def test200_010_shouldvalidateBoard(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} resultDictionary = {} resultDictionary["gameStatus"] = "error: missing board" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test300_010_shouldvalidatecolumnCount(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: missing columnCount" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test300_040_shouldvalidatecolumnCountLE100(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 101 inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: columnCount is out of bounds" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test300_020_shouldvalidatecolumnCountInt(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = '1' inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: columnCount is not an integer" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test400_030_shouldvalidaterowCountGT1(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 2 boardDictionary["rowCount"] = 1 inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: rowCount is out of bounds" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test600_020_shouldvalidatemoves1(self): inputDictionary = {} inputDictionary["moves"] = 1 boardDictionary = {} boardDictionary["columnCount"] = 4 boardDictionary["rowCount"] = 4 gridList = [0,0,0,1,0,0,0,1,2,2,0,0,1,0,2,2] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary outputDictionary = recommendGame(inputDictionary) self.assertTrue(outputDictionary["score"] == 16)
def test500_070_shouldvalidateNofewerthan2GridElementsGT0(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 2 boardDictionary["rowCount"] = 2 gridList = [0,2,0,0] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: No fewer than 2 items can be GT 0" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test500_050_shouldvalidateGridElementsGE0(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 2 boardDictionary["rowCount"] = 2 gridList = [-1,2,3,4] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: grid elements must be GE 0" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test500_040_shouldvalidateGridElementsInt(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 2 boardDictionary["rowCount"] = 2 gridList = ['1',2,3,'4'] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: grid elements are not integers" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test500_030_shouldvalidateGridLength(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 2 boardDictionary["rowCount"] = 2 gridList = [1,2,3,4,5] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary resultDictionary = {} resultDictionary["gameStatus"] = "error: invalid grid length" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)
def test600_040_shouldvalidatenotilescanbeshifted(self): inputDictionary = {} inputDictionary["moves"] = 1 boardDictionary = {} boardDictionary["columnCount"] = 4 boardDictionary["rowCount"] = 4 gridList = [1,2,3,4,4,3,2,1,1,2,3,4,4,3,2,1] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary outputDictionary = recommendGame(inputDictionary) resultDictionary = {} # resultDictionary["gameStatus"] = "error: no tiles can be shifted in 1 move" resultDictionary["gameStatus"] = "error: no tiles can be shifted on a subsequent swipe" self.assertEquals(resultDictionary,outputDictionary)
def test500_060_shouldvalidateGridElementsUpperBound(self): inputDictionary = {} inputDictionary["moves"] = 0 boardDictionary = {} boardDictionary["columnCount"] = 2 boardDictionary["rowCount"] = 2 gridList = [0,2,16,17] boardDictionary["grid"] = gridList inputDictionary["board"] = boardDictionary resultDictionary = {} # resultDictionary["gameStatus"] = "error: grid elements must be LE 2 ** grid Length" resultDictionary["gameStatus"] = "error: grid elements must be LE grid Length" outputDictionary = recommendGame(inputDictionary) self.assertEquals(resultDictionary, outputDictionary)