Пример #1
0
    def __init__(self, filename):

        # If we're not going to use this function ANYWHERE ELSE
        # why expose it?  Make it a local function.
        def loadImage(filename):
            image = pygame.image.load(filename)
            if image.get_alpha() is None:
                image = image.convert()
            else:
                image = image.convert_alpha()
            return image

        self.image = loadImage(filename)
        self.angle = vector2D(1, 0)
        self.position = vector2D(0, 0)
Пример #2
0
    def __init__(self,com):
        self.MD = MecanumBase()
        self.cmdbuf = self.MD.stop()
        self.cmd = 0
        self.cmdstr = [u'停止',u'平移',u'旋转']
        self.seropened = False
        self.ser = None
        self.mp = (0,0)
        self.effective = 0
        self.driving = False
        self.center = vector2D(216,213)

        self.END =0
        pygame.init()
        self.scr = pygame.display.set_mode((537,429),0,32)
        self.background = pygame.image.load(script_path+'//'+'background.jpg').convert()

        self.label = label(self.scr,(460,30),'left',text=u'端口:',textsize=13,forecolor=(0,0,0,0),textcolor=(255,255,0),textfont='stsong')
        self.textbox = textbox(self.scr,(460+self.label.getsize()[0],30),anchor='left',siz = (32,20),textcolor=(255,0,0),forecolor=(200,200,200,255),cusorcolor=(255,0,0))
        self.textbox.focused = 1
        self.label2 = label(self.scr,(460,60),'left',text=u'未连接',textsize=13,forecolor=(0,0,0,0),textfont='stsong',textcolor=(255,255,0),borderon=1,bordercolor = (255,255,255,255))
        self.openbt = button(self.scr,(460,90),'left',(60,25),textsize = 15,bordercolor=(0,0,255),forecolor=(200,200,200,255),text = u'连接',textcolor=(255,255,0),textfont='stsong')
        self.cmdlabel = label(self.scr,(460,120),'left',text=u'停止',textsize=13,forecolor=(0,0,0,0),textcolor=(255,255,0),borderon=1,bordercolor = (255,255,255,255),textfont='stsong')
        self.transbt = button(self.scr,(460,150),'left',(60,25),textsize = 15,bordercolor=(0,0,255),forecolor=(200,200,200,255),text = u'平移',textcolor=(255,255,0),textfont='stsong')
        self.rotatebt = button(self.scr,(460,180),'left',(60,25),textsize = 15,bordercolor=(0,0,255),forecolor=(200,200,200,255),text = u'旋转',textcolor=(255,255,0),textfont='stsong')
        self.stopbt = button(self.scr,(216,213),'center',(60,60),textsize = 30,bordercolor=(0,0,255),forecolor=(200,200,200,0),text = u'停止',textcolor=(255,255,0),textfont='stsong')

        self.cursorlabel = label(self.scr,(0,0),'lefttop',text='',textsize=15,forecolor=(0,0,0,255),textcolor=(255,255,255),textfont='stsong',borderon = 0,visible = False)

        self.clk = pygame.time.Clock()
Пример #3
0
	def __init__(self, resolution=(640,480)):
		pygame.init()
		self.screen = pygame.display.set_mode(resolution)
		self.clock = pygame.time.Clock()

		self.mysprite = imagedata.sprite("test2.png")
		self.mysat = imagedata.sprite("test3.png")
		self.mysatvec = vector2D(50,0)
Пример #4
0
	def __init__(self, parent, xpos = 0, ypos = 0, angle = 0.0, xsize = 1.0, ysize = 1.0, **args):
		self.childlist = []
		
		self.parent = parent
		if parent is not None:
			parent.addNode(self)
			
		self.id = sgnode.ids
		sgnode.ids += 1
		sgnode.nodelist.append(self)
		
		# Setup base node properties
		self.__position = vector2D( xpos, ypos )
		self.__angle = vector2D()
		self.__angle.angle = angle
		self.__size = vector2D( xsize, ysize )
		
		# Here we'll do specific startup stuff.
		doStartup(**args)
Пример #5
0
    def run(self):
        while True:
            ev = pygame.event.get()
            for e in ev:
                if e.type == QUIT:  self.END = 1

            self.scr.blit(self.background,(0,0))
            self.label.update()
            self.label2.update()
            self.cmdlabel.update()
            self.cursorlabel.update()

            self.textbox.update(ev)
            self.openbt.update(ev,self.openbtcallback)
            self.transbt.update(ev,self.transbtcallback)
            self.rotatebt.update(ev,self.rotatebtcallback)
            self.stopbt.update(ev,self.stopbtcallback)

            if self.seropened:
                if not self.driving:
                    for e in ev:
                        if e.type == MOUSEMOTION:
                            self.mp = e.pos
                            self.mpv = vector2D(self.mp[0],self.mp[1])-self.center
                            if self.mpv.Len>55 and self.mpv.Len<210:
                                a1,a2 = self.direct_measure(self.mpv)
                                self.cursorlabel.visible = 1
                                self.cursorlabel.position = self.mp
                                if self.cmd == 1:
                                    self.cursorlabel.text = u'平移 x:'+str(int(self.mpv.X))+' y:'+str(int(self.mpv.Y))
                                elif self.cmd == 2:
                                    self.cursorlabel.text = u'旋转 '+str(int(a2))+u'度'
                                else:
                                    self.cursorlabel.visible = False
                            else:
                                self.cursorlabel.visible = 0

                        elif e.type == MOUSEBUTTONUP:
                            self.mp = e.pos
                            self.mpv = vector2D(self.mp[0],self.mp[1])-self.center
                            if self.mpv.Len>55 and self.mpv.Len<210:
                                a1,a2 = self.direct_measure(self.mpv)
                                if self.cmd == 1:
                                    self.cmdbuf = self.MD.translateV(VELTRANSLATE,int(a1))
                                    self.lstclk = time.clock()
                                    self.endclk = self.lstclk+4*self.mpv.Len/VELTRANSLATE
                                    self.driving = True
                                elif self.cmd == 2:
                                    self.cmdbuf = self.MD.rotateV(-VELROTATE*np.sign(a2))
                                    self.lstclk = time.clock()
                                    self.endclk = self.lstclk+abs(a2)/VELROTATE
                                    self.driving = True
                                else:
                                    self.cmdbuf = self.MD.stop()
                else:
                    pygame.draw.circle(self.scr,(255,0,0),self.mp,5)
                    if time.clock()-self.endclk>0:
                        self.driving = False
                        self.cmdbuf = self.MD.stop()
                        self.cursorlabel.visible=False
                self.ser.write(self.cmdbuf)

            pygame.display.update()
            self.clk.tick(30)

            if self.END:    break
        if self.seropened:
            self.cmdbuf = self.MD.stop()
            for i in range(20):
                self.ser.write(self.cmdbuf)
                time.sleep(0.05)
            self.ser.close()
        self.ser.close()
        pygame.quit()