def _calcFaceTangents(self): faceVertexCoord = numerix.array( numerix.take(self.vertexCoords, self.faceVertexIDs[0], axis=1)) tmp = self._faceCenters - faceVertexCoord faceTangents1 = tmp / numerix.sqrtDot(tmp, tmp) tmp = numerix.cross(faceTangents1, self.faceNormals, axis=0) faceTangents2 = tmp / numerix.sqrtDot(tmp, tmp) return faceTangents1, faceTangents2
def _calcFaceTangents(self): faceVertexCoord = numerix.array(numerix.take(self.vertexCoords, self.faceVertexIDs[0], axis=1)) tmp = self.faceCenters - faceVertexCoord self.faceTangents1 = tmp / numerix.sqrtDot(tmp, tmp) tmp = numerix.cross(self.faceTangents1, self.faceNormals, axis=0) self.faceTangents2 = tmp / numerix.sqrtDot(tmp, tmp)
def _calcFaceTangents(self): tmp = numerix.array((-self.faceNormals[1], self.faceNormals[0])) ## copy required to get internal memory ordering correct for inlining. tmp = tmp.copy() mag = numerix.sqrtDot(tmp, tmp) self.faceTangents1 = tmp / mag self.faceTangents2 = numerix.zeros(self.faceTangents1.shape, 'd')
def _calcTangent1(self): norm = self.normal mag = numerix.sqrtDot(norm,norm) ## mag = numerix.sqrt(norm[0]**2 + norm[1]**2) tan1 = numerix.array((-norm[1],norm[0])) ## tan1 = PhysicalField(value = (-norm[1],norm[0])) return tan1/mag
def _calcCellDistance(self): """Calculate the distance between adjacent `Cell` centers. If the Face is on a boundary and has only one bordering Cell, the distance is from the Cell center to the Face center. """ if len(self.cellsID) == 2: vec = self.cellCenters[0] - self.cellCenters[1] else: vec = self.center - self.cellCenters[0] return numerix.sqrtDot(vec, vec)
def _calcNormal(self): """Normal is perpendicular to vector between vertices. """ tangent = self.vertices[1].getCoordinates() - self.vertices[0].getCoordinates() norm = numerix.array([-tangent[1],tangent[0]]) ## norm = PhysicalField(value = [-tangent[1],tangent[0]]) norm /= numerix.sqrtDot(norm,norm) ## we calculate the orientation after we know the normal ## norm *= self.orientation return norm
def _calcFaceAreas(self): faceVertexIDs = MA.filled(self.faceVertexIDs, -1) substitute = numerix.repeat(faceVertexIDs[numerix.newaxis, 0], faceVertexIDs.shape[0], axis=0) faceVertexIDs = numerix.where(MA.getmaskarray(self.faceVertexIDs), substitute, faceVertexIDs) faceVertexCoords = numerix.take(self.vertexCoords, faceVertexIDs, axis=1) faceOrigins = numerix.repeat(faceVertexCoords[:,0], faceVertexIDs.shape[0], axis=0) faceOrigins = numerix.reshape(faceOrigins, MA.shape(faceVertexCoords)) faceVertexCoords = faceVertexCoords - faceOrigins left = range(faceVertexIDs.shape[0]) right = left[1:] + [left[0]] cross = numerix.sum(numerix.cross(faceVertexCoords, numerix.take(faceVertexCoords, right, 1), axis=0), 1) self.faceAreas = numerix.sqrtDot(cross, cross) / 2.
def _rightHandOrientation(self): faceVertexIDs = MA.filled(self.faceVertexIDs, 0) faceVertexCoords = numerix.take(self.vertexCoords, faceVertexIDs, axis=1) t1 = faceVertexCoords[:,1,:] - faceVertexCoords[:,0,:] t2 = faceVertexCoords[:,2,:] - faceVertexCoords[:,1,:] norm = numerix.cross(t1, t2, axis=0) ## reordering norm's internal memory for inlining norm = norm.copy() norm = norm / numerix.sqrtDot(norm, norm) faceNormals = -norm return 1 - 2 * (numerix.dot(faceNormals, self.cellDistanceVectors) < 0)
def _calcFaceAreas(self): faceVertexIDs = MA.filled(self.faceVertexIDs, -1) substitute = numerix.repeat(faceVertexIDs[numerix.newaxis, 0], faceVertexIDs.shape[0], axis=0) faceVertexIDs = numerix.where(MA.getmaskarray(self.faceVertexIDs), substitute, faceVertexIDs) faceVertexCoords = numerix.take(self.vertexCoords, faceVertexIDs, axis=1) faceOrigins = numerix.repeat(faceVertexCoords[:,0], faceVertexIDs.shape[0], axis=0) faceOrigins = numerix.reshape(faceOrigins, MA.shape(faceVertexCoords)) faceVertexCoords = faceVertexCoords - faceOrigins left = range(faceVertexIDs.shape[0]) right = left[1:] + [left[0]] cross = numerix.sum(numerix.cross(faceVertexCoords, numerix.take(faceVertexCoords, right, 1), axis=0), 1) return numerix.sqrtDot(cross, cross) / 2.
def _calcNormal(self): """Calculate the unit normal vector. Unit normal vector is calculated from cross-product of two tangent vectors. .. warning:: Doesn't work if t1 and t2 are colinear! """ t1 = self.vertices[1].getCoordinates() - self.vertices[0].getCoordinates() t2 = self.vertices[2].getCoordinates() - self.vertices[1].getCoordinates() norm = numerix.crossProd(t1, t2) norm /= numerix.sqrtDot(norm, norm) ## we calculate the orientation after we know the normal ## norm *= self.orientation return norm
def _calcFaceAreas(self): faceVertexCoords = numerix.take(self.vertexCoords, self.faceVertexIDs, axis=1) tangent = faceVertexCoords[:,1] - faceVertexCoords[:,0] return numerix.sqrtDot(tangent, tangent)
def _calcFaceToCellDistance(self, id): vec = self.center - self.cellCenters[id] return numerix.sqrtDot(vec, vec)
def _getPointToCellDistances(self, point): tmp = self.getCellCenters() - PhysicalField(point) from fipy.tools import numerix return numerix.sqrtDot(tmp, tmp)
def _getPointToCellDistances(self, point): tmp = self.cellCenters - PhysicalField(point) return numerix.sqrtDot(tmp, tmp)
def _calcFaceAreas(self): faceVertexCoords = numerix.take(self.vertexCoords, self.faceVertexIDs, axis=1) tangent = faceVertexCoords[:, 1] - faceVertexCoords[:, 0] return numerix.sqrtDot(tangent, tangent)
def _getAddedMeshValues(self, other, resolution=1e-2): """Calculate the parameters to define a concatenation of `other` with `self` Parameters ---------- other : ~fipy.meshes.mesh.Mesh The `Mesh` to concatenate with `self` resolution : float How close vertices have to be (relative to the smallest cell-to-cell distance in either mesh) to be considered the same Returns ------- dict (`vertexCoords`, `faceVertexIDs`, `cellFaceIDs`) for the new mesh. """ selfc = self._concatenableMesh otherc = other._concatenableMesh selfNumFaces = selfc.faceVertexIDs.shape[-1] selfNumVertices = selfc.vertexCoords.shape[-1] otherNumFaces = otherc.faceVertexIDs.shape[-1] otherNumVertices = otherc.vertexCoords.shape[-1] ## check dimensions if(selfc.vertexCoords.shape[0] != otherc.vertexCoords.shape[0]): raise MeshAdditionError("Dimensions do not match") ## compute vertex correlates # from fipy.tools.debug import PRINT # PRINT("selfNumFaces", selfNumFaces) # PRINT("otherNumFaces", otherNumVertices) # PRINT("selfNumVertices", selfNumVertices) # PRINT("otherNumVertices", otherNumVertices) # # from fipy.tools.debug import PRINT # from fipy.tools.debug import PRINT # PRINT("otherExt", otherc.exteriorFaces.value) # raw_input() # PRINT("selfExt", selfc.exteriorFaces.value) # # PRINT("self filled", selfc.faceVertexIDs.filled()) # PRINT("othe filled", otherc.faceVertexIDs.filled()) # raw_input() # # PRINT("selfc.faceVertexIDs.filled()\n",selfc.faceVertexIDs.filled()) # PRINT("flat\n",selfc.faceVertexIDs.filled()[..., # selfc.exteriorFaces.value].flatten()) # PRINT("selfc.exteriorFaces.value\n",selfc.exteriorFaces.value) # PRINT("extfaces type", type(selfc.exteriorFaces)) # PRINT("extfaces mesh", selfc.exteriorFaces.mesh) ## only try to match along the operation manifold if hasattr(self, "opManifold"): self_faces = self.opManifold(selfc) else: self_faces = selfc.exteriorFaces.value if hasattr(other, "opManifold"): other_faces = other.opManifold(otherc) else: other_faces = otherc.exteriorFaces.value ## only try to match exterior (X) vertices self_Xvertices = numerix.unique(selfc.faceVertexIDs.filled()[..., self_faces].flatten()) other_Xvertices = numerix.unique(otherc.faceVertexIDs.filled()[..., other_faces].flatten()) self_XvertexCoords = selfc.vertexCoords[..., self_Xvertices] other_XvertexCoords = otherc.vertexCoords[..., other_Xvertices] closest = numerix.nearest(self_XvertexCoords, other_XvertexCoords) # just because they're closest, doesn't mean they're close tmp = self_XvertexCoords[..., closest] - other_XvertexCoords distance = numerix.sqrtDot(tmp, tmp) # only want vertex pairs that are 100x closer than the smallest # cell-to-cell distance close = distance < resolution * min(selfc._cellToCellDistances.min(), otherc._cellToCellDistances.min()) vertexCorrelates = numerix.array((self_Xvertices[closest[close]], other_Xvertices[close])) # warn if meshes don't touch, but allow it if (selfc._numberOfVertices > 0 and otherc._numberOfVertices > 0 and vertexCorrelates.shape[-1] == 0): import warnings warnings.warn("Vertices are not aligned", UserWarning, stacklevel=4) ## compute face correlates # ensure that both sets of faceVertexIDs have the same maximum number of (masked) elements self_faceVertexIDs = selfc.faceVertexIDs other_faceVertexIDs = otherc.faceVertexIDs diff = self_faceVertexIDs.shape[0] - other_faceVertexIDs.shape[0] if diff > 0: other_faceVertexIDs = numerix.append(other_faceVertexIDs, -1 * numerix.ones((diff,) + other_faceVertexIDs.shape[1:], 'l'), axis=0) other_faceVertexIDs = MA.masked_values(other_faceVertexIDs, -1) elif diff < 0: self_faceVertexIDs = numerix.append(self_faceVertexIDs, -1 * numerix.ones((-diff,) + self_faceVertexIDs.shape[1:], 'l'), axis=0) self_faceVertexIDs = MA.masked_values(self_faceVertexIDs, -1) # want self's Faces for which all faceVertexIDs are in vertexCorrelates self_matchingFaces = numerix.in1d(self_faceVertexIDs, vertexCorrelates[0]).reshape(self_faceVertexIDs.shape).all(axis=0).nonzero()[0] # want other's Faces for which all faceVertexIDs are in vertexCorrelates other_matchingFaces = numerix.in1d(other_faceVertexIDs, vertexCorrelates[1]).reshape(other_faceVertexIDs.shape).all(axis=0).nonzero()[0] # map other's Vertex IDs to new Vertex IDs, # accounting for overlaps with self's Vertex IDs vertex_map = numerix.empty(otherNumVertices, dtype=numerix.INT_DTYPE) verticesToAdd = numerix.delete(numerix.arange(otherNumVertices), vertexCorrelates[1]) vertex_map[verticesToAdd] = numerix.arange(otherNumVertices - len(vertexCorrelates[1])) + selfNumVertices vertex_map[vertexCorrelates[1]] = vertexCorrelates[0] # calculate hashes of faceVertexIDs for comparing Faces if self_matchingFaces.shape[-1] == 0: self_faceHash = numerix.empty(self_matchingFaces.shape[:-1] + (0,), dtype="str") else: # sort each of self's Face's vertexIDs for canonical comparison self_faceHash = numerix.sort(self_faceVertexIDs[..., self_matchingFaces], axis=0) # then hash the Faces for comparison (NumPy set operations are only for 1D arrays) self_faceHash = numerix.apply_along_axis(str, axis=0, arr=self_faceHash) face_sort = numerix.argsort(self_faceHash) self_faceHash = self_faceHash[face_sort] self_matchingFaces = self_matchingFaces[face_sort] if other_matchingFaces.shape[-1] == 0: other_faceHash = numerix.empty(other_matchingFaces.shape[:-1] + (0,), dtype="str") else: # convert each of other's Face's vertexIDs to new IDs other_faceHash = vertex_map[other_faceVertexIDs[..., other_matchingFaces]] # sort each of other's Face's vertexIDs for canonical comparison other_faceHash = numerix.sort(other_faceHash, axis=0) # then hash the Faces for comparison (NumPy set operations are only for 1D arrays) other_faceHash = numerix.apply_along_axis(str, axis=0, arr=other_faceHash) face_sort = numerix.argsort(other_faceHash) other_faceHash = other_faceHash[face_sort] other_matchingFaces = other_matchingFaces[face_sort] self_matchingFaces = self_matchingFaces[numerix.in1d(self_faceHash, other_faceHash)] other_matchingFaces = other_matchingFaces[numerix.in1d(other_faceHash, self_faceHash)] faceCorrelates = numerix.array((self_matchingFaces, other_matchingFaces)) # warn if meshes don't touch, but allow it if (selfc.numberOfFaces > 0 and otherc.numberOfFaces > 0 and faceCorrelates.shape[-1] == 0): import warnings warnings.warn("Faces are not aligned", UserWarning, stacklevel=4) # map other's Face IDs to new Face IDs, # accounting for overlaps with self's Face IDs face_map = numerix.empty(otherNumFaces, dtype=numerix.INT_DTYPE) facesToAdd = numerix.delete(numerix.arange(otherNumFaces), faceCorrelates[1]) face_map[facesToAdd] = numerix.arange(otherNumFaces - len(faceCorrelates[1])) + selfNumFaces face_map[faceCorrelates[1]] = faceCorrelates[0] other_faceVertexIDs = vertex_map[otherc.faceVertexIDs[..., facesToAdd]] # ensure that both sets of cellFaceIDs have the same maximum number of (masked) elements self_cellFaceIDs = selfc.cellFaceIDs other_cellFaceIDs = face_map[otherc.cellFaceIDs] diff = self_cellFaceIDs.shape[0] - other_cellFaceIDs.shape[0] if diff > 0: other_cellFaceIDs = numerix.append(other_cellFaceIDs, -1 * numerix.ones((diff,) + other_cellFaceIDs.shape[1:], 'l'), axis=0) other_cellFaceIDs = MA.masked_values(other_cellFaceIDs, -1) elif diff < 0: self_cellFaceIDs = numerix.append(self_cellFaceIDs, -1 * numerix.ones((-diff,) + self_cellFaceIDs.shape[1:], 'l'), axis=0) self_cellFaceIDs = MA.masked_values(self_cellFaceIDs, -1) # concatenate everything and return return { 'vertexCoords': numerix.concatenate((selfc.vertexCoords, otherc.vertexCoords[..., verticesToAdd]), axis=1), 'faceVertexIDs': numerix.concatenate((self_faceVertexIDs, other_faceVertexIDs), axis=1), 'cellFaceIDs': MA.concatenate((self_cellFaceIDs, other_cellFaceIDs), axis=1) }
def _getAddedMeshValues(self, other, resolution=1e-2): """Calculate the parameters to define a concatenation of `other` with `self` :Parameters: - `other`: The :class:`~fipy.meshes.numMesh.Mesh` to concatenate with `self` - `resolution`: How close vertices have to be (relative to the smallest cell-to-cell distance in either mesh) to be considered the same :Returns: A `dict` with 3 elements: the new mesh vertexCoords, faceVertexIDs, and cellFaceIDs. """ selfc = self._getConcatenableMesh() other = other._getConcatenableMesh() selfNumFaces = selfc.faceVertexIDs.shape[-1] selfNumVertices = selfc.vertexCoords.shape[-1] otherNumFaces = other.faceVertexIDs.shape[-1] otherNumVertices = other.vertexCoords.shape[-1] ## check dimensions if(selfc.vertexCoords.shape[0] != other.vertexCoords.shape[0]): raise MeshAdditionError, "Dimensions do not match" ## compute vertex correlates ## only try to match exterior (X) vertices self_Xvertices = numerix.unique(selfc._getFaceVertexIDs().filled()[..., selfc.getExteriorFaces().getValue()].flatten()) other_Xvertices = numerix.unique(other._getFaceVertexIDs().filled()[..., other.getExteriorFaces().getValue()].flatten()) self_XvertexCoords = selfc.vertexCoords[..., self_Xvertices] other_XvertexCoords = other.vertexCoords[..., other_Xvertices] # lifted from Mesh._getNearestCellID() other_vertexCoordMap = numerix.resize(other_XvertexCoords, (self_XvertexCoords.shape[-1], other_XvertexCoords.shape[0], other_XvertexCoords.shape[-1])).swapaxes(0,1) tmp = self_XvertexCoords[..., numerix.newaxis] - other_vertexCoordMap closest = numerix.argmin(numerix.dot(tmp, tmp), axis=0) # just because they're closest, doesn't mean they're close tmp = self_XvertexCoords[..., closest] - other_XvertexCoords distance = numerix.sqrtDot(tmp, tmp) # only want vertex pairs that are 100x closer than the smallest # cell-to-cell distance close = distance < resolution * min(selfc._getCellToCellDistances().min(), other._getCellToCellDistances().min()) vertexCorrelates = numerix.array((self_Xvertices[closest[close]], other_Xvertices[close])) # warn if meshes don't touch, but allow it if (selfc._getNumberOfVertices() > 0 and other._getNumberOfVertices() > 0 and vertexCorrelates.shape[-1] == 0): import warnings warnings.warn("Vertices are not aligned", UserWarning, stacklevel=4) ## compute face correlates # ensure that both sets of faceVertexIDs have the same maximum number of (masked) elements self_faceVertexIDs = selfc.faceVertexIDs other_faceVertexIDs = other.faceVertexIDs diff = self_faceVertexIDs.shape[0] - other_faceVertexIDs.shape[0] if diff > 0: other_faceVertexIDs = numerix.append(other_faceVertexIDs, -1 * numerix.ones((diff,) + other_faceVertexIDs.shape[1:]), axis=0) other_faceVertexIDs = MA.masked_values(other_faceVertexIDs, -1) elif diff < 0: self_faceVertexIDs = numerix.append(self_faceVertexIDs, -1 * numerix.ones((-diff,) + self_faceVertexIDs.shape[1:]), axis=0) self_faceVertexIDs = MA.masked_values(self_faceVertexIDs, -1) # want self's Faces for which all faceVertexIDs are in vertexCorrelates self_matchingFaces = numerix.in1d(self_faceVertexIDs, vertexCorrelates[0]).reshape(self_faceVertexIDs.shape).all(axis=0).nonzero()[0] # want other's Faces for which all faceVertexIDs are in vertexCorrelates other_matchingFaces = numerix.in1d(other_faceVertexIDs, vertexCorrelates[1]).reshape(other_faceVertexIDs.shape).all(axis=0).nonzero()[0] # map other's Vertex IDs to new Vertex IDs, # accounting for overlaps with self's Vertex IDs vertex_map = numerix.empty(otherNumVertices, dtype=int) verticesToAdd = numerix.delete(numerix.arange(otherNumVertices), vertexCorrelates[1]) vertex_map[verticesToAdd] = numerix.arange(otherNumVertices - len(vertexCorrelates[1])) + selfNumVertices vertex_map[vertexCorrelates[1]] = vertexCorrelates[0] # calculate hashes of faceVertexIDs for comparing Faces if self_matchingFaces.shape[-1] == 0: self_faceHash = numerix.empty(self_matchingFaces.shape[:-1] + (0,), dtype="str") else: # sort each of self's Face's vertexIDs for canonical comparison self_faceHash = numerix.sort(self_faceVertexIDs[..., self_matchingFaces], axis=0) # then hash the Faces for comparison (NumPy set operations are only for 1D arrays) self_faceHash = numerix.apply_along_axis(str, axis=0, arr=self_faceHash) face_sort = numerix.argsort(self_faceHash) self_faceHash = self_faceHash[face_sort] self_matchingFaces = self_matchingFaces[face_sort] if other_matchingFaces.shape[-1] == 0: other_faceHash = numerix.empty(other_matchingFaces.shape[:-1] + (0,), dtype="str") else: # convert each of other's Face's vertexIDs to new IDs other_faceHash = vertex_map[other_faceVertexIDs[..., other_matchingFaces]] # sort each of other's Face's vertexIDs for canonical comparison other_faceHash = numerix.sort(other_faceHash, axis=0) # then hash the Faces for comparison (NumPy set operations are only for 1D arrays) other_faceHash = numerix.apply_along_axis(str, axis=0, arr=other_faceHash) face_sort = numerix.argsort(other_faceHash) other_faceHash = other_faceHash[face_sort] other_matchingFaces = other_matchingFaces[face_sort] self_matchingFaces = self_matchingFaces[numerix.in1d(self_faceHash, other_faceHash)] other_matchingFaces = other_matchingFaces[numerix.in1d(other_faceHash, self_faceHash)] faceCorrelates = numerix.array((self_matchingFaces, other_matchingFaces)) # warn if meshes don't touch, but allow it if (selfc._getNumberOfFaces() > 0 and other._getNumberOfFaces() > 0 and faceCorrelates.shape[-1] == 0): import warnings warnings.warn("Faces are not aligned", UserWarning, stacklevel=4) # map other's Face IDs to new Face IDs, # accounting for overlaps with self's Face IDs face_map = numerix.empty(otherNumFaces, dtype=int) facesToAdd = numerix.delete(numerix.arange(otherNumFaces), faceCorrelates[1]) face_map[facesToAdd] = numerix.arange(otherNumFaces - len(faceCorrelates[1])) + selfNumFaces face_map[faceCorrelates[1]] = faceCorrelates[0] other_faceVertexIDs = vertex_map[other.faceVertexIDs[..., facesToAdd]] # ensure that both sets of cellFaceIDs have the same maximum number of (masked) elements self_cellFaceIDs = selfc.cellFaceIDs other_cellFaceIDs = face_map[other.cellFaceIDs] diff = self_cellFaceIDs.shape[0] - other_cellFaceIDs.shape[0] if diff > 0: other_cellFaceIDs = numerix.append(other_cellFaceIDs, -1 * numerix.ones((diff,) + other_cellFaceIDs.shape[1:]), axis=0) other_cellFaceIDs = MA.masked_values(other_cellFaceIDs, -1) elif diff < 0: self_cellFaceIDs = numerix.append(self_cellFaceIDs, -1 * numerix.ones((-diff,) + self_cellFaceIDs.shape[1:]), axis=0) self_cellFaceIDs = MA.masked_values(self_cellFaceIDs, -1) # concatenate everything and return return { 'vertexCoords': numerix.concatenate((selfc.vertexCoords, other.vertexCoords[..., verticesToAdd]), axis=1), 'faceVertexIDs': numerix.concatenate((self_faceVertexIDs, other_faceVertexIDs), axis=1), 'cellFaceIDs': MA.concatenate((self_cellFaceIDs, other_cellFaceIDs), axis=1) }
def _calcArea(self): """Area is length of vector between vertices. """ tangent=self.vertices[0].getCoordinates()-self.vertices[1].getCoordinates() return numerix.sqrtDot(tangent,tangent)