def setUp(self): self.board = chessboard.ChessBoard() self.board[60] = pieces.KingPiece('black') self.board[4] = pieces.KingPiece('white') self.evaluate = engine.Evaluator().evaluate return None
def test_node_parent(self): # Make the parent first. parentstate = chessboard.ChessBoard() parentstate[1] = pieces.RookPiece('white') parent = engine.Node(None, (0, 1), parentstate) # Set up the board state. state = chessboard.ChessBoard() state[5] = pieces.RookPiece('white') # Then time it. with Timer() as t: for x in xrange(self.numberofloops): engine.Node(parent, (1, 5), state) print '\n\t=> elapsed time for %i loops: %s s' % (self.numberofloops, t.secs) return None
def test_simulateboard(self): mycls = chessboard.ChessBoard() mycls.addpiece(core.QueenPiece, 12) duplicatecls = mycls.simulateboard() self.assertEqual(duplicatecls[12].piecetype(), mycls[12].piecetype()) self.assertIs(duplicatecls.__class__, chessboard.ChessBoard)
def setUp(self): self.board = chessboard.ChessBoard() self.board[18] = pieces.QueenPiece('white') self.board[19] = pieces.PawnPiece('white') self.board[23] = pieces.RookPiece('black') self.board[42] = pieces.KnightPiece('black') self.generator = movegenerator._CoreMoveGenerator(self.board)
def setUp(self): """Initialise the board.""" # Make a plain, clear board. self.board = chessboard.ChessBoard() # Make special error messages to print if all hell breaks loose. self.errormessage = "ERROR" return None
def setUp(self): self.numberofloops = 10 self.board = chessboard.ChessBoard() self.board[27] = pieces.KingPiece('white') self.board[45] = pieces.KingPiece('black') self.generator = movegenerator.MoveGenerator(self.board) return None
def test_tree_addnode(self): # Initilise Tree tree = engine.TreeStructure() # Make the parent first. parentstate = chessboard.ChessBoard() parentstate[1] = pieces.RookPiece('white') parent = engine.Node(None, (0, 1), parentstate) # Set up the board state. state = chessboard.ChessBoard() state[5] = pieces.RookPiece('white') child = engine.Node(parent, (1, 5), state) with Timer() as t: for x in xrange(10000): tree.addnode(child) print '\n\t=> elapsed time for 10000 loops: %s s' % t.secs return None
def setUp(self): board = chessboard.ChessBoard() board[4] = pieces.KingPiece('white') board[8] = pieces.PawnPiece('white') board[9] = pieces.PawnPiece('white') board[13] = pieces.PawnPiece('white') board[14] = pieces.PawnPiece('white') board[23] = pieces.PawnPiece('white') board[60] = pieces.KingPiece('black') board[17] = pieces.RookPiece('black') board[30] = pieces.RookPiece('black') self.generator = movegenerator.MoveGenerator(board) return None
def setUp(self): self.board = chessboard.ChessBoard() self.board[60] = pieces.KingPiece('black') self.board[4] = pieces.KingPiece('white') self.board[51] = pieces.PawnPiece('black') self.board[52] = pieces.PawnPiece('black') self.board[53] = pieces.PawnPiece('black') self.board[49] = pieces.PawnPiece('black') self.board[36] = pieces.PawnPiece('white') self.board[34] = pieces.PawnPiece('white') self.generator = movegenerator.MoveGenerator(self.board) return None
def setUp(self): self.board = chessboard.ChessBoard() self.board[0] = pieces.RookPiece('white') self.board[55] = pieces.RookPiece('white') self.board[4] = pieces.KingPiece('white') self.board[10] = pieces.PawnPiece('white') self.board[13] = pieces.PawnPiece('white') self.board[15] = pieces.PawnPiece('white') self.board[31] = pieces.BishopPiece('black') self.board[56] = pieces.RookPiece('black') self.board[60] = pieces.KingPiece('black') self.board[49] = pieces.PawnPiece('black') self.generator = movegenerator.MoveGenerator(self.board) return None
def test_allowedtocastle(self): board = chessboard.ChessBoard() board.addpiece(core.KingPiece, 4) board.addpiece(core.RookPiece, 0) board.addpiece(core.RookPiece, 7) self.assertTrue(board._allowedtocastle(left=True)) self.assertTrue(board._allowedtocastle(right=True)) board.move(4, 12) self.assertFalse(board._allowedtocastle(left=True)) self.assertFalse(board._allowedtocastle(right=True)) self.assertEqual(board._castleleft, False) self.assertEqual(board._castleright, False)
def setUp(self): """Initialise the board.""" self.board = chessboard.ChessBoard() # Pick a position on the board to test. self.startpos = randint(0, 63) self.startpos2 = (self.startpos + 2) % 63 self.startcoord = (self.startpos / 8, self.startpos % 8) self.startcoord2 = (self.startpos2 / 8, self.startpos2 % 8) self.startvector = core.Vector(*self.startcoord) self.startvector2 = core.Vector(*self.startcoord2) # Put a piece1 on the board. self.piece1 = core.KingPiece(playerpiece=True, startpositionindex=self.startpos) self.piece2 = core.QueenPiece(playerpiece=True, startpositionindex=self.startpos2) self.board._board[ self.startpos] = self.piece1 # Insert piece1 manually. self.errormessage = " PIECE INDEX: %i" % self.startpos return None
def setUp(self): self.board = chessboard.ChessBoard() return None
def setUp(self): self.board = chessboard.ChessBoard() self.engine = engine.ChessEngine() return None
def setUp(self): self.numberofloops = 10 self.board = chessboard.ChessBoard() self.board.setupnormalboard() return None
def setUp(self): self.gui = usercontrol.EngineGUI() self.board = chessboard.ChessBoard() self.board.setupnormalboard() return None