (self.lblSettingValue.get_text().lower() == 'yes') ftr_section[item] = not yesno self.on_sclOptions_changed() elif self.current_menu == 'find': #find by letter self.find_game('add', menu_item[5:]) elif self.current_menu == 'music': if menu_item == 'music_play': #play / pause #print "music_play" self.WinMain.gstMusic.play_toggle() elif menu_item == 'next_track': self.WinMain.gstMusic.next_track() elif menu_item == 'previous_track': self.WinMain.gstMusic.previous_track() elif menu_item == 'show_music_dir': #select music dir self.set_menu('music_dir') elif self.current_menu == 'music_dir': #select music dir if menu_item == 'music_dir': #dir selected if menu_desc == '..': #go to parent dir new_music_dir = os.path.dirname(self.WinMain.gstMusic.current_dir) else: #change to selected dir new_music_dir = os.path.join(self.WinMain.gstMusic.current_dir, menu_desc) #load dir & play tracks = self.WinMain.gstMusic.set_directory(new_music_dir, MUSIC_FILESPEC) if len(tracks) > 0: self.WinMain.gstMusic.load_playlist( playlist = tracks, play = True, shuffle = self.WinMain.wahcade_ini.get('shuffle_music', 0)) #display music menu self.set_menu('music_dir') elif menu_item == 'music_track': #track selected new_track = os.path.join(self.WinMain.gstMusic.current_dir, menu_desc) #print "self.WinMain.gstMusic.tracks=",self.WinMain.gstMusic.tracks idx = self.WinMain.gstMusic.tracks.index(new_track) self.WinMain.gstMusic.current_track = idx - 1 self.WinMain.gstMusic.next_track() elif self.current_menu == 'exit': if menu_item == 'exit_desktop': self.WinMain.exit_wahcade() elif menu_item == 'exit_reboot': self.WinMain.exit_wahcade('reboot') elif menu_item == 'exit_shutdown': self.WinMain.exit_wahcade('shutdown') else: #unhandled menu item print "unhandled menu" print " self.current_menu=", self.current_menu print " menu_item=", menu_item
def menu_selected(self, *args): """menu item selected""" if len(self.lsOptions) <= 0: #no options! return #get selected item menu_desc, menu_item = self.lsOptions[self.sclOptions.get_selected()] if self.current_menu == 'main': #main menu if menu_item == 'random': #pick random game self.WinMain.sclGames.set_selected( self.WinMain.get_random_game_idx()) self.WinMain.sclGames.update() elif menu_item == 'about': #about self.show_about_dialog('Wah!Cade', CONFIG_DIR) self.WinMain.hide_window('options') else: #show appropriate menu self.set_menu(menu_item, menu_desc) elif self.current_menu == 'emu_list': #emulator list menu, so switch to selected emulator self.WinMain.hide_window('options') self.WinMain.load_emulator(menu_item) elif self.current_menu == 'game_list': #game list menu, so switch to selected list self.WinMain.hide_window('options') self.WinMain.current_list_idx = int(menu_item) self.WinMain.load_list() elif self.current_menu == 'list_options': #games list options menu if menu_item == 'remove_from_list': #remove current game from current list self.WinMain.remove_current_game() else: #show menu self.set_menu(menu_item, menu_desc) elif self.current_menu == 'add_to_list': #check game isn't already on list new_list_filename = os.path.join( CONFIG_DIR, 'files', '%s-%s.lst' % (self.WinMain.current_emu, int(menu_item))) selected_game = self.WinMain.lsGames[ self.WinMain.sclGames.get_selected()] new_list = filters.read_filtered_list(new_list_filename) if selected_game not in new_list: #add current selected game to chosen game list filters.add_game_to_filtered_list( gd=filters.get_game_dict(selected_game), list_filename=new_list_filename) self.WinMain.hide_window('options') elif self.current_menu == 'generate_ftr': #filtered lists if menu_item == 'ftr:filter_type': #change filter type (display clones) self._display_clone_idx += 1 if self._display_clone_idx > 2: self._display_clone_idx = 0 self.on_sclOptions_changed() self.WinMain.current_filter_changed = True self.WinMain.current_filter[ 'filter_type'] = self._display_clone_idx else: #show filter... menu self.set_menu(menu_item, menu_desc) elif self.current_menu.startswith('ftr:'): #update current filter self.WinMain.current_filter_changed = True ftr_section = self.WinMain.current_filter[self.current_menu[4:]] if self.sclOptions.get_selected() == 0: #set all = yes for k in ftr_section.keys(): ftr_section[k] = True elif self.sclOptions.get_selected() == 1: #set all = no for k in ftr_section.keys(): ftr_section[k] = False else: #set yes / no item = self.lsOptions[self.sclOptions.get_selected()][0] yesno = (self.lblSettingValue.get_text().lower() == 'yes') ftr_section[item] = not yesno self.on_sclOptions_changed() elif self.current_menu == 'find': #find by letter self.find_game('add', menu_item[5:]) elif self.current_menu == 'music': if menu_item == 'music_play': #play / pause #print "music_play" self.WinMain.gstMusic.play_toggle() elif menu_item == 'next_track': self.WinMain.gstMusic.next_track() elif menu_item == 'previous_track': self.WinMain.gstMusic.previous_track() elif menu_item == 'show_music_dir': #select music dir self.set_menu('music_dir') elif self.current_menu == 'music_dir': #select music dir if menu_item == 'music_dir': #dir selected if menu_desc == '..': #go to parent dir new_music_dir = os.path.dirname( self.WinMain.gstMusic.current_dir) else: #change to selected dir new_music_dir = os.path.join( self.WinMain.gstMusic.current_dir, menu_desc) #load dir & play tracks = self.WinMain.gstMusic.set_directory( new_music_dir, MUSIC_FILESPEC) if len(tracks) > 0: self.WinMain.gstMusic.load_playlist( playlist=tracks, play=True, shuffle=self.WinMain.wahcade_ini.get( 'shuffle_music', 0)) #display music menu self.set_menu('music_dir') elif menu_item == 'music_track': #track selected new_track = os.path.join(self.WinMain.gstMusic.current_dir, menu_desc) #print "self.WinMain.gstMusic.tracks=",self.WinMain.gstMusic.tracks idx = self.WinMain.gstMusic.tracks.index(new_track) self.WinMain.gstMusic.current_track = idx - 1 self.WinMain.gstMusic.next_track() elif self.current_menu == 'exit': if menu_item == 'exit_desktop': self.WinMain.exit_wahcade() elif menu_item == 'exit_reboot': self.WinMain.exit_wahcade('reboot') elif menu_item == 'exit_shutdown': self.WinMain.exit_wahcade('shutdown') else: #unhandled menu item print "unhandled menu" print " self.current_menu=", self.current_menu print " menu_item=", menu_item