示例#1
0
def run(path):
    global G_gen
    global G_hall_of_fame

    config = neat.config.Config(*C_NEAT_CONFIG_DEFAULTS, path)
    pop = neat.Population(config)

    pop.add_reporter(neat.StdOutReporter(True))
    stats = neat.StatisticsReporter()
    pop.add_reporter(stats)

    best_fitness = -1000
    winner = neat.DefaultGenome(0)

    graph = Graph(C_FITNESS_THRESHOLD, C_HANDS_PER_GENERATION, C_POP_PER_GEN)

    while best_fitness < C_FITNESS_THRESHOLD:
        winner = pop.run(eval_genomes, 1)

        G_hall_of_fame.append(winner.fitness)
        G_ao10.append(average(G_hall_of_fame))

        graph.update(G_hall_of_fame, G_ao10, G_gen)

        best_fitness = winner.fitness

    print("Winner (after %s hand of blackjack):" %
          (C_HANDS_PER_GENERATION * C_POP_PER_GEN * G_gen))
    print(winner)
    with open("winner-feedforward", 'wb') as f:
        pickle.dump(winner, f)
    print("Winner saved")
示例#2
0
    def __regenerateTopologyGraph(self):
        graph = {}
        graphArguments = []
        self.reachableNodes = []
        rNodes = {}
        for originNodeAddress, neighbours in self.nodesState.items():
            if not 'n' in neighbours:
                continue
            graph[originNodeAddress] = {}
            for neighbourNodeAddress, weight in neighbours['n'].items():
                rNodes[neighbourNodeAddress] = True
                if neighbourNodeAddress in graph and originNodeAddress in graph[
                        neighbourNodeAddress]:
                    continue
                graph[originNodeAddress][neighbourNodeAddress] = weight
                graphArguments.append(
                    (originNodeAddress, neighbourNodeAddress, weight))
                graphArguments.append(
                    (neighbourNodeAddress, originNodeAddress, weight))

        rNodes.pop(self.main.config.getMyName(), None)
        for nodeName, n in rNodes.items():
            self.reachableNodes.append(nodeName)

        for neighbour in self.main.config.getMyNeighbours():
            if self.neighbours[neighbour][
                    'isOnline'] and not neighbour in self.reachableNodes:
                self.reachableNodes.append(neighbour)

        self.graph = Graph(graphArguments)
示例#3
0
文件: World.py 项目: owt222/allfiles
	def __init__(self):
		AbstractWorld.__init__(self)
		self.graph = Graph(self.Edges,self.Verticies)
		self.animation = Animation(self.graph)
		self.screen = pygame.display.set_mode((600, 800))
		self.clock = pygame.time.Clock()
		self.trucks = []
		self.prodLines = []
		self.warehouses = []
		self.openOrders = []
		self.finances = Finance()
示例#4
0
文件: World.py 项目: owt222/allfiles
class World(AbstractWorld):
	#Initializes the World object
	def __init__(self):
		AbstractWorld.__init__(self)
		self.graph = Graph(self.Edges,self.Verticies)
		self.animation = Animation(self.graph)
		self.screen = pygame.display.set_mode((600, 800))
		self.clock = pygame.time.Clock()
		self.trucks = []
		self.prodLines = []
		self.warehouses = []
		self.openOrders = []
		self.finances = Finance()

	#Main method that will run the simulation
	def runSimulation(self, fps=1, initialTime=5*60, finalTime=23*60):
		
		#Get the lists of warehouses, production lines, and trucks that the company owns 
		Warehouses = self.getLocationOfWarehouses()
		ProductionLines = self.getProductionLines()
		Trucks = self.getInitialTruckLocations()
		# Create objects for each production line, warehouse, and truck
		for w in Warehouses:
			self.warehouses.append(Warehouse(w['location'],w['type']))
		for p in ProductionLines:
			self.prodLines.append(ProductionLine(p['location'],p['type'],['capacityOfMaterial[tons]']))	
		for i,t in enumerate(Trucks):
			self.trucks.append(Truck(t.currentPossition[1],self.graph,t.capacity,i))
		# Print the production lines, warehouses, and trucks
		print "\nProduction Lines: ", ProductionLines, "\n" , "Warehouses: ", Warehouses, "\n"
		print "Vehicles: "
		for i,t in enumerate(Trucks):
			print "vehicle %d: %s"%(i, str(t))
		#Initialize the graph and print the edges, verticies, and the graph (as a list of neighbors)
		self.graph.create_graph(Warehouses,ProductionLines)
		print "\nEdges: ", self.graph.Edges 
		print "\nVertices: ", self.graph.Verticies
		print "\nGraph: ", self.graph.neighbors, "\n\n"
		# Initialize the floyd warshall algorithm to get all the shortest paths. And initialize the animation screen for the simulation
		self.graph.initialize_floyd_warshall()
		self.animation.initialize_animation(self.graph)
		
		#This for loop keeps track of the time and one iteration is equivalent to a minute of the work day
		for t in xrange(initialTime,finalTime):
			print "\n\n\nTime: %02d:%02d"%(t/60, t%60) #prints the time
			self.animation.time = t  #updates the counter that tracks the time that is printed in the animation window
			newOrders = self.getNewOrdersForGivenTime(t) #Gets new orders
			if len(newOrders) != 0: #only enters this if statement if there are new orders
				print "\nNew orders:\n"
				#For each new order, print the production process, final location, path, and add a new truck
				for c in newOrders:
					print "\n", c
					print "Production Process: ", c.productionProcess
					print "Final Location: ", c.finalLocation
					
					#makes sure that the production line needed for each process has the necessary inventory, otherwise, sends a truck to stock up 
					jobLocations = []
					vehicles = []
					for process in c.productionProcess:
						jobs,index = 100,0
						for i,p in enumerate(self.prodLines):
							if p.type == process['processinLine']: #since there are multiple of the same production line, selects the one with the fewest current jobs
								if p.currentJobs < jobs:
									jobs = p.currentJobs
									index = i
						
						if self.prodLines[index].inventory[process['resourceNeeded']] < process['materialNeeded[tons]'] and not self.prodLines[index].shipmentOnWay[0]: #checks to see if the selected production line needs to be re-stocked
							vehicles.append(self.prodLines[index].get_resources(process['resourceNeeded'],process['materialNeeded[tons]'],self.trucks,self.graph,self.warehouses))
						jobLocations.append(self.prodLines[index])			
					#Create an order object for this new order
					self.openOrders.append(ProductionOrder(c.id,c.productionProcess,c.finalLocation,jobLocations,self.trucks,vehicles,self.graph))
			
			
			
			#For each open order, updates the order and removes it from the list of open orders if it is finished. Then updates the sales and discounts based on the order time
			for order in self.openOrders:
				#print order.__str__()
				order.update_order()
				if order.finished:
					self.openOrders.remove(order)
					print "Order ", order.ID, " Finished. Total Time: ", order.totalTime
					self.finances.update_revenue(order.totalTime) 
			
			#Update each truck's location 			
			for truck in self.trucks:
				truck.update_truck_location()
			#Update the holding cost of each for each production line
			for line in self.prodLines:
				line.update_holding_cost()
			
			#Prints the current finances
			print self.finances.__str__()
			
			#Updates the finances and passes them to the animation to be displayed in the animation
			self.finances.update_costs(self.trucks, self.prodLines)
			self.animation.revenue = self.finances.sales - self.finances.discount
			self.animation.costs = self.finances.transportationCosts + self.finances.holdingCosts
			
			#Update the animation
			self.animation.update_animation(self.trucks)
			
			for event in pygame.event.get():
				if event.type == pygame.QUIT:
					pygame.quit()
					quit()
			pygame.display.update()	
			self.clock.tick(fps)
示例#5
0
from Classes.World import World

from Classes.Graph import Graph

from networkx.classes import graph

graphObj = Graph()

myWorld = World(graphObj)

for j in range(len(myWorld.Edges)):

    graphObj.add_edge(
        myWorld.Edges[j][0], myWorld.Edges[j][1], myWorld.Edges[j][2],
        myWorld.Edges[j][3], myWorld.Edges[j][4]
    )  #graphObj.add_edge(myWorld.Edges[i][0], myWorld.Edges[i][1],myWorld.Edges[i][2]) for when we want to add actual time

#set the floyd welch matrix up
graphObj.setFloyd()
'''

trying to see if there is a realtionship between time and length of an
'''

print(graphObj.getNeighbor(101))

vtx = myWorld.Verticies

myWorld.changeToViz(vtx)  #draws the vertex's
'''
print('locatin of trucks')
示例#6
0
class Router():
    ROUTING = 'ROUTING'
    SECONDS_TILL_CONSIDERED_OFFLINE = 12

    def setMain(self, main):
        self.main = main

    def __init__(self):
        self.nodesState = {}
        self.localState = {
            'v': 0,  # version 
            'n': {}  # neighbours { 'Node name' : (int)weight }
        }

        self.server = None
        self.graph = None
        self.neighbours = {}
        self.reachableNodes = []

    def initialize(self):
        for neighbour in self.main.config.getMyNeighbours():
            self.neighbours[neighbour] = {
                'isOnline': False,
                'lastUpdateReceived': 0
            }

    def __saveNodeState(self, nodeState, nodeName):
        self.nodesState[nodeName] = nodeState

    def __regenerateTopologyGraph(self):
        graph = {}
        graphArguments = []
        self.reachableNodes = []
        rNodes = {}
        for originNodeAddress, neighbours in self.nodesState.items():
            if not 'n' in neighbours:
                continue
            graph[originNodeAddress] = {}
            for neighbourNodeAddress, weight in neighbours['n'].items():
                rNodes[neighbourNodeAddress] = True
                if neighbourNodeAddress in graph and originNodeAddress in graph[
                        neighbourNodeAddress]:
                    continue
                graph[originNodeAddress][neighbourNodeAddress] = weight
                graphArguments.append(
                    (originNodeAddress, neighbourNodeAddress, weight))
                graphArguments.append(
                    (neighbourNodeAddress, originNodeAddress, weight))

        rNodes.pop(self.main.config.getMyName(), None)
        for nodeName, n in rNodes.items():
            self.reachableNodes.append(nodeName)

        for neighbour in self.main.config.getMyNeighbours():
            if self.neighbours[neighbour][
                    'isOnline'] and not neighbour in self.reachableNodes:
                self.reachableNodes.append(neighbour)

        self.graph = Graph(graphArguments)

    def handleIncomingPacket(self, packet):
        packet = self.__parsePacket(packet)
        if not packet:
            return

        nodeState = self.__extractNodeStateFromPacket(packet)

        if nodeState:
            self.__handleIfIsUpdatePacketFromNeighbour(
                packet.parts['updateInfoNodeName'])

        if nodeState and self.__nodeStateShouldBeUpdated(
                nodeState, packet.parts['updateInfoNodeName']):
            self.__saveNodeState(nodeState, packet.parts['updateInfoNodeName'])
            self.__regenerateTopologyGraph()
            self.__sendStateToAllNeighbours(nodeState,
                                            packet.parts['updateInfoNodeName'],
                                            packet.parts['srcNode'])

    def __parsePacket(self, packet):
        packet.splitPayload()
        try:
            packet.parts['updateInfoNodeName'] = packet.splitted.pop()
            packet.parts['version'] = int(packet.splitted.pop())
            packet.parts['neighbourCount'] = int(packet.splitted.pop())
            packet.parts['neighbours'] = {}
            for neighbour in packet.splitted:
                try:
                    nInfo = neighbour.split('&')
                    packet.parts['neighbours'][nInfo[0]] = int(nInfo[1])
                except:
                    pass
        except:
            return None
        return packet

    def __extractNodeStateFromPacket(self, packet):
        nodeState = {
            'v': packet.parts['version'],
            'n': packet.parts['neighbours']
        }
        return nodeState

    def __nodeStateShouldBeUpdated(self, nodeState, fromNode):
        if fromNode == self.main.config.getMyName():
            return False
        if not fromNode in self.nodesState:
            return True
        if self.nodesState[fromNode]['v'] < nodeState['v']:
            return True
        return False

    def __handleIfIsUpdatePacketFromNeighbour(self, fromNode):
        if fromNode in self.neighbours:
            self.neighbours[fromNode]['lastUpdateReceived'] = time.time()
            if not self.neighbours[fromNode]['isOnline']:
                self.neighbours[fromNode]['isOnline'] = True
                self.localState['n'][
                    fromNode] = 1  # weight can be some random number
                self.localState['v'] += 1
                self.__regenerateTopologyGraph()
                self.__sendNodeFullTopology(fromNode)
                self.__sendStateToAllNeighbours(self.localState,
                                                self.main.config.getMyName())

    def __sendNodeFullTopology(self, nodeName):
        for stateNodeName, state in self.nodesState.items():
            self.main.sendPayload(
                self.__compilePayloadFromState(state, stateNodeName), nodeName,
                self.ROUTING)
        self.main.sendPayload(
            self.__compilePayloadFromState(self.localState,
                                           self.main.config.getMyName()),
            nodeName, self.ROUTING)

    def __compilePayloadFromState(self, state, nodeName):
        nodes = []
        for node, weight in state['n'].items():
            nodes.append(node + '&' + str(weight))
        return nodeName + '|' + str(state['v']) + '|' + str(len(
            state['n'])) + '|' + '|'.join(nodes)

    def __sendStateToAllNeighbours(self,
                                   nodeState,
                                   stateOwnerName,
                                   exceptNode=''):
        for nodeName, weight in self.localState['n'].items():
            if nodeName != exceptNode:
                self.main.sendPayload(
                    self.__compilePayloadFromState(nodeState, stateOwnerName),
                    nodeName, self.ROUTING)

    def getNextHop(self, destination):
        if destination in self.main.config.getMyNeighbours():
            return destination
        try:
            return self.graph.dijkstra(self.main.config.getMyName(),
                                       destination)[1]
        except:
            return False

    def watchNeighbours(self):
        secsAfterLastNeighbourBroadcast = 10
        while True:
            secsAfterLastNeighbourBroadcast += 1
            sleep(1)
            if secsAfterLastNeighbourBroadcast >= 10:
                secsAfterLastNeighbourBroadcast = 0
                for neighbour in self.main.config.getMyNeighbours():
                    if neighbour != self.main.config.getMyName():
                        self.main.sendPayloadAndForget(
                            self.__compilePayloadFromState(
                                self.localState, self.main.config.getMyName()),
                            neighbour, self.ROUTING)

            for neighbour in self.main.config.getMyNeighbours():
                if (self.neighbours[neighbour]['isOnline'] and time.time() -
                        self.neighbours[neighbour]['lastUpdateReceived'] >
                        self.SECONDS_TILL_CONSIDERED_OFFLINE):
                    self.neighbours[neighbour]['isOnline'] = False
                    self.localState['n'].pop(neighbour, None)
                    self.localState['v'] += 1
                    self.__regenerateTopologyGraph()
                    self.__sendStateToAllNeighbours(
                        self.localState, self.main.config.getMyName())

    # method for testing
    def setDummyData(self):
        self.nodesState['A'] = {'v': 0, 'n': {'B': 1, 'C': 5, 'D': 6}}
        self.nodesState['B'] = {'v': 0, 'n': {'A': 1, 'C': 2}}
        self.nodesState['C'] = {
            'v': 0,
            'n': {
                'B': 2,
                'A': 5,
                'D': 10,
                'E': 12
            }
        }
        self.nodesState['D'] = {'v': 0, 'n': {'A': 6, 'C': 10}}
        self.nodesState['E'] = {'v': 0, 'n': {'C': 12}}
        self.nodesState['F'] = {'v': 0, 'n': {'G': 3}}
        self.nodesState['G'] = {'v': 0, 'n': {'F': 3}}

    # method for testing
    def getPath(self, _from, _to):
        try:
            return self.graph.dijkstra(_from, _to)
        except:
            return 'Destination does not exist'
示例#7
0
from Classes.Graph import Graph

nodes = ["A", "B", "C", "D", "E", "F"]

graph = Graph(nodes)

graph.add_edges("A", "B")
graph.add_edges("A", "C")
graph.add_edges("B", "C")
graph.add_edges("B", "D")
graph.add_edges("C", "E")
graph.add_edges("D", "F")
graph.add_edges("E", "D")

print("Adajency List:")
graph.print_graph()
#graph.degree()
source_node = input("Enter source node: ")
goal_node = input("Enter goal node: ")
print("The path from", source_node.upper(), "to", goal_node.upper(), "is: ")
graph.dfs(nodes.index(source_node.upper()), nodes.index(goal_node.upper()))