def unregisterMenu():
    #  if this fails menus aren't loaded. this ensure that they can load
    try:
        nodeitems_builtins.unregister()
    except:
        pass
    #  reload the code dumps all changes
    importlib.reload(nodeitems_builtins)
    nodeitems_builtins.register()
Пример #2
0
def unregisterMenu():
    #  if this fails menus aren't loaded. this ensure that they can load
    try:
        nodeitems_builtins.unregister()
    except:
        pass
    #  reload the code dumps all changes
    importlib.reload(nodeitems_builtins)
    nodeitems_builtins.register()
def registerMenu():
    # remove, replace, add back the menu
    nodeitems_builtins.unregister()
    
    for index, nodeCat in enumerate(nodeitems_builtins.shader_node_categories):
        if nodeCat.identifier == "SH_NEW_INPUT":
            newMenu = myNewMenuCategory[nodeCat.identifier]
            nodeitems_builtins.shader_node_categories[index] = newMenu

    nodeitems_builtins.register()
Пример #4
0
def registerMenu():
    # remove, replace, add back the menu
    nodeitems_builtins.unregister()

    for index, nodeCat in enumerate(nodeitems_builtins.shader_node_categories):
        if nodeCat.identifier == "SH_NEW_INPUT":
            newMenu = myNewMenuCategory[nodeCat.identifier]
            nodeitems_builtins.shader_node_categories[index] = newMenu

    nodeitems_builtins.register()
Пример #5
0
def register_menus():
    # remove, replace, add back the menus
    nodeitems_builtins.unregister()

    menus = [
        nodeitems_builtins.shader_node_categories,
        nodeitems_builtins.compositor_node_categories,
        nodeitems_builtins.texture_node_categories,
    ]
    for menu in menus:
        for index, node_cat in enumerate(menu):
            if node_cat.identifier in menu_categories:
                new_menu = menu_categories[node_cat.identifier]
                menu[index] = new_menu

    nodeitems_builtins.register()
Пример #6
0
def register_menus():
    # remove, replace, add back the menus
    nodeitems_builtins.unregister()

    menus = [
        nodeitems_builtins.shader_node_categories,
        nodeitems_builtins.compositor_node_categories,
        nodeitems_builtins.texture_node_categories,
    ]
    for menu in menus:
        for index, node_cat in enumerate(menu):
            if node_cat.identifier in menu_categories:
                cls, c_type, text, items = menu_categories[node_cat.identifier]
                menu[index] = cls(c_type, text, items=items)

    nodeitems_builtins.register()