Пример #1
0
def start_game(cli=False, ai=False):
    wzglobals.attack_started = [True]
    wzglobals.background = \
        pygame.image.load(current_folder+'/misc/bg_sample.gif')
    # wzglobals.background = wzglobals.background.convert()
    # wzglobals.background = pygame.Surface(wzglobals.screen.get_size())
    wzglobals.background = wzglobals.background.convert_alpha()
    wzglobals.cards_of_element_shower_element = "water"
    # wzglobals.background.fill((0, 0, 0))
    background_backup = wzglobals.background.copy()
    # font.set_bold(0)
    wzglobals.games_cards[0]['water'] = cards.water_cards_deck.cards[:]
    wzglobals.games_cards[0]['fire'] = cards.fire_cards_deck.cards[:]
    wzglobals.games_cards[0]['air'] = cards.air_cards_deck.cards[:]
    wzglobals.games_cards[0]['earth'] = cards.earth_cards_deck.cards[:]
    wzglobals.games_cards[0]['life'] = cards.life_cards_deck.cards[:]
    wzglobals.games_cards[0]['death'] = cards.death_cards_deck.cards[:]
    if wzglobals.player1:
        wzglobals.player1.enemy = None
        wzglobals.player2.enemy = None
    wzglobals.player1 = player.Player1()
    wzglobals.player1.nickname = wzglobals.nick
    wzglobals.player2 = player.Player2()
    wzglobals.player1.enemy = wzglobals.player2
    wzglobals.player2.enemy = wzglobals.player1
    wzglobals.player = wzglobals.player1
    # 0 1 2 3 4   //Расположение
    # 5 6 7 8 9
    wzglobals.cardbox0 = \
        cardbox.Cardbox((22, 46), wzglobals.player1, 0)  # 0 место на поле
    wzglobals.cardbox1 = \
        cardbox.Cardbox((172, 46), wzglobals.player1, 1)  # 1 место на поле
    wzglobals.cardbox2 = \
        cardbox.Cardbox((322, 46), wzglobals.player1, 2)  # 2 место на поле
    wzglobals.cardbox3 = \
        cardbox.Cardbox((472, 46), wzglobals.player1, 3)  # 3 место на поле
    wzglobals.cardbox4 = \
        cardbox.Cardbox((622, 46), wzglobals.player1, 4)  # 4 место на поле
    wzglobals.cardbox5 = \
        cardbox.Cardbox((22, 238), wzglobals.player2, 5)  # 5 место на поле
    wzglobals.cardbox6 = \
        cardbox.Cardbox((172, 238), wzglobals.player2, 6)  # 6 место на поле
    wzglobals.cardbox7 = \
        cardbox.Cardbox((322, 238), wzglobals.player2, 7)  # 7 место на поле
    wzglobals.cardbox8 = \
        cardbox.Cardbox((472, 238), wzglobals.player2, 8)  # 8 место на поле
    wzglobals.cardbox9 = \
        cardbox.Cardbox((622, 238), wzglobals.player2, 9)  # 9 место на поле
    wzglobals.cardboxes = [
        wzglobals.cardbox0, wzglobals.cardbox1, wzglobals.cardbox2,
        wzglobals.cardbox3, wzglobals.cardbox4, wzglobals.cardbox5,
        wzglobals.cardbox6, wzglobals.cardbox7, wzglobals.cardbox8,
        wzglobals.cardbox9
    ]  # Ссылки на объекты

    for tcardbox in wzglobals.cardboxes:
        if pygame.version.vernum < (1, 9, 1):
            tcardbox.normal_rect = copy.deepcopy(tcardbox.rect)
            tcardbox.opposite_rect = \
                copy.deepcopy(tcardbox.get_opposite_cardbox().rect)
        else:
            tcardbox.normal_rect = tcardbox.rect.copy()
            tcardbox.opposite_rect = \
                tcardbox.get_opposite_cardbox().rect.copy()
    wzglobals.castlabel = cards.CastLabel()
    # Окошко здоровья верхнего игрока
    healthwindow.HealthWindowEnemy((175, 10))
    healthwindow.HealthWindow((167, 557))  # Окошко здоровья нижнего игрока
    # Кнопки колод стихий первого игрока
    elementbutton.WaterElementShower((246, 2))
    elementbutton.FireElementShower((337, 2))
    elementbutton.AirElementShower((419, 2))
    elementbutton.EarthElementShower((509, 2))
    elementbutton.LifeElementShower((590, 2))
    elementbutton.DeathElementShower((668, 2))
    # Кнопки колод стихий второго игрока
    wzglobals.water_element_button = \
        elementbutton.WaterElementButton((11, 427))
    wzglobals.fire_element_button = \
        elementbutton.FireElementButton((56, 427))
    wzglobals.air_element_button = \
        elementbutton.AirElementButton((101, 427))
    wzglobals.earth_element_button = \
        elementbutton.EarthElementButton((146, 427))
    wzglobals.life_element_button = \
        elementbutton.LifeElementButton((191, 427))
    wzglobals.death_element_button = \
        elementbutton.DeathElementButton((236, 427))
    # Кнопки завершения хода первого и второго игрока.
    completethecoursebutton.CompleteTheCourseButton((758, 378))
    # Окна выбора карты стихии
    wzglobals.cardofelementsshower = \
        cardsofelementshower.CardsOfElementShower()
    wzglobals.nickname2 = \
        nickname_window.NicknameWindow((142, 530), 'Guest')
    wzglobals.player2.nickname = 'Guest'
    wzglobals.nickname1 = \
        nickname_window.NicknameWindow((22, 0), wzglobals.nick)
    if ai:
        wzglobals.player2.ai = True
        wzglobals.nickname2.set_nickname('Computer')
        wzglobals.player2.nickname = 'Computer'
    # стрелочки для сдвига карт в колоде
    # wzglobals.leftarrow = cardsofelementshower.LeftArrow((356, 489))
    # wzglobals.rightarrow = cardsofelementshower.RightArrow((739, 491))
    if not cli:
        wzglobals.gameinformationpanel.display('Battle Started')
        wzglobals.cli = False
        sockets.query = lambda x: x
    else:
        val = sockets.connect()
        if not val:
            wzglobals.gameinformationpanel.display('Cant connect to server.')
            menu.menu_main()
            wzglobals.stage = False
            return 0
        else:
            wzglobals.importantmessage = important_message.MessageWindow(
                'We are waiting for another player')
        sockets.query = sockets.query_
        wzglobals.cli = True
        server_thread = threading.Thread(target=server_handler)
        server_thread.start()
    if not wzglobals.cli:
        player.switch_position()
    # **************************************************************************
    wzglobals.screen.blit(wzglobals.background, (0, 0))
    wzglobals.panels.update()
    wzglobals.interface.update()
    pygame.display.flip()
    sockets.query({
        "action": "join",
        "nickname": wzglobals.nick
    })  # входим в игру
    while wzglobals.stage == 1:
        # if wzglobals.turn_ended and len(cards_attacking) = 0:
        #     for cardbox in wzglobals.cardboxes:
        #         cardbox.opposite = not cardbox.opposite
        for event in pygame.event.get():
            wzglobals.event_handler.event(event)
        wzglobals.panels.update()
        wzglobals.interface.update()
        wzglobals.ccards_1.update()
        wzglobals.ccards_2.update()
        wzglobals.cardofelementsshower.update()
        wzglobals.cards_in_deck.update()
        wzglobals.card_info_group.update()
        wzglobals.information_group.update()
        # interface_up_layer.update()
        wzglobals.screen.blit(wzglobals.background, (0, 0))
        # wzglobals.background.fill((0, 0, 0))
        wzglobals.background = background_backup.copy()
        if wzglobals.animation == "N":
            for item in (animations.animations_running +
                         animations.cards_attacking + animations.cards_dying):
                del item
            animations.animations_running = []
            animations.cards_attacking = []
            animations.cards_dying = []
        if (not len(animations.animations_running)
                and len(wzglobals.attack_started)):
            if not wzglobals.cli:
                player.switch_position()
        for animation_running in animations.animations_running:
            animation_running.run()
            if not (len(wzglobals.attack_started)
                    and len(wzglobals.cards_attacking)):
                if not wzglobals.cli:
                    player.switch_position()
        pygame.display.flip()
        clock.tick(50)
def start_game(cli=False,ai=False):
    globals.attack_started = [True]
    globals.background = pygame.image.load(current_folder+'/misc/bg_sample.gif')
    #globals.background = globals.background.convert()
    #globals.background = pygame.Surface(globals.screen.get_size())
    globals.background = globals.background.convert_alpha()
    globals.cards_of_element_shower_element = "water"
    #globals.background.fill((0, 0, 0))
    background_backup = globals.background.copy()
    #font.set_bold(0)
    globals.games_cards[0]['water'] = cards.water_cards_deck[:]
    globals.games_cards[0]['fire'] = cards.fire_cards_deck[:]
    globals.games_cards[0]['air'] = cards.air_cards_deck[:]
    globals.games_cards[0]['earth'] = cards.earth_cards_deck[:]
    globals.games_cards[0]['life'] = cards.life_cards_deck[:] 
    globals.games_cards[0]['death'] = cards.death_cards_deck[:]
    if globals.player1: 
        globals.player1.enemy = None
        globals.player2.enemy = None
    globals.player1 = player.Player1()
    globals.player2 = player.Player2()
    globals.player1.enemy = globals.player2
    globals.player2.enemy = globals.player1
    globals.player = globals.player1
    # 0 1 2 3 4   //Расположение
    # 5 6 7 8 9
    globals.cardbox0 = cardbox.Cardbox((22, 46), globals.player1, 0) #0 место на поле
    globals.cardbox1 = cardbox.Cardbox((172, 46), globals.player1, 1) #1 место на поле
    globals.cardbox2 = cardbox.Cardbox((322, 46), globals.player1, 2) #2 место на поле
    globals.cardbox3 = cardbox.Cardbox((472, 46), globals.player1, 3) #3 место на поле
    globals.cardbox4 = cardbox.Cardbox((622, 46), globals.player1, 4) #4 место на поле
    globals.cardbox5 = cardbox.Cardbox((22, 238), globals.player2, 5) #5 место на поле
    globals.cardbox6 = cardbox.Cardbox((172, 238), globals.player2, 6) #6 место на поле
    globals.cardbox7 = cardbox.Cardbox((322, 238), globals.player2, 7) #7 место на поле
    globals.cardbox8 = cardbox.Cardbox((472, 238), globals.player2, 8) #8 место на поле
    globals.cardbox9 = cardbox.Cardbox((622, 238), globals.player2, 9) #9 место на поле
    globals.cardboxes = [globals.cardbox0, globals.cardbox1, globals.cardbox2, globals.cardbox3, globals.cardbox4, globals.cardbox5, globals.cardbox6, globals.cardbox7, globals.cardbox8, globals.cardbox9] #Ссылки на объекты

    for tcardbox in globals.cardboxes:
        if pygame.version.vernum < (1, 9, 1):
            tcardbox.normal_rect = copy.deepcopy(tcardbox.rect)
            tcardbox.opposite_rect = copy.deepcopy(tcardbox.get_opposite_cardbox().rect)
        else:
            tcardbox.normal_rect = tcardbox.rect.copy()
            tcardbox.opposite_rect = tcardbox.get_opposite_cardbox().rect.copy()
    globals.castlabel = cards.CastLabel()
    healthwindow.HealthWindowEnemy((175, 10)) #Окошко здоровья верхнего игрока
    healthwindow.HealthWindow((167, 557)) #Окошко здоровья нижнего игрока
    # Кнопки колод стихий первого игрока
    elementbutton.WaterElementShower((246, 2))
    elementbutton.FireElementShower((337, 2))
    elementbutton.AirElementShower((419, 2))
    elementbutton.EarthElementShower((509, 2))
    elementbutton.LifeElementShower((590, 2))
    elementbutton.DeathElementShower((668, 2))
    # Кнопки колод стихий второго игрока
    globals.water_element_button = elementbutton.WaterElementButton((11, 427))
    globals.fire_element_button = elementbutton.FireElementButton((56, 427))
    globals.air_element_button = elementbutton.AirElementButton((101, 427))
    globals.earth_element_button = elementbutton.EarthElementButton((146, 427))
    globals.life_element_button = elementbutton.LifeElementButton((191, 427))
    globals.death_element_button = elementbutton.DeathElementButton((236, 427))
    #Кнопки завершения хода первого и второго игрока.
    completethecoursebutton.CompleteTheCourseButton((758, 378))
    #Окна выбора карты стихии
    globals.cardofelementsshower = cardsofelementshower.CardsOfElementShower()
    globals.nickname2 = nickname_window.NicknameWindow((142, 530), 'Guest')
    globals.nickname1 = nickname_window.NicknameWindow((22, 0), globals.nick)
    if ai:
        globals.player2.ai = True
        globals.nickname2.set_nickname('Computer')
    #стрелочки для сдвига карт в колоде
    #globals.leftarrow = cardsofelementshower.LeftArrow((356, 489))
    #globals.rightarrow = cardsofelementshower.RightArrow((739, 491))
    if not cli:
        globals.gameinformationpanel.display('Battle Started')
        globals.cli = False
        sockets.query = lambda x: x
    else:
        val = sockets.connect()
        if not val:
            globals.gameinformationpanel.display('Cant connect to server.')
            menu.menu_main()
            globals.stage = False
            return 0
        else:
            globals.importantmessage = important_message.MessageWindow('We are waiting for another player')
        sockets.query = sockets.query_
        globals.cli = True
        thread.start_new_thread(server_handler, ())
    if not globals.cli:
        player.switch_position()
    #********************************************************************************
    globals.screen.blit(globals.background, (0, 0))
    globals.panels.update()
    globals.interface.update()
    pygame.display.flip()
    sockets.query({"action":"join", "nickname":globals.nick}) #входим в игру
    while globals.stage == 1:
        #if globals.turn_ended and len(cards_attacking) = 0:
        #    for cardbox in globals.cardboxes:
        #        cardbox.opposite = not cardbox.opposite
        for event in pygame.event.get():
            globals.event_handler.event(event)
        globals.panels.update()
        globals.interface.update()
        globals.ccards_1.update()
        globals.ccards_2.update()
        globals.cardofelementsshower.update()
        globals.cards_in_deck.update()
        globals.card_info_group.update()
        globals.information_group.update()
        #interface_up_layer.update()
        globals.screen.blit(globals.background, (0, 0))
        #globals.background.fill((0,0,0))
        globals.background = background_backup.copy()
        if globals.animation == "N":
            for item in animations.animations_running + animations.cards_attacking + animations.cards_dying:
                del item
            animations.animations_running = []
            animations.cards_attacking = []
            animations.cards_dying = []
        if len(animations.animations_running) == False and len(globals.attack_started):
            if not globals.cli:
                player.switch_position()
        for animation_running in animations.animations_running:
            animation_running.run()
            if len(globals.attack_started) and len(globals.cards_attacking) == False:
                if not globals.cli:
                    player.switch_position()
        pygame.display.flip()
        clock.tick(50)
Пример #3
0
def start_game(cli=False):
    globals.background = pygame.image.load(current_folder+'/misc/bg_sample.gif')
    #globals.background = globals.background.convert()
    #globals.background = pygame.Surface(globals.screen.get_size())
    globals.background = globals.background.convert_alpha()
    #globals.background.fill((0, 0, 0))
    background_backup = globals.background.copy()
    #font.set_bold(0)
    cards.water_cards = list([c for c in cards.water_cards_deck])
    cards.fire_cards = list([c for c in cards.fire_cards_deck])
    cards.air_cards = list([c for c in cards.air_cards_deck]) 
    cards.earth_cards = list([c for c in cards.earth_cards_deck]) 
    cards.life_cards = list([c for c in cards.life_cards_deck]) 
    cards.death_cards = list([c for c in cards.death_cards_deck]) 
    globals.player1 = player.Player1()
    globals.player2 = player.Player2()
    globals.player1.enemy = globals.player2
    globals.player2.enemy = globals.player1
    globals.player = globals.player1
    ###############################################################################################################
    #ACTIONS
    ###############################################################################################################
    #globals.infopanel1 = infopanel.Infopanel((0, 0), globals.player1) #Инициализация панели верхнего игрока
    #globals.infopanel2 = infopanel.Infopanel((0, 545), globals.player2) #Инициализация панели нижнего игрока
    #globals.actionpanel1 = actionpanel.Actionpanel((0, 25), globals.player1) #Панель с кнопками верхнего игрока
    #globals.actionpanel2 = actionpanel.Actionpanel((0, 570), globals.player2) #Панель с кнопками нижнего игрока
    # 0 1 2 3 4   //Расположение
    # 5 6 7 8 9
    globals.cardbox0 = cardbox.Cardbox((32, 44), globals.player1, 0) #0 место на поле
    globals.cardbox1 = cardbox.Cardbox((187, 44), globals.player1, 1) #1 место на поле
    globals.cardbox2 = cardbox.Cardbox((341, 44), globals.player1, 2) #2 место на поле
    globals.cardbox3 = cardbox.Cardbox((497, 44), globals.player1, 3) #3 место на поле
    globals.cardbox4 = cardbox.Cardbox((651, 44), globals.player1, 4) #4 место на поле
    globals.cardbox5 = cardbox.Cardbox((32, 248), globals.player2, 5) #5 место на поле
    globals.cardbox6 = cardbox.Cardbox((187, 248), globals.player2, 6) #6 место на поле
    globals.cardbox7 = cardbox.Cardbox((341, 248), globals.player2, 7) #7 место на поле
    globals.cardbox8 = cardbox.Cardbox((497, 248), globals.player2, 8) #8 место на поле
    globals.cardbox9 = cardbox.Cardbox((651, 248), globals.player2, 9) #9 место на поле
    globals.cardboxes = [globals.cardbox0, globals.cardbox1, globals.cardbox2, globals.cardbox3, globals.cardbox4, globals.cardbox5, globals.cardbox6, globals.cardbox7, globals.cardbox8, globals.cardbox9] #Ссылки на объекты
    for tcardbox in globals.cardboxes:
        tcardbox.normal_rect = tcardbox.rect.copy()
        tcardbox.opposite_rect = tcardbox.get_opposite_cardbox().rect.copy()
    #playerscards = [globals.ccards_1, globals.ccards_2] #Ссылки
    #exec('Cardbox((640,301),2)')
    #ElementsWindow((0,0),actionpanel1)
    #ElementsWindow((0,0),actionpanel2)
    globals.castlabel = cards.CastLabel()
    healthwindow.HealthWindowEnemy((90, 10)) #Окошко здоровья верхнего игрока
    healthwindow.HealthWindow((90, 464)) #Окошко здоровья нижнего игрока
    # Кнопки колод стихий первого игрока
    elementbutton.WaterElementShower((385, 10))
    elementbutton.FireElementShower((419, 10))
    elementbutton.AirElementShower((450, 10))
    elementbutton.EarthElementShower((480, 10))
    elementbutton.LifeElementShower((514, 10))
    elementbutton.DeathElementShower((546, 10))
    # Кнопки колод стихий второго игрока
    globals.water_element_button = elementbutton.WaterElementButton((176, 429))
    globals.fire_element_button = elementbutton.FireElementButton((207, 429))
    globals.air_element_button = elementbutton.AirElementButton((238, 429))
    globals.earth_element_button = elementbutton.EarthElementButton((269, 429))
    globals.life_element_button = elementbutton.LifeElementButton((300, 429))
    globals.death_element_button = elementbutton.DeathElementButton((331, 429))
    #Кнопки завершения хода первого и второго игрока.
    completethecoursebutton.CompleteTheCourseButton((760, 430))
    #Окна выбора карты стихии
    globals.cardofelementsshower = cardsofelementshower.CardsOfElementShower()
    #стрелочки для сдвига карт в колоде
    globals.leftarrow = cardsofelementshower.LeftArrow((356, 489))
    globals.rightarrow = cardsofelementshower.RightArrow((739, 491))
    if not cli:
        globals.gameinformationpanel.display('Battle Started')
        globals.cli = False
        sockets.query = lambda x: x
    else:
       globals.importantmessage = important_message.MessageWindow('We are waiting for another player')
       sockets.connect()
       sockets.query = sockets.query_
       globals.cli = True
       thread.start_new_thread(server_handler, ())
    if not globals.cli:
       player.switch_position()
    #********************************************************************************
    globals.screen.blit(globals.background, (0, 0))
    globals.panels.update()
    globals.interface.update()
    pygame.display.flip()
    sockets.query({"action":"join", "nickname":globals.nick}) #входим в игру
    while globals.stage == 1:
        #if globals.turn_ended and len(cards_attacking) = 0:
        #    for cardbox in globals.cardboxes:
        #        cardbox.opposite = not cardbox.opposite
        for event in pygame.event.get():
            globals.event_handler.event(event)
        globals.panels.update()
        globals.interface.update()
        if globals.player.id == 1:
            globals.ccards_1.update()
        else:
            globals.ccards_2.update()
        globals.cardofelementsshower.update()
        globals.cards_in_deck.update()
        globals.card_info_group.update()
        globals.information_group.update()
        #interface_up_layer.update()
        globals.screen.blit(globals.background, (0, 0))
        #globals.background.fill((0,0,0))
        globals.background = background_backup.copy()
        if len(globals.animations_running) == False and globals.attack_started:
             if not globals.cli:
                 player.switch_position()
        for animation_running in globals.animations_running:
            animation_running.run()
            if globals.attack_started and len(globals.cards_attacking) == False:
                if not globals.cli:
                  player.switch_position()
        pygame.display.flip()
        clock.tick(50)