def basicFire(self): bullet = projectiles.bakehaBullet(self.rect.center) bullet.angle = 90 data.monster_bullets.append(bullet) data.HitSoundsChannel.play(data.FireSounds[1]) # play bullet hit sound
def basicFire(self): bullet = projectiles.bakehaBullet(self.rect.center) bullet.angle = 90 data.monster_bullets.append(bullet)