def play_round(self, winner, win_amount): self.dollar += get_dollars() self.count500 += 1 self.round += 1 if winner == 0: self.dollar -= win_amount self.count500 = int(self.dollar / get_dollars()) if self.round == 10: return self.dollar return min(self.dollar, (self.count500 - 1) * get_dollars() + 1)
def play_round(self, winner, win_amount): self.money += get_dollars() if winner == 0: self.money -= win_amount if self.money >= win_amount: return max(0, win_amount) return 0
def play_round(self, winner, win_amount): self.rounds += 1 self.dollar += get_dollars() if winner == 0: self.dollar -= win_amount if self.rounds == get_rounds(): return self.dollar return self.dollar / 2
def play_round(self, winner, win_amount): self.round += 1 self.dollar += get_dollars() if winner == 0: self.dollar -= win_amount if self.round == get_rounds(): self.win_with_this = self.dollar return self.win_with_this if self.dollar >= self.win_with_this else 0
def play_round(self, winner, win_amount): self.round += 1 self.dollar += get_dollars() if winner != -1: self.win_amounts.append( win_amount) # adding from the current winner his win_amount if winner == 0: self.dollar -= win_amount return self.max_win_amount_bid()
def play_round(self, winner, win_amount): self.dollar += get_dollars() if winner == 0: self.dollar -= win_amount if self.time_to_bid: bid = self.dollar else: bid = 0 self.time_to_bid = not self.time_to_bid return bid
def play_round(self, winner, win_amount): self.dollar += get_dollars() if winner == 0: self.dollar -= win_amount if winner != -1: self.general_wins += 1 self.sum_of_win_amounts += win_amount if self.general_wins == 0 or self.sum_of_win_amounts / self.general_wins > self.dollar: return self.dollar return self.sum_of_win_amounts / self.general_wins
def play_round(self, winner, win_amount): self.players_money = [d + get_dollars() for d in self.players_money] if winner == -10: self.players_money[1] -= win_amount elif winner != -1: self.players_money[winner] -= win_amount # average money of the other players s = sum(self.players_money) / len(self.players_money) if s > self.players_money[0]: return self.players_money[0] return s
def play_round(self, winner, win_amount): self.players_money = [d + get_dollars() for d in self.players_money] if winner == -10: self.players_money[self.random.randint(1, get_players() - 1)] -= win_amount elif winner != -1: self.players_money[winner] -= win_amount if self.players_money[0] in self.players_money[1:]: return self.players_money[0] - self.random.randint(1, 10) return self.players_money[0]
def play_round(self, winner, win_amount): self.round += 1 self.players_money = [d + get_dollars() for d in self.players_money] if winner == -10: print("I don't know what I am doing") elif winner != -1: self.winning_behaviour_inturn = win_amount / ( self.players_money[winner] - get_dollars() ) # the behaviour of the recent winner if self.winning_behaviour_inturn != 1 and self.winning_behaviour_inturn != 0.5 and self.winning_behaviour_inturn != 0: self.winning_behaviour_inturn = "not specific value" self.sumof_bit_bellow_values += ( self.players_money[winner] - get_dollars() ) - win_amount # the needed bit bellow value to win self.players_money[winner] -= win_amount self.behaviours[self.winning_behaviour_inturn][ 0] += 1 # adding 1 to the winning behaviour of this turn if self.round == get_rounds(): return self.players_money[ 0] # default all in acting if it is the final round. max_wins = max([ self.behaviours[key][0] for key in self.keys ]) # the max_wins that have been with 1 or more behaviours winnable_behaviours = [ ] # saves all the behaviours that won max_wins times. for key in self.keys: if self.behaviours[key][0] == max_wins: winnable_behaviours.append(key) # ideally it's only one the winnable behaviour but if it isn't the chosen behaviour will be randomly. chosen_behaviour = winnable_behaviours[self.random.randint( 0, len(winnable_behaviours) - 1)] return self.behaviours[chosen_behaviour][1]()
def play_round(self, winner, win_amount): self.dollar += get_dollars() self.round += 1 if winner == 0: self.dollar -= win_amount self.hasWon = True if self.round == 10: return self.dollar if not self.hasWon: return self.dollar - 1 else: return self.dollar
def play_round(self, winner, win_amount): self.money += get_dollars() self.round += 1 if winner == 0: self.money -= win_amount self.wins.append(self.round) # after 2 non winning rounds go all in last_win = 0 if len(self.wins) > 0: last_win = self.wins[-1] if self.round - last_win > 2: return self.money return 0
def play_round(self, winner, win_amount): self.dollar += get_dollars() self.round += 1 if winner == 0: self.dollar -= win_amount if self.round == 1: return 0 elif self.round == 2: return min(self.dollar, 1000) elif self.round == 3: return min(self.dollar, 1001) elif self.round == 4: return min(self.dollar, 2000) elif self.round == 5: return min(self.dollar, 1001) elif self.round == get_rounds(): return self.dollar return min(self.dollar, 1002)
def play_round(self, winner, win_amount): self.dollar += get_dollars() if winner == 0: self.dollar -= win_amount return self.dollar - self.random.randint(0, min(20, get_dollars()))
def play_round(self, winner, win_amount): self.dollar += get_dollars() if winner == 0: self.dollar -= win_amount return self.dollar
def __init__(self): self.dollar = 0 self.win_with_this = get_dollars() * 2 + 1 self.round = 0