Пример #1
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	def draw_tic_lines(self, tics):
		for j, tic in enumerate(tics):
			if j % self.major_tick_every_x == 0: # major tick
				glVertex3fv(gl_transform_list_to_GLfloat([-self.major_length_position, tic, 0]))
				glVertex3fv(gl_transform_list_to_GLfloat([ self.major_length_position, tic, 0]))
			else: # minor tick
				glVertex3fv(gl_transform_list_to_GLfloat([-self.minor_length_position, tic, 0]))
				glVertex3fv(gl_transform_list_to_GLfloat([ self.minor_length_position, tic, 0]))
Пример #2
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	def setup(self, window_width, window_height, zero_offset = 0):
		# where should the origin of our coordinate system be placed?
		# ORG = gl_transform_list_to_GLfloat([zero_offset, zero_offset, 0])

		# we draw the axes from [-value : +value]
		self.XP_minus = gl_transform_list_to_GLfloat([-window_width, zero_offset, 0])
		self.YP_minus = gl_transform_list_to_GLfloat([zero_offset, -window_height, 0])

		self.XP = gl_transform_list_to_GLfloat([window_width, zero_offset, 0])
		self.YP = gl_transform_list_to_GLfloat([zero_offset, window_height, 0])

		# 'win_height' and 'win_width' are more panel heights and widths.
		self.win_height = window_height
		self.win_width = window_width
		self.zero_offset = zero_offset
Пример #3
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    def gl_update_line_value(self, value, offsets):

        glBindBuffer(GL_ARRAY_BUFFER, self.vbo_id)
        new_value = gl_transform_list_to_GLfloat([value])
        size_value = sizeof(new_value)
        for i in range(len(offsets)):
            glBufferSubData(GL_ARRAY_BUFFER, offsets[i], size_value, new_value)
Пример #4
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 def draw_tic_lines(self, tics):
     for j, tic in enumerate(tics):
         if j % self.major_tick_every_x == 0:  # major tick
             glVertex3fv(
                 gl_transform_list_to_GLfloat(
                     [-self.major_length_position, tic, 0]))
             glVertex3fv(
                 gl_transform_list_to_GLfloat(
                     [self.major_length_position, tic, 0]))
         else:  # minor tick
             glVertex3fv(
                 gl_transform_list_to_GLfloat(
                     [-self.minor_length_position, tic, 0]))
             glVertex3fv(
                 gl_transform_list_to_GLfloat(
                     [self.minor_length_position, tic, 0]))
Пример #5
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    def setup(self, window_width, window_height, zero_offset=0):
        # where should the origin of our coordinate system be placed?
        # ORG = gl_transform_list_to_GLfloat([zero_offset, zero_offset, 0])

        # we draw the axes from [-value : +value]
        self.XP_minus = gl_transform_list_to_GLfloat(
            [-window_width, zero_offset, 0])
        self.YP_minus = gl_transform_list_to_GLfloat(
            [zero_offset, -window_height, 0])

        self.XP = gl_transform_list_to_GLfloat([window_width, zero_offset, 0])
        self.YP = gl_transform_list_to_GLfloat([zero_offset, window_height, 0])

        # 'win_height' and 'win_width' are more panel heights and widths.
        self.win_height = window_height
        self.win_width = window_width
        self.zero_offset = zero_offset
Пример #6
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 def setup_vertical_line(self, MIN_y, MAX_y, x, color, n_COORDINATES_PER_COLOR = n_COORDINATES_PER_COLOR):
     data = gl_transform_list_to_GLfloat([x, MIN_y, x, MAX_y])
     self.setup_line(color, data, n_COORDINATES_PER_COLOR)
Пример #7
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 def setup_horizontal_line(self, MIN_x, MAX_x, y, color, n_COORDINATES_PER_COLOR = n_COORDINATES_PER_COLOR):
     data = gl_transform_list_to_GLfloat([MIN_x, y, MAX_x, y])
     self.setup_line(color, data, n_COORDINATES_PER_COLOR)
Пример #8
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 def setup_line(self, color, data, n_COORDINATES_PER_COLOR):
     colors = gl_transform_list_to_GLfloat(color * 2)    
     self.vbo_id, self.color_id, self.colors = gl_setup_intial_data_and_color_vbos(data, colors, n_COORDINATES_PER_COLOR)