from math import sin, cos, pi
from time import sleep
import serial
from ns_joystick import action, Button, Stick, Hat
import settings

if __name__ == '__main__':
    port = settings.PORT
    baud = settings.BAUD
    ser = serial.Serial(port, baud)
    while True:
        action(ser, buttons=Button.A, duration=0.1)
        sleep(0.1)
Пример #2
0
from math import sin, cos, pi
from time import sleep
import serial
from ns_joystick import action, Button, Stick, Hat
import settings

if __name__ == '__main__':
    port = settings.PORT
    baud = settings.BAUD
    ser = serial.Serial(port, baud)
    action(ser)
Пример #3
0
-> Your menu cursor must be over Town Map, but the menu must be closed
-> (the game remembers cursor position)
"""
from math import sin, cos, pi
from time import sleep, time
import serial
from ns_joystick import action, Button, Stick, Hat
import settings

if __name__ == '__main__':
    port = settings.PORT
    baud = settings.BAUD
    ser = serial.Serial(port, baud)
    while True:
        # Flying to front of daycare
        action(ser, buttons=Button.X, duration=0.1)
        sleep(1)
        action(ser, buttons=Button.A, duration=0.1)
        sleep(3)
        action(ser, buttons=Button.A, duration=0.1)
        sleep(1)
        action(ser, buttons=Button.A, duration=0.1)
        sleep(3)
        # Walking back to get egg and putting it in party
        action(ser, ly=Stick.MAX, duration=1)
        action(ser, lx=Stick.MIN, duration=0.1)
        action(ser, buttons=Button.A, duration=0.1)
        sleep(1)
        action(ser, buttons=Button.A, duration=0.1)
        sleep(2)
        action(ser, buttons=Button.A, duration=0.1)
from math import sin, cos, pi
from time import sleep
import serial
from ns_joystick import action
import settings


if __name__ == '__main__':
    port = settings.PORT
    baud = settings.BAUD
    ser = serial.Serial(port, baud)
    r = 127
    phi = 0
    while True:
        action(ser, lx=int(127 + r * cos(phi)), ly=int(127 + r * sin(phi)))
        sleep(0.02)
        if phi > 2 * pi:
            phi = 0
        else:
            phi += 0.1