示例#1
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'redline.jpg')
    StativeTexture(stative_textures_sprites, (111, 628), (282, 682))
    StativeTexture(stative_textures_sprites, (1751, 597), (1602, 645))
    fighters_mas_pos.append((176, 516))
    fighters_mas_pos.append((1667, 499))
    StativeTexture(stative_textures_sprites, (364, 606), (1490, 597))
    bonus_mas_pos.append((955, 549))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#2
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'lave.jpg')
    StativeTexture(stative_textures_sprites, (0, 1004), (1919, 1034))
    fighters_mas_pos.append((113, 900))
    fighters_mas_pos.append((1794, 918))
    StativeTexture(stative_textures_sprites, (372, 1013), (529, 925))
    StativeTexture(stative_textures_sprites, (1473, 1008), (1544, 916))
    StativeTexture(stative_textures_sprites, (571, 830), (689, 899))
    StativeTexture(stative_textures_sprites, (743, 776), (796, 807))
    StativeTexture(stative_textures_sprites, (1346, 826), (1455, 906))
    StativeTexture(stative_textures_sprites, (1243, 748), (1327, 814))
    StativeTexture(stative_textures_sprites, (700, 761), (829, 814))
    StativeTexture(stative_textures_sprites, (1118, 672), (1227, 747))
    StativeTexture(stative_textures_sprites, (862, 699), (919, 737))
    StativeTexture(stative_textures_sprites, (993, 625), (1056, 668))
    StativeTexture(stative_textures_sprites, (934, 675), (982, 696))
    bonus_mas_pos.append((1027, 599))
    StativeTexture(stative_textures_sprites, (993, 665), (1052, 1010))
    StativeTexture(stative_textures_sprites, (1055, 666), (1035, 1009))
    StativeTexture(stative_textures_sprites, (1056, 668), (1026, 1011))
    StativeTexture(stative_textures_sprites, (6, 623), (807, 661))
    StativeTexture(stative_textures_sprites, (1308, 643), (1900, 627))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#3
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'storm.jpg')
    StativeTexture(stative_textures_sprites, (0, 1012), (1905, 1049))
    StativeTexture(stative_textures_sprites, (1895, 1017), (1916, 1049))
    StativeTexture(stative_textures_sprites, (1898, 1013), (1916, 1049))
    StativeTexture(stative_textures_sprites, (254, 1005), (427, 955))
    StativeTexture(stative_textures_sprites, (254, 1003), (403, 1038))
    StativeTexture(stative_textures_sprites, (427, 1004), (397, 1027))
    fighters_mas_pos.append((129, 909))
    StativeTexture(stative_textures_sprites, (490, 889), (621, 910))
    StativeTexture(stative_textures_sprites, (636, 814), (689, 877))
    StativeTexture(stative_textures_sprites, (706, 773), (1396, 782))
    StativeTexture(stative_textures_sprites, (1407, 793), (1496, 856))
    StativeTexture(stative_textures_sprites, (1509, 865), (1582, 889))
    StativeTexture(stative_textures_sprites, (1645, 924), (1724, 1021))
    StativeTexture(stative_textures_sprites, (1741, 975), (1770, 1016))
    bonus_mas_pos.append((684, 976))
    bonus_mas_pos.append((1285, 980))
    bonus_mas_pos.append((815, 663))
    bonus_mas_pos.append((1264, 674))
    fighters_mas_pos.append((1797, 907))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#4
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'windows.png')
    StativeTexture(stative_textures_sprites, (1704, 711), (1918, 734))
    StativeTexture(stative_textures_sprites, (1704, 711), (1763, 1042))
    StativeTexture(stative_textures_sprites, (1679, 565), (1919, 589))
    StativeTexture(stative_textures_sprites, (1681, 589), (1626, 329))
    StativeTexture(stative_textures_sprites, (1626, 329), (1919, 284))
    StativeTexture(stative_textures_sprites, (0, 860), (146, 899))
    StativeTexture(stative_textures_sprites, (146, 863), (104, 1042))
    StativeTexture(stative_textures_sprites, (226, 973), (514, 1001))
    StativeTexture(stative_textures_sprites, (614, 974), (824, 998))
    StativeTexture(stative_textures_sprites, (946, 974), (1133, 997))
    StativeTexture(stative_textures_sprites, (1225, 971), (1371, 1004))
    StativeTexture(stative_textures_sprites, (1474, 974), (1603, 1001))
    StativeTexture(stative_textures_sprites, (0, 717), (172, 727))
    StativeTexture(stative_textures_sprites, (172, 721), (167, 313))
    StativeTexture(stative_textures_sprites, (168, 313), (1, 324))
    bonus_mas_pos.append((22, 821))
    bonus_mas_pos.append((1888, 671))
    StativeTexture(stative_textures_sprites, (1545, 983), (1596, 904))
    StativeTexture(stative_textures_sprites, (1628, 855), (1689, 903))
    fighters_mas_pos.append((68, 761))
    fighters_mas_pos.append((1788, 629))
    StativeTexture(stative_textures_sprites, (132, 906), (236, 970))
    StativeTexture(stative_textures_sprites, (1652, 855), (1737, 814))
    StativeTexture(stative_textures_sprites, (1708, 782), (1679, 818))
    StativeTexture(stative_textures_sprites, (1705, 763), (1697, 786))
    StativeTexture(stative_textures_sprites, (0, 227), (173, 234))
    StativeTexture(stative_textures_sprites, (173, 230), (153, 0))
    StativeTexture(stative_textures_sprites, (1740, 2), (1732, 173))
    StativeTexture(stative_textures_sprites, (1733, 174), (1918, 169))
    StativeTexture(stative_textures_sprites, (1280, 487), (1378, 491))
    StativeTexture(stative_textures_sprites, (1380, 491), (1363, 392))
    StativeTexture(stative_textures_sprites, (1379, 391), (1279, 408))
    StativeTexture(stative_textures_sprites, (1280, 408), (1289, 489))
    StativeTexture(stative_textures_sprites, (300, 845), (494, 864))
    StativeTexture(stative_textures_sprites, (566, 805), (730, 829))
    StativeTexture(stative_textures_sprites, (774, 741), (919, 764))
    StativeTexture(stative_textures_sprites, (978, 689), (1145, 709))
    StativeTexture(stative_textures_sprites, (1211, 656), (1363, 684))
    StativeTexture(stative_textures_sprites, (1427, 659), (1521, 688))
    StativeTexture(stative_textures_sprites, (1557, 700), (1613, 719))
    bonus_mas_pos.append((1245, 628))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#5
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = True
    StativeTexture(stative_textures_sprites, (43, 605), (482, 674))
    StativeTexture(stative_textures_sprites, (550, 614), (610, 644))
    StativeTexture(stative_textures_sprites, (689, 623), (751, 646))
    StativeTexture(stative_textures_sprites, (853, 606), (935, 616))
    StativeTexture(stative_textures_sprites, (792, 664), (821, 666))
    StativeTexture(stative_textures_sprites, (793, 645), (822, 662))
    StativeTexture(stative_textures_sprites, (982, 624), (1054, 661))
    StativeTexture(stative_textures_sprites, (1103, 630), (1154, 658))
    StativeTexture(stative_textures_sprites, (1223, 619), (1284, 633))
    StativeTexture(stative_textures_sprites, (1340, 588), (1425, 615))
    StativeTexture(stative_textures_sprites, (1454, 636), (1525, 676))
    StativeTexture(stative_textures_sprites, (1566, 597), (1915, 672))
    StativeTexture(stative_textures_sprites, (589, 793), (693, 855))
    StativeTexture(stative_textures_sprites, (307, 788), (432, 840))
    StativeTexture(stative_textures_sprites, (487, 807), (543, 877))
    StativeTexture(stative_textures_sprites, (171, 802), (211, 842))
    StativeTexture(stative_textures_sprites, (254, 807), (270, 851))
    StativeTexture(stative_textures_sprites, (760, 832), (847, 875))
    StativeTexture(stative_textures_sprites, (909, 840), (991, 893))
    StativeTexture(stative_textures_sprites, (1060, 858), (1129, 895))
    StativeTexture(stative_textures_sprites, (1196, 848), (1318, 899))
    StativeTexture(stative_textures_sprites, (1389, 851), (1439, 905))
    StativeTexture(stative_textures_sprites, (1490, 861), (1550, 902))
    StativeTexture(stative_textures_sprites, (1616, 860), (1653, 899))
    StativeTexture(stative_textures_sprites, (1704, 855), (1729, 889))
    StativeTexture(stative_textures_sprites, (1824, 841), (1862, 867))
    bonus_mas_pos.append((1775, 985))
    bonus_mas_pos.append((1588, 971))
    bonus_mas_pos.append((1356, 963))
    bonus_mas_pos.append((1154, 965))
    bonus_mas_pos.append((1025, 960))
    bonus_mas_pos.append((871, 956))
    bonus_mas_pos.append((721, 950))
    bonus_mas_pos.append((560, 942))
    bonus_mas_pos.append((446, 931))
    bonus_mas_pos.append((292, 925))
    bonus_mas_pos.append((221, 938))
    StativeTexture(stative_textures_sprites, (128, 615), (248, 531))
    StativeTexture(stative_textures_sprites, (1710, 603), (1840, 542))
    fighters_mas_pos.append((175, 435))
    fighters_mas_pos.append((1774, 453))
    StativeTexture(stative_textures_sprites, (203, 177), (238, 269))
    StativeTexture(stative_textures_sprites, (215, 179), (305, 207))
    StativeTexture(stative_textures_sprites, (215, 265), (298, 247))
    StativeTexture(stative_textures_sprites, (294, 193), (306, 258))
    bonus_mas_pos.append((262, 223))
    StativeTexture(stative_textures_sprites, (1543, 230), (1583, 308))
    StativeTexture(stative_textures_sprites, (1550, 229), (1647, 255))
    StativeTexture(stative_textures_sprites, (1558, 286), (1638, 310))
    StativeTexture(stative_textures_sprites, (1645, 248), (1628, 309))
    bonus_mas_pos.append((1602, 266))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#6
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'white.png')
    StativeTexture(stative_textures_sprites, (1, 851), (827, 939))
    StativeTexture(stative_textures_sprites, (1087, 845), (1916, 938))
    StativeTexture(stative_textures_sprites, (928, 826), (989, 830))
    bonus_mas_pos.append((953, 807))
    StativeTexture(stative_textures_sprites, (542, 852), (460, 797))
    StativeTexture(stative_textures_sprites, (1396, 849), (1466, 799))
    fighters_mas_pos.append((477, 712))
    fighters_mas_pos.append((1404, 714))
    bonus_mas_pos.append((953, 732))
    StativeTexture(stative_textures_sprites, (464, 855), (349, 734))
    StativeTexture(stative_textures_sprites, (356, 856), (213, 669))
    StativeTexture(stative_textures_sprites, (220, 858), (109, 606))
    StativeTexture(stative_textures_sprites, (132, 871), (0, 533))
    StativeTexture(stative_textures_sprites, (1457, 845), (1562, 734))
    StativeTexture(stative_textures_sprites, (1531, 853), (1681, 676))
    StativeTexture(stative_textures_sprites, (1648, 845), (1793, 623))
    StativeTexture(stative_textures_sprites, (1703, 857), (1918, 545))
    StativeTexture(stative_textures_sprites, (1576, 533), (282, 555))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#7
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'redone.jpg')
    StativeTexture(stative_textures_sprites, (5, 1016), (770, 1048))
    StativeTexture(stative_textures_sprites, (1230, 1014), (1917, 1049))
    StativeTexture(stative_textures_sprites, (797, 958), (963, 978))
    StativeTexture(stative_textures_sprites, (1080, 962), (1213, 985))
    fighters_mas_pos.append((53, 932))
    fighters_mas_pos.append((1776, 930))
    StativeTexture(stative_textures_sprites, (5, 899), (714, 913))
    StativeTexture(stative_textures_sprites, (1914, 897), (1308, 915))
    StativeTexture(stative_textures_sprites, (212, 904), (360, 831))
    StativeTexture(stative_textures_sprites, (1519, 900), (1690, 836))
    bonus_mas_pos.append((1879, 858))
    bonus_mas_pos.append((34, 864))
    StativeTexture(stative_textures_sprites, (459, 786), (642, 810))
    StativeTexture(stative_textures_sprites, (1300, 750), (1400, 780))
    StativeTexture(stative_textures_sprites, (691, 732), (761, 767))
    StativeTexture(stative_textures_sprites, (1193, 733), (1262, 772))
    StativeTexture(stative_textures_sprites, (804, 685), (868, 723))
    StativeTexture(stative_textures_sprites, (1099, 693), (1163, 724))
    StativeTexture(stative_textures_sprites, (955, 664), (1028, 682))
    bonus_mas_pos.append((986, 645))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#8
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'flash.jpg')
    StativeTexture(stative_textures_sprites, (4, 973), (1918, 1018))
    fighters_mas_pos.append((7, 863))
    fighters_mas_pos.append((1866, 869))
    StativeTexture(stative_textures_sprites, (105, 890), (184, 980))
    StativeTexture(stative_textures_sprites, (176, 813), (263, 982))
    StativeTexture(stative_textures_sprites, (1708, 891), (1800, 974))
    StativeTexture(stative_textures_sprites, (1720, 978), (1622, 810))
    StativeTexture(stative_textures_sprites, (388, 813), (1484, 831))
    StativeTexture(stative_textures_sprites, (917, 813), (985, 726))
    bonus_mas_pos.append((942, 706))
    StativeTexture(stative_textures_sprites, (255, 891), (322, 973))
    StativeTexture(stative_textures_sprites, (1624, 893), (1555, 976))
    StativeTexture(stative_textures_sprites, (1045, 686), (1395, 714))
    StativeTexture(stative_textures_sprites, (859, 708), (478, 685))
    return bonus_mas_pos, narkomany, fighters_mas_pos
示例#9
0
def building():
    global bonus_mas_pos
    global narkomany
    global background
    bonus_mas_pos = []
    fighters_mas_pos = []
    narkomany = False
    background = Background(background_sprites, 'perfecto.jpg')
    StativeTexture(stative_textures_sprites, (201, 178), (1719, 191))
    fighters_mas_pos.append((244, 56))
    fighters_mas_pos.append((1644, 52))
    StativeTexture(stative_textures_sprites, (1, 368), (825, 374))
    StativeTexture(stative_textures_sprites, (1083, 363), (1918, 370))
    StativeTexture(stative_textures_sprites, (86, 370), (0, 200))
    StativeTexture(stative_textures_sprites, (168, 368), (76, 283))
    StativeTexture(stative_textures_sprites, (1817, 210), (1919, 365))
    StativeTexture(stative_textures_sprites, (1753, 287), (1847, 365))
    bonus_mas_pos.append((943, 155))
    StativeTexture(stative_textures_sprites, (922, 383), (975, 563))
    StativeTexture(stative_textures_sprites, (888, 451), (1010, 560))
    StativeTexture(stative_textures_sprites, (556, 519), (1338, 553))
    StativeTexture(stative_textures_sprites, (622, 545), (474, 628))
    StativeTexture(stative_textures_sprites, (525, 621), (337, 708))
    StativeTexture(stative_textures_sprites, (1307, 542), (1450, 623))
    StativeTexture(stative_textures_sprites, (1394, 613), (1581, 693))
    StativeTexture(stative_textures_sprites, (4, 878), (1919, 911))
    StativeTexture(stative_textures_sprites, (327, 881), (243, 795))
    StativeTexture(stative_textures_sprites, (256, 883), (129, 722))
    StativeTexture(stative_textures_sprites, (165, 896), (52, 635))
    StativeTexture(stative_textures_sprites, (88, 890), (1, 586))
    StativeTexture(stative_textures_sprites, (174, 523), (240, 540))
    StativeTexture(stative_textures_sprites, (1647, 883), (1733, 786))
    StativeTexture(stative_textures_sprites, (1715, 891), (1791, 708))
    StativeTexture(stative_textures_sprites, (1770, 889), (1859, 627))
    StativeTexture(stative_textures_sprites, (1796, 887), (1918, 560))
    StativeTexture(stative_textures_sprites, (1699, 549), (1618, 535))
    StativeTexture(stative_textures_sprites, (192, 724), (133, 635))
    StativeTexture(stative_textures_sprites, (124, 635), (0, 566))
    bonus_mas_pos.append((939, 777))
    return bonus_mas_pos, narkomany, fighters_mas_pos