from gl import Render, color r = Render() r.glInit() r.glClearColor(1, 0, 0) r.glCreateWindow(800, 600) def line(x1, y1, x2, y2): dy = (y2 - y1) dx = abs(x2 - x1) steep = dy > dx if steep: x1, y1 = y1, x1 x2, y2 = y2, x2 if x1 > x2: x1, x2 = x2, x1 y1, y2 = y2, y1 dy = abs(y2 - y1) dx = abs(x2 - x1) offset = 0 threshold = 1 * dx y = y1 for x in range(x1, x2): if steep: r.point(y, x)
""" Paula Camila Gonzalez Ortega 18398 """ from gl import Render width = 1000 height = 1000 bitmap = Render(width, height) bitmap.glClearColor(0, 0, 0) #este es background color bitmap.glclear() bitmap.glColor(1, 0.5, 0) #estos colores son los que se usaran para pintar #POLY 1 poly = [(165, 380), (185, 360), (185, 360), (180, 330), (180, 330), (207, 345), (207, 345), (233, 330), (233, 330), (230, 360), (230, 360), (250, 380), (250, 380), (220, 385), (220, 385), (205, 410), (205, 410), (193, 383), (193, 383), (165, 380)] bitmap.drawPolygon(poly) bitmap.filling(poly) #POLY 2 bitmap.glColor(0.5, 0, 1)
from gl import Render, color r = Render(600, 600) r.glViewport(100, 100, 400, 400) r.glClearColor(0, 0, 0) r.glColor(0.45, 0.5, 0) r.glClear() r.glLine(-1, 0, 0, 1) r.glLine(0, 1, 1, 0) r.glLine(1, 0, 0, -1) r.glLine(0, -1, -1, 0) r.glLine(-1, 0, 1, 0) r.glLine(0, -1, 0, 1) r.glLine(-1, -1, -1, 1) r.glLine(-1, 1, 1, 1) r.glLine(1, 1, 1, -1) r.glLine(1, -1, -1, -1) r.glLine(-1, -1, 1, 1) r.glLine(1, -1, -1, 1) r.glFinish('output.bmp')
print( "\nLos valores ingresados exceden el tamaño de la ventana") while not clear_continue: print("\nCLEAR - Ingrese números de tipo flotante entre 0 y 1") clear_color_r = float(input("Ingrese el valor de R: ")) clear_color_g = float(input("Ingrese el valor de G: ")) clear_color_b = float(input("Ingrese el valor de B: ")) if clear_color_r > 1 or clear_color_r < 0 or clear_color_g > 1 or clear_color_g < 0 or clear_color_b > 1 or clear_color_b < 0: print( "\n Los valores ingresados no son válidos, ingrese números entre 0 y 1" ) else: clear_continue = True render.glClearColor(clear_color_r, clear_color_g, clear_color_b) render.glClear() while not vertex_color_continue: print( "\nVERTEX COLOR - Ingrese números de tipo flotante entre 0 y 1" ) vertex_color_r = float(input("Ingrese el valor de R: ")) vertex_color_g = float(input("Ingrese el valor de G: ")) vertex_color_b = float(input("Ingrese el valor de B: ")) if vertex_color_r > 1 or vertex_color_r < 0 or vertex_color_g > 1 or vertex_color_g < 0 or vertex_color_b > 1 or vertex_color_b < 0: print( "\n Los valores ingresados no son válidos, ingrese números entre 0 y 1" ) else:
#Andree Toledo 18439 #Laboratorio Filling polygon from gl import Render BLACK = (0, 0, 0) render = Render() render.glCreateWindow(900, 500) # Screen size render.glClearColor(0, 0, 0) # Black # Rendering polygons render.glColor(0.39, 0.72, 1) # BLUE render.glDrawPolygon([(165, 380), (185, 360), (180, 330), (207, 345), (233, 330), (230, 360), (250, 380), (220, 385), (205, 410), (193, 383)]) render.glFillPolygon() render.glColor(0.39, 0.72, 1) # BLUE render.glDrawPolygon([(321, 335), (288, 286), (339, 251), (374, 302)]) render.glFillPolygon() render.glColor(0.39, 0.72, 1) # BLUE render.glDrawPolygon([(377, 249), (411, 197), (436, 249)]) render.glFillPolygon() render.glColor(0.88, 0.25, 0.01) # RED render.glDrawPolygon([(413, 177), (448, 159), (502, 88), (553, 53), (535, 36), (676, 37), (660, 52), (750, 145), (761, 179), (672, 192), (659, 214), (615, 214), (632, 230), (580, 230), (597, 215), (552, 214), (517, 144), (466, 180)])
""" Paula Camila Gonzalez Ortega 18398 """ from gl import Render, changecolor posX = 250 posY = 250 width = 1000 height = 1000 bitmap = Render(width, height) #los ultimos tres son los colores son los del background bitmap.glViewPort(posX, posY, width - 500 , height - 500) bitmap.glClearColor(0, 0, 0) bitmap.glclear() #principales (t) bitmap.glColor(1, 1, 1) #estos colores son los que se usaran en Vertex bitmap.glLine(0, -1, 0, 1) bitmap.glLine(-1, 0, 1, 0) bitmap.glColor(0, 1, 0) bitmap.glLine(1, -1, -1, 1) bitmap.glLine(-1, -1, 1, 1) #margen bitmap.glColor(1, 0, 0) bitmap.glLine(-1, 1, 1, 1) bitmap.glLine(1, -1, 1, 1) bitmap.glLine(1, -1, -1, -1) bitmap.glLine(-1, -1, -1, 1)
while (is_values_ok == False): red = input("Ingrese el valor r del color deseado (de 0 a 1): ") red = float(red) green = input("Ingrese el valor g del color deseado (de 0 a 1): ") green = float(green) blue = input("Ingrese el valor b del color deseado (de 0 a 1): ") blue = float(blue) if ((red < 0 or red > 1) or (green < 0 or green > 1) or (blue < 0 or blue > 1)): print("\nPor favor escoger valores entre 0 y 1\n") else: is_values_ok = True ## puts the background color to the image render.glClearColor(red, green, blue) ## asks the user about the viewport that wants to create elif (option == 2): is_values_ok = False ## ask the values and check if they´re valid while (is_values_ok == False): vp_x = input("Ingrese la coordenada en x: ") vp_x = int(vp_x) vp_y = input("Ingrese la coordenada en y: ") vp_y = int(vp_y) vp_width = input("Ingrese el ancho del ViewPort (width): ") vp_width = int(vp_width) vp_height = input("Ingrese el alto del ViewPort (height): ")
#Andres Emilio Quinto Villagran #carne 18288 #Filling any polygon from gl import Render Dark = (0, 0, 0) render = Render() render.glCreateWindow(900, 500) # Screen size render.glClearColor(0, 0, 0) render.glColor(0, 0.254, 0.255) render.glDrawPolygon([(165, 380), (185, 360), (180, 330), (207, 345), (233, 330), (230, 360), (250, 380), (220, 385), (205, 410), (193, 383)]) render.glFillPolygon() render.glColor(0, 0.255, 0.255) render.glDrawPolygon([(321, 335), (288, 286), (339, 251), (374, 302)]) render.glFillPolygon() render.glColor(0, 0.255, 0.255) render.glDrawPolygon([(377, 249), (411, 197), (436, 249)]) render.glFillPolygon() render.glColor(0.255, 0.255, 0.1) render.glDrawPolygon([(413, 177), (448, 159), (502, 88), (553, 53), (535, 36), (676, 37), (660, 52), (750, 145), (761, 179), (672, 192), (659, 214), (615, 214), (632, 230), (580, 230), (597, 215), (552, 214), (517, 144), (466, 180)])
from gl import Render from gl import color bmpFile = Render() bmpFile.glCreateWindow(800, 600) # Screen size bmpFile.glViewport(20, 20, 50, 150) bmpFile.glClear() bmpFile.glClearColor(0, 0, 0) # Black bmpFile.glColor(0.53, 0.80, 0.92) # Added random color bmpFile.glVertex(-1, -1) # Point on left lower corner bmpFile.glVertex(0, 0) # Point on center bmpFile.glVertex(1, 1) # Point on right upper corner bmpFile.glFinish()
#Andree Toledo 18439 from gl import Render, color r = Render(800, 800) #Size of the vp r.glViewport(200, 200, 1000, 1000) #Color picker r.glClearColor(0, 0, 0.25) r.glColor(0.55, 0, 0) r.glClear() #Create Lines r.glLine(1, -1, 1, 0) r.glLine(1, -1, 0, 1) r.glLine(1, 1, -1, 0) r.glLine(1, 1, 1, 1) r.glLine(0, 0, -1, 1) r.glLine(0, 1, -1, 0) r.glLine(0, 0, 1, 1) r.glLine(-1, -1, -1, 0) #Imagen de salida r.glFinish('output.bmp')
""" Paula Camila Gonzalez Ortega 18398 """ from gl import Render posX = 250 posY = 250 width = 1000 height = 1000 bitmap = Render( width, height) #los ultimos tres son los colores son los del background bitmap.glViewPort(posX, posX, width - 500, height - 500) bitmap.glClearColor(0, 0, 0) #background color bitmap.glclear() bitmap.glColor(1, 1, 1) #estos colores son los que se usaran en Vertex bitmap.glModel('./camero.obj', (17, 15), (25, 25)) bitmap.finish('transformers.bmp')