Пример #1
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gcw_city_imperial_general')
	mobileTemplate.setLevel(110)
	mobileTemplate.setHealth(1000000)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_invasion_general', mobileTemplate)
	return
Пример #2
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gcw_city_offensive_imperial_general')
	mobileTemplate.setLevel(110)
	mobileTemplate.setHealth(1000000)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_offensive_invasion_general', mobileTemplate)
	return