class CharacterPowerWindow(BasicWindow):
    def __init__(self, master, character_power, callback, width=558, height=222, **kwargs):
        BasicWindow.__init__(self, master, width=width, height=height, **kwargs)
        self.title("CharacterPower")
        self.character_power = character_power
        self.callback = callback
        self._init_widget()
        self._init_content()
        # 事件註冊,設定為更改角色詳細資訊
        self.bind("-", lambda event: self.open_updating_character_window())

    def _init_widget(self):
        current_y_diff = 28

        current_y = 20
        current_x = 23
        self.character_selector = CharacterSelectorCanvas(self, self.character_power.character)
        self.character_selector.place(x=current_x, y=current_y - 3)
        callback_after_selection = lambda event: (self.filling_in_entries_by_character(), level_entry.focus_set())
        self.character_selector.bind("<Return>", callback_after_selection)
        self.character_selector.bind("-", callback_after_selection)

        current_x += 145
        Label(self, width=5, text="Level", font=(SCP, 12)).place(x=current_x, y=current_y)
        self.level = StringVar()
        level_entry = Entry(self, width=5, textvariable=self.level, font=(SCP, 12), justify=CENTER)
        level_entry.place(x=current_x + 2, y=current_y + current_y_diff)
        level_entry.bind("<Return>", lambda x: (self.filling_in_atk_by_level(), atk_entry.focus_set()))

        current_x += 62
        Label(self, width=5, text="Atk", font=(SCP, 12)).place(x=current_x, y=current_y)
        self.atk = StringVar()
        atk_entry = Entry(self, width=5, textvariable=self.atk, font=(SCP, 12), justify=CENTER)
        atk_entry.place(x=current_x + 3, y=current_y + current_y_diff)
        atk_entry.bind("<Return>", lambda x: active_factor_entry.focus_set())

        current_x += 70
        Label(self, width=25, text="Addition", font=(SCP, 12)).place(x=current_x, y=current_y)
        self.addition = StringVar()
        addition_entry = Entry(self, width=25, textvariable=self.addition, font=(MS_JH, 12), justify=CENTER)
        addition_entry.place(x=current_x + 3, y=current_y + current_y_diff)
        addition_entry.bind("<Return>", lambda x: self.presently.focus_set())

        current_y += 14 + current_y_diff * 2
        current_x = 27
        Label(self, width=8, text="AtkRaised", font=(SCP, 10)).place(x=current_x + 1, y=current_y + 3)
        self.atk_raised = StringVar()
        atk_raised_entry = Entry(self, width=7, textvariable=self.atk_raised, font=(SCP, 12), justify=CENTER)
        atk_raised_entry.place(x=current_x, y=current_y + current_y_diff)
        atk_raised_entry.bind("<Return>", lambda x: active_factor_entry.focus_set())

        current_x += 90
        Label(self, width=7, text="HitRate", font=(SCP, 11)).place(x=current_x, y=current_y)
        self.hit_rate = StringVar()
        hit_rate_entry = Entry(self, width=6, textvariable=self.hit_rate, font=(SCP, 12), justify=CENTER)
        hit_rate_entry.place(x=current_x + 2, y=current_y + current_y_diff)
        hit_rate_entry.bind("<Return>", lambda x: active_factor_entry.focus_set())

        current_x += 83
        Label(self, width=8, text="Cri.Ratio", font=(SCP, 10)).place(x=current_x, y=current_y + 3)
        self.critical_ratio = StringVar()
        critical_ratio_entry = Entry(self, width=6, textvariable=self.critical_ratio, font=(SCP, 12), justify=CENTER)
        critical_ratio_entry.place(x=current_x + 3, y=current_y + current_y_diff)
        critical_ratio_entry.bind("<Return>", lambda x: active_factor_entry.focus_set())

        current_x += 85
        Label(self, width=9, text="Cri.Factor", font=(SCP, 9)).place(x=current_x, y=current_y + 4)
        self.critical_factor = StringVar()
        critical_factor_entry = Entry(self, width=6, textvariable=self.critical_factor, font=(SCP, 12), justify=CENTER)
        critical_factor_entry.place(x=current_x + 3, y=current_y + current_y_diff)
        critical_factor_entry.bind("<Return>", lambda x: active_factor_entry.focus_set())

        current_x += 84
        Label(self, width=9, text="Act.Factor", font=(SCP, 9)).place(x=current_x, y=current_y + 4)
        self.active_factor = StringVar()
        active_factor_entry = Entry(self, width=6, textvariable=self.active_factor, font=(SCP, 12), justify=CENTER)
        active_factor_entry.place(x=current_x + 4, y=current_y + current_y_diff)
        active_factor_entry.bind("<Return>", lambda x: addition_entry.focus_set())

        current_x += 86
        Label(self, width=8, text="Act.Cost", font=(SCP, 11)).place(x=current_x, y=current_y + 3)
        self.active_cost = StringVar()
        active_cost_entry = Entry(self, width=6, textvariable=self.active_cost, font=(SCP, 12), justify=CENTER)
        active_cost_entry.place(x=current_x + 5, y=current_y + current_y_diff)
        active_cost_entry.bind("<Return>", lambda x: addition_entry.focus_set())

        # 送出、取消的按鈕
        current_y += 23 + current_y_diff * 2
        self.presently = ToggleButton(self, text="Presently", width=9, font=(SCP, 11), relief=RIDGE)
        self.presently.place(x=22, y=current_y)
        self.presently.bind("<space>", lambda event: self.presently.toggling())
        self.presently.bind("<Return>", lambda x: self.submitting())
        Button(self, text="Submit", command=self.submitting, width=28, relief=RIDGE, font=(SCP, 11)).place(
            x=131, y=current_y
        )
        Button(self, text="Cancel", command=self.destroy, width=13, relief=RIDGE, font=(SCP, 11)).place(
            x=405, y=current_y
        )

    def _init_content(self):
        self.atk.set(self.character_power.atk)
        self.level.set(self.character_power.level)
        self.atk_raised.set(self.character_power.atk_raised)
        self.hit_rate.set(self.character_power.hit_rate)
        self.critical_ratio.set(self.character_power.critical_ratio)
        self.critical_factor.set(self.character_power.critical_factor)
        self.active_factor.set(self.character_power.active_factor)
        self.active_cost.set(self.character_power.active_cost)
        self.addition.set(self.character_power.addition)
        self.presently.set_is_selected(self.character_power.presently)

    def submitting(self):
        self.character_power.character = self.character_selector.get()
        self.character_power.atk = int(self.atk.get())
        self.character_power.level = int(self.level.get())
        self.character_power.atk_raised = float(self.atk_raised.get())
        self.character_power.hit_rate = float(self.hit_rate.get())
        self.character_power.critical_ratio = float(self.critical_ratio.get())
        self.character_power.critical_factor = float(self.critical_factor.get())
        self.character_power.active_factor = float(self.active_factor.get())
        self.character_power.active_cost = int(self.active_cost.get())
        self.character_power.addition = self.addition.get()
        self.character_power.presently = self.presently.is_selected
        self.callback()
        self.destroy()

    def filling_in_entries_by_character(self):
        character = self.character_selector.get()

        self.atk_raised.set(1.0)
        self.hit_rate.set(character.atk_speed)
        self.critical_ratio.set(character.critical_rate)
        self.critical_factor.set(1.5)
        self.active_cost.set(character.active_cost)

    def filling_in_atk_by_level(self):
        atk = self.character_selector.get().estimate_atk_by_level(int(self.level.get()))
        if atk:
            self.atk.set(atk)

    def open_updating_character_window(self):
        open_updating_character_window(self.master, self.character_selector.get(), position_y_shift=-300)
class CharacterPowerWindow(BasicWindow):
    def __init__(self,
                 master,
                 character_power,
                 callback,
                 width=558,
                 height=222,
                 **kwargs):
        BasicWindow.__init__(self,
                             master,
                             width=width,
                             height=height,
                             **kwargs)
        self.title('CharacterPower')
        self.character_power = character_power
        self.callback = callback
        self._init_widget()
        self._init_content()
        # 事件註冊,設定為更改角色詳細資訊
        self.bind("-", lambda event: self.open_updating_character_window())

    def _init_widget(self):
        current_y_diff = 28

        current_y = 20
        current_x = 23
        self.character_selector = CharacterSelectorCanvas(
            self, self.character_power.character)
        self.character_selector.place(x=current_x, y=current_y - 3)
        callback_after_selection = lambda event: (
            self.filling_in_entries_by_character(), level_entry.focus_set())
        self.character_selector.bind('<Return>', callback_after_selection)
        self.character_selector.bind('-', callback_after_selection)

        current_x += 145
        Label(self, width=5, text='Level', font=(SCP, 12)).place(x=current_x,
                                                                 y=current_y)
        self.level = StringVar()
        level_entry = Entry(self,
                            width=5,
                            textvariable=self.level,
                            font=(SCP, 12),
                            justify=CENTER)
        level_entry.place(x=current_x + 2, y=current_y + current_y_diff)
        level_entry.bind(
            '<Return>', lambda x:
            (self.filling_in_atk_by_level(), atk_entry.focus_set()))

        current_x += 62
        Label(self, width=5, text='Atk', font=(SCP, 12)).place(x=current_x,
                                                               y=current_y)
        self.atk = StringVar()
        atk_entry = Entry(self,
                          width=5,
                          textvariable=self.atk,
                          font=(SCP, 12),
                          justify=CENTER)
        atk_entry.place(x=current_x + 3, y=current_y + current_y_diff)
        atk_entry.bind('<Return>', lambda x: active_factor_entry.focus_set())

        current_x += 70
        Label(self, width=25, text='Addition',
              font=(SCP, 12)).place(x=current_x, y=current_y)
        self.addition = StringVar()
        addition_entry = Entry(self,
                               width=25,
                               textvariable=self.addition,
                               font=(MS_JH, 12),
                               justify=CENTER)
        addition_entry.place(x=current_x + 3, y=current_y + current_y_diff)
        addition_entry.bind('<Return>', lambda x: self.presently.focus_set())

        current_y += 14 + current_y_diff * 2
        current_x = 27
        Label(self, width=8, text='AtkRaised',
              font=(SCP, 10)).place(x=current_x + 1, y=current_y + 3)
        self.atk_raised = StringVar()
        atk_raised_entry = Entry(self,
                                 width=7,
                                 textvariable=self.atk_raised,
                                 font=(SCP, 12),
                                 justify=CENTER)
        atk_raised_entry.place(x=current_x, y=current_y + current_y_diff)
        atk_raised_entry.bind('<Return>',
                              lambda x: active_factor_entry.focus_set())

        current_x += 90
        Label(self, width=7, text='HitRate', font=(SCP, 11)).place(x=current_x,
                                                                   y=current_y)
        self.hit_rate = StringVar()
        hit_rate_entry = Entry(self,
                               width=6,
                               textvariable=self.hit_rate,
                               font=(SCP, 12),
                               justify=CENTER)
        hit_rate_entry.place(x=current_x + 2, y=current_y + current_y_diff)
        hit_rate_entry.bind('<Return>',
                            lambda x: active_factor_entry.focus_set())

        current_x += 83
        Label(self, width=8, text='Cri.Ratio',
              font=(SCP, 10)).place(x=current_x, y=current_y + 3)
        self.critical_ratio = StringVar()
        critical_ratio_entry = Entry(self,
                                     width=6,
                                     textvariable=self.critical_ratio,
                                     font=(SCP, 12),
                                     justify=CENTER)
        critical_ratio_entry.place(x=current_x + 3,
                                   y=current_y + current_y_diff)
        critical_ratio_entry.bind('<Return>',
                                  lambda x: active_factor_entry.focus_set())

        current_x += 85
        Label(self, width=9, text='Cri.Factor',
              font=(SCP, 9)).place(x=current_x, y=current_y + 4)
        self.critical_factor = StringVar()
        critical_factor_entry = Entry(self,
                                      width=6,
                                      textvariable=self.critical_factor,
                                      font=(SCP, 12),
                                      justify=CENTER)
        critical_factor_entry.place(x=current_x + 3,
                                    y=current_y + current_y_diff)
        critical_factor_entry.bind('<Return>',
                                   lambda x: active_factor_entry.focus_set())

        current_x += 84
        Label(self, width=9, text='Act.Factor',
              font=(SCP, 9)).place(x=current_x, y=current_y + 4)
        self.active_factor = StringVar()
        active_factor_entry = Entry(self,
                                    width=6,
                                    textvariable=self.active_factor,
                                    font=(SCP, 12),
                                    justify=CENTER)
        active_factor_entry.place(x=current_x + 4,
                                  y=current_y + current_y_diff)
        active_factor_entry.bind('<Return>',
                                 lambda x: addition_entry.focus_set())

        current_x += 86
        Label(self, width=8, text='Act.Cost',
              font=(SCP, 11)).place(x=current_x, y=current_y + 3)
        self.active_cost = StringVar()
        active_cost_entry = Entry(self,
                                  width=6,
                                  textvariable=self.active_cost,
                                  font=(SCP, 12),
                                  justify=CENTER)
        active_cost_entry.place(x=current_x + 5, y=current_y + current_y_diff)
        active_cost_entry.bind('<Return>',
                               lambda x: addition_entry.focus_set())

        # 送出、取消的按鈕
        current_y += 23 + current_y_diff * 2
        self.presently = ToggleButton(self,
                                      text='Presently',
                                      width=9,
                                      font=(SCP, 11),
                                      relief=RIDGE)
        self.presently.place(x=22, y=current_y)
        self.presently.bind('<space>', lambda event: self.presently.toggling())
        self.presently.bind('<Return>', lambda x: self.submitting())
        Button(self,
               text="Submit",
               command=self.submitting,
               width=28,
               relief=RIDGE,
               font=(SCP, 11)).place(x=131, y=current_y)
        Button(self,
               text="Cancel",
               command=self.destroy,
               width=13,
               relief=RIDGE,
               font=(SCP, 11)).place(x=405, y=current_y)

    def _init_content(self):
        self.atk.set(self.character_power.atk)
        self.level.set(self.character_power.level)
        self.atk_raised.set(self.character_power.atk_raised)
        self.hit_rate.set(self.character_power.hit_rate)
        self.critical_ratio.set(self.character_power.critical_ratio)
        self.critical_factor.set(self.character_power.critical_factor)
        self.active_factor.set(self.character_power.active_factor)
        self.active_cost.set(self.character_power.active_cost)
        self.addition.set(self.character_power.addition)
        self.presently.set_is_selected(self.character_power.presently)

    def submitting(self):
        self.character_power.character = self.character_selector.get()
        self.character_power.atk = int(self.atk.get())
        self.character_power.level = int(self.level.get())
        self.character_power.atk_raised = float(self.atk_raised.get())
        self.character_power.hit_rate = float(self.hit_rate.get())
        self.character_power.critical_ratio = float(self.critical_ratio.get())
        self.character_power.critical_factor = float(
            self.critical_factor.get())
        self.character_power.active_factor = float(self.active_factor.get())
        self.character_power.active_cost = int(self.active_cost.get())
        self.character_power.addition = self.addition.get()
        self.character_power.presently = self.presently.is_selected
        self.callback()
        self.destroy()

    def filling_in_entries_by_character(self):
        character = self.character_selector.get()

        self.atk_raised.set(1.0)
        self.hit_rate.set(character.atk_speed)
        self.critical_ratio.set(character.critical_rate)
        self.critical_factor.set(1.5)
        self.active_cost.set(character.active_cost)

    def filling_in_atk_by_level(self):
        atk = self.character_selector.get().estimate_atk_by_level(
            int(self.level.get()))
        if atk:
            self.atk.set(atk)

    def open_updating_character_window(self):
        open_updating_character_window(self.master,
                                       self.character_selector.get(),
                                       position_y_shift=-300)