Пример #1
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    def create(self, name, **kw):
        """
        Make a new character L{Thing} with the given name and return it.

        @type name: C{unicode}
        @rtype: L{Thing}
        """
        if self.origin is None:
            self.origin = Thing(store=self.store, name=u"The Place")
            Container.createFor(self.origin, capacity=1000)

        if 'proper' not in kw:
            kw['proper'] = True

        character = Thing(store=self.store, weight=100,
                          name=name, **kw)
        Container.createFor(
            character, capacity=10,
            contentsTemplate=u"{subject:pronoun} is carrying {contents}.")
        Actor.createFor(character)

        # Unfortunately, world -> garments -> creation -> action ->
        # world. See #2906. -exarkun
        from imaginary.garments import Wearer
        Wearer.createFor(character)

        character.moveTo(
            self.origin,
            lambda player: MovementArrivalEvent(
                thing=player, origin=None, direction=None))
        return character
Пример #2
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    def create(self, name, **kw):
        """
        Make a new character L{Thing} with the given name and return it.

        @type name: C{unicode}
        @rtype: L{Thing}
        """
        if self.origin is None:
            self.origin = Thing(store=self.store, name=u"The Place")
            Container.createFor(self.origin, capacity=1000)

        character = Thing(store=self.store,
                          weight=100,
                          name=name,
                          proper=True,
                          **kw)
        Container.createFor(character, capacity=10)
        Actor.createFor(character)

        # Unfortunately, world -> garments -> creation -> action ->
        # world. See #2906. -exarkun
        from imaginary.garments import Wearer
        Wearer.createFor(character)

        character.moveTo(
            self.origin, lambda player: MovementArrivalEvent(
                thing=player, origin=None, direction=None))
        return character
Пример #3
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 def setUp(self):
     """
     Tether a ball to the room.
     """
     CommandTestCaseMixin.setUp(self)
     self.ball = Thing(store=self.store, name=u'ball')
     self.ball.moveTo(self.location)
     self.tether = Tether.createFor(self.ball, to=self.location)
     self.otherPlace = Thing(store=self.store, name=u'elsewhere')
     Container.createFor(self.otherPlace, capacity=1000)
     Exit.link(self.location, self.otherPlace, u'north')
Пример #4
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 def setUp(self):
     """
     Tether a ball to the room.
     """
     CommandTestCaseMixin.setUp(self)
     self.ball = Thing(store=self.store, name=u'ball')
     self.ball.moveTo(self.location)
     self.tether = Tether.createFor(self.ball, to=self.location)
     self.otherPlace = Thing(store=self.store, name=u'elsewhere')
     Container.createFor(self.otherPlace, capacity=1000)
     Exit.link(self.location, self.otherPlace, u'north')
Пример #5
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 def applyEnhancement(self):
     """
     Apply this enhancement to this L{Chair}'s thing, creating a
     L{Container} to hold the seated player, if necessary.
     """
     super(Chair, self).applyEnhancement()
     container = IContainer(self.thing, None)
     if container is None:
         container = Container.createFor(self.thing, capacity=300)
     self.container = container
Пример #6
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 def applyEnhancement(self):
     """
     Apply this enhancement to this L{Chair}'s thing, creating a
     L{Container} to hold the seated player, if necessary.
     """
     super(Chair, self).applyEnhancement()
     container = IContainer(self.thing, None)
     if container is None:
         container = Container.createFor(self.thing, capacity=300)
     self.container = container
Пример #7
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 def setUp(self):
     """
     Create a room with a L{GlassBox} in it, which itself contains a ball.
     """
     CommandTestCaseMixin.setUp(self)
     self.box = Thing(store=self.store, name=u'box',
                      description=u'The system under test.')
     self.ball = Thing(store=self.store, name=u'ball',
                       description=u'an interesting object')
     self.container = Container.createFor(self.box)
     GlassBox.createFor(self.box)
     self.ball.moveTo(self.box)
     self.box.moveTo(self.location)
     self.container.closed = True
Пример #8
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    def test_squeakyContainer(self):
        """
        If a container is squeaky, that shouldn't interfere with its function
        as a container.  (i.e. let's make sure that links keep working even
        though we're using an annotator here.)
        """
        cont = Container.createFor(self.squeaker)

        mcguffin = Thing(store=self.store, name=u"mcguffin")
        mcguffin.moveTo(cont)

        self.assertCommandOutput(
            "take mcguffin from squeaker",
            ["You take a mcguffin from the squeaker."],
            ["Test Player takes a mcguffin from the squeaker."])
Пример #9
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 def setUp(self):
     """
     Create a room with a L{GlassBox} in it, which itself contains a ball.
     """
     CommandTestCaseMixin.setUp(self)
     self.box = Thing(store=self.store,
                      name=u'box',
                      description=u'The system under test.')
     self.ball = Thing(store=self.store,
                       name=u'ball',
                       description=u'an interesting object')
     self.container = Container.createFor(self.box)
     GlassBox.createFor(self.box)
     self.ball.moveTo(self.box)
     self.box.moveTo(self.location)
     self.container.closed = True
Пример #10
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    def test_arrivalEvent(self):
        """
        Test that when a thing is dropped, an ArrivalEvent instance is
        broadcast to the room it is dropped into.
        """
        st = Store()

        player, actor, intelligence = createPlayer(st, u"Foo")
        place = Thing(store=st, name=u"soko")
        player.moveTo(Container.createFor(place, capacity=1000))

        bauble = Thing(store=st, name=u"bauble")
        bauble.moveTo(player)

        Drop().runEventTransaction(player, None, dict(target=bauble.name))
        self.assertEquals(len([concept for concept
                               in intelligence.concepts
                               if isinstance(concept, ArrivalEvent)]), 1)
Пример #11
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    def setUp(self):
        self.store = store.Store()

        self.bob = objects.Thing(store=self.store, name=u"bob")
        self.room = objects.Thing(store=self.store, name=u"a place")
        roomContainer = Container.createFor(self.room, capacity=1000)
        self.bob.moveTo(roomContainer)

        self.actor = objects.Actor.createFor(self.bob)

        self.player = player.Player(self.bob)
        self.player.useColors = False

        from twisted.test.proto_helpers import StringTransport
        self.transport = StringTransport()
        class Protocol:
            write = self.transport.write
        self.player.setProtocol(Protocol())
Пример #12
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    def test_arrivalEvent(self):
        """
        Test that when a thing is dropped, an ArrivalEvent instance is
        broadcast to the room it is dropped into.
        """
        st = Store()

        player, actor, intelligence = createPlayer(st, u"Foo")
        place = Thing(store=st, name=u"soko")
        player.moveTo(Container.createFor(place, capacity=1000))

        bauble = Thing(store=st, name=u"bauble")
        bauble.moveTo(player)

        Drop().runEventTransaction(player, None, dict(target=bauble.name))
        self.assertEquals(
            len([
                concept for concept in intelligence.concepts
                if isinstance(concept, ArrivalEvent)
            ]), 1)
Пример #13
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    def setUp(self):
        self.store = store.Store()

        self.bob = objects.Thing(store=self.store, name=u"bob")
        self.room = objects.Thing(store=self.store, name=u"a place")
        roomContainer = Container.createFor(self.room, capacity=1000)
        self.bob.moveTo(roomContainer)

        self.actor = objects.Actor.createFor(self.bob)

        self.player = player.Player(self.bob)
        self.player.useColors = False

        from twisted.test.proto_helpers import StringTransport
        self.transport = StringTransport()

        class Protocol:
            write = self.transport.write

        self.player.setProtocol(Protocol())
Пример #14
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 def room(name):
     it = Thing(store=store, name=name)
     Container.createFor(it, capacity=1000)
     return it
Пример #15
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 def room(name):
     it = Thing(store=store, name=name)
     Container.createFor(it, capacity=1000)
     return it