示例#1
0
sim.initNeighbourSearch(particleType="NRotSphere",
                        gridSpacing=2.5,
                        verletDist=0.5)
#set the number of timesteps and timestep increment:
sim.setNumTimeSteps(20000)
sim.setTimeStepSize(0.001)
#specify the spatial domain for the simulation:
domain = BoundingBox(Vec3(-20, -20, -20), Vec3(20, 20, 20))
sim.setSpatialDomain(domain)
#add a particle to the domain:
particle = NRotSphere(id=0, posn=Vec3(0, 5, 0), radius=1.75, mass=1.8)
particle.setLinearVelocity(Vec3(1.0, 10.0, 1.0))
sim.createParticle(particle)
#initialise gravity in the domain:
sim.createInteractionGroup(
    GravityPrms(name="earth-gravity", acceleration=Vec3(0, -9.81, 0)))
#add a horizontal wall to act as a floor on which to bounce particles:
sim.createWall(name="floor", posn=Vec3(0, -10, 0), normal=Vec3(0, 1, 0))
#specify the type of interactions between wall and particles:
sim.createInteractionGroup(
    NRotElasticWallPrms(name="elasticWall", wallName="floor", normalK=10000.0))
#add local viscosity to simulate air resistance:
sim.createInteractionGroup(
    LinDampingPrms(name="linDamping", viscosity=0.1, maxIterations=100))
#add a POVsnaps Runnable:
povcam = POVsnaps(sim=sim, interval=100)
povcam.configure()
sim.addPostTimeStepRunnable(povcam)
#execute the simulation
sim.run()
cube = CubicBlock(dimCount=[6, 6, 6], radius=0.5)
cube.rotate(axis=Vec3(0, 0, 3.141592654 / 6.0), axisPt=Vec3(0, 0, 0))
sim.createParticles(cube)
#create bonds between particles separated by less than the specified
#maxDist:
sim.createConnections(ConnectionFinder(maxDist=0.005, bondTag=1, pList=cube))
#specify bonded elastic interactions between bonded particles:
bondGrp = sim.createInteractionGroup(
    NRotBondPrms(name="sphereBonds",
                 normalK=10000.0,
                 breakDistance=50.0,
                 tag=1,
                 scaling=True))
#initialise gravity in the domain:
sim.createInteractionGroup(
    GravityPrms(name="earth-gravity", acceleration=Vec3(0, -9.81, 0)))
#add a horizontal wall to act as a floor to bounce particle off:
sim.createWall(name="floor", posn=Vec3(0, -10, 0), normal=Vec3(0, 1, 0))
#specify the type of interactions between wall and particles:
sim.createInteractionGroup(
    NRotElasticWallPrms(name="elasticWall", wallName="floor", normalK=10000.0))
#add local viscosity to simulate air resistance:
sim.createInteractionGroup(
    LinDampingPrms(name="linDamping", viscosity=0.1, maxIterations=100))
#add a POVsnaps Runnable:
povcam = POVsnaps(sim=sim, interval=100)
povcam.configure(lookAt=Vec3(0, 0, 0), camPosn=Vec3(14, 0, 14))
sim.addPostTimeStepRunnable(povcam)
#execute the simulation
sim.run()
GravityPrms(name="earth-gravity", acceleration=Vec3(0,-9.81,0))
)
#add a horizontal wall to act as a floor to bounce particle off:
sim.createWall(
name="floor",
posn=Vec3(0,-10,0),
normal=Vec3(0,1,0)
)
#specify the type of interactions between wall and particles:
sim.createInteractionGroup(
NRotElasticWallPrms(
name = "elasticWall",
wallName = "floor",
normalK = 10000.0
)
)
#add local viscosity to simulate air resistance:
sim.createInteractionGroup(
LinDampingPrms(
name="linDamping",
viscosity=0.1,
maxIterations=100
)
)
#add a POVsnaps Runnable:
povcam = POVsnaps(sim=sim, interval=100)
povcam.configure(lookAt=Vec3(0,0,0), camPosn=Vec3(14,0,14))
sim.addPostTimeStepRunnable(povcam)
#execute the simulation
sim.run()
示例#4
0
#instantiate a simulation object
#and initialise the neighbour search algorithm:
sim = LsmMpi(numWorkerProcesses=1, mpiDimList=[1, 1, 1])
sim.initNeighbourSearch(particleType="NRotSphere",
                        gridSpacing=2.5,
                        verletDist=0.5)
#set the number of timesteps and timestep increment:
sim.setNumTimeSteps(10000)
sim.setTimeStepSize(0.001)
#specify the spatial domain for the simulation:
domain = BoundingBox(Vec3(-20, -20, -20), Vec3(20, 20, 20))
sim.setSpatialDomain(domain)
#add the first particle to the domain:
particle = NRotSphere(id=0, posn=Vec3(-5, 5, -5), radius=1.0, mass=1.0)
particle.setLinearVelocity(Vec3(1.0, -1.0, 1.0))
sim.createParticle(particle)
#add the second particle to the domain:
particle = NRotSphere(id=1, posn=Vec3(5, 5, 5), radius=1.5, mass=2.0)
particle.setLinearVelocity(Vec3(-1.0, -1.0, -1.0))
sim.createParticle(particle)
#specify the type of interactions between colliding particles:
sim.createInteractionGroup(
    NRotElasticPrms(name="elastic_repulsion", normalK=10000.0, scaling=True))
#add a POVsnaps Runnable for taking images
#of the particles every 100 timesteps:
povcam = POVsnaps(sim=sim, interval=100)
sim.addPostTimeStepRunnable(povcam)
#execute the simulation:
sim.run()
GravityPrms(name="earth-gravity", acceleration=Vec3(0,-9.81,0))
)
#add a horizontal wall to act as a floor on which to bounce particles:
sim.createWall(
name="floor",
posn=Vec3(0,-10,0),
normal=Vec3(0,1,0)
)
#specify the type of interactions between wall and particles:
sim.createInteractionGroup(
NRotElasticWallPrms(
name = "elasticWall",
wallName = "floor",
normalK = 10000.0
)
)
#add local viscosity to simulate air resistance:
sim.createInteractionGroup(
LinDampingPrms(
name="linDamping",
viscosity=0.1,
maxIterations=100
)
)
#add a POVsnaps Runnable:
povcam = POVsnaps(sim=sim, interval=100)
povcam.configure()
sim.addPostTimeStepRunnable(povcam)
#execute the simulation
sim.run()