def __readCfg(self, dataSec): if not dataSec: LOG_WARNING('Invalid section <sniperMode/camera> in avatar_input_handler.xml') self.__baseCfg = dict() bcfg = self.__baseCfg bcfg['keySensitivity'] = readFloat(dataSec, 'keySensitivity', 0, 10, 0.005) bcfg['sensitivity'] = readFloat(dataSec, 'sensitivity', 0, 10, 0.005) bcfg['scrollSensitivity'] = readFloat(dataSec, 'scrollSensitivity', 0, 10, 0.005) zooms = dataSec.readString('zooms', '2 4 8 16 25') bcfg['zooms'] = [ float(x) for x in zooms.split() ] ds = Settings.g_instance.userPrefs[Settings.KEY_CONTROL_MODE] if ds is not None: ds = ds['sniperMode/camera'] self.__userCfg = dict() ucfg = self.__userCfg ucfg['horzInvert'] = g_settingsCore.getSetting('mouseHorzInvert') ucfg['vertInvert'] = g_settingsCore.getSetting('mouseVertInvert') ucfg['increasedZoom'] = g_settingsCore.getSetting('increasedZoom') maxZoom = bcfg['zooms'][-1] if ucfg['increasedZoom'] else bcfg['zooms'][:3][-1] ucfg['zoom'] = readFloat(ds, 'zoom', 0.0, maxZoom, bcfg['zooms'][0]) ucfg['sniperModeByShift'] = g_settingsCore.getSetting('sniperModeByShift') ucfg['keySensitivity'] = readFloat(ds, 'keySensitivity', 0.0, 10.0, 1.0) ucfg['sensitivity'] = readFloat(ds, 'sensitivity', 0.0, 10.0, 1.0) ucfg['scrollSensitivity'] = readFloat(ds, 'scrollSensitivity', 0.0, 10.0, 1.0) self.__cfg = dict() cfg = self.__cfg cfg['keySensitivity'] = bcfg['keySensitivity'] cfg['sensitivity'] = bcfg['sensitivity'] cfg['scrollSensitivity'] = bcfg['scrollSensitivity'] cfg['zooms'] = bcfg['zooms'] cfg['keySensitivity'] *= ucfg['keySensitivity'] cfg['sensitivity'] *= ucfg['sensitivity'] cfg['scrollSensitivity'] *= ucfg['scrollSensitivity'] cfg['horzInvert'] = ucfg['horzInvert'] cfg['vertInvert'] = ucfg['vertInvert'] cfg['zoom'] = ucfg['zoom'] cfg['increasedZoom'] = ucfg['increasedZoom'] cfg['sniperModeByShift'] = ucfg['sniperModeByShift'] dynamicsSection = dataSec['dynamics'] self.__impulseOscillator = createOscillatorFromSection(dynamicsSection['impulseOscillator']) self.__movementOscillator = createOscillatorFromSection(dynamicsSection['movementOscillator']) self.__noiseOscillator = createOscillatorFromSection(dynamicsSection['randomNoiseOscillatorSpherical']) self.__dynamicCfg.readImpulsesConfig(dynamicsSection) self.__dynamicCfg['accelerationSensitivity'] = readVec3(dynamicsSection, 'accelerationSensitivity', (-1000, -1000, -1000), (1000, 1000, 1000), (0.5, 0.5, 0.5)) accelerationThreshold = readFloat(dynamicsSection, 'accelerationThreshold', 0.0, 1000.0, 0.1) self.__dynamicCfg['accelerationThreshold'] = accelerationThreshold self.__dynamicCfg['accelerationMax'] = readFloat(dynamicsSection, 'accelerationMax', 0.0, 1000.0, 0.1) self.__dynamicCfg['maxShotImpulseDistance'] = readFloat(dynamicsSection, 'maxShotImpulseDistance', 0.0, 1000.0, 10.0) self.__dynamicCfg['maxExplosionImpulseDistance'] = readFloat(dynamicsSection, 'maxExplosionImpulseDistance', 0.0, 1000.0, 10.0) self.__dynamicCfg['impulsePartToRoll'] = readFloat(dynamicsSection, 'impulsePartToRoll', 0.0, 1000.0, 0.3) self.__dynamicCfg['pivotShift'] = Vector3(0, readFloat(dynamicsSection, 'pivotShift', -1000, 1000, -0.5), 0) self.__dynamicCfg['aimMarkerDistance'] = readFloat(dynamicsSection, 'aimMarkerDistance', -1000, 1000, 1.0) rawZoomExposure = dynamicsSection.readString('zoomExposure', '0.6 0.5 0.4 0.3 0.2') self.__dynamicCfg['zoomExposure'] = [ float(x) for x in rawZoomExposure.split() ] accelerationFilter = mathUtils.RangeFilter(self.__dynamicCfg['accelerationThreshold'], self.__dynamicCfg['accelerationMax'], 100, mathUtils.SMAFilter(SniperCamera._FILTER_LENGTH)) maxAccelerationDuration = readFloat(dynamicsSection, 'maxAccelerationDuration', 0.0, 10000.0, SniperCamera._DEFAULT_MAX_ACCELERATION_DURATION) self.__accelerationSmoother = AccelerationSmoother(accelerationFilter, maxAccelerationDuration) return
def __readCfg(self, dataSec): if dataSec is None: LOG_WARNING( 'Invalid section <arcadeMode/camera> in avatar_input_handler.xml' ) self.__baseCfg = dict() bcfg = self.__baseCfg bcfg['keySensitivity'] = readFloat(dataSec, 'keySensitivity', 0, 10, 0.01) bcfg['sensitivity'] = readFloat(dataSec, 'sensitivity', 0, 10, 0.01) bcfg['scrollSensitivity'] = readFloat(dataSec, 'scrollSensitivity', 0, 10, 0.01) bcfg['angleRange'] = readVec2(dataSec, 'angleRange', (0, 0), (180, 180), (10, 110)) distRangeVec = readVec2(dataSec, 'distRange', (1, 1), (100, 100), (2, 20)) bcfg['distRange'] = MinMax(distRangeVec.x, distRangeVec.y) bcfg['minStartDist'] = readFloat(dataSec, 'minStartDist', bcfg['distRange'][0], bcfg['distRange'][1], bcfg['distRange'][0]) bcfg['optimalStartDist'] = readFloat(dataSec, 'optimalStartDist', bcfg['distRange'][0], bcfg['distRange'][1], bcfg['distRange'][0]) bcfg['angleRange'][0] = math.radians( bcfg['angleRange'][0]) - math.pi * 0.5 bcfg['angleRange'][1] = math.radians( bcfg['angleRange'][1]) - math.pi * 0.5 bcfg['fovMultMinMaxDist'] = MinMax( readFloat(dataSec, 'fovMultMinDist', 0.1, 100, 1.0), readFloat(dataSec, 'fovMultMaxDist', 0.1, 100, 1.0)) ds = Settings.g_instance.userPrefs[Settings.KEY_CONTROL_MODE] if ds is not None: ds = ds['arcadeMode/camera'] self.__userCfg = dict() ucfg = self.__userCfg ucfg['horzInvert'] = self.settingsCore.getSetting('mouseHorzInvert') ucfg['vertInvert'] = self.settingsCore.getSetting('mouseVertInvert') ucfg['sniperModeByShift'] = self.settingsCore.getSetting( 'sniperModeByShift') ucfg['keySensitivity'] = readFloat(ds, 'keySensitivity', 0.0, 10.0, 1.0) ucfg['sensitivity'] = readFloat(ds, 'sensitivity', 0.0, 10.0, 1.0) ucfg['scrollSensitivity'] = readFloat(ds, 'scrollSensitivity', 0.0, 10.0, 1.0) ucfg['startDist'] = readFloat(ds, 'startDist', bcfg['distRange'][0], 500, bcfg['optimalStartDist']) if ucfg['startDist'] < bcfg['minStartDist']: ucfg['startDist'] = bcfg['optimalStartDist'] ucfg['startAngle'] = readFloat(ds, 'startAngle', 5, 180, 60) ucfg['startAngle'] = math.radians(ucfg['startAngle']) - math.pi * 0.5 ucfg['fovMultMinMaxDist'] = MinMax( readFloat(ds, 'fovMultMinDist', 0.1, 100, bcfg['fovMultMinMaxDist'].min), readFloat(ds, 'fovMultMaxDist', 0.1, 100, bcfg['fovMultMinMaxDist'].max)) self.__cfg = dict() cfg = self.__cfg cfg['keySensitivity'] = bcfg['keySensitivity'] cfg['sensitivity'] = bcfg['sensitivity'] cfg['scrollSensitivity'] = bcfg['scrollSensitivity'] cfg['angleRange'] = bcfg['angleRange'] cfg['distRange'] = bcfg['distRange'] cfg['minStartDist'] = bcfg['minStartDist'] cfg['horzInvert'] = ucfg['horzInvert'] cfg['vertInvert'] = ucfg['vertInvert'] cfg['keySensitivity'] *= ucfg['keySensitivity'] cfg['sensitivity'] *= ucfg['sensitivity'] cfg['scrollSensitivity'] *= ucfg['scrollSensitivity'] cfg['startDist'] = ucfg['startDist'] cfg['startAngle'] = ucfg['startAngle'] cfg['fovMultMinMaxDist'] = ucfg['fovMultMinMaxDist'] cfg['sniperModeByShift'] = ucfg['sniperModeByShift'] enableShift = dataSec.readBool('shift', False) if enableShift: movementMappings = dict() movementMappings[Keys.KEY_A] = Math.Vector3(-1, 0, 0) movementMappings[Keys.KEY_D] = Math.Vector3(1, 0, 0) movementMappings[Keys.KEY_Q] = Math.Vector3(0, 1, 0) movementMappings[Keys.KEY_E] = Math.Vector3(0, -1, 0) movementMappings[Keys.KEY_W] = Math.Vector3(0, 0, 1) movementMappings[Keys.KEY_S] = Math.Vector3(0, 0, -1) shiftSensitivity = dataSec.readFloat('shiftSensitivity', 0.5) self.__shiftKeySensor = KeySensor(movementMappings, shiftSensitivity) self.__shiftKeySensor.reset(Math.Vector3()) dynamicsSection = dataSec['dynamics'] self.__impulseOscillator = createOscillatorFromSection( dynamicsSection['impulseOscillator'], False) self.__movementOscillator = createOscillatorFromSection( dynamicsSection['movementOscillator'], False) self.__movementOscillator = Math.PyCompoundOscillator( self.__movementOscillator, Math.PyOscillator(1.0, Vector3(50), Vector3(20), Vector3(0.01, 0.0, 0.01))) self.__noiseOscillator = createOscillatorFromSection( dynamicsSection['randomNoiseOscillatorSpherical']) self.__dynamicCfg.readImpulsesConfig(dynamicsSection) self.__dynamicCfg['accelerationSensitivity'] = readFloat( dynamicsSection, 'accelerationSensitivity', -1000, 1000, 0.1) self.__dynamicCfg['frontImpulseToPitchRatio'] = math.radians( readFloat(dynamicsSection, 'frontImpulseToPitchRatio', -1000, 1000, 0.1)) self.__dynamicCfg['sideImpulseToRollRatio'] = math.radians( readFloat(dynamicsSection, 'sideImpulseToRollRatio', -1000, 1000, 0.1)) self.__dynamicCfg['sideImpulseToYawRatio'] = math.radians( readFloat(dynamicsSection, 'sideImpulseToYawRatio', -1000, 1000, 0.1)) accelerationThreshold = readFloat(dynamicsSection, 'accelerationThreshold', 0.0, 1000.0, 0.1) self.__dynamicCfg['accelerationThreshold'] = accelerationThreshold self.__dynamicCfg['accelerationMax'] = readFloat( dynamicsSection, 'accelerationMax', 0.0, 1000.0, 0.1) self.__dynamicCfg['maxShotImpulseDistance'] = readFloat( dynamicsSection, 'maxShotImpulseDistance', 0.0, 1000.0, 10.0) self.__dynamicCfg['maxExplosionImpulseDistance'] = readFloat( dynamicsSection, 'maxExplosionImpulseDistance', 0.0, 1000.0, 10.0) self.__dynamicCfg['zoomExposure'] = readFloat(dynamicsSection, 'zoomExposure', 0.0, 1000.0, 0.25) accelerationFilter = mathUtils.RangeFilter( self.__dynamicCfg['accelerationThreshold'], self.__dynamicCfg['accelerationMax'], 100, mathUtils.SMAFilter(ArcadeCamera._FILTER_LENGTH)) maxAccelerationDuration = readFloat( dynamicsSection, 'maxAccelerationDuration', 0.0, 10000.0, ArcadeCamera._DEFAULT_MAX_ACCELERATION_DURATION) self.__accelerationSmoother = AccelerationSmoother( accelerationFilter, maxAccelerationDuration) self.__inputInertia = _InputInertia( self.__calculateInputInertiaMinMax(), 0.0) advancedCollider = dataSec['advancedCollider'] self.__adCfg = dict() cfg = self.__adCfg if advancedCollider is None: LOG_ERROR('<advancedCollider> dataSection is not found!') cfg['enable'] = False else: cfg['enable'] = advancedCollider.readBool('enable', False) cfg['fovRatio'] = advancedCollider.readFloat('fovRatio', 2.0) cfg['rollbackSpeed'] = advancedCollider.readFloat( 'rollbackSpeed', 1.0) cfg['minimalCameraDistance'] = self.__cfg['distRange'][0] cfg['speedThreshold'] = advancedCollider.readFloat( 'speedThreshold', 0.1) cfg['minimalVolume'] = advancedCollider.readFloat( 'minimalVolume', 200.0) cfg['volumeGroups'] = dict() for group in VOLUME_GROUPS_NAMES: groups = advancedCollider['volumeGroups'] cfg['volumeGroups'][group] = CollisionVolumeGroup.fromSection( groups[group]) return