def turn_z(self, index, direction): for r in xrange(self.fps): rate(self.rate) for x in xrange(self._dimension): for y in xrange(self._dimension): if index >= 0: self._array[x][y][index].rotate(self.degrees90/self.fps, vector(0, 0, direction*-1), self._pos) else: for rows in range(self._dimension): self._array[x][y][rows].rotate(self.degrees90/self.fps, vector(0, 0, direction*-1), self._pos) if index >= 0: RubiksCube.turn_z(self, index, direction) else: for rows in range(self._dimension): RubiksCube.turn_z(self, rows, direction)
for x in range(self.cube_size): for y in range(self.cube_size): if current_side[x][y] is not None: current_side[x][y] = (current_side[x][y] + set_num) % 6 local_cube.set_side(side, current_side) return local_cube myXml = XmlParser() myObject = myXml.read_file("2.1.xml", True) myObject2 = myXml.read_file("xxx_cube.xml", True) x = RubiksCube(3) x2 = RubiksCube(3) x2.turn_z(-1,1) #RubiksCubeConverter.to_visual_cube(myObject._start_cube) #RubiksCubeConverter.to_visual_cube(myObject2._start_cube) main = PatternFinder(3) #print main.find_pattern(x, x2) print main.find_pattern(myObject2._start_cube, myObject._start_cube) #print main.find_pattern(x, x2) #print main.find_pattern(myObject._start_cube, myObject2._start_cube) #for cube in mycubes: