Пример #1
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('desert_swooper_leader')
	mobileTemplate.setLevel(3)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("swoop")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_desert_swooper_leader.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('desert_swooper_leader', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate)
	return
Пример #3
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tusken_berserker')
	mobileTemplate.setLevel(31)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("tusken raider")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_tusken_raider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShotrifle')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate)
	return
Пример #4
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('valarian_swooper_leader')
	mobileTemplate.setLevel(14)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("valarian")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_valarian_swooper_leader.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_cdef.iff', 2, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshotpistol')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('valarian_swooper_leader', mobileTemplate)
	return
Пример #5
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne')
	mobileTemplate.setLevel(45)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setSocialGroup("brood arachne")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_bane_back_spider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate)
	return
Пример #6
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('imperial_civil_patrol_captain')
	mobileTemplate.setLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
	templates.add('object/mobile/shared_dressed_patrol_member_02.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate)
	return
Пример #7
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("heroic_tusken_massiff")
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("heroic tusken")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add("object/mobile/shared_tusken_massif.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate)
    return
Пример #8
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_dalyrake')
	mobileTemplate.setLevel(37)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(60)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(90)
	mobileTemplate.setSocialGroup("dalyrake")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_giant_dalyrake.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_dalyrake', mobileTemplate)
	return
Пример #9
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tatooine_error_prone_droid')
	mobileTemplate.setLevel(6)
	mobileTemplate.setMinLevel(6)
	mobileTemplate.setMaxLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("error-prone battle droid")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_battle_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate)
	return
Пример #10
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_comm_operator')
	mobileTemplate.setLevel(14)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_decay_mite_soldier')
	mobileTemplate.setLevel(15)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(18)
	mobileTemplate.setSocialGroup("decay mite")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_bark_mite_hue.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('blood_frenzied_boar_wolf')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("boar wolf")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_boar_wolf.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate)
	return
Пример #13
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('dune_stalker_brawler')
	mobileTemplate.setLevel(17)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("dune stalker")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(True)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate)
	return
Пример #14
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fighting_romo_vax')
	mobileTemplate.setLevel(20)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("sennex")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate)
	return
Пример #15
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard')
	mobileTemplate.setLevel(74)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate)
	return
Пример #16
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('mission_plague_victim')
	mobileTemplate.setLevel(2)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("pirate")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_plague_victim.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('plague_victim', mobileTemplate)
	return
Пример #17
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def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_crystal_snake')			
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(7)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(4)
	mobileTemplate.setSocialGroup("crystal snake")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_giant_crystal_snake.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_crystal_snake', mobileTemplate)
	return
Пример #18
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tusken_raider_zealot')
	mobileTemplate.setLevel(5)
	mobileTemplate.setMinLevel(5)
	mobileTemplate.setMaxLevel(6)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)

	
	
	templates = Vector()
	templates.add('object/mobile/shared_tusken_raider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('tusken_zealot', mobileTemplate)
	return
Пример #19
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('malkloc_plainswalker_youth')
	mobileTemplate.setLevel(78)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Herbivore Meat")
	mobileTemplate.setMeatAmount(1500)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(1350)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(1100)
	mobileTemplate.setSocialGroup("malkloc plainswalker")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_young_malkloc.iff')
	mobileTemplate.setTemplates(templates)
	
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('young_malkloc_plainswalker', mobileTemplate)
Пример #20
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('nightsister_rancor')
	mobileTemplate.setLevel(80)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(6)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(4)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(6)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setSocialGroup('nightsister')
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setRespawnTime(300)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_rancor.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('nightsister_rancor', mobileTemplate)
Пример #21
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial')
	mobileTemplate.setLevel(16)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate)
	return
Пример #22
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('swirl_prong_impaler')
	mobileTemplate.setLevel(71)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("swirl prong")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_swirl_prong.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_charge_4')
	attacks.add('bm_defensive_4')
	attacks.add('bm_slash_4')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('swirl_prong_impaler', mobileTemplate)
	return
Пример #23
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("imperial_army_captain")
    mobileTemplate.setLevel(21)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_imperial_captain_m.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_sand_trooper_extreme')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate)
	return
Пример #25
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('bordok_foal')
	mobileTemplate.setLevel(63)
	mobileTemplate.setMinLevel(63)
	mobileTemplate.setMaxLevel(63)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(.5)
	mobileTemplate.setSocialGroup("bordok")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_bordok.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate)
	return
Пример #26
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('queen_merek_harvester')
	mobileTemplate.setLevel(64)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.2)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(50)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate)
	return
Пример #27
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_imperial_medic_hard')
	mobileTemplate.setLevel(33)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_medic1_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_imperial_medic3_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_surgeon_33', mobileTemplate)
	return
Пример #28
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("hirsch_sif")
    mobileTemplate.setLevel(57)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("sif")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_hirsch_sif.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("hirsch_sif", mobileTemplate)
    return
Пример #29
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('bloodseeker_mite_drone')
	mobileTemplate.setLevel(64)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("bloodseeker")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_bloodseeker_mite.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_4')
	attacks.add('bm_bolster_armor_4')
	attacks.add('bm_enfeeble_4')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('bloodseeker_mite_drone', mobileTemplate)
	return
Пример #30
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('woolamander_harrower')			
	mobileTemplate.setLevel(78)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(40)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(40)
	mobileTemplate.setSocialGroup("woolamander")
	mobileTemplate.setAssistRange(40)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_woolamander_hue.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate)
	return
Пример #31
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('gcw_city_imperial_captain')
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)
    mobileTemplate.setOptionsBitmask(Options.CONVERSABLE
                                     | Options.INVULNERABLE)
    mobileTemplate.setNoAI(True)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_invasion_captain', mobileTemplate)
    return
Пример #32
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('som_nesting_grounds_jundak_bloated')
    mobileTemplate.setLevel(84)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(28)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(38)
    mobileTemplate.setSocialGroup("jundak")
    mobileTemplate.setAssistRange(24)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_jundak.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bloated_jundak', mobileTemplate)
    return
Пример #33
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('rot mite')
    mobileTemplate.setLevel(39)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(.8)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(3)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(2)
    mobileTemplate.setSocialGroup("decay mite")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_bark_mite_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rot_mite', mobileTemplate)
    return
Пример #34
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('merek_assassin')
	mobileTemplate.setLevel(64)
	mobileTemplate.setMinLevel(64)
	mobileTemplate.setMaxLevel(64)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(45)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('merek_assassin', mobileTemplate)
	return
Пример #35
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('bloodseeker_mite_queen')
    mobileTemplate.setLevel(60)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1.2)
    mobileTemplate.setSocialGroup("bloodseeker")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_bloodseeker_mite_queen.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_4')
    attacks.add('bm_bolster_armor_4')
    attacks.add('bm_enfeeble_4')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bloodseeker_mite_queen',
                                        mobileTemplate)
    return
Пример #36
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_carrion_spat')
	mobileTemplate.setLevel(30)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(300)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(295)
	mobileTemplate.setSocialGroup("carrion spat")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_giant_carrion_spat.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_2')
	attacks.add('bm_hamstring_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_carrion_spat', mobileTemplate)
	return
Пример #37
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('arachne_hatchling')
    mobileTemplate.setLevel(64)
    mobileTemplate.setMinLevel(64)
    mobileTemplate.setMaxLevel(65)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(.5)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(1)
    mobileTemplate.setSocialGroup("arachne")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_arachne.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('arachne_hatchling', mobileTemplate)
    return
Пример #38
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('agrilat_plumed_rasp')
    mobileTemplate.setLevel(34)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Avian Meat")
    mobileTemplate.setMeatAmount(3)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(2)
    mobileTemplate.setSocialGroup("rasp")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_plumed_rasp.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('agrilat_rasp', mobileTemplate)
    return
Пример #39
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('merek_assassin')
	mobileTemplate.setLevel(64)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(45)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_claw_4')
	attacks.add('bm_damage_poison_4')
	attacks.add('bm_dampen_poison_4')
	attacks.add('bm_slash_4')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('merek_assassin', mobileTemplate)
	return
Пример #40
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('chunker_swindler')
	mobileTemplate.setLevel(5)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("chunker gang")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)

	templates = Vector()
	templates.add('object/mobile/shared_dressed_talus_ttlp_soldier_hum_m_02.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_d18.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('chunker_swindler', mobileTemplate)
	return
Пример #41
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('drall_abbot')
	mobileTemplate.setLevel(33)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("drall")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_drall_female.iff')
	templates.add('object/mobile/shared_drall_male.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('drall_abbot', mobileTemplate)
	return
Пример #42
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_rebel_comm_operator')
    mobileTemplate.setLevel(14)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(True)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_communication_female_01.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_communication_male_01.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rebel_comm_op_14', mobileTemplate)
    return
Пример #43
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('borgle_desert_runner')
    mobileTemplate.setLevel(63)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(5)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(5)
    mobileTemplate.setSocialGroup("borgle")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_gackle_bat.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('desert_scavenger', mobileTemplate)
    return
Пример #44
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tatooine_opening_cultist_11')
	mobileTemplate.setLevel(6)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("krayt cult")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_human_female.iff')
	templates.add('object/mobile/shared_human_male.iff')
	templates.add('object/mobile/shared_zabrak_female.iff')
	templates.add('object/mobile/shared_zabrak_male.iff')
	templates.add('object/mobile/shared_rodian_female.iff')
	templates.add('object/mobile/shared_rodian_male.iff')
	templates.add('object/mobile/shared_moncal_female.iff')
	templates.add('object/mobile/shared_moncal_male.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff', WeaponType.POLEARMMELEE, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('krayt_cult_zealot', mobileTemplate)
	return
Пример #45
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('desert_demon_brawler')
    mobileTemplate.setLevel(13)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(12)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("desert demon")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_tatooine_desert_demon_brawler.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    weapontemplate1 = WeaponTemplate(
        'object/weapon/ranged/pistol/shared_pistol_cdef.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate1)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('desert_demon_brawler', mobileTemplate)
    return
Пример #46
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('binayre_hooligan')
	mobileTemplate.setLevel(36)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("binayre")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_dressed_binayre_hooligan_zabrak_male_01.iff')
	templates.add('object/mobile/shared_dressed_binayre_hooligan_zabrak_female_01.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_polearm_vibro_axe.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleeHit')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('binayre_hooligan', mobileTemplate)
	return
Пример #47
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('tatooine_error_prone_droid')
    mobileTemplate.setLevel(6)
    mobileTemplate.setMinLevel(6)
    mobileTemplate.setMaxLevel(7)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("error-prone battle droid")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_battle_droid.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('error-prone_battle_droid',
                                        mobileTemplate)
    return
Пример #48
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_rebel_recruit_hard')
	mobileTemplate.setLevel(77)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
	templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('battle_ready_rebel_recruit_77', mobileTemplate)
	return
Пример #49
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_stormtrooper_medic_hard')
    mobileTemplate.setLevel(50)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_imperial_medic1_human_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_imperial_medic3_human_male_01.iff')
    templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_stormsurgeon_50', mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('cheerleader_rebel_corporal_hard')
	mobileTemplate.setLevel(40)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_field_corporal_40', mobileTemplate)
	return
Пример #51
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crystal_snake')
    mobileTemplate.setLevel(65)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(5)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(2)
    mobileTemplate.setSocialGroup("crystal snake")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_crystal_snake.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('crystal_snake', mobileTemplate)
    return
Пример #52
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('giant decay mite sentry')
    mobileTemplate.setLevel(16)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(12)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1.3)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(15)
    mobileTemplate.setSocialGroup("decay mite")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_bark_mite_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureRangedAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('giant_decay_mite_sentry',
                                        mobileTemplate)
    return
Пример #53
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('bark_mite_hatchling')
    mobileTemplate.setLevel(36)
    mobileTemplate.setMinLevel(36)
    mobileTemplate.setMaxLevel(36)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(.5)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(5)
    mobileTemplate.setSocialGroup("bark mite")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_bark_mite.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bark_mite_hatchling', mobileTemplate)
    return
Пример #54
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_elite_sand_trooper_hard')
    mobileTemplate.setLevel(75)
    mobileTemplate.setDifficulty(1)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('elite_sandtrooper_commando_75',
                                        mobileTemplate)
    return
Пример #55
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('lantern_bird')
    mobileTemplate.setLevel(60)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(41)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(46)
    mobileTemplate.setSocialGroup("lantern")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_lantern_bird.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('lantern_bird', mobileTemplate)
    return
Пример #56
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('geonosian_kliknik_force_strong')
    mobileTemplate.setLevel(89)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(45)
    mobileTemplate.setHideType("Scaley Meat")
    mobileTemplate.setHideAmount(40)
    mobileTemplate.setSocialGroup("geonosian bunker")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_kliknik_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/base/shared_creature_base.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureRangedAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('enhanced_kliknik', mobileTemplate)
    return
Пример #57
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('shear_mite_hunter')
	mobileTemplate.setLevel(71)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(15)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(12)
	mobileTemplate.setSocialGroup("shearmite")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_shear_mite_hunter.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bolster_armor_3')
	attacks.add('bm_enfeeble_3')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)

	core.spawnService.addMobileTemplate('shear_mite_hunter', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('fbase_scout_trooper_extreme')
    mobileTemplate.setLevel(88)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_scout_trooper_white_white.iff')
    templates.add('object/mobile/shared_dressed_scout_trooper_m.iff')
    templates.add('object/mobile/shared_dressed_scout_trooper_black_black.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('grizzled_elite_scouttrooper',
                                        mobileTemplate)
    return
Пример #59
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_rebel_heavy_trooper_extreme')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff')				
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_weapons_leader', mobileTemplate)
	return
Пример #60
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('mantigrue_screecher')
    mobileTemplate.setLevel(64)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(.8)
    mobileTemplate.setSocialGroup("mantigrue")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_condor_dragon.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_claw_4')
    attacks.add('bm_damage_poison_4')
    attacks.add('bm_slash_4')
    attacks.add('bm_wing_buffet_4')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('mantigrue_screecher', mobileTemplate)
    return