def powercutshort(storage, obj, m):
    storage._go()
    ad = GlobalServices.getAudioDevice()
    tr = GlobalServices.getTextRenderer()
    
    if storage._getData('entrancenote_obtained')\
    and not storage._getData('rightwing_powershortage'):
        storage._toggleCutscene(True)
        p = m.getPlayer()
        p.stopMoving()
        storage._setData('rightwing_powershortage', True)
        
        ad.play(SOUND, 'drone', VOLUME_SOUND)
        ad.play(SOUND, 'elec', VOLUME_SOUND)
        
        black = OverlayFactory.create_by_color((0,0,0), 0, 255)
        m.addOverlay(black)
        storage._wait(1000)
        
        m.removeOverlay(black)
        ad.play(SOUND, '27_spark1', VOLUME_SOUND)
        storage._wait(100)
        m.addOverlay(black)
        storage._wait(1500)
        
        m.removeOverlay(black)
        ad.play(SOUND, '27_spark2', VOLUME_SOUND)
        storage._wait(50)
        m.addOverlay(black)
        storage._wait(20)
        m.removeOverlay(black)
        ad.play(SOUND, '27_spark4', VOLUME_SOUND)
        storage._wait(30)
        m.addOverlay(black)
        storage._wait(50)
        ad.play(SOUND, '27_spark3', VOLUME_SOUND)
        m.removeOverlay(black)
        storage._wait(400)
        m.addOverlay(black)
        storage._wait(20)
        m.removeOverlay(black)
        ad.play(SOUND, '27_spark4', VOLUME_SOUND)
        storage._wait(30)
        m.addOverlay(black)
        ad.play(SOUND, '27_spark3', VOLUME_SOUND)
        storage._wait(50)
        fadein = OverlayFactory.create_animated_color((0,0,0), 3000, 0, True, 255, 155)
        storage._wait(600)
        m.removeOverlay(black)
        m.addOverlay(fadein)
        
        storage._wait(3000)
        
        tr.write("What was that? A... power shortage?", 3)
        storage._wait(500)
        p.setDirection([1,0])
        storage._wait(500)
        p.setDirection([1,1])
        storage._wait(500)
        p.setDirection([-1,0])
        storage._wait(500)
        p.setDirection([1,0])
        storage._wait(500)
        p.setDirection([0,-1])
        storage._wait(500)
        tr.write("Keep going, Clyde... it's nothing.", 3)
        remove_from_map(get_savegame(), SCRIPT, 'rightwing', 'rightwing_powercutshort')
        add_global_overlay(OverlayFactory.create_by_color((0,0,0), 0, 155))
        storage._toggleCutscene(False)
        
    storage._halt()
def bed(storage, obj, m):
    storage._go()
        
    tr = GlobalServices.getTextRenderer()
    ad = GlobalServices.getAudioDevice()
    player = m.getPlayer()
    storage._faceObject(player, obj)
    
    if storage._playerInDistance(player.position, obj.rect):
        if storage._getData('bedroom_bedscare_done'):
            tr.write("There is no way I'll be able to sleep with this going on.", 3)
            
        elif storage._getData('entrancenote_obtained'):
            storage._toggleCutscene(True)
            GlobalServices.getEventManager().post(ObjectHighlightedEvent(None))
            tr.write("I am not imagining these things.", 3)
            storage._wait(3000)
            tr.write("...am I?", 3)
            storage._wait(3000)
            if storage._getData('leftwing_debrisfound'):
                tr.write("The blocked path in the Left Wing...", 3)
                storage._wait(3000)
                tr.write("I didn't put that stuff there.", 3)
                storage._wait(3000)
            storage._wait(1000)
            player.setDirection([1,0])
            tr.write("I need some sleep.", 3)
            storage._wait(3000)
            togray = OverlayFactory.create_animated_color((0,0,0), 4500, 0, True, 0, 255)
            m.addOverlay(togray)
            ad.stop(MUSIC, 4500)
            ad.stop(SOUND, 4500, 'vind2')
            ad.play(SOUND, 'ambient_spooky', VOLUME_SOUND_AMBIENT, -1, 4500)
            storage._wait(6000)
            
            starty = 200
            ofs = 18
            tr.write("When I think about it, I guess it's no wonder my friends turned on me.",\
                     0, COLOR_TEXT, (200, starty))
            storage._wait(4000)
            tr.write("After all, whenever one of them stayed overnight,",\
                     0, COLOR_TEXT, (200, starty + ofs))
            storage._wait(2000)
            tr.write("nothing weird ever happened the next morning.",\
                     0, COLOR_TEXT, (200, starty + (ofs * 2)))
            storage._wait(3000)
            tr.deleteAll()
            storage._wait(1000)
            starty = 214
            tr.write("I'm afraid.",\
                     0, COLOR_TEXT, (200, starty))
            storage._wait(4000)
            tr.write("Let's hope that I can settle this tomorrow.",\
                     0, COLOR_TEXT, (200, starty + ofs))
            storage._wait(1500)
            
            bed1 = os.path.join(PATH_GRAPHICS_TILES,'bed_clyde_eyesclosed.png')
            obj.changeImage(bed1)
            player.setVisible(False)
                        
            ad.play(SOUND, 'drone', VOLUME_SOUND)
            ad.play(SOUND, 'elec', VOLUME_SOUND)
            red = OverlayFactory.create_by_color((178, 10, 5), 0, 60)
            black = OverlayFactory.create_by_color((0, 0, 0), 0, 255)
            fog = OverlayFactory.create('fog.png', pygame.BLEND_MULT)
            add_global_overlay(fog)
            m.addOverlay(fog)
            tr.deleteAll()
            storage._wait(1500)
            ad.play(SOUND, 'insanity_bug3', VOLUME_SOUND_AMBIENT - 0.1, -1, 1500)
            m.removeOverlay(togray)
            storage._wait(400)
            ad.play(SOUND, 'general_thunder2', VOLUME_SOUND)
            ad.play(SOUND, 'insanity_monster_roar02', VOLUME_SOUND)
            storage._wait(400)
            ad.play(SOUND, '27_spark2', VOLUME_SOUND)
            m.addOverlay(red)
            m.addOverlay(black)
            storage._wait(300)
            
            
            ad.play(SOUND, '27_spark4', VOLUME_SOUND)
            m.removeOverlay(black)
            storage._wait(1000)
            m.removeOverlay(red)
            
            ad.play(SOUND, '27_spark2', VOLUME_SOUND)
            m.addOverlay(black)
            storage._wait(500)
            
            # Anderes Ich hier einfügen
            shadow = m.getShadow()
            shadow.setPosition(conv_tile_pixel((13, 15), m))
            shadow.setVisible(True)
            
            ad.play(SOUND, '27_spark4', VOLUME_SOUND)
            m.removeOverlay(black)
            storage._wait(300)
            
            bed2 = os.path.join(PATH_GRAPHICS_TILES,'bed_clyde_eyesopen.png')
            obj.changeImage(bed2)
            
            m.addOverlay(red)
            shadow.setVisible(False)
            for _ in range(3):
                ad.play(SOUND, '27_spark1', VOLUME_SOUND)
                m.addOverlay(black)
                storage._wait(750)
                m.removeOverlay(black)
                ad.play(SOUND, '27_spark3', VOLUME_SOUND)
                storage._wait(100)
            ad.play(MUSIC, 'bgm_1', VOLUME_MUSIC, -1)
            m.removeOverlay(red)
            grey = OverlayFactory.create_by_color((0, 0, 0), 0, 180)
            m.addOverlay(grey)
            ad.play(SOUND, '27_spark2', VOLUME_SOUND)
            storage._wait(100)
            ad.play(SOUND, '27_spark3', VOLUME_SOUND)
            ad.play(SOUND, 'insanity_monster_roar01', VOLUME_SOUND)
            
            obj.changeImage(None, True)
            
            player.setDirection([-1,1])
            player.setVisible(True)
            
            m.removeOverlay(black)
            storage._wait(2000)
            tr.write("What was that?!", 3)
            storage._wait(3000)
            ad.play(SOUND, 'scare_breath', VOLUME_SOUND)
            tr.write("Did it... happen again?", 3)
            storage._wait(3000)
            tr.write("The power's out completely now.", 3)
            storage._wait(4500)
            player.setDirection([-1,-1])
            tr.write("I better grab my flashlight from the table if I decide to go out.", 3)
            storage._wait(4000)
            tr.deleteAll()
            storage._wait(500)
            player.setDirection([-1,0])
            
            ad.play(SOUND, 'general_thunder2', VOLUME_SOUND)
            tr.write("Grab the flashlight and head out.", 5, COLOR_OBJECTIVE)
            tr.write("[Press F5 to save your progress.]", 3, COLOR_OBJECTIVE,\
                 (0, POSITION_BOTTOM_SCREEN[1]+20))
            # 'Toggled this cutscene' switch
            storage._setData('bedroom_bedscare_done', True)
            
            storage._toggleCutscene(False)
        else:
            tr.write("My bed used to be so comfortable. I don't sleep very well at the moment.", 5)
    else:
        tr.write("My bed. I can't reach it from here.", 3)
        
    storage._halt()