示例#1
0
    def __init__(self, parent=None, icon=QIcon(), iconSize=QSize(), **kwargs):
        # type: (Optional[QGraphicsItem], QIcon, QSize, Any) -> None
        super().__init__(parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemUsesExtendedStyleOption, True)

        if icon is None:
            icon = QIcon()

        if iconSize is None or iconSize.isNull():
            style = QApplication.instance().style()
            size = style.pixelMetric(style.PM_LargeIconSize)
            iconSize = QSize(size, size)

        self.__transformationMode = Qt.SmoothTransformation

        self.__iconSize = QSize(iconSize)
        self.__icon = QIcon(icon)

        self.anim = QPropertyAnimation(self, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)
    def __init__(self, parent=None, animationEnabled=True):
        super().__init__(parent)
        self.__animationEnabled = animationEnabled

        layout = StackLayout()

        self.__fadeWidget = CrossFadePixmapWidget(self)

        self.transitionAnimation = \
            QPropertyAnimation(self.__fadeWidget, b"blendingFactor_", self)
        self.transitionAnimation.setStartValue(0.0)
        self.transitionAnimation.setEndValue(1.0)
        self.transitionAnimation.setDuration(100 if animationEnabled else 0)
        self.transitionAnimation.finished.connect(
            self.__onTransitionFinished
        )

        layout.addWidget(self.__fadeWidget)
        layout.currentChanged.connect(self.__onLayoutCurrentChanged)

        self.setLayout(layout)

        self.__widgets = []
        self.__currentIndex = -1
        self.__nextCurrentIndex = -1
示例#3
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    def __init__(self, parent):
        # type: (QGraphicsItem) -> None
        super().__init__(parent)
        self.setAcceptedMouseButtons(Qt.NoButton)
        self.setAcceptHoverEvents(True)

        self.__animationEnabled = False
        self.__hover = False
        self.__enabled = True
        self.__selected = False
        self.__shape = None  # type: Optional[QPainterPath]
        self.__curvepath = QPainterPath()
        self.__curvepath_disabled = None  # type: Optional[QPainterPath]
        self.__pen = self.pen()
        self.setPen(QPen(QBrush(QColor("#9CACB4")), 2.0))

        self.shadow = QGraphicsDropShadowEffect(blurRadius=5,
                                                color=QColor(SHADOW_COLOR),
                                                offset=QPointF(0, 0))
        self.setGraphicsEffect(self.shadow)
        self.shadow.setEnabled(False)

        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius")
        self.__blurAnimation.setDuration(50)
        self.__blurAnimation.finished.connect(self.__on_finished)
示例#4
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    def __init__(self,
                 parent=None,
                 openExternalLinks=False,
                 defaultStyleSheet="",
                 **kwargs):
        kwargs.setdefault(
            "sizePolicy", QSizePolicy(QSizePolicy.Minimum,
                                      QSizePolicy.Minimum))
        super().__init__(parent, **kwargs)
        self.__openExternalLinks = openExternalLinks  # type: bool
        self.__messages = OrderedDict()  # type: Dict[Hashable, Message]
        #: The full (joined all messages text - rendered as html), displayed
        #: in a tooltip.
        self.__fulltext = ""
        #: The full text displayed in a popup. Is empty if the message is
        #: short
        self.__popuptext = ""
        #: Leading icon
        self.__iconwidget = IconWidget(
            sizePolicy=QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
        #: Inline  message text
        self.__textlabel = QLabel(
            wordWrap=False,
            textInteractionFlags=Qt.LinksAccessibleByMouse,
            openExternalLinks=self.__openExternalLinks,
            sizePolicy=QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Minimum))
        #: Indicator that extended contents are accessible with a click on the
        #: widget.
        self.__popupicon = QLabel(
            sizePolicy=QSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum),
            text="\N{VERTICAL ELLIPSIS}",
            visible=False,
        )
        self.__textlabel.linkActivated.connect(self.linkActivated)
        self.__textlabel.linkHovered.connect(self.linkHovered)
        self.setLayout(QHBoxLayout())
        self.layout().setContentsMargins(2, 1, 2, 1)
        self.layout().setSpacing(0)
        self.layout().addWidget(self.__iconwidget)
        self.layout().addSpacing(4)
        self.layout().addWidget(self.__textlabel)
        self.layout().addWidget(self.__popupicon)
        self.__textlabel.setAttribute(Qt.WA_MacSmallSize)
        self.__defaultStyleSheet = defaultStyleSheet

        self.anim = QPropertyAnimation(self.__iconwidget, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)
示例#5
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 def __init__(self, parent=None, **kwargs):
     # type: (Optional[QObject], Any) -> None
     super().__init__(parent, **kwargs)
     self.__splitter = None  # type: Optional[QSplitter]
     self.__widget = None    # type: Optional[QWidget]
     self.__updateOnShow = True  # Need __update on next show event
     self.__animationEnabled = True
     self.__size = -1
     self.__expanded = False
     self.__animation = QPropertyAnimation(
         self, b"size_", self, duration=200
     )
     self.__action = QAction("toggle-expanded", self, checkable=True)
     self.__action.triggered[bool].connect(self.setExpanded)
示例#6
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 def __init__(self, parent=None):
     QObject.__init__(self, parent)
     self.__splitter = None
     self.__widget = None
     self.__updateOnShow = True  # Need __update on next show event
     self.__animationEnabled = True
     self.__size = -1
     self.__expanded = False
     self.__animation = QPropertyAnimation(self,
                                           b"size_",
                                           self,
                                           duration=200)
     self.__action = QAction("toogle-expanded", self, checkable=True)
     self.__action.triggered[bool].connect(self.setExpanded)
示例#7
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    def test(self):
        lv = QListView()
        mw = QMainWindow()
        # Add two tool bars, the shadow should extend over them.
        mw.addToolBar(Qt.BottomToolBarArea, QToolBar())
        mw.addToolBar(Qt.TopToolBarArea, QToolBar())
        mw.setCentralWidget(lv)

        f = dropshadow.DropShadowFrame(color=Qt.blue, radius=20)

        f.setWidget(lv)

        self.assertIs(f.parentWidget(), mw)
        self.assertIs(f.widget(), lv)

        mw.show()

        canim = QPropertyAnimation(
            f, b"color_", f,
            startValue=QColor(Qt.red), endValue=QColor(Qt.blue),
            loopCount=-1, duration=2000
        )
        canim.start()
        ranim = QPropertyAnimation(
            f, b"radius_", f, startValue=30, endValue=40, loopCount=-1,
            duration=3000
        )
        ranim.start()
        self.app.exec_()
示例#8
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 def set_pos_animated(self, pos):
     if (self.pos() -
             pos).manhattanLength() < 6 or not self.graph.animate_plot:
         self.setPos(pos)
     else:
         t = 250
         if self._floating_animation and self._floating_animation.state(
         ) == QPropertyAnimation.Running:
             t = t - self._floating_animation.currentTime()
             self._floating_animation.stop()
         self._floating_animation = QPropertyAnimation(self, 'pos')
         self._floating_animation.setEndValue(pos)
         self._floating_animation.setDuration(t)
         self._floating_animation.start(QPropertyAnimation.KeepWhenStopped)
示例#9
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    def __init__(self, parent, **kwargs):
        # type: (Optional[QGraphicsItem], Any) -> None
        super().__init__(parent, **kwargs)
        self.__parentNodeItem = None  # type: Optional[NodeItem]
        self.setAcceptHoverEvents(True)
        self.setPen(QPen(Qt.NoPen))
        self.normalBrush = QBrush(QColor("#CDD5D9"))
        self.normalHoverBrush = QBrush(QColor("#9CACB4"))
        self.connectedBrush = self.normalHoverBrush
        self.connectedHoverBrush = QBrush(QColor("#959595"))
        self.setBrush(self.normalBrush)

        self.__animationEnabled = False
        self.__hover = False

        # Does this item have any anchored links.
        self.anchored = False

        if isinstance(parent, NodeItem):
            self.__parentNodeItem = parent
        else:
            self.__parentNodeItem = None

        self.__anchorPath = QPainterPath()
        self.__points = []  # type: List[AnchorPoint]
        self.__pointPositions = []  # type: List[float]

        self.__fullStroke = QPainterPath()
        self.__dottedStroke = QPainterPath()
        self.__shape = None  # type: Optional[QPainterPath]

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=0,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )
        # self.setGraphicsEffect(self.shadow)
        self.shadow.setEnabled(False)

        shadowitem = GraphicsPathObject(self, objectName="shadow-shape-item")
        shadowitem.setPen(Qt.NoPen)
        shadowitem.setBrush(QBrush(QColor(SHADOW_COLOR)))
        shadowitem.setGraphicsEffect(self.shadow)
        shadowitem.setFlag(QGraphicsItem.ItemStacksBehindParent)
        self.__shadow = shadowitem
        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(50)
        self.__blurAnimation.finished.connect(self.__on_finished)
示例#10
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    def __init__(self, parent=None, icon=None, iconSize=None, **kwargs):
        QGraphicsItem.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemUsesExtendedStyleOption, True)

        if icon is None:
            icon = QIcon()

        if iconSize is None:
            style = QApplication.instance().style()
            size = style.pixelMetric(style.PM_LargeIconSize)
            iconSize = QSize(size, size)

        self.__transformationMode = Qt.SmoothTransformation

        self.__iconSize = QSize(iconSize)
        self.__icon = QIcon(icon)

        self._opacity = 1
        self.anim = QPropertyAnimation(self, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)
示例#11
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    def __init__(self, parent=None, animationEnabled=True):
        QFrame.__init__(self, parent)
        self.__animationEnabled = animationEnabled

        layout = StackLayout()

        self.__fadeWidget = CrossFadePixmapWidget(self)

        self.transitionAnimation = \
            QPropertyAnimation(self.__fadeWidget, b"blendingFactor_", self)
        self.transitionAnimation.setStartValue(0.0)
        self.transitionAnimation.setEndValue(1.0)
        self.transitionAnimation.setDuration(100 if animationEnabled else 0)
        self.transitionAnimation.finished.connect(
            self.__onTransitionFinished
        )

        layout.addWidget(self.__fadeWidget)
        layout.currentChanged.connect(self.__onLayoutCurrentChanged)

        self.setLayout(layout)

        self.__widgets = []
        self.__currentIndex = -1
        self.__nextCurrentIndex = -1
示例#12
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    def __init__(self, parent=None):
        # type: (NodeItem) -> None
        super().__init__(parent)
        assert isinstance(parent, NodeItem)

        self.__processingState = 0
        self.__progress = -1.
        self.__animationEnabled = False
        self.__isSelected = False
        self.__hasFocus = False
        self.__hover = False
        self.__shapeRect = QRectF(-10, -10, 20, 20)

        self.setAcceptHoverEvents(True)

        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

        self.setPen(QPen(Qt.NoPen))

        self.setPalette(default_palette())

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=3,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )
        self.shadow.setEnabled(True)

        # An item with the same shape as this object, stacked behind this
        # item as a source for QGraphicsDropShadowEffect. Cannot attach
        # the effect to this item directly as QGraphicsEffect makes the item
        # non devicePixelRatio aware.
        shadowitem = GraphicsPathObject(self, objectName="shadow-shape-item")
        shadowitem.setPen(Qt.NoPen)
        shadowitem.setBrush(QBrush(QColor(SHADOW_COLOR).lighter()))
        shadowitem.setGraphicsEffect(self.shadow)
        shadowitem.setFlag(QGraphicsItem.ItemStacksBehindParent)
        self.__shadow = shadowitem
        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(100)
        self.__blurAnimation.finished.connect(self.__on_finished)

        self.__pingAnimation = QPropertyAnimation(self, b"scale", self)
        self.__pingAnimation.setDuration(250)
        self.__pingAnimation.setKeyValues([(0.0, 1.0), (0.5, 1.1), (1.0, 1.0)])
示例#13
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    def __init__(self, parent=None):
        GraphicsPathObject.__init__(self, parent)
        assert isinstance(parent, NodeItem)

        self.__processingState = 0
        self.__progress = -1
        self.__animationEnabled = False
        self.__isSelected = False
        self.__hasFocus = False
        self.__hover = False
        self.__shapeRect = QRectF(-10, -10, 20, 20)

        self.setAcceptHoverEvents(True)

        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

        self.setPen(QPen(Qt.NoPen))

        self.setPalette(default_palette())

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=3,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )
        self.shadow.setEnabled(True)

        # An item with the same shape as this object, stacked behind this
        # item as a source for QGraphicsDropShadowEffect. Cannot attach
        # the effect to this item directly as QGraphicsEffect makes the item
        # non devicePixelRatio aware.
        shadowitem = GraphicsPathObject(self, objectName="shadow-shape-item")
        shadowitem.setPen(Qt.NoPen)
        shadowitem.setBrush(QBrush(QColor(SHADOW_COLOR).lighter()))
        shadowitem.setGraphicsEffect(self.shadow)
        shadowitem.setFlag(QGraphicsItem.ItemStacksBehindParent)
        self.__shadow = shadowitem
        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(100)
        self.__blurAnimation.finished.connect(self.__on_finished)

        self.__pingAnimation = QPropertyAnimation(self, b"scale", self)
        self.__pingAnimation.setDuration(250)
        self.__pingAnimation.setKeyValues([(0.0, 1.0), (0.5, 1.1), (1.0, 1.0)])
示例#14
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    def __init__(self,
                 parent=None,
                 openExternalLinks=False,
                 elideText=False,
                 defaultStyleSheet="",
                 **kwargs):
        kwargs.setdefault(
            "sizePolicy", QSizePolicy(QSizePolicy.Minimum,
                                      QSizePolicy.Minimum))
        super().__init__(parent, **kwargs)
        self.__openExternalLinks = openExternalLinks  # type: bool
        self.__messages = OrderedDict()  # type: Dict[Hashable, Message]
        #: The full (joined all messages text - rendered as html), displayed
        #: in a tooltip.
        self.__fulltext = ""
        #: Leading icon
        self.__iconwidget = IconWidget(
            sizePolicy=QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
        #: Inline  message text
        self.__textlabel = ElidingLabel(
            wordWrap=False,
            textInteractionFlags=Qt.LinksAccessibleByMouse,
            openExternalLinks=self.__openExternalLinks,
            sizePolicy=QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Minimum),
            elide=elideText)
        self.__textlabel.linkActivated.connect(self.linkActivated)
        self.__textlabel.linkHovered.connect(self.linkHovered)
        self.setLayout(QHBoxLayout())
        self.layout().setContentsMargins(2, 1, 2, 1)
        self.layout().setSpacing(0)
        self.layout().addWidget(self.__iconwidget, alignment=Qt.AlignLeft)
        self.layout().addSpacing(4)
        self.layout().addWidget(self.__textlabel)
        self.__textlabel.setAttribute(Qt.WA_MacSmallSize)
        self.__defaultStyleSheet = defaultStyleSheet

        self.anim = QPropertyAnimation(self.__iconwidget, b"opacity",
                                       self.__iconwidget)
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(2)
示例#15
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 def __init__(self, parent=None):
     QObject.__init__(self, parent)
     self.__splitter = None
     self.__widget = None
     self.__updateOnShow = True  # Need __update on next show event
     self.__animationEnabled = True
     self.__size = -1
     self.__expanded = False
     self.__animation = QPropertyAnimation(self, b"size_", self, duration=200)
     self.__action = QAction("toogle-expanded", self, checkable=True)
     self.__action.triggered[bool].connect(self.setExpanded)
示例#16
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 def set_pos_animated(self, pos):
     if (self.pos() - pos).manhattanLength() < 6 or not self.graph.animate_plot:
         self.setPos(pos)
     else:
         t = 250
         if self._floating_animation and self._floating_animation.state() == QPropertyAnimation.Running:
             t = t - self._floating_animation.currentTime()
             self._floating_animation.stop()
         self._floating_animation = QPropertyAnimation(self, 'pos')
         self._floating_animation.setEndValue(pos)
         self._floating_animation.setDuration(t)
         self._floating_animation.start(QPropertyAnimation.KeepWhenStopped)
    def test(self):
        lv = QListView()
        mw = QMainWindow()
        # Add two tool bars, the shadow should extend over them.
        mw.addToolBar(Qt.BottomToolBarArea, QToolBar())
        mw.addToolBar(Qt.TopToolBarArea, QToolBar())
        mw.setCentralWidget(lv)

        f = dropshadow.DropShadowFrame(color=Qt.blue, radius=20)

        f.setWidget(lv)

        self.assertIs(f.parentWidget(), mw)
        self.assertIs(f.widget(), lv)

        mw.show()

        canim = QPropertyAnimation(
            f, b"color_", f,
            startValue=QColor(Qt.red), endValue=QColor(Qt.blue),
            loopCount=-1, duration=2000
        )
        canim.start()
        ranim = QPropertyAnimation(
            f, b"radius_", f, startValue=30, endValue=40, loopCount=-1,
            duration=3000
        )
        ranim.start()
        self.app.exec_()
示例#18
0
    def __init__(self, parent=None, openExternalLinks=False,
                 defaultStyleSheet="", **kwargs):
        kwargs.setdefault(
            "sizePolicy",
            QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        )
        super().__init__(parent, **kwargs)
        self.__openExternalLinks = openExternalLinks  # type: bool
        self.__messages = OrderedDict()  # type: Dict[Hashable, Message]
        #: The full (joined all messages text - rendered as html), displayed
        #: in a tooltip.
        self.__fulltext = ""
        #: The full text displayed in a popup. Is empty if the message is
        #: short
        self.__popuptext = ""
        #: Leading icon
        self.__iconwidget = IconWidget(
            sizePolicy=QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
        )
        #: Inline  message text
        self.__textlabel = QLabel(
            wordWrap=False,
            textInteractionFlags=Qt.LinksAccessibleByMouse,
            openExternalLinks=self.__openExternalLinks,
            sizePolicy=QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Minimum)
        )
        #: Indicator that extended contents are accessible with a click on the
        #: widget.
        self.__popupicon = QLabel(
            sizePolicy=QSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum),
            text="\N{VERTICAL ELLIPSIS}",
            visible=False,
        )
        self.__textlabel.linkActivated.connect(self.linkActivated)
        self.__textlabel.linkHovered.connect(self.linkHovered)
        self.setLayout(QHBoxLayout())
        self.layout().setContentsMargins(2, 1, 2, 1)
        self.layout().setSpacing(0)
        self.layout().addWidget(self.__iconwidget)
        self.layout().addSpacing(4)
        self.layout().addWidget(self.__textlabel)
        self.layout().addWidget(self.__popupicon)
        self.__textlabel.setAttribute(Qt.WA_MacSmallSize)
        self.__defaultStyleSheet = defaultStyleSheet

        self.anim = QPropertyAnimation(self.__iconwidget, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)
示例#19
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    def __init__(self, parent=None):
        GraphicsPathObject.__init__(self, parent)
        assert(isinstance(parent, NodeItem))

        self.__processingState = 0
        self.__progress = -1
        self.__animationEnabled = False
        self.__isSelected = False
        self.__hasFocus = False
        self.__hover = False
        self.__shapeRect = QRectF(-10, -10, 20, 20)

        self.setAcceptHoverEvents(True)

        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

        self.setPen(QPen(Qt.NoPen))

        self.setPalette(default_palette())

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=3,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
            )

        self.setGraphicsEffect(self.shadow)
        self.shadow.setEnabled(True)

        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(100)
        self.__blurAnimation.finished.connect(self.__on_finished)

        self.__pingAnimation = QPropertyAnimation(self, b"scale", self)
        self.__pingAnimation.setDuration(250)
        self.__pingAnimation.setKeyValues([(0.0, 1.0), (0.5, 1.1), (1.0, 1.0)])
示例#20
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    def __init__(self, parent=None):
        GraphicsPathObject.__init__(self, parent)
        assert (isinstance(parent, NodeItem))

        self.__processingState = 0
        self.__progress = -1
        self.__animationEnabled = False
        self.__isSelected = False
        self.__hasFocus = False
        self.__hover = False
        self.__shapeRect = QRectF(-10, -10, 20, 20)

        self.setAcceptHoverEvents(True)

        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

        self.setPen(QPen(Qt.NoPen))

        self.setPalette(default_palette())

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=3,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )

        self.setGraphicsEffect(self.shadow)
        self.shadow.setEnabled(True)

        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(100)
        self.__blurAnimation.finished.connect(self.__on_finished)

        self.__pingAnimation = QPropertyAnimation(self, b"scale", self)
        self.__pingAnimation.setDuration(250)
        self.__pingAnimation.setKeyValues([(0.0, 1.0), (0.5, 1.1), (1.0, 1.0)])
示例#21
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    def __init__(self, parent=None, **kwargs):
        # type: (Optional[QGraphicsItem], Any) -> None
        self.__boundingRect = None  # type: Optional[QRectF]
        super().__init__(parent, **kwargs)
        self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
        self.setAcceptHoverEvents(True)
        self.__animationEnabled = False

        self.setZValue(self.Z_VALUE)

        self.sourceItem = None  # type: Optional[NodeItem]
        self.sourceAnchor = None  # type: Optional[AnchorPoint]
        self.sinkItem = None  # type: Optional[NodeItem]
        self.sinkAnchor = None  # type: Optional[AnchorPoint]

        self.curveItem = LinkCurveItem(self)

        self.linkTextItem = GraphicsTextItem(self)
        self.linkTextItem.setAcceptedMouseButtons(Qt.NoButton)
        self.linkTextItem.setAcceptHoverEvents(False)
        self.__sourceName = ""
        self.__sinkName = ""

        self.__dynamic = False
        self.__dynamicEnabled = False
        self.__state = LinkItem.NoState
        self.__channelNamesVisible = True
        self.hover = False

        self.channelNameAnim = QPropertyAnimation(self.linkTextItem,
                                                  b'opacity', self)
        self.channelNameAnim.setDuration(50)

        self.prepareGeometryChange()
        self.__updatePen()
        self.__updatePalette()
        self.__updateFont()
示例#22
0
    def test1(self):
        class FT(QToolBar):
            def paintEvent(self, e):
                pass

        w = QMainWindow()
        ftt, ftb = FT(), FT()
        ftt.setFixedHeight(15)
        ftb.setFixedHeight(15)

        w.addToolBar(Qt.TopToolBarArea, ftt)
        w.addToolBar(Qt.BottomToolBarArea, ftb)

        f = dropshadow.DropShadowFrame()
        te = QTextEdit()
        c = QWidget()
        c.setLayout(QVBoxLayout())
        c.layout().setContentsMargins(20, 0, 20, 0)
        c.layout().addWidget(te)
        w.setCentralWidget(c)
        f.setWidget(te)
        f.radius = 15
        f.color = QColor(Qt.blue)
        w.show()

        canim = QPropertyAnimation(f,
                                   b"color_",
                                   f,
                                   startValue=QColor(Qt.red),
                                   endValue=QColor(Qt.blue),
                                   loopCount=-1,
                                   duration=2000)
        canim.start()
        ranim = QPropertyAnimation(f,
                                   b"radius_",
                                   f,
                                   startValue=30,
                                   endValue=40,
                                   loopCount=-1,
                                   duration=3000)
        ranim.start()
        self.app.exec_()
    def test1(self):
        class FT(QToolBar):
            def paintEvent(self, e):
                pass

        w = QMainWindow()
        ftt, ftb = FT(), FT()
        ftt.setFixedHeight(15)
        ftb.setFixedHeight(15)

        w.addToolBar(Qt.TopToolBarArea, ftt)
        w.addToolBar(Qt.BottomToolBarArea, ftb)

        f = dropshadow.DropShadowFrame()
        te = QTextEdit()
        c = QWidget()
        c.setLayout(QVBoxLayout())
        c.layout().setContentsMargins(20, 0, 20, 0)
        c.layout().addWidget(te)
        w.setCentralWidget(c)
        f.setWidget(te)
        f.radius = 15
        f.color = QColor(Qt.blue)
        w.show()

        canim = QPropertyAnimation(
            f, b"color_", f,
            startValue=QColor(Qt.red), endValue=QColor(Qt.blue),
            loopCount=-1, duration=2000
        )
        canim.start()
        ranim = QPropertyAnimation(
            f, b"radius_", f, startValue=30, endValue=40, loopCount=-1,
            duration=3000
        )
        ranim.start()
        self.app.exec_()
示例#24
0
class SplitterResizer(QObject):
    """
    An object able to control the size of a widget in a QSplitter instance.
    """
    def __init__(self, parent=None, **kwargs):
        # type: (Optional[QObject], Any) -> None
        super().__init__(parent, **kwargs)
        self.__splitter = None  # type: Optional[QSplitter]
        self.__widget = None    # type: Optional[QWidget]
        self.__updateOnShow = True  # Need __update on next show event
        self.__animationEnabled = True
        self.__size = -1
        self.__expanded = False
        self.__animation = QPropertyAnimation(
            self, b"size_", self, duration=200
        )
        self.__action = QAction("toggle-expanded", self, checkable=True)
        self.__action.triggered[bool].connect(self.setExpanded)

    def setSize(self, size):
        # type: (int) -> None
        """
        Set the size of the controlled widget (either width or height
        depending on the orientation).

        .. note::
            The controlled widget's size is only updated when it it is shown.
        """
        if self.__size != size:
            self.__size = size
            self.__update()

    def size(self):
        # type: () -> int
        """
        Return the size of the widget in the splitter (either height of
        width) depending on the splitter orientation.
        """
        if self.__splitter and self.__widget:
            index = self.__splitter.indexOf(self.__widget)
            sizes = self.__splitter.sizes()
            return sizes[index]
        else:
            return -1

    size_ = Property(int, fget=size, fset=setSize)

    def setAnimationEnabled(self, enable):
        # type: (bool) -> None
        """Enable/disable animation."""
        self.__animation.setDuration(0 if enable else 200)

    def animationEnabled(self):
        # type: () -> bool
        return self.__animation.duration() == 0

    def setSplitterAndWidget(self, splitter, widget):
        # type: (QSplitter, QWidget) -> None
        """Set the QSplitter and QWidget instance the resizer should control.

        .. note:: the widget must be in the splitter.
        """
        if splitter and widget and not splitter.indexOf(widget) > 0:
            raise ValueError("Widget must be in a splitter.")

        if self.__widget is not None:
            self.__widget.removeEventFilter(self)
        if self.__splitter is not None:
            self.__splitter.removeEventFilter(self)

        self.__splitter = splitter
        self.__widget = widget

        if widget is not None:
            widget.installEventFilter(self)
        if splitter is not None:
            splitter.installEventFilter(self)

        self.__update()

        size = self.size()
        if self.__expanded and size == 0:
            self.open()
        elif not self.__expanded and size > 0:
            self.close()

    def toggleExpandedAction(self):
        # type: () -> QAction
        """Return a QAction that can be used to toggle expanded state.
        """
        return self.__action

    def toogleExpandedAction(self):
        warnings.warn(
            "'toogleExpandedAction is deprecated, use 'toggleExpandedAction' "
            "instead.", DeprecationWarning, stacklevel=2
        )
        return self.toggleExpandedAction()

    def open(self):
        # type: () -> None
        """Open the controlled widget (expand it to sizeHint).
        """
        self.__expanded = True
        self.__action.setChecked(True)

        if self.__splitter is None or self.__widget is None:
            return

        hint = self.__widget.sizeHint()

        if self.__splitter.orientation() == Qt.Vertical:
            end = hint.height()
        else:
            end = hint.width()

        self.__animation.setStartValue(0)
        self.__animation.setEndValue(end)
        self.__animation.start()

    def close(self):
        # type: () -> None
        """Close the controlled widget (shrink to size 0).
        """
        self.__expanded = False
        self.__action.setChecked(False)

        if self.__splitter is None or self.__widget is None:
            return

        self.__animation.setStartValue(self.size())
        self.__animation.setEndValue(0)
        self.__animation.start()

    def setExpanded(self, expanded):
        # type: (bool) -> None
        """Set the expanded state."""
        if self.__expanded != expanded:
            if expanded:
                self.open()
            else:
                self.close()

    def expanded(self):
        # type: () -> bool
        """Return the expanded state."""
        return self.__expanded

    def __update(self):
        # type: () -> None
        """Update the splitter sizes."""
        if self.__splitter and self.__widget:
            if sum(self.__splitter.sizes()) == 0:
                # schedule update on next show event
                self.__updateOnShow = True
                return

            splitter = self.__splitter
            index = splitter.indexOf(self.__widget)
            sizes = splitter.sizes()
            current = sizes[index]
            diff = current - self.__size
            sizes[index] = self.__size
            sizes[index - 1] = sizes[index - 1] + diff
            self.__splitter.setSizes(sizes)

    def eventFilter(self, obj, event):
        # type: (QObject, QEvent) -> bool
        if event.type() == QEvent.Resize and obj is self.__widget and \
                self.__animation.state() == QPropertyAnimation.Stopped:
            # Update the expanded state when the user opens/closes the widget
            # by dragging the splitter handle.
            assert self.__splitter is not None
            assert isinstance(event, QResizeEvent)
            if self.__splitter.orientation() == Qt.Vertical:
                size = event.size().height()
            else:
                size = event.size().width()

            if self.__expanded and size == 0:
                self.__action.setChecked(False)
                self.__expanded = False
            elif not self.__expanded and size > 0:
                self.__action.setChecked(True)
                self.__expanded = True

        if event.type() == QEvent.Show and obj is self.__splitter and \
                self.__updateOnShow:
            # Update the splitter state after receiving valid geometry
            self.__updateOnShow = False
            self.__update()
        return super().eventFilter(obj, event)
示例#25
0
class GraphicsIconItem(QGraphicsWidget):
    """
    A graphics item displaying an :class:`QIcon`.
    """
    def __init__(self, parent=None, icon=None, iconSize=None, **kwargs):
        QGraphicsItem.__init__(self, parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemUsesExtendedStyleOption, True)

        if icon is None:
            icon = QIcon()

        if iconSize is None:
            style = QApplication.instance().style()
            size = style.pixelMetric(style.PM_LargeIconSize)
            iconSize = QSize(size, size)

        self.__transformationMode = Qt.SmoothTransformation

        self.__iconSize = QSize(iconSize)
        self.__icon = QIcon(icon)

        self._opacity = 1
        self.anim = QPropertyAnimation(self, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)

    def setIcon(self, icon):
        """
        Set the icon (:class:`QIcon`).
        """
        if self.__icon != icon:
            self.__icon = QIcon(icon)
            self.update()

    def getOpacity(self):
        return self._opacity

    def setOpacity(self, o):
        self._opacity = o
        self.update()

    opacity = Property(float, fget=getOpacity, fset=setOpacity)

    def icon(self):
        """
        Return the icon (:class:`QIcon`).
        """
        return QIcon(self.__icon)

    def setIconSize(self, size):
        """
        Set the icon (and this item's) size (:class:`QSize`).
        """
        if self.__iconSize != size:
            self.prepareGeometryChange()
            self.__iconSize = QSize(size)
            self.update()

    def iconSize(self):
        """
        Return the icon size (:class:`QSize`).
        """
        return QSize(self.__iconSize)

    def setTransformationMode(self, mode):
        """
        Set pixmap transformation mode. (`Qt.SmoothTransformation` or
        `Qt.FastTransformation`).

        """
        if self.__transformationMode != mode:
            self.__transformationMode = mode
            self.update()

    def transformationMode(self):
        """
        Return the pixmap transformation mode.
        """
        return self.__transformationMode

    def boundingRect(self):
        return QRectF(0, 0, self.__iconSize.width(), self.__iconSize.height())

    def paint(self, painter, option, widget=None):
        if not self.__icon.isNull():
            if option.state & QStyle.State_Selected:
                mode = QIcon.Selected
            elif option.state & QStyle.State_Enabled:
                mode = QIcon.Normal
            elif option.state & QStyle.State_Active:
                mode = QIcon.Active
            else:
                mode = QIcon.Disabled

            w, h = self.__iconSize.width(), self.__iconSize.height()
            target = QRect(0, 0, w, h)
            painter.setRenderHint(
                QPainter.SmoothPixmapTransform,
                self.__transformationMode == Qt.SmoothTransformation
            )
            painter.setOpacity(self._opacity)
            self.__icon.paint(painter, target, Qt.AlignCenter, mode)
示例#26
0
class OWLegend(QGraphicsObject):
    """
        A legend for :obj:`.OWPlot`.

        Its items are arranged into a hierarchy by `category`. This is useful when points differ in more than one attribute.
        In such a case, there can be one category for point color and one for point shape. Usually the category name
        will be the name of the attribute, while the item's title will be the value.

        Arbitrary categories can be created, for an example see :meth:`.OWPlot.update_axes`, which creates a special category
        for unused axes.
        decimals
        .. image:: files/legend-categories.png

        In the image above, `type` and `milk` are categories with 7 and 2 possible values, respectively.

    """
    def __init__(self, graph, scene):
        QGraphicsObject.__init__(self)
        if scene:
            scene.addItem(self)
        self.graph = graph
        self.curves = []
        self.items = {}
        self.attributes = []
        self.point_attrs = {}
        self.point_vals = {}
        self.default_values = {
            PointColor: Qt.black,
            PointSize: 8,
            PointSymbol: OWPoint.Ellipse
        }
        self.box_rect = QRectF()
        self.setFiltersChildEvents(True)
        self.setFlag(self.ItemHasNoContents, True)
        self.mouse_down = False
        self._orientation = Qt.Vertical
        self.max_size = QSizeF()
        self._floating = True
        self._floating_animation = None
        self._mouse_down_pos = QPointF()

    def clear(self):
        """
            Removes all items from the legend
        """
        for lst in self.items.values():
            for i in lst:
                i.setParentItem(None)
                if self.scene():
                    self.scene().removeItem(i)
        self.items = {}
        self.update_items()

    def add_curve(self, curve):
        """
            Adds a legend item with the same point symbol and name as ``curve``.

            If the curve's name contains the equal sign (=), it is split at that sign. The first part of the curve
            is a used as the category, and the second part as the value.
        """
        i = curve.name.find('=')
        if i == -1:
            cat = ''
            name = curve.name
        else:
            cat = curve.name[:i]
            name = curve.name[i + 1:]
        self.add_item(cat, name, curve.point_item(0, 0, 0))

    def add_item(self, category, value, point):
        """
            Adds an item with title ``value`` and point symbol ``point`` to the specified ``category``.
        """
        if category not in self.items:
            self.items[category] = [OWLegendTitle(category, self)]
        self.items[category].append(OWLegendItem(str(value), point, self))
        self.update_items()

    def add_color_gradient(self, title, values):
        if len(values) < 2:
            # No point in showing a gradient with less that two values
            return
        if title in self.items:
            self.remove_category(title)
        item = OWLegendGradient(self.graph.contPalette,
                                [str(v) for v in values], self)
        self.items[title] = [OWLegendTitle(title, self), item]
        self.update_items()

    def remove_category(self, category):
        """
            Removes ``category`` and all items that belong to it.
        """
        if category not in self.items:
            return
        if self.scene():
            for item in self.items[category]:
                self.scene().removeItem(item)
        del self.items[category]

    def update_items(self):
        """
            Updates the legend, repositioning the items according to the legend's orientation.
        """
        self.box_rect = QRectF()
        x = y = 0

        for lst in self.items.values():
            for item in lst:
                if hasattr(item, 'text_item'):
                    item.text_item.setDefaultTextColor(
                        self.graph.color(OWPalette.Text))
                if hasattr(item, 'rect_item'):
                    item.rect_item.setBrush(self.graph.color(OWPalette.Canvas))
                if hasattr(item, 'set_orientation'):
                    item.set_orientation(self._orientation)

        if self._orientation == Qt.Vertical:
            for lst in self.items.values():
                for item in lst:
                    if self.max_size.height() and y and y + item.boundingRect(
                    ).height() > self.max_size.height():
                        y = 0
                        x = x + item.boundingRect().width()
                    self.box_rect = self.box_rect | item.boundingRect(
                    ).translated(x, y)
                    move_item_xy(item, x, y, self.graph.animate_plot)
                    y = y + item.boundingRect().height()
        elif self._orientation == Qt.Horizontal:
            for lst in self.items.values():
                max_h = max(item.boundingRect().height() for item in lst)
                for item in lst:
                    if self.max_size.width() and x and x + item.boundingRect(
                    ).width() > self.max_size.width():
                        x = 0
                        y = y + max_h
                    self.box_rect = self.box_rect | item.boundingRect(
                    ).translated(x, y)
                    move_item_xy(item, x, y, self.graph.animate_plot)
                    x = x + item.boundingRect().width()
                if lst:
                    x = 0
                    y = y + max_h

    def mouseMoveEvent(self, event):
        self.graph.notify_legend_moved(event.scenePos())
        if self._floating:
            p = event.scenePos() - self._mouse_down_pos
            if self._floating_animation and self._floating_animation.state(
            ) == QPropertyAnimation.Running:
                self.set_pos_animated(p)
            else:
                self.setPos(p)
        event.accept()

    def mousePressEvent(self, event):
        self.setCursor(Qt.ClosedHandCursor)
        self.mouse_down = True
        self._mouse_down_pos = event.scenePos() - self.pos()
        event.accept()

    def mouseReleaseEvent(self, event):
        self.unsetCursor()
        self.mouse_down = False
        self._mouse_down_pos = QPointF()
        event.accept()

    def boundingRect(self):
        return self.box_rect

    def paint(self, painter, option, widget=None):
        pass

    def set_orientation(self, orientation):
        """
            Sets the legend's orientation to ``orientation``.
        """
        self._orientation = orientation
        self.update_items()

    def orientation(self):
        return self._orientation

    def set_pos_animated(self, pos):
        if (self.pos() -
                pos).manhattanLength() < 6 or not self.graph.animate_plot:
            self.setPos(pos)
        else:
            t = 250
            if self._floating_animation and self._floating_animation.state(
            ) == QPropertyAnimation.Running:
                t = t - self._floating_animation.currentTime()
                self._floating_animation.stop()
            self._floating_animation = QPropertyAnimation(self, 'pos')
            self._floating_animation.setEndValue(pos)
            self._floating_animation.setDuration(t)
            self._floating_animation.start(QPropertyAnimation.KeepWhenStopped)

    def set_floating(self, floating, pos=None):
        """
            If floating is ``True``, the legend can be dragged with the mouse.
            Otherwise, it's fixed in its position.

            If ``pos`` is specified, the legend is moved there.
        """
        if floating == self._floating:
            return
        self._floating = floating
        if pos:
            if floating:
                self.set_pos_animated(pos - self._mouse_down_pos)
            else:
                self.set_pos_animated(pos)
示例#27
0
class NodeBodyItem(GraphicsPathObject):
    """
    The central part (body) of the `NodeItem`.
    """
    def __init__(self, parent=None):
        GraphicsPathObject.__init__(self, parent)
        assert (isinstance(parent, NodeItem))

        self.__processingState = 0
        self.__progress = -1
        self.__animationEnabled = False
        self.__isSelected = False
        self.__hasFocus = False
        self.__hover = False
        self.__shapeRect = QRectF(-10, -10, 20, 20)

        self.setAcceptHoverEvents(True)

        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

        self.setPen(QPen(Qt.NoPen))

        self.setPalette(default_palette())

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=3,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )
        self.shadow.setEnabled(True)

        # An item with the same shape as this object, stacked behind this
        # item as a source for QGraphicsDropShadowEffect. Cannot attach
        # the effect to this item directly as QGraphicsEffect makes the item
        # non devicePixelRatio aware.
        shadowitem = GraphicsPathObject(self, objectName="shadow-shape-item")
        shadowitem.setPen(Qt.NoPen)
        shadowitem.setBrush(QBrush(QColor(SHADOW_COLOR).lighter()))
        shadowitem.setGraphicsEffect(self.shadow)
        shadowitem.setFlag(QGraphicsItem.ItemStacksBehindParent)
        self.__shadow = shadowitem
        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(100)
        self.__blurAnimation.finished.connect(self.__on_finished)

        self.__pingAnimation = QPropertyAnimation(self, b"scale", self)
        self.__pingAnimation.setDuration(250)
        self.__pingAnimation.setKeyValues([(0.0, 1.0), (0.5, 1.1), (1.0, 1.0)])

    # TODO: The body item should allow the setting of arbitrary painter
    # paths (for instance rounded rect, ...)
    def setShapeRect(self, rect):
        """
        Set the item's shape `rect`. The item should be confined within
        this rect.

        """
        path = QPainterPath()
        path.addEllipse(rect)
        self.setPath(path)
        self.__shadow.setPath(path)
        self.__shapeRect = rect

    def setPalette(self, palette):
        """
        Set the body color palette (:class:`QPalette`).
        """
        self.palette = palette
        self.__updateBrush()

    def setAnimationEnabled(self, enabled):
        """
        Set the node animation enabled.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled

    def setProcessingState(self, state):
        """
        Set the processing state of the node.
        """
        if self.__processingState != state:
            self.__processingState = state
            if not state and self.__animationEnabled:
                self.ping()

    def setProgress(self, progress):
        """
        Set the progress indicator state of the node. `progress` should
        be a number between 0 and 100.

        """
        self.__progress = progress
        self.update()

    def ping(self):
        """
        Trigger a 'ping' animation.
        """
        animation_restart(self.__pingAnimation)

    def hoverEnterEvent(self, event):
        self.__hover = True
        self.__updateShadowState()
        return GraphicsPathObject.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        self.__hover = False
        self.__updateShadowState()
        return GraphicsPathObject.hoverLeaveEvent(self, event)

    def paint(self, painter, option, widget):
        """
        Paint the shape and a progress meter.
        """
        # Let the default implementation draw the shape
        if option.state & QStyle.State_Selected:
            # Prevent the default bounding rect selection indicator.
            option.state = option.state ^ QStyle.State_Selected
        GraphicsPathObject.paint(self, painter, option, widget)
        if self.__progress >= 0:
            # Draw the progress meter over the shape.
            # Set the clip to shape so the meter does not overflow the shape.
            painter.save()
            painter.setClipPath(self.shape(), Qt.ReplaceClip)
            color = self.palette.color(QPalette.ButtonText)
            pen = QPen(color, 5)
            painter.setPen(pen)
            painter.setRenderHints(QPainter.Antialiasing)
            span = max(1, int(self.__progress * 57.60))
            painter.drawArc(self.__shapeRect, 90 * 16, -span)
            painter.restore()

    def __updateShadowState(self):
        if self.__hasFocus:
            color = QColor(FOCUS_OUTLINE_COLOR)
            self.setPen(QPen(color, 1.5))
        else:
            self.setPen(QPen(Qt.NoPen))

        radius = 3
        enabled = False

        if self.__isSelected:
            enabled = True
            radius = 7

        if self.__hover:
            radius = 17
            enabled = True

        if enabled and not self.shadow.isEnabled():
            self.shadow.setEnabled(enabled)

        if self.__animationEnabled:
            if self.__blurAnimation.state() == QPropertyAnimation.Running:
                self.__blurAnimation.pause()

            self.__blurAnimation.setStartValue(self.shadow.blurRadius())
            self.__blurAnimation.setEndValue(radius)
            self.__blurAnimation.start()
        else:
            self.shadow.setBlurRadius(radius)

    def __updateBrush(self):
        palette = self.palette
        if self.__isSelected:
            cg = QPalette.Active
        else:
            cg = QPalette.Inactive

        palette.setCurrentColorGroup(cg)
        c1 = palette.color(QPalette.Light)
        c2 = palette.color(QPalette.Button)
        grad = radial_gradient(c2, c1)
        self.setBrush(QBrush(grad))

    # TODO: The selected and focus states should be set using the
    # QStyle flags (State_Selected. State_HasFocus)

    def setSelected(self, selected):
        """
        Set the `selected` state.

        .. note:: The item does not have `QGraphicsItem.ItemIsSelectable` flag.
                  This property is instead controlled by the parent NodeItem.

        """
        self.__isSelected = selected
        self.__updateBrush()

    def setHasFocus(self, focus):
        """
        Set the `has focus` state.

        .. note:: The item does not have `QGraphicsItem.ItemIsFocusable` flag.
                  This property is instead controlled by the parent NodeItem.

        """
        self.__hasFocus = focus
        self.__updateShadowState()

    def __on_finished(self):
        if self.shadow.blurRadius() == 0:
            self.shadow.setEnabled(False)
示例#28
0
class LinkCurveItem(QGraphicsPathItem):
    """
    Link curve item. The main component of a :class:`LinkItem`.
    """
    def __init__(self, parent):
        # type: (QGraphicsItem) -> None
        super().__init__(parent)
        self.setAcceptedMouseButtons(Qt.NoButton)
        self.setAcceptHoverEvents(True)

        self.__animationEnabled = False
        self.__hover = False
        self.__enabled = True
        self.__shape = None  # type: Optional[QPainterPath]
        self.__curvepath = QPainterPath()
        self.__curvepath_disabled = None  # type: Optional[QPainterPath]
        self.__pen = self.pen()
        self.setPen(QPen(QBrush(QColor("#9CACB4")), 2.0))

        self.shadow = QGraphicsDropShadowEffect(blurRadius=5,
                                                color=QColor(SHADOW_COLOR),
                                                offset=QPointF(0, 0))
        self.setGraphicsEffect(self.shadow)
        self.shadow.setEnabled(False)

        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius")
        self.__blurAnimation.setDuration(50)
        self.__blurAnimation.finished.connect(self.__on_finished)

    def setCurvePath(self, path):
        # type: (QPainterPath) -> None
        if path != self.__curvepath:
            self.prepareGeometryChange()
            self.__curvepath = QPainterPath(path)
            self.__curvepath_disabled = None
            self.__shape = None
            self.__update()

    def curvePath(self):
        # type: () -> QPainterPath
        return QPainterPath(self.__curvepath)

    def setHoverState(self, state):
        # type: (bool) -> None
        self.prepareGeometryChange()
        self.__hover = state
        self.__update()

    def setLinkEnabled(self, state):
        # type: (bool) -> None
        self.prepareGeometryChange()
        self.__enabled = state
        self.__update()

    def isLinkEnabled(self):
        # type: () -> bool
        return self.__enabled

    def setPen(self, pen):
        # type: (QPen) -> None
        if self.__pen != pen:
            self.prepareGeometryChange()
            self.__pen = QPen(pen)
            self.__shape = None
            super().setPen(self.__pen)

    def shape(self):
        # type: () -> QPainterPath
        if self.__shape is None:
            path = self.curvePath()
            pen = QPen(self.pen())
            pen.setWidthF(max(pen.widthF(), 25.0))
            pen.setStyle(Qt.SolidLine)
            self.__shape = stroke_path(path, pen)
        return self.__shape

    def setPath(self, path):
        # type: (QPainterPath) -> None
        self.__shape = None
        super().setPath(path)

    def setAnimationEnabled(self, enabled):
        # type: (bool) -> None
        """
        Set the link item animation enabled.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled

    def __update(self):
        # type: () -> None
        radius = 5 if self.__hover else 0

        if radius != 0 and not self.shadow.isEnabled():
            self.shadow.setEnabled(True)

        if self.__animationEnabled:
            if self.__blurAnimation.state() == QPropertyAnimation.Running:
                self.__blurAnimation.pause()

            self.__blurAnimation.setStartValue(self.shadow.blurRadius())
            self.__blurAnimation.setEndValue(radius)
            self.__blurAnimation.start()
        else:
            self.shadow.setBlurRadius(radius)

        basecurve = self.__curvepath
        link_enabled = self.__enabled
        if link_enabled:
            path = basecurve
        else:
            if self.__curvepath_disabled is None:
                self.__curvepath_disabled = path_link_disabled(basecurve)
            path = self.__curvepath_disabled

        self.setPath(path)

    def __on_finished(self):
        if self.shadow.blurRadius() == 0:
            self.shadow.setEnabled(False)
示例#29
0
class NodeBodyItem(GraphicsPathObject):
    """
    The central part (body) of the `NodeItem`.
    """
    def __init__(self, parent=None):
        GraphicsPathObject.__init__(self, parent)
        assert isinstance(parent, NodeItem)

        self.__processingState = 0
        self.__progress = -1
        self.__animationEnabled = False
        self.__isSelected = False
        self.__hasFocus = False
        self.__hover = False
        self.__shapeRect = QRectF(-10, -10, 20, 20)

        self.setAcceptHoverEvents(True)

        self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

        self.setPen(QPen(Qt.NoPen))

        self.setPalette(default_palette())

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=3,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )
        self.shadow.setEnabled(True)

        # An item with the same shape as this object, stacked behind this
        # item as a source for QGraphicsDropShadowEffect. Cannot attach
        # the effect to this item directly as QGraphicsEffect makes the item
        # non devicePixelRatio aware.
        shadowitem = GraphicsPathObject(self, objectName="shadow-shape-item")
        shadowitem.setPen(Qt.NoPen)
        shadowitem.setBrush(QBrush(QColor(SHADOW_COLOR).lighter()))
        shadowitem.setGraphicsEffect(self.shadow)
        shadowitem.setFlag(QGraphicsItem.ItemStacksBehindParent)
        self.__shadow = shadowitem
        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(100)
        self.__blurAnimation.finished.connect(self.__on_finished)

        self.__pingAnimation = QPropertyAnimation(self, b"scale", self)
        self.__pingAnimation.setDuration(250)
        self.__pingAnimation.setKeyValues([(0.0, 1.0), (0.5, 1.1), (1.0, 1.0)])

    # TODO: The body item should allow the setting of arbitrary painter
    # paths (for instance rounded rect, ...)
    def setShapeRect(self, rect):
        """
        Set the item's shape `rect`. The item should be confined within
        this rect.

        """
        path = QPainterPath()
        path.addEllipse(rect)
        self.setPath(path)
        self.__shadow.setPath(path)
        self.__shapeRect = rect

    def setPalette(self, palette):
        """
        Set the body color palette (:class:`QPalette`).
        """
        self.palette = palette
        self.__updateBrush()

    def setAnimationEnabled(self, enabled):
        """
        Set the node animation enabled.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled

    def setProcessingState(self, state):
        """
        Set the processing state of the node.
        """
        if self.__processingState != state:
            self.__processingState = state
            if not state and self.__animationEnabled:
                self.ping()

    def setProgress(self, progress):
        """
        Set the progress indicator state of the node. `progress` should
        be a number between 0 and 100.

        """
        self.__progress = progress
        self.update()

    def ping(self):
        """
        Trigger a 'ping' animation.
        """
        animation_restart(self.__pingAnimation)

    def hoverEnterEvent(self, event):
        self.__hover = True
        self.__updateShadowState()
        return GraphicsPathObject.hoverEnterEvent(self, event)

    def hoverLeaveEvent(self, event):
        self.__hover = False
        self.__updateShadowState()
        return GraphicsPathObject.hoverLeaveEvent(self, event)

    def paint(self, painter, option, widget):
        """
        Paint the shape and a progress meter.
        """
        # Let the default implementation draw the shape
        if option.state & QStyle.State_Selected:
            # Prevent the default bounding rect selection indicator.
            option.state = option.state ^ QStyle.State_Selected
        GraphicsPathObject.paint(self, painter, option, widget)
        if self.__progress >= 0:
            # Draw the progress meter over the shape.
            # Set the clip to shape so the meter does not overflow the shape.
            painter.save()
            painter.setClipPath(self.shape(), Qt.ReplaceClip)
            color = self.palette.color(QPalette.ButtonText)
            pen = QPen(color, 5)
            painter.setPen(pen)
            painter.setRenderHints(QPainter.Antialiasing)
            span = max(1, int(self.__progress * 57.60))
            painter.drawArc(self.__shapeRect, 90 * 16, -span)
            painter.restore()

    def __updateShadowState(self):
        if self.__hasFocus:
            color = QColor(FOCUS_OUTLINE_COLOR)
            self.setPen(QPen(color, 1.5))
        else:
            self.setPen(QPen(Qt.NoPen))

        radius = 3
        enabled = False

        if self.__isSelected:
            enabled = True
            radius = 7

        if self.__hover:
            radius = 17
            enabled = True

        if enabled and not self.shadow.isEnabled():
            self.shadow.setEnabled(enabled)

        if self.__animationEnabled:
            if self.__blurAnimation.state() == QPropertyAnimation.Running:
                self.__blurAnimation.pause()

            self.__blurAnimation.setStartValue(self.shadow.blurRadius())
            self.__blurAnimation.setEndValue(radius)
            self.__blurAnimation.start()
        else:
            self.shadow.setBlurRadius(radius)

    def __updateBrush(self):
        palette = self.palette
        if self.__isSelected:
            cg = QPalette.Active
        else:
            cg = QPalette.Inactive

        palette.setCurrentColorGroup(cg)
        c1 = palette.color(QPalette.Light)
        c2 = palette.color(QPalette.Button)
        grad = radial_gradient(c2, c1)
        self.setBrush(QBrush(grad))

    # TODO: The selected and focus states should be set using the
    # QStyle flags (State_Selected. State_HasFocus)

    def setSelected(self, selected):
        """
        Set the `selected` state.

        .. note:: The item does not have `QGraphicsItem.ItemIsSelectable` flag.
                  This property is instead controlled by the parent NodeItem.

        """
        self.__isSelected = selected
        self.__updateBrush()

    def setHasFocus(self, focus):
        """
        Set the `has focus` state.

        .. note:: The item does not have `QGraphicsItem.ItemIsFocusable` flag.
                  This property is instead controlled by the parent NodeItem.

        """
        self.__hasFocus = focus
        self.__updateShadowState()

    def __on_finished(self):
        if self.shadow.blurRadius() == 0:
            self.shadow.setEnabled(False)
示例#30
0
class GraphicsIconItem(QGraphicsWidget):
    """
    A graphics item displaying an :class:`QIcon`.
    """
    def __init__(self, parent=None, icon=QIcon(), iconSize=QSize(), **kwargs):
        # type: (Optional[QGraphicsItem], QIcon, QSize, Any) -> None
        super().__init__(parent, **kwargs)
        self.setFlag(QGraphicsItem.ItemUsesExtendedStyleOption, True)

        if icon is None:
            icon = QIcon()

        if iconSize is None or iconSize.isNull():
            style = QApplication.instance().style()
            size = style.pixelMetric(style.PM_LargeIconSize)
            iconSize = QSize(size, size)

        self.__transformationMode = Qt.SmoothTransformation

        self.__iconSize = QSize(iconSize)
        self.__icon = QIcon(icon)

        self.anim = QPropertyAnimation(self, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)

    def setIcon(self, icon):
        # type: (QIcon) -> None
        """
        Set the icon (:class:`QIcon`).
        """
        if self.__icon != icon:
            self.__icon = QIcon(icon)
            self.update()

    def icon(self):
        # type: () -> QIcon
        """
        Return the icon (:class:`QIcon`).
        """
        return QIcon(self.__icon)

    def setIconSize(self, size):
        # type: (QSize) -> None
        """
        Set the icon (and this item's) size (:class:`QSize`).
        """
        if self.__iconSize != size:
            self.prepareGeometryChange()
            self.__iconSize = QSize(size)
            self.update()

    def iconSize(self):
        # type: () -> QSize
        """
        Return the icon size (:class:`QSize`).
        """
        return QSize(self.__iconSize)

    def setTransformationMode(self, mode):
        # type: (Qt.TransformationMode) -> None
        """
        Set pixmap transformation mode. (`Qt.SmoothTransformation` or
        `Qt.FastTransformation`).

        """
        if self.__transformationMode != mode:
            self.__transformationMode = mode
            self.update()

    def transformationMode(self):
        # type: () -> Qt.TransformationMode
        """
        Return the pixmap transformation mode.
        """
        return self.__transformationMode

    def boundingRect(self):
        # type: () -> QRectF
        return QRectF(0, 0, self.__iconSize.width(), self.__iconSize.height())

    def paint(self, painter, option, widget=None):
        # type: (QPainter, QStyleOptionGraphicsItem, Optional[QWidget]) -> None
        if not self.__icon.isNull():
            if option.state & QStyle.State_Selected:
                mode = QIcon.Selected
            elif option.state & QStyle.State_Enabled:
                mode = QIcon.Normal
            elif option.state & QStyle.State_Active:
                mode = QIcon.Active
            else:
                mode = QIcon.Disabled

            w, h = self.__iconSize.width(), self.__iconSize.height()
            target = QRect(0, 0, w, h)
            painter.setRenderHint(
                QPainter.SmoothPixmapTransform,
                self.__transformationMode == Qt.SmoothTransformation)
            self.__icon.paint(painter, target, Qt.AlignCenter, mode)
示例#31
0
class AnimatedStackedWidget(QFrame):
    # Current widget has changed
    currentChanged = Signal(int)

    # Transition animation has started
    transitionStarted = Signal()

    # Transition animation has finished
    transitionFinished = Signal()

    def __init__(self, parent=None, animationEnabled=True):
        QFrame.__init__(self, parent)
        self.__animationEnabled = animationEnabled

        layout = StackLayout()

        self.__fadeWidget = CrossFadePixmapWidget(self)

        self.transitionAnimation = \
            QPropertyAnimation(self.__fadeWidget, b"blendingFactor_", self)
        self.transitionAnimation.setStartValue(0.0)
        self.transitionAnimation.setEndValue(1.0)
        self.transitionAnimation.setDuration(100 if animationEnabled else 0)
        self.transitionAnimation.finished.connect(
            self.__onTransitionFinished
        )

        layout.addWidget(self.__fadeWidget)
        layout.currentChanged.connect(self.__onLayoutCurrentChanged)

        self.setLayout(layout)

        self.__widgets = []
        self.__currentIndex = -1
        self.__nextCurrentIndex = -1

    def setAnimationEnabled(self, animationEnabled):
        """
        Enable/disable transition animations.
        """
        if self.__animationEnabled != animationEnabled:
            self.__animationEnabled = animationEnabled
            self.transitionAnimation.setDuration(
                100 if animationEnabled else 0
            )

    def animationEnabled(self):
        """
        Is the transition animation enabled.
        """
        return self.__animationEnabled

    def addWidget(self, widget):
        """
        Append the widget to the stack and return its index.
        """
        return self.insertWidget(self.layout().count(), widget)

    def insertWidget(self, index, widget):
        """
        Insert `widget` into the stack at `index`.
        """
        index = min(index, self.count())
        self.__widgets.insert(index, widget)
        if index <= self.__currentIndex or self.__currentIndex == -1:
            self.__currentIndex += 1
        return self.layout().insertWidget(index, widget)

    def removeWidget(self, widget):
        """
        Remove `widget` from the stack.

        .. note:: The widget is hidden but is not deleted.

        """
        index = self.__widgets.index(widget)
        self.layout().removeWidget(widget)
        self.__widgets.pop(index)

    def widget(self, index):
        """
        Return the widget at `index`
        """
        return self.__widgets[index]

    def indexOf(self, widget):
        """
        Return the index of `widget` in the stack.
        """
        return self.__widgets.index(widget)

    def count(self):
        """
        Return the number of widgets in the stack.
        """
        return max(self.layout().count() - 1, 0)

    def setCurrentWidget(self, widget):
        """
        Set the current shown widget.
        """
        index = self.__widgets.index(widget)
        self.setCurrentIndex(index)

    def setCurrentIndex(self, index):
        """
        Set the current shown widget index.
        """
        index = max(min(index, self.count() - 1), 0)
        if self.__currentIndex == -1:
            self.layout().setCurrentIndex(index)
            self.__currentIndex = index
            return

#        if not self.animationEnabled():
#            self.layout().setCurrentIndex(index)
#            self.__currentIndex = index
#            return

        # else start the animation
        current = self.__widgets[self.__currentIndex]
        next_widget = self.__widgets[index]

        def has_pending_resize(widget):
            return widget.testAttribute(Qt.WA_PendingResizeEvent) or \
                   not widget.testAttribute(Qt.WA_WState_Created)
        current_pix = next_pix = None
        if not has_pending_resize(current):
            current_pix = current.grab()
        if not has_pending_resize(next_widget):
            next_pix = next_widget.grab()

        with updates_disabled(self):
            self.__fadeWidget.setPixmap(current_pix)
            self.__fadeWidget.setPixmap2(next_pix)
            self.__nextCurrentIndex = index
            self.__transitionStart()

    def currentIndex(self):
        """
        Return the current shown widget index.
        """
        return self.__currentIndex

    def sizeHint(self):
        hint = QFrame.sizeHint(self)
        if hint.isEmpty():
            hint = QSize(0, 0)
        return hint

    def __transitionStart(self):
        """
        Start the transition.
        """
        log.debug("Stack transition start (%s)", str(self.objectName()))
        # Set the fade widget as the current widget
        self.__fadeWidget.blendingFactor_ = 0.0
        self.layout().setCurrentWidget(self.__fadeWidget)
        self.transitionAnimation.start()
        self.transitionStarted.emit()

    def __onTransitionFinished(self):
        """
        Transition has finished.
        """
        log.debug("Stack transition finished (%s)" % str(self.objectName()))
        self.__fadeWidget.blendingFactor_ = 1.0
        self.__currentIndex = self.__nextCurrentIndex
        with updates_disabled(self):
            self.layout().setCurrentIndex(self.__currentIndex)
        self.transitionFinished.emit()

    def __onLayoutCurrentChanged(self, index):
        # Suppress transitional __fadeWidget current widget
        if index != self.count():
            self.currentChanged.emit(index)
示例#32
0
class LinkItem(QGraphicsWidget):
    """
    A Link item in the canvas that connects two :class:`.NodeItem`\\s in the
    canvas.

    The link curve connects two `Anchor` items (see :func:`setSourceItem`
    and :func:`setSinkItem`). Once the anchors are set the curve
    automatically adjusts its end points whenever the anchors move.

    An optional source/sink text item can be displayed above the curve's
    central point (:func:`setSourceName`, :func:`setSinkName`)

    """
    #: Signal emitted when the item has been activated (double-click)
    activated = Signal()

    #: Signal emitted the the item's selection state changes.
    selectedChanged = Signal(bool)

    #: Z value of the item
    Z_VALUE = 0

    #: Runtime link state value
    #: These are pulled from SchemeLink.State for ease of binding to it's
    #: state
    State = SchemeLink.State
    #: The link has no associated state.
    NoState = SchemeLink.NoState
    #: Link is empty; the source node does not have any value on output
    Empty = SchemeLink.Empty
    #: Link is active; the source node has a valid value on output
    Active = SchemeLink.Active
    #: The link is pending; the sink node is scheduled for update
    Pending = SchemeLink.Pending
    #: The link's input is marked as invalidated (not yet available).
    Invalidated = SchemeLink.Invalidated

    def __init__(self, parent=None, **kwargs):
        # type: (Optional[QGraphicsItem], Any) -> None
        self.__boundingRect = None  # type: Optional[QRectF]
        super().__init__(parent, **kwargs)
        self.setAcceptedMouseButtons(Qt.RightButton | Qt.LeftButton)
        self.setAcceptHoverEvents(True)
        self.__animationEnabled = False

        self.setZValue(self.Z_VALUE)

        self.sourceItem = None  # type: Optional[NodeItem]
        self.sourceAnchor = None  # type: Optional[AnchorPoint]
        self.sinkItem = None  # type: Optional[NodeItem]
        self.sinkAnchor = None  # type: Optional[AnchorPoint]

        self.curveItem = LinkCurveItem(self)

        self.linkTextItem = GraphicsTextItem(self)
        self.linkTextItem.setAcceptedMouseButtons(Qt.NoButton)
        self.linkTextItem.setAcceptHoverEvents(False)
        self.__sourceName = ""
        self.__sinkName = ""

        self.__dynamic = False
        self.__dynamicEnabled = False
        self.__state = LinkItem.NoState
        self.__channelNamesVisible = True
        self.hover = False

        self.channelNameAnim = QPropertyAnimation(self.linkTextItem,
                                                  b'opacity', self)
        self.channelNameAnim.setDuration(50)

        self.prepareGeometryChange()
        self.__updatePen()
        self.__updatePalette()
        self.__updateFont()

    def setSourceItem(self, item, signal=None, anchor=None):
        # type: (Optional[NodeItem], Optional[OutputSignal], Optional[AnchorPoint]) -> None
        """
        Set the source `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve start point (if ``None`` a new
        output anchor will be created using ``item.newOutputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one end of the link).
        """
        if item is not None and anchor is not None:
            if anchor not in item.outputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sourceItem != item:
            if self.sourceAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged)

                if self.sourceItem is not None:
                    self.sourceItem.removeOutputAnchor(self.sourceAnchor)
                    self.sourceItem.selectedChanged.disconnect(
                        self.__updateSelectedState)
                self.sourceItem = self.sourceAnchor = None

            self.sourceItem = item

            if item is not None and anchor is None:
                # Create a new output anchor for the item if none is provided.
                anchor = item.newOutputAnchor(signal)
            if item is not None:
                item.selectedChanged.connect(self.__updateSelectedState)

        if anchor != self.sourceAnchor:
            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.disconnect(
                    self._sourcePosChanged)

            self.sourceAnchor = anchor

            if self.sourceAnchor is not None:
                self.sourceAnchor.scenePositionChanged.connect(
                    self._sourcePosChanged)

        self.__updateCurve()

    def setSinkItem(self, item, signal=None, anchor=None):
        # type: (Optional[NodeItem], Optional[InputSignal], Optional[AnchorPoint]) -> None
        """
        Set the sink `item` (:class:`.NodeItem`). Use `anchor`
        (:class:`.AnchorPoint`) as the curve end point (if ``None`` a new
        input anchor will be created using ``item.newInputAnchor()``).

        Setting item to ``None`` and a valid anchor is a valid operation
        (for instance while mouse dragging one and of the link).
        """
        if item is not None and anchor is not None:
            if anchor not in item.inputAnchors():
                raise ValueError("Anchor must be belong to the item")

        if self.sinkItem != item:
            if self.sinkAnchor:
                # Remove a previous source item and the corresponding anchor
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged)

                if self.sinkItem is not None:
                    self.sinkItem.removeInputAnchor(self.sinkAnchor)
                    self.sinkItem.selectedChanged.disconnect(
                        self.__updateSelectedState)
                self.sinkItem = self.sinkAnchor = None

            self.sinkItem = item

            if item is not None and anchor is None:
                # Create a new input anchor for the item if none is provided.
                anchor = item.newInputAnchor(signal)
            if item is not None:
                item.selectedChanged.connect(self.__updateSelectedState)

        if self.sinkAnchor != anchor:
            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.disconnect(
                    self._sinkPosChanged)

            self.sinkAnchor = anchor

            if self.sinkAnchor is not None:
                self.sinkAnchor.scenePositionChanged.connect(
                    self._sinkPosChanged)

        self.__updateCurve()

    def setChannelNamesVisible(self, visible):
        # type: (bool) -> None
        """
        Set the visibility of the channel name text.
        """
        if self.__channelNamesVisible != visible:
            self.__channelNamesVisible = visible
        self.__initChannelNameOpacity()

    def setSourceName(self, name):
        # type: (str) -> None
        """
        Set the name of the source (used in channel name text).
        """
        if self.__sourceName != name:
            self.__sourceName = name
            self.__updateText()

    def sourceName(self):
        # type: () -> str
        """
        Return the source name.
        """
        return self.__sourceName

    def setSinkName(self, name):
        # type: (str) -> None
        """
        Set the name of the sink (used in channel name text).
        """
        if self.__sinkName != name:
            self.__sinkName = name
            self.__updateText()

    def sinkName(self):
        # type: () -> str
        """
        Return the sink name.
        """
        return self.__sinkName

    def setAnimationEnabled(self, enabled):
        # type: (bool) -> None
        """
        Set the link item animation enabled state.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled
        self.curveItem.setAnimationEnabled(enabled)

    def _sinkPosChanged(self, *arg):
        self.__updateCurve()

    def _sourcePosChanged(self, *arg):
        self.__updateCurve()

    def __updateCurve(self):
        # type: () -> None
        self.prepareGeometryChange()
        self.__boundingRect = None
        if self.sourceAnchor and self.sinkAnchor:
            source_pos = self.sourceAnchor.anchorScenePos()
            sink_pos = self.sinkAnchor.anchorScenePos()
            source_pos = self.curveItem.mapFromScene(source_pos)
            sink_pos = self.curveItem.mapFromScene(sink_pos)

            # Adaptive offset for the curve control points to avoid a
            # cusp when the two points have the same y coordinate
            # and are close together
            delta = source_pos - sink_pos
            dist = math.sqrt(delta.x()**2 + delta.y()**2)
            cp_offset = min(dist / 2.0, 60.0)

            # TODO: make the curve tangent orthogonal to the anchors path.
            path = QPainterPath()
            path.moveTo(source_pos)
            path.cubicTo(source_pos + QPointF(cp_offset, 0),
                         sink_pos - QPointF(cp_offset, 0), sink_pos)

            self.curveItem.setCurvePath(path)
            self.__updateText()
        else:
            self.setHoverState(False)
            self.curveItem.setPath(QPainterPath())

    def __updateText(self):
        # type: () -> None
        self.prepareGeometryChange()
        self.__boundingRect = None

        if self.__sourceName or self.__sinkName:
            if self.__sourceName != self.__sinkName:
                text = ("<nobr>{0}</nobr> \u2192 <nobr>{1}</nobr>".format(
                    escape(self.__sourceName), escape(self.__sinkName)))
            else:
                # If the names are the same show only one.
                # Is this right? If the sink has two input channels of the
                # same type having the name on the link help elucidate
                # the scheme.
                text = escape(self.__sourceName)
        else:
            text = ""

        self.linkTextItem.setHtml(
            '<div align="center" style="font-size: small" >{0}</div>'.format(
                text))
        path = self.curveItem.curvePath()

        # Constrain the text width if it is too long to fit on a single line
        # between the two ends
        if not path.isEmpty():
            # Use the distance between the start/end points as a measure of
            # available space
            diff = path.pointAtPercent(0.0) - path.pointAtPercent(1.0)
            available_width = math.sqrt(diff.x()**2 + diff.y()**2)
            # Get the ideal text width if it was unconstrained
            doc = self.linkTextItem.document().clone(self)
            doc.setTextWidth(-1)
            idealwidth = doc.idealWidth()
            doc.deleteLater()

            # Constrain the text width but not below a certain min width
            minwidth = 100
            textwidth = max(minwidth, min(available_width, idealwidth))
            self.linkTextItem.setTextWidth(textwidth)
        else:
            # Reset the fixed width
            self.linkTextItem.setTextWidth(-1)

        if not path.isEmpty():
            center = path.pointAtPercent(0.5)
            angle = path.angleAtPercent(0.5)

            brect = self.linkTextItem.boundingRect()

            transform = QTransform()
            transform.translate(center.x(), center.y())

            # Rotate text to be on top of link
            if 90 <= angle < 270:
                transform.rotate(180 - angle)
            else:
                transform.rotate(-angle)

            # Center and move above the curve path.
            transform.translate(-brect.width() / 2, -brect.height())

            self.linkTextItem.setTransform(transform)

    def removeLink(self):
        # type: () -> None
        self.setSinkItem(None)
        self.setSourceItem(None)
        self.__updateCurve()

    def setHoverState(self, state):
        # type: (bool) -> None
        if self.hover != state:
            self.prepareGeometryChange()
            self.__boundingRect = None
            self.hover = state
            if self.sinkAnchor:
                self.sinkAnchor.setHoverState(state)
            if self.sourceAnchor:
                self.sourceAnchor.setHoverState(state)
            self.curveItem.setHoverState(state)
            self.__updatePen()
            self.__updateChannelNameVisibility()
            self.__updateZValue()

    def __updateZValue(self):
        text_ss = self.linkTextItem.styleState()
        if self.hover:
            text_ss |= QStyle.State_HasFocus
            z = 9999
            self.linkTextItem.setParentItem(None)
        else:
            text_ss &= ~QStyle.State_HasFocus
            z = self.Z_VALUE
            self.linkTextItem.setParentItem(self)
        self.linkTextItem.setZValue(z)
        self.linkTextItem.setStyleState(text_ss)

    def mouseDoubleClickEvent(self, event):
        # type: (QGraphicsSceneMouseEvent) -> None
        super().mouseDoubleClickEvent(event)
        QTimer.singleShot(0, self.activated.emit)

    def hoverEnterEvent(self, event):
        # type: (QGraphicsSceneHoverEvent) -> None
        # Hover enter event happens when the mouse enters any child object
        # but we only want to show the 'hovered' shadow when the mouse
        # is over the 'curveItem', so we install self as an event filter
        # on the LinkCurveItem and listen to its hover events.
        self.curveItem.installSceneEventFilter(self)
        return super().hoverEnterEvent(event)

    def hoverLeaveEvent(self, event):
        # type: (QGraphicsSceneHoverEvent) -> None
        # Remove the event filter to prevent unnecessary work in
        # scene event filter when not needed
        self.curveItem.removeSceneEventFilter(self)
        return super().hoverLeaveEvent(event)

    def __initChannelNameOpacity(self):
        if self.__channelNamesVisible:
            self.linkTextItem.setOpacity(1)
        else:
            self.linkTextItem.setOpacity(0)

    def __updateChannelNameVisibility(self):
        if self.__channelNamesVisible:
            return
        enabled = self.hover or self.isSelected() or self.__isSelectedImplicit(
        )
        targetOpacity = 1 if enabled else 0
        if not self.__animationEnabled:
            self.linkTextItem.setOpacity(targetOpacity)
        else:
            if self.channelNameAnim.state() == QPropertyAnimation.Running:
                self.channelNameAnim.stop()
            self.channelNameAnim.setStartValue(self.linkTextItem.opacity())
            self.channelNameAnim.setEndValue(targetOpacity)
            self.channelNameAnim.start()

    def changeEvent(self, event):
        # type: (QEvent) -> None
        if event.type() == QEvent.PaletteChange:
            self.__updatePalette()
        elif event.type() == QEvent.FontChange:
            self.__updateFont()
        super().changeEvent(event)

    def sceneEventFilter(self, obj, event):
        # type: (QGraphicsItem, QEvent) -> bool
        if obj is self.curveItem:
            if event.type() == QEvent.GraphicsSceneHoverEnter:
                self.setHoverState(True)
            elif event.type() == QEvent.GraphicsSceneHoverLeave:
                self.setHoverState(False)

        return super().sceneEventFilter(obj, event)

    def boundingRect(self):
        # type: () -> QRectF
        if self.__boundingRect is None:
            self.__boundingRect = self.childrenBoundingRect()
        return self.__boundingRect

    def shape(self):
        # type: () -> QPainterPath
        return self.curveItem.shape()

    def setEnabled(self, enabled):
        # type: (bool) -> None
        """
        Reimplemented from :class:`QGraphicWidget`

        Set link enabled state. When disabled the link is rendered with a
        dashed line.

        """
        # This getter/setter pair override a property from the base class.
        # They should be renamed to e.g. setLinkEnabled/linkEnabled
        self.curveItem.setLinkEnabled(enabled)

    def isEnabled(self):
        # type: () -> bool
        return self.curveItem.isLinkEnabled()

    def setDynamicEnabled(self, enabled):
        # type: (bool) -> None
        """
        Set the link's dynamic enabled state.

        If the link is `dynamic` it will be rendered in red/green color
        respectively depending on the state of the dynamic enabled state.

        """
        if self.__dynamicEnabled != enabled:
            self.__dynamicEnabled = enabled
            if self.__dynamic:
                self.__updatePen()

    def isDynamicEnabled(self):
        # type: () -> bool
        """
        Is the link dynamic enabled.
        """
        return self.__dynamicEnabled

    def setDynamic(self, dynamic):
        # type: (bool) -> None
        """
        Mark the link as dynamic (i.e. it responds to
        :func:`setDynamicEnabled`).

        """
        if self.__dynamic != dynamic:
            self.__dynamic = dynamic
            self.__updatePen()

    def isDynamic(self):
        # type: () -> bool
        """
        Is the link dynamic.
        """
        return self.__dynamic

    def setRuntimeState(self, state):
        # type: (_State) -> None
        """
        Style the link appropriate to the LinkItem.State

        Parameters
        ----------
        state : LinkItem.State
        """
        if self.__state != state:
            self.__state = state
            self.__updateAnchors()
            self.__updatePen()

    def runtimeState(self):
        # type: () -> _State
        return self.__state

    def __updatePen(self):
        # type: () -> None
        self.prepareGeometryChange()
        self.__boundingRect = None
        if self.__dynamic:
            if self.__dynamicEnabled:
                color = QColor(0, 150, 0, 150)
            else:
                color = QColor(150, 0, 0, 150)

            normal = QPen(QBrush(color), 2.0)
            hover = QPen(QBrush(color.darker(120)), 2.0)
        else:
            normal = QPen(QBrush(QColor("#9CACB4")), 2.0)
            hover = QPen(QBrush(QColor("#959595")), 2.0)

        if self.__state & LinkItem.Empty:
            pen_style = Qt.DashLine
        else:
            pen_style = Qt.SolidLine

        normal.setStyle(pen_style)
        hover.setStyle(pen_style)

        if self.hover or self.isSelected():
            pen = hover
        else:
            pen = normal

        self.curveItem.setPen(pen)

    def __updatePalette(self):
        # type: () -> None
        self.linkTextItem.setDefaultTextColor(self.palette().color(
            QPalette.Text))

    def __updateFont(self):
        # type: () -> None
        font = self.font()
        # linkTextItem will be rotated. Hinting causes bad positioning under
        # rotation so we prefer to disable it. This is only a hint, on windows
        # (DirectWrite engine) vertical hinting is still performed.
        font.setHintingPreference(QFont.PreferNoHinting)
        self.linkTextItem.setFont(font)

    def __updateAnchors(self):
        state = QStyle.State(0)
        if self.hover:
            state |= QStyle.State_MouseOver
        if self.isSelected() or self.__isSelectedImplicit():
            state |= QStyle.State_Selected
        if self.sinkAnchor is not None:
            self.sinkAnchor.indicator.setStyleState(state)
            self.sinkAnchor.indicator.setLinkState(self.__state)
        if self.sourceAnchor is not None:
            self.sourceAnchor.indicator.setStyleState(state)
            self.sourceAnchor.indicator.setLinkState(self.__state)

    def __updateSelectedState(self):
        selected = self.isSelected() or self.__isSelectedImplicit()
        self.linkTextItem.setSelectionState(selected)
        self.__updatePen()
        self.__updateAnchors()
        self.__updateChannelNameVisibility()
        self.curveItem.setSelectionState(selected)

    def __isSelectedImplicit(self):
        source, sink = self.sourceItem, self.sinkItem
        return (source is not None and source.isSelected() and sink is not None
                and sink.isSelected())

    def itemChange(self, change: QGraphicsItem.GraphicsItemChange,
                   value: Any) -> Any:
        if change == QGraphicsItem.ItemSelectedHasChanged:
            self.__updateSelectedState()
            self.selectedChanged.emit(value)
        return super().itemChange(change, value)
示例#33
0
    def __init__(self, parent_widget, parent_component):
        QObject.__init__(self)
        OWComponent.__init__(self, widget=parent_widget)

        box = gui.widgetBox(parent_component, margin=0)

        self.filter_full_text = gui.lineEdit(
            box,
            self,
            'filter_by_full_text',
            label=self.FILTER_FULL_TEXT_LABEL,
            callback=self.on_filter_full_text_changed,
        )

        self.toggle_animation = QParallelAnimationGroup()
        self.toggle_button = QToolButton()
        self.toggle_button.setCheckable(True)
        self.toggle_button.setChecked(False)
        self.toggle_button.setToolButtonStyle(Qt.ToolButtonTextBesideIcon)
        self.toggle_button.setArrowType(Qt.RightArrow)
        self.toggle_button.setText(self.TOGGLE_BTN_LABEL)
        self.toggle_button.setStyleSheet('QToolButton {border: none; padding-top: 5px; }')
        self.toggle_button.setIconSize(QSize(15, 15))
        self.toggle_button.pressed.connect(self.on_toggle)

        self.collapsible_components = QScrollArea()
        self.collapsible_components.setMaximumHeight(0)
        self.collapsible_components.setMinimumHeight(0)
        self.collapsible_components.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
        self.collapsible_components.setFrameShape(QFrame.NoFrame)

        box = gui.widgetBox(parent_component, margin=0)
        box.layout().addWidget(self.toggle_button)
        box.layout().addWidget(self.collapsible_components)

        self.toggle_animation.addAnimation(QPropertyAnimation(box, b"minimumHeight"))
        self.toggle_animation.addAnimation(QPropertyAnimation(box, b"maximumHeight"))
        self.toggle_animation.addAnimation(QPropertyAnimation(self.collapsible_components, b"maximumHeight"))

        layout = QHBoxLayout()
        left_box = gui.widgetBox(None, self, margin=0, flat=True)
        mid_box = gui.widgetBox(None, self, margin=0, flat=True)
        right_box = gui.widgetBox(None, self, margin=0, flat=True)

        self.filter_name = gui.lineEdit(
            left_box, self, 'filter_by_name', label=self.FILTER_NAME_LABEL, callback=self.on_filter_changed, addSpace=5
        )
        self.filter_contrib = gui.lineEdit(
            mid_box,
            self,
            'filter_by_contrib',
            label=self.FILTER_CONTRIB_LABEL,
            callback=self.on_filter_changed,
            addSpace=5,
        )
        self.filter_owner = gui.lineEdit(
            right_box,
            self,
            'filter_by_owner',
            label=self.FILTER_OWNER_LABEL,
            callback=self.on_filter_changed,
            addSpace=5,
        )
        self.filter_modified = gui.comboBox(
            left_box,
            self,
            'filter_by_modified',
            label=self.FILTER_MODIFIED_LABEL,
            callback=self.on_filter_changed,
            items=FilterByDateModified.labels(),
        )
        self.sorting = gui.comboBox(
            mid_box, self, 'sort_by', label=self.SORTING_LABEL, callback=self.on_filter_changed, items=SortBy.labels()
        )

        gui.rubber(left_box)
        gui.rubber(mid_box)
        gui.rubber(right_box)
        layout.addWidget(left_box)
        layout.addWidget(mid_box)
        layout.addWidget(right_box)
        self.collapsible_components.setLayout(layout)

        collapsed_height = box.layout().sizeHint().height() - self.collapsible_components.maximumHeight()
        content_height = layout.sizeHint().height()

        for i in range(self.toggle_animation.animationCount()):
            animation = self.toggle_animation.animationAt(i)
            animation.setDuration(100)
            animation.setStartValue(collapsed_height)
            animation.setEndValue(collapsed_height + content_height)

        content_animation = self.toggle_animation.animationAt(self.toggle_animation.animationCount() - 1)
        content_animation.setDuration(100)
        content_animation.setStartValue(0)
        content_animation.setEndValue(content_height)
class SplitterResizer(QObject):
    """
    An object able to control the size of a widget in a QSplitter instance.
    """
    def __init__(self, parent=None):
        super().__init__(parent)
        self.__splitter = None
        self.__widget = None
        self.__updateOnShow = True  # Need __update on next show event
        self.__animationEnabled = True
        self.__size = -1
        self.__expanded = False
        self.__animation = QPropertyAnimation(
            self, b"size_", self, duration=200
        )
        self.__action = QAction("toogle-expanded", self, checkable=True)
        self.__action.triggered[bool].connect(self.setExpanded)

    def setSize(self, size):
        """Set the size of the controlled widget (either width or height
        depending on the orientation).

        .. note::
            The controlled widget's size is only updated when it it is shown.
        """
        if self.__size != size:
            self.__size = size
            self.__update()

    def size(self):
        """Return the size of the widget in the splitter (either height of
        width) depending on the splitter orientation.

        """
        if self.__splitter and self.__widget:
            index = self.__splitter.indexOf(self.__widget)
            sizes = self.__splitter.sizes()
            return sizes[index]
        else:
            return -1

    size_ = Property(int, fget=size, fset=setSize)

    def setAnimationEnabled(self, enable):
        """Enable/disable animation.
        """
        self.__animation.setDuration(0 if enable else 200)

    def animationEnabled(self):
        return self.__animation.duration() == 0

    def setSplitterAndWidget(self, splitter, widget):
        """Set the QSplitter and QWidget instance the resizer should control.

        .. note:: the widget must be in the splitter.

        """
        if splitter and widget and not splitter.indexOf(widget) > 0:
            raise ValueError("Widget must be in a spliter.")

        if self.__widget is not None:
            self.__widget.removeEventFilter(self)
        if self.__splitter is not None:
            self.__splitter.removeEventFilter(self)

        self.__splitter = splitter
        self.__widget = widget

        if widget is not None:
            widget.installEventFilter(self)
        if splitter is not None:
            splitter.installEventFilter(self)

        self.__update()

        size = self.size()
        if self.__expanded and size == 0:
            self.open()
        elif not self.__expanded and size > 0:
            self.close()

    def toogleExpandedAction(self):
        """Return a QAction that can be used to toggle expanded state.
        """
        return self.__action

    def open(self):
        """Open the controlled widget (expand it to sizeHint).
        """
        self.__expanded = True
        self.__action.setChecked(True)

        if self.__splitter is None or self.__widget is None:
            return

        hint = self.__widget.sizeHint()

        if self.__splitter.orientation() == Qt.Vertical:
            end = hint.height()
        else:
            end = hint.width()

        self.__animation.setStartValue(0)
        self.__animation.setEndValue(end)
        self.__animation.start()

    def close(self):
        """Close the controlled widget (shrink to size 0).
        """
        self.__expanded = False
        self.__action.setChecked(False)

        if self.__splitter is None or self.__widget is None:
            return

        self.__animation.setStartValue(self.size())
        self.__animation.setEndValue(0)
        self.__animation.start()

    def setExpanded(self, expanded):
        """Set the expanded state.

        """
        if self.__expanded != expanded:
            if expanded:
                self.open()
            else:
                self.close()

    def expanded(self):
        """Return the expanded state.
        """
        return self.__expanded

    def __update(self):
        """Update the splitter sizes.
        """
        if self.__splitter and self.__widget:
            if sum(self.__splitter.sizes()) == 0:
                # schedule update on next show event
                self.__updateOnShow = True
                return

            splitter = self.__splitter
            index = splitter.indexOf(self.__widget)
            sizes = splitter.sizes()
            current = sizes[index]
            diff = current - self.__size
            sizes[index] = self.__size
            sizes[index - 1] = sizes[index - 1] + diff
            self.__splitter.setSizes(sizes)

    def eventFilter(self, obj, event):
        if event.type() == QEvent.Resize and obj is self.__widget and \
                self.__animation.state() == QPropertyAnimation.Stopped:
            # Update the expanded state when the user opens/closes the widget
            # by dragging the splitter handle.
            if self.__splitter.orientation() == Qt.Vertical:
                size = event.size().height()
            else:
                size = event.size().width()

            if self.__expanded and size == 0:
                self.__action.setChecked(False)
                self.__expanded = False
            elif not self.__expanded and size > 0:
                self.__action.setChecked(True)
                self.__expanded = True

        if event.type() == QEvent.Show and obj is self.__splitter and \
                self.__updateOnShow:
            # Update the splitter state after receiving valid geometry
            self.__updateOnShow = False
            self.__update()
        return super().eventFilter(obj, event)
示例#35
0
class NodeAnchorItem(GraphicsPathObject):
    """
    The left/right widget input/output anchors.
    """
    def __init__(self, parent, **kwargs):
        # type: (Optional[QGraphicsItem], Any) -> None
        super().__init__(parent, **kwargs)
        self.__parentNodeItem = None  # type: Optional[NodeItem]
        self.setAcceptHoverEvents(True)
        self.setPen(QPen(Qt.NoPen))
        self.normalBrush = QBrush(QColor("#CDD5D9"))
        self.normalHoverBrush = QBrush(QColor("#9CACB4"))
        self.connectedBrush = self.normalHoverBrush
        self.connectedHoverBrush = QBrush(QColor("#959595"))
        self.setBrush(self.normalBrush)

        self.__animationEnabled = False
        self.__hover = False

        # Does this item have any anchored links.
        self.anchored = False

        if isinstance(parent, NodeItem):
            self.__parentNodeItem = parent
        else:
            self.__parentNodeItem = None

        self.__anchorPath = QPainterPath()
        self.__points = []  # type: List[AnchorPoint]
        self.__pointPositions = []  # type: List[float]

        self.__fullStroke = QPainterPath()
        self.__dottedStroke = QPainterPath()
        self.__shape = None  # type: Optional[QPainterPath]

        self.shadow = QGraphicsDropShadowEffect(
            blurRadius=0,
            color=QColor(SHADOW_COLOR),
            offset=QPointF(0, 0),
        )
        # self.setGraphicsEffect(self.shadow)
        self.shadow.setEnabled(False)

        shadowitem = GraphicsPathObject(self, objectName="shadow-shape-item")
        shadowitem.setPen(Qt.NoPen)
        shadowitem.setBrush(QBrush(QColor(SHADOW_COLOR)))
        shadowitem.setGraphicsEffect(self.shadow)
        shadowitem.setFlag(QGraphicsItem.ItemStacksBehindParent)
        self.__shadow = shadowitem
        self.__blurAnimation = QPropertyAnimation(self.shadow, b"blurRadius",
                                                  self)
        self.__blurAnimation.setDuration(50)
        self.__blurAnimation.finished.connect(self.__on_finished)

    def parentNodeItem(self):
        # type: () -> Optional['NodeItem']
        """
        Return a parent :class:`NodeItem` or ``None`` if this anchor's
        parent is not a :class:`NodeItem` instance.
        """
        return self.__parentNodeItem

    def setAnchorPath(self, path):
        # type: (QPainterPath) -> None
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.__anchorPath = QPainterPath(path)
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(25)
        self.prepareGeometryChange()
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            assert self.__fullStroke is not None
            self.setPath(self.__fullStroke)
            self.__shadow.setPath(self.__fullStroke)
            brush = self.connectedHoverBrush if self.__hover else self.connectedBrush
            self.setBrush(brush)
        else:
            assert self.__dottedStroke is not None
            self.setPath(self.__dottedStroke)
            self.__shadow.setPath(self.__dottedStroke)
            brush = self.normalHoverBrush if self.__hover else self.normalBrush
            self.setBrush(brush)

    def anchorPath(self):
        # type: () -> QPainterPath
        """
        Return the anchor path (:class:`QPainterPath`). This is a curve on
        which the anchor points lie.
        """
        return QPainterPath(self.__anchorPath)

    def setAnchored(self, anchored):
        # type: (bool) -> None
        """
        Set the items anchored state. When ``False`` the item draws it self
        with a dotted stroke.
        """
        self.anchored = anchored
        if anchored:
            self.setPath(self.__fullStroke)
            self.__shadow.setPath(self.__fullStroke)
            hover = self.__hover and len(
                self.__points) > 1  # a stylistic choice
            brush = self.connectedHoverBrush if hover else self.connectedBrush
            self.setBrush(brush)
        else:
            self.setPath(self.__dottedStroke)
            self.__shadow.setPath(self.__dottedStroke)
            brush = self.normalHoverBrush if self.__hover else self.normalBrush
            self.setBrush(brush)

    def setConnectionHint(self, hint=None):
        """
        Set the connection hint. This can be used to indicate if
        a connection can be made or not.

        """
        raise NotImplementedError

    def count(self):
        # type: () -> int
        """
        Return the number of anchor points.
        """
        return len(self.__points)

    def addAnchor(self, anchor, position=0.5):
        # type: (AnchorPoint, float) -> int
        """
        Add a new :class:`AnchorPoint` to this item and return it's index.

        The `position` specifies where along the `anchorPath` is the new
        point inserted.

        """
        return self.insertAnchor(self.count(), anchor, position)

    def insertAnchor(self, index, anchor, position=0.5):
        # type: (int, AnchorPoint, float) -> int
        """
        Insert a new :class:`AnchorPoint` at `index`.

        See also
        --------
        NodeAnchorItem.addAnchor

        """
        if anchor in self.__points:
            raise ValueError("%s already added." % anchor)

        self.__points.insert(index, anchor)
        self.__pointPositions.insert(index, position)

        anchor.setParentItem(self)
        anchor.setPos(self.__anchorPath.pointAtPercent(position))
        anchor.destroyed.connect(self.__onAnchorDestroyed)

        self.__updatePositions()

        self.setAnchored(bool(self.__points))

        hover = self.__hover and len(self.__points) > 1  # a stylistic choice
        anchor.setHoverState(hover)

        return index

    def removeAnchor(self, anchor):
        # type: (AnchorPoint) -> None
        """
        Remove and delete the anchor point.
        """
        anchor = self.takeAnchor(anchor)

        anchor.hide()
        anchor.setParentItem(None)
        anchor.deleteLater()

    def takeAnchor(self, anchor):
        # type: (AnchorPoint) -> AnchorPoint
        """
        Remove the anchor but don't delete it.
        """
        index = self.__points.index(anchor)

        del self.__points[index]
        del self.__pointPositions[index]

        anchor.destroyed.disconnect(self.__onAnchorDestroyed)

        self.__updatePositions()

        self.setAnchored(bool(self.__points))

        return anchor

    def __onAnchorDestroyed(self, anchor):
        # type: (QObject) -> None
        try:
            index = self.__points.index(anchor)
        except ValueError:
            return

        del self.__points[index]
        del self.__pointPositions[index]

    def anchorPoints(self):
        # type: () -> List[AnchorPoint]
        """
        Return a list of anchor points.
        """
        return list(self.__points)

    def anchorPoint(self, index):
        # type: (int) -> AnchorPoint
        """
        Return the anchor point at `index`.
        """
        return self.__points[index]

    def setAnchorPositions(self, positions):
        # type: (Iterable[float]) -> None
        """
        Set the anchor positions in percentages (0..1) along the path curve.
        """
        if self.__pointPositions != positions:
            self.__pointPositions = list(positions)

            self.__updatePositions()

    def anchorPositions(self):
        # type: () -> List[float]
        """
        Return the positions of anchor points as a list of floats where
        each float is between 0 and 1 and specifies where along the anchor
        path does the point lie (0 is at start 1 is at the end).
        """
        return list(self.__pointPositions)

    def shape(self):
        # type: () -> QPainterPath
        if self.__shape is not None:
            return QPainterPath(self.__shape)
        else:
            return super().shape()

    def boundingRect(self):
        if self.__shape is not None:
            return self.__shape.controlPointRect()
        else:
            return GraphicsPathObject.boundingRect(self)

    def hoverEnterEvent(self, event):
        self.__hover = True
        brush = self.connectedHoverBrush if self.anchored else self.normalHoverBrush
        self.setBrush(brush)
        self.__updateShadowState()
        return super().hoverEnterEvent(event)

    def hoverLeaveEvent(self, event):
        self.__hover = False
        brush = self.connectedBrush if self.anchored else self.normalBrush
        self.setBrush(brush)
        self.__updateShadowState()
        return super().hoverLeaveEvent(event)

    def setAnimationEnabled(self, enabled):
        # type: (bool) -> None
        """
        Set the anchor animation enabled.
        """
        if self.__animationEnabled != enabled:
            self.__animationEnabled = enabled

    def __updateShadowState(self):
        # type: () -> None
        radius = 5 if self.__hover else 0

        if radius != 0 and not self.shadow.isEnabled():
            self.shadow.setEnabled(True)

        if self.__animationEnabled:
            if self.__blurAnimation.state() == QPropertyAnimation.Running:
                self.__blurAnimation.pause()

            self.__blurAnimation.setStartValue(self.shadow.blurRadius())
            self.__blurAnimation.setEndValue(radius)
            self.__blurAnimation.start()
        else:
            self.shadow.setBlurRadius(radius)

        for anchor in self.anchorPoints():
            anchor.setHoverState(self.__hover)

    def __updatePositions(self):
        # type: () -> None
        """Update anchor points positions.
        """
        for point, t in zip(self.__points, self.__pointPositions):
            pos = self.__anchorPath.pointAtPercent(t)
            point.setPos(pos)

    def __on_finished(self):
        # type: () -> None
        if self.shadow.blurRadius() == 0:
            self.shadow.setEnabled(False)
示例#36
0
class MessagesWidget(QWidget):
    """
    An iconified multiple message display area.

    `MessagesWidget` displays a short message along with an icon. If there
    are multiple messages they are summarized. The user can click on the
    widget to display the full message text in a popup view.
    """
    #: Signal emitted when an embedded html link is clicked
    #: (if `openExternalLinks` is `False`).
    linkActivated = Signal(str)

    #: Signal emitted when an embedded html link is hovered.
    linkHovered = Signal(str)

    Severity = Severity
    #: General informative message.
    Information = Severity.Information
    #: A warning message severity.
    Warning = Severity.Warning
    #: An error message severity.
    Error = Severity.Error

    Message = Message

    def __init__(self, parent=None, openExternalLinks=False,
                 defaultStyleSheet="", **kwargs):
        kwargs.setdefault(
            "sizePolicy",
            QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        )
        super().__init__(parent, **kwargs)
        self.__openExternalLinks = openExternalLinks  # type: bool
        self.__messages = OrderedDict()  # type: Dict[Hashable, Message]
        #: The full (joined all messages text - rendered as html), displayed
        #: in a tooltip.
        self.__fulltext = ""
        #: The full text displayed in a popup. Is empty if the message is
        #: short
        self.__popuptext = ""
        #: Leading icon
        self.__iconwidget = IconWidget(
            sizePolicy=QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
        )
        #: Inline  message text
        self.__textlabel = QLabel(
            wordWrap=False,
            textInteractionFlags=Qt.LinksAccessibleByMouse,
            openExternalLinks=self.__openExternalLinks,
            sizePolicy=QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Minimum)
        )
        #: Indicator that extended contents are accessible with a click on the
        #: widget.
        self.__popupicon = QLabel(
            sizePolicy=QSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum),
            text="\N{VERTICAL ELLIPSIS}",
            visible=False,
        )
        self.__textlabel.linkActivated.connect(self.linkActivated)
        self.__textlabel.linkHovered.connect(self.linkHovered)
        self.setLayout(QHBoxLayout())
        self.layout().setContentsMargins(2, 1, 2, 1)
        self.layout().setSpacing(0)
        self.layout().addWidget(self.__iconwidget)
        self.layout().addSpacing(4)
        self.layout().addWidget(self.__textlabel)
        self.layout().addWidget(self.__popupicon)
        self.__textlabel.setAttribute(Qt.WA_MacSmallSize)
        self.__defaultStyleSheet = defaultStyleSheet

        self.anim = QPropertyAnimation(self.__iconwidget, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)

    def sizeHint(self):
        sh = super().sizeHint()
        h = self.style().pixelMetric(QStyle.PM_SmallIconSize)
        if all(m.isEmpty() for m in self.messages()):
            sh.setWidth(0)
        return sh.expandedTo(QSize(0, h + 2))

    def minimumSizeHint(self):
        msh = super().minimumSizeHint()
        h = self.style().pixelMetric(QStyle.PM_SmallIconSize)
        if all(m.isEmpty() for m in self.messages()):
            msh.setWidth(0)
        else:
            msh.setWidth(h + 2)
        return msh.expandedTo(QSize(0, h + 2))

    def setOpenExternalLinks(self, state):
        # type: (bool) -> None
        """
        If `True` then `linkActivated` signal will be emitted when the user
        clicks on an html link in a message, otherwise links are opened
        using `QDesktopServices.openUrl`
        """
        # TODO: update popup if open
        self.__openExternalLinks = state
        self.__textlabel.setOpenExternalLinks(state)

    def openExternalLinks(self):
        # type: () -> bool
        """
        """
        return self.__openExternalLinks

    def setDefaultStyleSheet(self, css):
        # type: (str) -> None
        """
        Set a default css to apply to the rendered text.

        Parameters
        ----------
        css : str
            A css style sheet as supported by Qt's Rich Text support.

        Note
        ----
        Not to be confused with `QWidget.styleSheet`

        See Also
        --------
        `Supported HTML Subset`_

        .. _`Supported HTML Subset`:
            http://doc.qt.io/qt-5/richtext-html-subset.html
        """
        if self.__defaultStyleSheet != css:
            self.__defaultStyleSheet = css
            self.__update()

    def defaultStyleSheet(self):
        """
        Returns
        -------
        css : str
            The current style sheet
        """
        return self.__defaultStyleSheet

    def setMessage(self, message_id, message):
        # type: (Hashable, Message) -> None
        """
        Add a `message` for `message_id` to the current display.

        Note
        ----
        Set an empty `Message` instance to clear the message display but
        retain the relative ordering in the display should a message for
        `message_id` reactivate.
        """
        self.__messages[message_id] = message
        self.__update()

    def removeMessage(self, message_id):
        # type: (Hashable) -> None
        """
        Remove message for `message_id` from the display.

        Note
        ----
        Setting an empty `Message` instance will also clear the display,
        however the relative ordering of the messages will be retained,
        should the `message_id` 'reactivate'.
        """
        del self.__messages[message_id]
        self.__update()

    def setMessages(self, messages):
        # type: (Union[Iterable[Tuple[Hashable, Message]], Dict[Hashable, Message]]) -> None
        """
        Set multiple messages in a single call.
        """
        messages = OrderedDict(messages)
        self.__messages.update(messages)
        self.__update()

    def clear(self):
        # type: () -> None
        """
        Clear all messages.
        """
        self.__messages.clear()
        self.__update()

    def messages(self):
        # type: () -> List[Message]
        """
        Return all set messages.

        Returns
        -------
        messages: `List[Message]`
        """
        return list(self.__messages.values())

    def summarize(self):
        # type: () -> Message
        """
        Summarize all the messages into a single message.
        """
        messages = [m for m in self.__messages.values() if not m.isEmpty()]
        if messages:
            return summarize(messages)
        else:
            return Message()

    def flashIcon(self):
        for message in self.messages():
            if message.severity != Severity.Information:
                self.anim.start(QPropertyAnimation.KeepWhenStopped)
                break

    @staticmethod
    def __styled(css, html):
        # Prepend css style sheet before a html fragment.
        if css.strip():
            return "<style>\n" + escape(css) + "\n</style>\n" + html
        else:
            return html

    def __update(self):
        """
        Update the current display state.
        """
        self.ensurePolished()
        summary = self.summarize()
        icon = message_icon(summary)
        self.__iconwidget.setIcon(icon)
        self.__iconwidget.setVisible(not (summary.isEmpty() or icon.isNull()))
        self.anim.start(QPropertyAnimation.KeepWhenStopped)
        self.__textlabel.setTextFormat(summary.textFormat)
        self.__textlabel.setText(summary.text)
        self.__textlabel.setVisible(bool(summary.text))
        messages = [m for m in self.__messages.values() if not m.isEmpty()]
        if messages:
            messages = sorted(messages, key=attrgetter("severity"),
                              reverse=True)
            fulltext = "<hr/>".join(m.asHtml() for m in messages)
        else:
            fulltext = ""
        self.__fulltext = fulltext
        self.setToolTip(self.__styled(self.__defaultStyleSheet, fulltext))

        def is_short(m):
            return not (m.informativeText or m.detailedText)

        if not messages or len(messages) == 1 and is_short(messages[0]):
            self.__popuptext = ""
        else:
            self.__popuptext = fulltext
        self.__popupicon.setVisible(bool(self.__popuptext))
        self.layout().activate()

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self.__popuptext:
                popup = QMenu(self)
                label = QLabel(
                    self, textInteractionFlags=Qt.TextBrowserInteraction,
                    openExternalLinks=self.__openExternalLinks,
                )
                label.setText(self.__styled(self.__defaultStyleSheet,
                                            self.__popuptext))

                label.linkActivated.connect(self.linkActivated)
                label.linkHovered.connect(self.linkHovered)
                action = QWidgetAction(popup)
                action.setDefaultWidget(label)
                popup.addAction(action)
                popup.popup(event.globalPos(), action)
                event.accept()
            return
        else:
            super().mousePressEvent(event)

    def enterEvent(self, event):
        super().enterEvent(event)
        self.update()

    def leaveEvent(self, event):
        super().leaveEvent(event)
        self.update()

    def changeEvent(self, event):
        super().changeEvent(event)
        self.update()

    def paintEvent(self, event):
        opt = QStyleOption()
        opt.initFrom(self)
        if not self.__popupicon.isVisible():
            return

        if not (opt.state & QStyle.State_MouseOver or
                opt.state & QStyle.State_HasFocus):
            return

        palette = opt.palette  # type: QPalette
        if opt.state & QStyle.State_HasFocus:
            pen = QPen(palette.color(QPalette.Highlight))
        else:
            pen = QPen(palette.color(QPalette.Dark))

        if self.__fulltext and \
                opt.state & QStyle.State_MouseOver and \
                opt.state & QStyle.State_Active:
            g = QLinearGradient()
            g.setCoordinateMode(QLinearGradient.ObjectBoundingMode)
            base = palette.color(QPalette.Window)
            base.setAlpha(90)
            g.setColorAt(0, base.lighter(200))
            g.setColorAt(0.6, base)
            g.setColorAt(1.0, base.lighter(200))
            brush = QBrush(g)
        else:
            brush = QBrush(Qt.NoBrush)
        p = QPainter(self)
        p.setBrush(brush)
        p.setPen(pen)
        p.drawRect(opt.rect.adjusted(0, 0, -1, -1))
示例#37
0
class OWLegend(QGraphicsObject):
    """
        A legend for :obj:`.OWPlot`.

        Its items are arranged into a hierarchy by `category`. This is useful when points differ in more than one attribute.
        In such a case, there can be one category for point color and one for point shape. Usually the category name
        will be the name of the attribute, while the item's title will be the value.

        Arbitrary categories can be created, for an example see :meth:`.OWPlot.update_axes`, which creates a special category
        for unused axes.
        decimals
        .. image:: files/legend-categories.png

        In the image above, `type` and `milk` are categories with 7 and 2 possible values, respectively.

    """
    def __init__(self, graph, scene):
        QGraphicsObject.__init__(self)
        if scene:
            scene.addItem(self)
        self.graph = graph
        self.curves = []
        self.items = {}
        self.attributes = []
        self.point_attrs = {}
        self.point_vals = {}
        self.default_values = {
                               PointColor : Qt.black,
                               PointSize : 8,
                               PointSymbol : OWPoint.Ellipse
                               }
        self.box_rect = QRectF()
        self.setFiltersChildEvents(True)
        self.setFlag(self.ItemHasNoContents, True)
        self.mouse_down = False
        self._orientation = Qt.Vertical
        self.max_size = QSizeF()
        self._floating = True
        self._floating_animation = None
        self._mouse_down_pos = QPointF()

    def clear(self):
        """
            Removes all items from the legend
        """
        for lst in self.items.values():
            for i in lst:
                i.setParentItem(None)
                if self.scene():
                    self.scene().removeItem(i)
        self.items = {}
        self.update_items()


    def add_curve(self, curve):
        """
            Adds a legend item with the same point symbol and name as ``curve``.

            If the curve's name contains the equal sign (=), it is split at that sign. The first part of the curve
            is a used as the category, and the second part as the value.
        """
        i = curve.name.find('=')
        if i == -1:
            cat = ''
            name = curve.name
        else:
            cat = curve.name[:i]
            name = curve.name[i+1:]
        self.add_item(cat, name, curve.point_item(0, 0, 0))

    def add_item(self, category, value, point):
        """
            Adds an item with title ``value`` and point symbol ``point`` to the specified ``category``.
        """
        if category not in self.items:
            self.items[category] = [OWLegendTitle(category, self)]
        self.items[category].append(OWLegendItem(str(value), point, self))
        self.update_items()

    def add_color_gradient(self, title, values):
        if len(values) < 2:
            # No point in showing a gradient with less that two values
            return
        if title in self.items:
            self.remove_category(title)
        item = OWLegendGradient(self.graph.contPalette, [str(v) for v in values], self)
        self.items[title] = [OWLegendTitle(title, self), item]
        self.update_items()

    def remove_category(self, category):
        """
            Removes ``category`` and all items that belong to it.
        """
        if category not in self.items:
            return
        if self.scene():
            for item in self.items[category]:
                self.scene().removeItem(item)
        del self.items[category]

    def update_items(self):
        """
            Updates the legend, repositioning the items according to the legend's orientation.
        """
        self.box_rect = QRectF()
        x = y = 0

        for lst in self.items.values():
            for item in lst:
                if hasattr(item, 'text_item'):
                    item.text_item.setDefaultTextColor(self.graph.color(OWPalette.Text))
                if hasattr(item, 'rect_item'):
                    item.rect_item.setBrush(self.graph.color(OWPalette.Canvas))
                if hasattr(item, 'set_orientation'):
                    item.set_orientation(self._orientation)

        if self._orientation == Qt.Vertical:
            for lst in self.items.values():
                for item in lst:
                    if self.max_size.height() and y and y + item.boundingRect().height() > self.max_size.height():
                        y = 0
                        x = x + item.boundingRect().width()
                    self.box_rect = self.box_rect | item.boundingRect().translated(x, y)
                    move_item_xy(item, x, y, self.graph.animate_plot)
                    y = y + item.boundingRect().height()
        elif self._orientation == Qt.Horizontal:
            for lst in self.items.values():
                max_h = max(item.boundingRect().height() for item in lst)
                for item in lst:
                    if self.max_size.width() and x and x + item.boundingRect().width() > self.max_size.width():
                        x = 0
                        y = y + max_h
                    self.box_rect = self.box_rect | item.boundingRect().translated(x, y)
                    move_item_xy(item, x, y, self.graph.animate_plot)
                    x = x + item.boundingRect().width()
                if lst:
                    x = 0
                    y = y + max_h

    def mouseMoveEvent(self, event):
        self.graph.notify_legend_moved(event.scenePos())
        if self._floating:
            p = event.scenePos() - self._mouse_down_pos
            if self._floating_animation and self._floating_animation.state() == QPropertyAnimation.Running:
                self.set_pos_animated(p)
            else:
                self.setPos(p)
        event.accept()

    def mousePressEvent(self, event):
        self.setCursor(Qt.ClosedHandCursor)
        self.mouse_down = True
        self._mouse_down_pos = event.scenePos() - self.pos()
        event.accept()

    def mouseReleaseEvent(self, event):
        self.unsetCursor()
        self.mouse_down = False
        self._mouse_down_pos = QPointF()
        event.accept()

    def boundingRect(self):
        return self.box_rect

    def paint(self, painter, option, widget=None):
        pass

    def set_orientation(self, orientation):
        """
            Sets the legend's orientation to ``orientation``.
        """
        self._orientation = orientation
        self.update_items()

    def orientation(self):
        return self._orientation

    def set_pos_animated(self, pos):
        if (self.pos() - pos).manhattanLength() < 6 or not self.graph.animate_plot:
            self.setPos(pos)
        else:
            t = 250
            if self._floating_animation and self._floating_animation.state() == QPropertyAnimation.Running:
                t = t - self._floating_animation.currentTime()
                self._floating_animation.stop()
            self._floating_animation = QPropertyAnimation(self, 'pos')
            self._floating_animation.setEndValue(pos)
            self._floating_animation.setDuration(t)
            self._floating_animation.start(QPropertyAnimation.KeepWhenStopped)

    def set_floating(self, floating, pos=None):
        """
            If floating is ``True``, the legend can be dragged with the mouse.
            Otherwise, it's fixed in its position.

            If ``pos`` is specified, the legend is moved there.
        """
        if floating == self._floating:
            return
        self._floating = floating
        if pos:
            if floating:
                self.set_pos_animated(pos - self._mouse_down_pos)
            else:
                self.set_pos_animated(pos)
示例#38
0
class AnimatedStackedWidget(QFrame):
    # Current widget has changed
    currentChanged = Signal(int)

    # Transition animation has started
    transitionStarted = Signal()

    # Transition animation has finished
    transitionFinished = Signal()

    def __init__(self, parent=None, animationEnabled=True):
        QFrame.__init__(self, parent)
        self.__animationEnabled = animationEnabled

        layout = StackLayout()

        self.__fadeWidget = CrossFadePixmapWidget(self)

        self.transitionAnimation = \
            QPropertyAnimation(self.__fadeWidget, b"blendingFactor_", self)
        self.transitionAnimation.setStartValue(0.0)
        self.transitionAnimation.setEndValue(1.0)
        self.transitionAnimation.setDuration(100 if animationEnabled else 0)
        self.transitionAnimation.finished.connect(self.__onTransitionFinished)

        layout.addWidget(self.__fadeWidget)
        layout.currentChanged.connect(self.__onLayoutCurrentChanged)

        self.setLayout(layout)

        self.__widgets = []
        self.__currentIndex = -1
        self.__nextCurrentIndex = -1

    def setAnimationEnabled(self, animationEnabled):
        """
        Enable/disable transition animations.
        """
        if self.__animationEnabled != animationEnabled:
            self.__animationEnabled = animationEnabled
            self.transitionAnimation.setDuration(
                100 if animationEnabled else 0)

    def animationEnabled(self):
        """
        Is the transition animation enabled.
        """
        return self.__animationEnabled

    def addWidget(self, widget):
        """
        Append the widget to the stack and return its index.
        """
        return self.insertWidget(self.layout().count(), widget)

    def insertWidget(self, index, widget):
        """
        Insert `widget` into the stack at `index`.
        """
        index = min(index, self.count())
        self.__widgets.insert(index, widget)
        if index <= self.__currentIndex or self.__currentIndex == -1:
            self.__currentIndex += 1
        return self.layout().insertWidget(index, widget)

    def removeWidget(self, widget):
        """
        Remove `widget` from the stack.

        .. note:: The widget is hidden but is not deleted.

        """
        index = self.__widgets.index(widget)
        self.layout().removeWidget(widget)
        self.__widgets.pop(index)

    def widget(self, index):
        """
        Return the widget at `index`
        """
        return self.__widgets[index]

    def indexOf(self, widget):
        """
        Return the index of `widget` in the stack.
        """
        return self.__widgets.index(widget)

    def count(self):
        """
        Return the number of widgets in the stack.
        """
        return max(self.layout().count() - 1, 0)

    def setCurrentWidget(self, widget):
        """
        Set the current shown widget.
        """
        index = self.__widgets.index(widget)
        self.setCurrentIndex(index)

    def setCurrentIndex(self, index):
        """
        Set the current shown widget index.
        """
        index = max(min(index, self.count() - 1), 0)
        if self.__currentIndex == -1:
            self.layout().setCurrentIndex(index)
            self.__currentIndex = index
            return


#        if not self.animationEnabled():
#            self.layout().setCurrentIndex(index)
#            self.__currentIndex = index
#            return

# else start the animation
        current = self.__widgets[self.__currentIndex]
        next_widget = self.__widgets[index]

        def has_pending_resize(widget):
            return widget.testAttribute(Qt.WA_PendingResizeEvent) or \
                   not widget.testAttribute(Qt.WA_WState_Created)

        current_pix = next_pix = None
        if not has_pending_resize(current):
            current_pix = current.grab()
        if not has_pending_resize(next_widget):
            next_pix = next_widget.grab()

        with updates_disabled(self):
            self.__fadeWidget.setPixmap(current_pix)
            self.__fadeWidget.setPixmap2(next_pix)
            self.__nextCurrentIndex = index
            self.__transitionStart()

    def currentIndex(self):
        """
        Return the current shown widget index.
        """
        return self.__currentIndex

    def sizeHint(self):
        hint = QFrame.sizeHint(self)
        if hint.isEmpty():
            hint = QSize(0, 0)
        return hint

    def __transitionStart(self):
        """
        Start the transition.
        """
        log.debug("Stack transition start (%s)", str(self.objectName()))
        # Set the fade widget as the current widget
        self.__fadeWidget.blendingFactor_ = 0.0
        self.layout().setCurrentWidget(self.__fadeWidget)
        self.transitionAnimation.start()
        self.transitionStarted.emit()

    def __onTransitionFinished(self):
        """
        Transition has finished.
        """
        log.debug("Stack transition finished (%s)" % str(self.objectName()))
        self.__fadeWidget.blendingFactor_ = 1.0
        self.__currentIndex = self.__nextCurrentIndex
        with updates_disabled(self):
            self.layout().setCurrentIndex(self.__currentIndex)
        self.transitionFinished.emit()

    def __onLayoutCurrentChanged(self, index):
        # Suppress transitional __fadeWidget current widget
        if index != self.count():
            self.currentChanged.emit(index)
示例#39
0
class MessagesWidget(QWidget):
    """
    An iconified multiple message display area.

    `MessagesWidget` displays a short message along with an icon. If there
    are multiple messages they are summarized. The user can click on the
    widget to display the full message text in a popup view.
    """
    #: Signal emitted when an embedded html link is clicked
    #: (if `openExternalLinks` is `False`).
    linkActivated = Signal(str)

    #: Signal emitted when an embedded html link is hovered.
    linkHovered = Signal(str)

    Severity = Severity
    #: General informative message.
    Information = Severity.Information
    #: A warning message severity.
    Warning = Severity.Warning
    #: An error message severity.
    Error = Severity.Error

    Message = Message

    def __init__(self,
                 parent=None,
                 openExternalLinks=False,
                 defaultStyleSheet="",
                 **kwargs):
        kwargs.setdefault(
            "sizePolicy", QSizePolicy(QSizePolicy.Minimum,
                                      QSizePolicy.Minimum))
        super().__init__(parent, **kwargs)
        self.__openExternalLinks = openExternalLinks  # type: bool
        self.__messages = OrderedDict()  # type: Dict[Hashable, Message]
        #: The full (joined all messages text - rendered as html), displayed
        #: in a tooltip.
        self.__fulltext = ""
        #: The full text displayed in a popup. Is empty if the message is
        #: short
        self.__popuptext = ""
        #: Leading icon
        self.__iconwidget = IconWidget(
            sizePolicy=QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
        #: Inline  message text
        self.__textlabel = QLabel(
            wordWrap=False,
            textInteractionFlags=Qt.LinksAccessibleByMouse,
            openExternalLinks=self.__openExternalLinks,
            sizePolicy=QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Minimum))
        #: Indicator that extended contents are accessible with a click on the
        #: widget.
        self.__popupicon = QLabel(
            sizePolicy=QSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum),
            text="\N{VERTICAL ELLIPSIS}",
            visible=False,
        )
        self.__textlabel.linkActivated.connect(self.linkActivated)
        self.__textlabel.linkHovered.connect(self.linkHovered)
        self.setLayout(QHBoxLayout())
        self.layout().setContentsMargins(2, 1, 2, 1)
        self.layout().setSpacing(0)
        self.layout().addWidget(self.__iconwidget)
        self.layout().addSpacing(4)
        self.layout().addWidget(self.__textlabel)
        self.layout().addWidget(self.__popupicon)
        self.__textlabel.setAttribute(Qt.WA_MacSmallSize)
        self.__defaultStyleSheet = defaultStyleSheet

        self.anim = QPropertyAnimation(self.__iconwidget, b"opacity")
        self.anim.setDuration(350)
        self.anim.setStartValue(1)
        self.anim.setKeyValueAt(0.5, 0)
        self.anim.setEndValue(1)
        self.anim.setEasingCurve(QEasingCurve.OutQuad)
        self.anim.setLoopCount(5)

    def sizeHint(self):
        sh = super().sizeHint()
        h = self.style().pixelMetric(QStyle.PM_SmallIconSize)
        if all(m.isEmpty() for m in self.messages()):
            sh.setWidth(0)
        return sh.expandedTo(QSize(0, h + 2))

    def minimumSizeHint(self):
        msh = super().minimumSizeHint()
        h = self.style().pixelMetric(QStyle.PM_SmallIconSize)
        if all(m.isEmpty() for m in self.messages()):
            msh.setWidth(0)
        else:
            msh.setWidth(h + 2)
        return msh.expandedTo(QSize(0, h + 2))

    def setOpenExternalLinks(self, state):
        # type: (bool) -> None
        """
        If `True` then `linkActivated` signal will be emitted when the user
        clicks on an html link in a message, otherwise links are opened
        using `QDesktopServices.openUrl`
        """
        # TODO: update popup if open
        self.__openExternalLinks = state
        self.__textlabel.setOpenExternalLinks(state)

    def openExternalLinks(self):
        # type: () -> bool
        """
        """
        return self.__openExternalLinks

    def setDefaultStyleSheet(self, css):
        # type: (str) -> None
        """
        Set a default css to apply to the rendered text.

        Parameters
        ----------
        css : str
            A css style sheet as supported by Qt's Rich Text support.

        Note
        ----
        Not to be confused with `QWidget.styleSheet`

        See Also
        --------
        `Supported HTML Subset`_

        .. _`Supported HTML Subset`:
            http://doc.qt.io/qt-5/richtext-html-subset.html
        """
        if self.__defaultStyleSheet != css:
            self.__defaultStyleSheet = css
            self.__update()

    def defaultStyleSheet(self):
        """
        Returns
        -------
        css : str
            The current style sheet
        """
        return self.__defaultStyleSheet

    def setMessage(self, message_id, message):
        # type: (Hashable, Message) -> None
        """
        Add a `message` for `message_id` to the current display.

        Note
        ----
        Set an empty `Message` instance to clear the message display but
        retain the relative ordering in the display should a message for
        `message_id` reactivate.
        """
        self.__messages[message_id] = message
        self.__update()

    def removeMessage(self, message_id):
        # type: (Hashable) -> None
        """
        Remove message for `message_id` from the display.

        Note
        ----
        Setting an empty `Message` instance will also clear the display,
        however the relative ordering of the messages will be retained,
        should the `message_id` 'reactivate'.
        """
        del self.__messages[message_id]
        self.__update()

    def setMessages(self, messages):
        # type: (Union[Iterable[Tuple[Hashable, Message]], Dict[Hashable, Message]]) -> None
        """
        Set multiple messages in a single call.
        """
        messages = OrderedDict(messages)
        self.__messages.update(messages)
        self.__update()

    def clear(self):
        # type: () -> None
        """
        Clear all messages.
        """
        self.__messages.clear()
        self.__update()

    def messages(self):
        # type: () -> List[Message]
        """
        Return all set messages.

        Returns
        -------
        messages: `List[Message]`
        """
        return list(self.__messages.values())

    def summarize(self):
        # type: () -> Message
        """
        Summarize all the messages into a single message.
        """
        messages = [m for m in self.__messages.values() if not m.isEmpty()]
        if messages:
            return summarize(messages)
        else:
            return Message()

    def flashIcon(self):
        for message in self.messages():
            if message.severity != Severity.Information:
                self.anim.start(QPropertyAnimation.KeepWhenStopped)
                break

    @staticmethod
    def __styled(css, html):
        # Prepend css style sheet before a html fragment.
        if css.strip():
            return "<style>\n" + escape(css) + "\n</style>\n" + html
        else:
            return html

    def __update(self):
        """
        Update the current display state.
        """
        self.ensurePolished()
        summary = self.summarize()
        icon = message_icon(summary)
        self.__iconwidget.setIcon(icon)
        self.__iconwidget.setVisible(not (summary.isEmpty() or icon.isNull()))
        self.anim.start(QPropertyAnimation.KeepWhenStopped)
        self.__textlabel.setTextFormat(summary.textFormat)
        self.__textlabel.setText(summary.text)
        self.__textlabel.setVisible(bool(summary.text))
        messages = [m for m in self.__messages.values() if not m.isEmpty()]
        if messages:
            messages = sorted(messages,
                              key=attrgetter("severity"),
                              reverse=True)
            fulltext = "<hr/>".join(m.asHtml() for m in messages)
        else:
            fulltext = ""
        self.__fulltext = fulltext
        self.setToolTip(self.__styled(self.__defaultStyleSheet, fulltext))

        def is_short(m):
            return not (m.informativeText or m.detailedText)

        if not messages or len(messages) == 1 and is_short(messages[0]):
            self.__popuptext = ""
        else:
            self.__popuptext = fulltext
        self.__popupicon.setVisible(bool(self.__popuptext))
        self.layout().activate()

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self.__popuptext:
                popup = QMenu(self)
                label = QLabel(
                    self,
                    textInteractionFlags=Qt.TextBrowserInteraction,
                    openExternalLinks=self.__openExternalLinks,
                )
                label.setText(
                    self.__styled(self.__defaultStyleSheet, self.__popuptext))

                label.linkActivated.connect(self.linkActivated)
                label.linkHovered.connect(self.linkHovered)
                action = QWidgetAction(popup)
                action.setDefaultWidget(label)
                popup.addAction(action)
                popup.popup(event.globalPos(), action)
                event.accept()
            return
        else:
            super().mousePressEvent(event)

    def enterEvent(self, event):
        super().enterEvent(event)
        self.update()

    def leaveEvent(self, event):
        super().leaveEvent(event)
        self.update()

    def changeEvent(self, event):
        super().changeEvent(event)
        self.update()

    def paintEvent(self, event):
        opt = QStyleOption()
        opt.initFrom(self)
        if not self.__popupicon.isVisible():
            return

        if not (opt.state & QStyle.State_MouseOver
                or opt.state & QStyle.State_HasFocus):
            return

        palette = opt.palette  # type: QPalette
        if opt.state & QStyle.State_HasFocus:
            pen = QPen(palette.color(QPalette.Highlight))
        else:
            pen = QPen(palette.color(QPalette.Dark))

        if self.__fulltext and \
                opt.state & QStyle.State_MouseOver and \
                opt.state & QStyle.State_Active:
            g = QLinearGradient()
            g.setCoordinateMode(QLinearGradient.ObjectBoundingMode)
            base = palette.color(QPalette.Window)
            base.setAlpha(90)
            g.setColorAt(0, base.lighter(200))
            g.setColorAt(0.6, base)
            g.setColorAt(1.0, base.lighter(200))
            brush = QBrush(g)
        else:
            brush = QBrush(Qt.NoBrush)
        p = QPainter(self)
        p.setBrush(brush)
        p.setPen(pen)
        p.drawRect(opt.rect.adjusted(0, 0, -1, -1))