Пример #1
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('lesser_prophet_of_the_dark_side')
	mobileTemplate.setLevel(80)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_dark_jedi_human_female_01.iff')
	templates.add('object/mobile/shared_dressed_dark_jedi_human_male_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gcw_s01_gen4.iff', WeaponType.ONEHANDEDSABER, 1.0, 6, 'energy')
	weapontemplate = WeaponTemplate('object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gcw_s01_gen5.iff', WeaponType.ONEHANDEDSABER, 1.0, 6, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('saberhit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('lesser_prophet_dark_side', mobileTemplate)
	return
Пример #2
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('stranded_rebel_officer')
    mobileTemplate.setLevel(77)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(True)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_stranded_rebel_officer.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('stranded_rebel_officer',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('c_syren_4_reb_boss')
	mobileTemplate.setLevel(82)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_general_fat_human_male_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('general_garax_hadriin', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('rebel_super_battle_droid')
	mobileTemplate.setLevel(86)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_super_battle_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('sbd_rebel', mobileTemplate)
	return
Пример #5
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_rebel_comm_operator')
	mobileTemplate.setLevel(64)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_communication_female_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_communication_male_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_comm_op_64', mobileTemplate)
	return
Пример #6
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("rebel_super_battle_droid")
    mobileTemplate.setLevel(86)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add("object/mobile/shared_super_battle_droid.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("sbd_rebel", mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_rebel_elite_heavy_trooper_extreme')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(24)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_ris_01.iff')
	templates.add('object/mobile/shared_dressed_rebel_ris_02.iff')
	templates.add('object/mobile/shared_dressed_rebel_ris_03.iff')
	templates.add('object/mobile/shared_dressed_rebel_ris_04.iff')			
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('decorated_sith_hunter', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_command_security_guard_hard')
    mobileTemplate.setLevel(25)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('elite_imperial_secuirty_guard_25',
                                        mobileTemplate)
    return
Пример #10
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_command_security_guard')
	mobileTemplate.setLevel(67)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_security_guard_67', mobileTemplate)
	return
Пример #11
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('rebel_tamed_huurton')
    mobileTemplate.setLevel(61)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(5)
    mobileTemplate.setMaxSpawnDistance(10)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_huurton.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('tamed_huurton', mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('alliance_intelligence_case_officer')
	mobileTemplate.setLevel(11)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_creaturehandler_trainer_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_creaturehandler_trainer_rodian_female_01.iff')
	templates.add('object/mobile/shared_dressed_creaturehandler_trainer_zabrak_male_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')	
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShotrifle')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('apprentice_creature_handler', mobileTemplate)
	return
Пример #13
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('at_at')
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.BOSS)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_atat.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_invasion_at_at', mobileTemplate)
    return
Пример #14
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_comm_operator')
	mobileTemplate.setLevel(14)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate)
	return
Пример #15
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('imperial_high_general')
    mobileTemplate.setLevel(29)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_high_general', mobileTemplate)
    return
Пример #16
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('fbase_imperial_colonel_extreme')
    mobileTemplate.setLevel(89)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('grizzled_imp_colonel', mobileTemplate)
    return
Пример #17
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_imperial_sharpshooter_hard')
    mobileTemplate.setLevel(36)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_dead-eye_36', mobileTemplate)
    return
Пример #18
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_imperial_noncom_hard')
	mobileTemplate.setLevel(77)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('battle-shocked_imp_noncom_77', mobileTemplate)
	return
Пример #19
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('storyteller_imperial_pilot')
    mobileTemplate.setLevel(64)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_tie_pilot_f.iff')
    templates.add('object/mobile/shared_tie_pilot_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_pilot', mobileTemplate)
    return
Пример #20
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_medic_hard')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_medic1_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_imperial_medic3_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stormsurgeon_89', mobileTemplate)
	return
Пример #21
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_sand_trooper_extreme')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate)
	return
Пример #22
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_dark_trooper')
    mobileTemplate.setLevel(5)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1.1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_probot.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('probot_drone', mobileTemplate)
    return
Пример #23
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()
    mobileTemplate.setCreatureName('crackdown_stormtrooper_squad_leader')
    mobileTemplate.setLevel(27)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE,
        1.0, 20, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_assault_trooper_squadleader',
                                        mobileTemplate)
    return
Пример #24
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant_hard')
	mobileTemplate.setLevel(35)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('skilled_1st_lieut_35', mobileTemplate)
	return
Пример #25
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('mission_sand_trooper')
    mobileTemplate.setLevel(25)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('sandtrooper', mobileTemplate)
    return
Пример #26
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("stormtrooper_dark_trooper_novatrooper")
    mobileTemplate.setLevel(82)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_dark_trooper_black_hole.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("dark_novatrooper", mobileTemplate)
    return
Пример #27
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('rebel_battle_droid')
	mobileTemplate.setLevel(83)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(24)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_battle_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('battle_droid_rebel', mobileTemplate)
	return
Пример #28
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial')
	mobileTemplate.setLevel(16)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate)
	return
Пример #29
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('mission_scout_trooper')
	mobileTemplate.setLevel(23)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_scout_trooper_white_white.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('scouttrooper', mobileTemplate)
	return
Пример #30
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_imperial_medic_hard')
	mobileTemplate.setLevel(33)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_medic1_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_imperial_medic3_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_surgeon_33', mobileTemplate)
	return
Пример #31
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("imperial_army_captain")
    mobileTemplate.setLevel(21)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_imperial_captain_m.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate)
    return
Пример #32
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper')
	mobileTemplate.setLevel(75)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 20, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stormsniper_75', mobileTemplate)
	return
Пример #33
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('imperial_inquisitor')
	mobileTemplate.setLevel(80)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_inquisitor_human_male_01.iff')
	templates.add('object/mobile/shared_dressed_imperial_inquisitor_human_male_02.iff')
	templates.add('object/mobile/shared_dressed_imperial_inquisitor_human_male_03.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/baton/shared_baton_stun.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_inquisitor_80', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('veteran_imperial_sharpshooter')
	mobileTemplate.setLevel(43)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vet_imp_sharpshooter', mobileTemplate)
	return
Пример #35
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('c_syren_4_reb_boss')
	mobileTemplate.setLevel(82)
	mobileTemplate.setDifficulty(Difficulty.ELITE)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_rebel_general_fat_human_male_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('general_garax_hadriin', mobileTemplate)
	return
Пример #36
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('mission_stormtrooper')
	mobileTemplate.setLevel(25)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_dark_trooper_black_hole.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('stormtrooper_25', mobileTemplate)
	return
Пример #37
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lt. Akal Colzet')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('veteran_scout_trooper')
	mobileTemplate.setLevel(46)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_scout_trooper_white_white.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 20, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vet_scout_trooper', mobileTemplate)
	return
Пример #39
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gcw_city_offensive_imperial_general')
	mobileTemplate.setLevel(110)
	mobileTemplate.setHealth(1000000)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_offensive_invasion_general', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('rebel_battle_droid')
	mobileTemplate.setLevel(90)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_hailfire_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/droid/shared_droid_rocket_launcher.iff', WeaponType.RIFLE, 1.0, 55, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('gcw_rocket_launch') #fireRocketLauncher #gcw_atst_attack_tower
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_invasion_hailfire_droid', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_stormtrooper_squad_leader_extreme')
	mobileTemplate.setLevel(86)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_stormtrooper.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stormtrooper_colonel_86', mobileTemplate)
	return
Пример #42
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper')
	mobileTemplate.setLevel(75)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_stormsniper_75', mobileTemplate)
	return
Пример #43
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("imperial_warrant_officer_ii")
    mobileTemplate.setLevel(18)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_npe_imperial_officer.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate("object/weapon/ranged/carbine/shared_carbine_e11.iff", 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedshot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("imp_warrant_offi_ii", mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_elite_dark_trooper_hard')
	mobileTemplate.setLevel(80)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dark_trooper.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('opp_7_80', mobileTemplate)
	return
Пример #45
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gcw_city_imperial_general')
	mobileTemplate.setLevel(110)
	mobileTemplate.setHealth(1000000)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_invasion_general', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_command_security_guard')
	mobileTemplate.setLevel(15)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_security_guard_15', mobileTemplate)
	return
Пример #47
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('imperial_civil_patrol_captain')
	mobileTemplate.setLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
	templates.add('object/mobile/shared_dressed_patrol_member_02.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('imperial_probot_handler')
	mobileTemplate.setLevel(15)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_mechanic_nils_cridmeen.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_striker.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('droid_corps_junior_technican', mobileTemplate)
	return
Пример #49
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("crackdown_imperial_sharpshooter_hard")
    mobileTemplate.setLevel(78)
    mobileTemplate.setDifficulty(Difficulty.ELITE)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_npe_imperial_officer.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("imp_dead-eye_78", mobileTemplate)
    return
Пример #50
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('stormtrooper_novatrooper_elite')
	mobileTemplate.setLevel(82)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_restuss_dark_trooper.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('elite_novatrooper', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_sand_trooper_extreme')
	mobileTemplate.setLevel(89)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate)
	return
Пример #52
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant_hard')
	mobileTemplate.setLevel(35)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('skilled_1st_lieut_35', mobileTemplate)
	return
Пример #53
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard')
	mobileTemplate.setLevel(74)
	mobileTemplate.setDifficulty(1)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('crackdown_command_security_guard_hard')
	mobileTemplate.setLevel(76)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('elite_imperial_secuirty_guard_76', mobileTemplate)
	return
Пример #55
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_rebel_colonel')
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)
    mobileTemplate.setOptionsBitmask(Options.CONVERSABLE
                                     | Options.INVULNERABLE)
    mobileTemplate.setNoAI(True)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_02.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_moncal_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_zabrak_male_01.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rebel_defensive_quest_officer',
                                        mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_rebel_first_lieutenant')
    mobileTemplate.setLevel(20)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_bothan_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_human_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_human_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_02.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_first_lieutenant_sullustan_male_01.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('fatigued_rebel_officer_20',
                                        mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_imperial_colonel_hard')
    mobileTemplate.setLevel(50)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_02.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_moncal_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_lieutenant_colonel_zabrak_male_01.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('decorated_rebel_colonel_50',
                                        mobileTemplate)
    return
Пример #58
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('prophet_of_the_dark_side')
    mobileTemplate.setLevel(80)
    mobileTemplate.setDifficulty(1)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(9)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_female_human_01.iff')
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_female_human_02.iff')
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_female_human_03.iff')
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_male_human_01.iff')
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_male_human_02.iff')
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_male_human_03.iff')
    templates.add(
        'object/mobile/shared_dressed_dark_jedi_elder_male_human_04.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gcw_s01_gen4.iff',
        9, 1.0)
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gcw_s01_gen5.iff',
        9, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('saberhit')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('prophet_dark_side', mobileTemplate)
    return
Пример #59
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('corvet_rebel_midshipman')
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(True)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_corvette_commando_human_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_corvette_commando_human_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_corvette_commando_moncal_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_corvette_commando_rodian_male_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_corvette_commando_twilek_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_corvette_commando_zabrak_female_01.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('corvette_rebel_midshipman',
                                        mobileTemplate)
    return
Пример #60
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('mission_rebel_brigadier_general')
    mobileTemplate.setLevel(25)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("rebel")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("rebel")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_rebel_brigadier_general_bith_male.iff')
    templates.add(
        'object/mobile/shared_dressed_rebel_brigadier_general_human_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_brigadier_general_moncal_female.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_brigadier_general_rodian_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_brigadier_general_sullustan_male.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_rebel_brigadier_general_trandoshan_female.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('rebel_brigadier_general',
                                        mobileTemplate)
    return