示例#1
0
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type = Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None  # type: Optional["QQuickItem"]

        self._app = QCoreApplication.instance()

        # Remove previously added input devices (if any). This can happen if the window was re-loaded.
        self._app.getController().removeInputDevice("qt_mouse")
        self._app.getController().removeInputDevice("qt_key")

        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Application.getInstance().getPreferences()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state", Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))
        self.setPosition(int(self._preferences.getValue("general/window_left")), int(self._preferences.getValue("general/window_top")))

        # Make sure restored geometry is not outside the currently available screens
        screen_found = False
        for s in range(0, self._app.desktop().screenCount()):
            if self.geometry().intersects(self._app.desktop().availableGeometry(s)):
                screen_found = True
                break
        if not screen_found:
            self.setPosition(50, 50)

        self.setWindowState(int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._mouse_pressed = False

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        self.closing.connect(self.preClosing)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

        self._allow_resize = True
示例#2
0
    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None

        self._app = QCoreApplication.instance()
        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(
            self._onSceneChanged)
        self._preferences = Preferences.getInstance()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state",
                                        Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(
            self._preferences.getValue("general/window_height")))
        self.setPosition(
            int(self._preferences.getValue("general/window_left")),
            int(self._preferences.getValue("general/window_top")))
        # Make sure restored geometry is not outside the currently available screens
        if not self.geometry().intersects(self.screen().availableGeometry()):
            self.setPosition(50, 50)

        self.setWindowState(
            int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False
示例#3
0
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")

        self._app = QCoreApplication.instance()
        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Preferences.getInstance()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)

        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))

        self._mouse_x = 0
        self._mouse_y = 0
示例#4
0
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type = Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None  # type: Optional["QQuickItem"]

        self._app = QCoreApplication.instance()

        # Remove previously added input devices (if any). This can happen if the window was re-loaded.
        self._app.getController().removeInputDevice("qt_mouse")
        self._app.getController().removeInputDevice("qt_key")

        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Application.getInstance().getPreferences()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state", Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))
        self.setPosition(int(self._preferences.getValue("general/window_left")), int(self._preferences.getValue("general/window_top")))

        # Make sure restored geometry is not outside the currently available screens
        screen_found = False
        for s in range(0, self._app.desktop().screenCount()):
            if self.geometry().intersects(self._app.desktop().availableGeometry(s)):
                screen_found = True
                break
        if not screen_found:
            self.setPosition(50, 50)

        self.setWindowState(int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._mouse_pressed = False

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        self.closing.connect(self.preClosing)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

        self._allow_resize = True
示例#5
0
    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")

        self._app = QCoreApplication.instance()
        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Preferences.getInstance()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state", Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))
        self.setPosition(
            int(self._preferences.getValue("general/window_left")),
            int(self._preferences.getValue("general/window_top")),
        )
        # Make sure restored geometry is not outside the currently available screens
        if not self.geometry().intersects(self.screen().availableGeometry()):
            self.setPosition(50, 50)

        self.setWindowState(int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False
示例#6
0
class MainWindow(QQuickWindow):
    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None  # type: Optional["QQuickItem"]

        self._app = QCoreApplication.instance()

        # Remove previously added input devices (if any). This can happen if the window was re-loaded.
        self._app.getController().removeInputDevice("qt_mouse")
        self._app.getController().removeInputDevice("qt_key")

        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(
            self._onSceneChanged)
        self._preferences = Application.getInstance().getPreferences()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state",
                                        Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(
            self._preferences.getValue("general/window_height")))
        self.setPosition(
            int(self._preferences.getValue("general/window_left")),
            int(self._preferences.getValue("general/window_top")))

        # Make sure restored geometry is not outside the currently available screens
        screen_found = False
        for s in range(0, self._app.desktop().screenCount()):
            if self.geometry().intersects(
                    self._app.desktop().availableGeometry(s)):
                screen_found = True
                break
        if not screen_found:
            self.setPosition(50, 50)

        self.setWindowState(
            int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._mouse_pressed = False

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        self.closing.connect(self.preClosing)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

        self._allow_resize = True

    # This event is triggered before hideEvent(self, event) event and might prevent window closing if
    # does not pass the check, for example if USB printer is printing
    # The implementation is in Cura.qml
    preClosing = pyqtSignal("QQuickCloseEvent*", arguments=["close"])

    def setAllowResize(self, allow_resize: bool):
        if self._allow_resize != allow_resize:
            if not allow_resize:
                self.setMaximumHeight(self.height())
                self.setMinimumHeight(self.height())
                self.setMaximumWidth(self.width())
                self.setMinimumWidth(self.width())
            else:
                self.setMaximumHeight(16777215)
                self.setMinimumHeight(0)
                self.setMaximumWidth(16777215)
                self.setMinimumWidth(0)
            self._allow_resize = allow_resize

    @pyqtSlot()
    def toggleFullscreen(self):
        if self._fullscreen:
            self.setVisibility(
                QQuickWindow.Windowed)  # Switch back to windowed
        else:
            self.setVisibility(QQuickWindow.FullScreen)  # Go to fullscreen
        self._fullscreen = not self._fullscreen

    def getBackgroundColor(self):
        return self._background_color

    def setBackgroundColor(self, color):
        self._background_color = color
        self._app.getRenderer().setBackgroundColor(color)

    backgroundColor = pyqtProperty(QColor,
                                   fget=getBackgroundColor,
                                   fset=setBackgroundColor)

    mousePositionChanged = pyqtSignal()

    @pyqtProperty(int, notify=mousePositionChanged)
    def mouseX(self):
        return self._mouse_x

    @pyqtProperty(int, notify=mousePositionChanged)
    def mouseY(self):
        return self._mouse_y

    def setViewportRect(self, rect):
        if rect != self._viewport_rect:
            self._viewport_rect = rect
            self._updateViewportGeometry(
                self.width() * self.devicePixelRatio(),
                self.height() * self.devicePixelRatio())
            self.viewportRectChanged.emit()

    viewportRectChanged = pyqtSignal()

    @pyqtProperty(QRectF, fset=setViewportRect, notify=viewportRectChanged)
    def viewportRect(self):
        return self._viewport_rect

#   Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
#   to claim the Python GIL.
#   def event(self, event):

    def mousePressEvent(self, event):
        super().mousePressEvent(event)
        if event.isAccepted():
            return

        if self.activeFocusItem(
        ) is not None and self.activeFocusItem() != self._previous_focus:
            self.activeFocusItem().setFocus(False)

        self._previous_focus = self.activeFocusItem()
        self._mouse_device.handleEvent(event)
        self._mouse_pressed = True

    def mouseMoveEvent(self, event):
        self._mouse_x = event.x()
        self._mouse_y = event.y()

        if self._mouse_pressed:
            self.mousePositionChanged.emit()

        super().mouseMoveEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseReleaseEvent(self, event):
        super().mouseReleaseEvent(event)
        if event.isAccepted():
            return
        self._mouse_device.handleEvent(event)
        self._mouse_pressed = False

    def keyPressEvent(self, event):
        super().keyPressEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def keyReleaseEvent(self, event):
        super().keyReleaseEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def wheelEvent(self, event):
        super().wheelEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def moveEvent(self, event):
        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged",
                                 Qt.QueuedConnection)

    def resizeEvent(self, event):
        super().resizeEvent(event)

        win_w = event.size().width() * self.devicePixelRatio()
        win_h = event.size().height() * self.devicePixelRatio()

        self._updateViewportGeometry(win_w, win_h)

        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged",
                                 Qt.QueuedConnection)

    def hideEvent(self, event):
        if Application.getInstance().getMainWindow() == self:
            Application.getInstance().windowClosed()

    renderCompleted = Signal(type=Signal.Queued)

    def _render(self):
        renderer = self._app.getRenderer()
        view = self._app.getController().getActiveView()

        renderer.beginRendering()
        view.beginRendering()
        renderer.render()
        view.endRendering()
        renderer.endRendering()
        self.renderCompleted.emit()

    def _onSceneChanged(self, object):
        self.update()

    @pyqtSlot()
    def _onWindowGeometryChanged(self):
        if self.windowState() == Qt.WindowNoState:
            self._preferences.setValue("general/window_width", self.width())
            self._preferences.setValue("general/window_height", self.height())
            self._preferences.setValue("general/window_left", self.x())
            self._preferences.setValue("general/window_top", self.y())
            self._preferences.setValue("general/window_state",
                                       Qt.WindowNoState)
        elif self.windowState() == Qt.WindowMaximized:
            self._preferences.setValue("general/window_state",
                                       Qt.WindowMaximized)

    def _updateViewportGeometry(self, width: int, height: int):
        view_width = width * self._viewport_rect.width()
        view_height = height * self._viewport_rect.height()

        for camera in self._app.getController().getScene().getAllCameras():
            camera.setWindowSize(width, height)

            if camera.getAutoAdjustViewPort():
                camera.setViewportSize(view_width, view_height)
                projection_matrix = Matrix()
                if camera.isPerspective():
                    if view_width is not 0:
                        projection_matrix.setPerspective(
                            30, view_width / view_height, 1, 500)
                else:
                    projection_matrix.setOrtho(-view_width / 2, view_width / 2,
                                               -view_height / 2,
                                               view_height / 2, -500, 500)
                camera.setProjectionMatrix(projection_matrix)

        self._app.getRenderer().setViewportSize(view_width, view_height)
        self._app.getRenderer().setWindowSize(width, height)
示例#7
0
class MainWindow(QQuickWindow):
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")

        self._app = QCoreApplication.instance()
        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Preferences.getInstance()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)

        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))

        self._mouse_x = 0
        self._mouse_y = 0
    
    def getBackgroundColor(self):
        return self._background_color

    def setBackgroundColor(self, color):
        self._background_color = color
        self._app.getRenderer().setBackgroundColor(color)

    backgroundColor = pyqtProperty(QColor, fget=getBackgroundColor, fset=setBackgroundColor)

    mousePositionChanged = pyqtSignal()
    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseX(self):
        return self._mouse_x

    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseY(self):
        return self._mouse_y

#   Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
#   to claim the Python GIL.
#   def event(self, event):

    def mousePressEvent(self, event):
        super().mousePressEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseMoveEvent(self, event):
        self._mouse_x = event.x()
        self._mouse_y = event.y()
        self.mousePositionChanged.emit()

        super().mouseMoveEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseReleaseEvent(self, event):
        super().mouseReleaseEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def keyPressEvent(self, event):
        super().keyPressEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def keyReleaseEvent(self, event):
        super().keyReleaseEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def wheelEvent(self, event):
        super().wheelEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def resizeEvent(self, event):
        super().resizeEvent(event)
        
        w = event.size().width() * self.devicePixelRatio()
        h = event.size().height() * self.devicePixelRatio()
        for camera in self._app.getController().getScene().getAllCameras():
            camera.setViewportSize(w, h)
            proj = Matrix()
            if camera.isPerspective():
                proj.setPerspective(30, w/h, 1, 500)
            else:
                proj.setOrtho(-w / 2, w / 2, -h / 2, h / 2, -500, 500)
            camera.setProjectionMatrix(proj)
        self._preferences.setValue("general/window_width", event.size().width())
        self._preferences.setValue("general/window_height", event.size().height())
        self._app.getRenderer().setViewportSize(w, h)

    def hideEvent(self, event):
        Application.getInstance().windowClosed()

    def _render(self):
        renderer = self._app.getRenderer()
        view = self._app.getController().getActiveView()

        renderer.beginRendering()
        view.beginRendering()
        renderer.renderQueuedNodes()
        view.endRendering()
        renderer.endRendering()

    def _onSceneChanged(self, object):
        self.update()
示例#8
0
class MainWindow(QQuickWindow):
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")

        self._app = QCoreApplication.instance()
        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Preferences.getInstance()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state", Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))
        self.setPosition(int(self._preferences.getValue("general/window_left")), int(self._preferences.getValue("general/window_top")))
        # Make sure restored geometry is not outside the currently available screens
        if not self.geometry().intersects(self.screen().availableGeometry()):
            self.setPosition(50,50)

        self.setWindowState(int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

    @pyqtSlot()
    def toggleFullscreen(self):
        if self._fullscreen:
            self.setVisibility(QQuickWindow.Windowed) # Switch back to windowed
        else:
            self.setVisibility(QQuickWindow.FullScreen) # Go to fullscreen
        self._fullscreen = not self._fullscreen

    def getBackgroundColor(self):
        return self._background_color

    def setBackgroundColor(self, color):
        self._background_color = color
        self._app.getRenderer().setBackgroundColor(color)

    backgroundColor = pyqtProperty(QColor, fget=getBackgroundColor, fset=setBackgroundColor)

    mousePositionChanged = pyqtSignal()
    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseX(self):
        return self._mouse_x

    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseY(self):
        return self._mouse_y

    def setViewportRect(self, rect):
        if rect != self._viewport_rect:
            self._viewport_rect = rect
            self._updateViewportGeometry(self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
            self.viewportRectChanged.emit()

    viewportRectChanged = pyqtSignal()
    @pyqtProperty(QRectF, fset = setViewportRect, notify = viewportRectChanged)
    def viewportRect(self):
        return self._viewport_rect

#   Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
#   to claim the Python GIL.
#   def event(self, event):

    def mousePressEvent(self, event):
        super().mousePressEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseMoveEvent(self, event):
        self._mouse_x = event.x()
        self._mouse_y = event.y()
        self.mousePositionChanged.emit()

        super().mouseMoveEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseReleaseEvent(self, event):
        super().mouseReleaseEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def keyPressEvent(self, event):
        super().keyPressEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def keyReleaseEvent(self, event):
        super().keyReleaseEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def wheelEvent(self, event):
        super().wheelEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def moveEvent(self, event):
        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.QueuedConnection);

    def resizeEvent(self, event):
        super().resizeEvent(event)

        win_w = event.size().width() * self.devicePixelRatio()
        win_h = event.size().height() * self.devicePixelRatio()

        self._updateViewportGeometry(win_w, win_h)

        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.QueuedConnection);

    def hideEvent(self, event):
        Application.getInstance().windowClosed()

    def _render(self):
        renderer = self._app.getRenderer()
        view = self._app.getController().getActiveView()

        renderer.beginRendering()
        view.beginRendering()
        renderer.renderQueuedNodes()
        view.endRendering()
        renderer.endRendering()

    def _onSceneChanged(self, object):
        self.update()

    @pyqtSlot()
    def _onWindowGeometryChanged(self):
        if self.windowState() == Qt.WindowNoState:
            self._preferences.setValue("general/window_width", self.width())
            self._preferences.setValue("general/window_height", self.height())
            self._preferences.setValue("general/window_left", self.x())
            self._preferences.setValue("general/window_top", self.y())
            self._preferences.setValue("general/window_state", Qt.WindowNoState)
        elif self.windowState() == Qt.WindowMaximized:
            self._preferences.setValue("general/window_state", Qt.WindowMaximized)

    def _updateViewportGeometry(self, width, height):
        view_w = width * self._viewport_rect.width()
        view_h = height * self._viewport_rect.height()

        for camera in self._app.getController().getScene().getAllCameras():
            camera.setViewportSize(view_w, view_h)
            proj = Matrix()
            if camera.isPerspective():
                proj.setPerspective(30, view_w / view_h, 1, 500)
            else:
                proj.setOrtho(-view_w / 2, view_w / 2, -view_h / 2, view_h / 2, -500, 500)
            camera.setProjectionMatrix(proj)

        self._app.getRenderer().setViewportSize(view_w, view_h)
        self._app.getRenderer().setWindowSize(width, height)
示例#9
0
class MainWindow(QQuickWindow):
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type=Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None

        self._app = QCoreApplication.instance()
        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Preferences.getInstance()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state", Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))
        self.setPosition(int(self._preferences.getValue("general/window_left")), int(self._preferences.getValue("general/window_top")))
        # Make sure restored geometry is not outside the currently available screens
        if not self.geometry().intersects(self.screen().availableGeometry()):
            self.setPosition(50,50)

        self.setWindowState(int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

    @pyqtSlot()
    def toggleFullscreen(self):
        if self._fullscreen:
            self.setVisibility(QQuickWindow.Windowed) # Switch back to windowed
        else:
            self.setVisibility(QQuickWindow.FullScreen) # Go to fullscreen
        self._fullscreen = not self._fullscreen

    def getBackgroundColor(self):
        return self._background_color

    def setBackgroundColor(self, color):
        self._background_color = color
        self._app.getRenderer().setBackgroundColor(color)

    backgroundColor = pyqtProperty(QColor, fget=getBackgroundColor, fset=setBackgroundColor)

    mousePositionChanged = pyqtSignal()

    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseX(self):
        return self._mouse_x

    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseY(self):
        return self._mouse_y

    def setViewportRect(self, rect):
        if rect != self._viewport_rect:
            self._viewport_rect = rect
            self._updateViewportGeometry(self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
            self.viewportRectChanged.emit()

    viewportRectChanged = pyqtSignal()

    @pyqtProperty(QRectF, fset = setViewportRect, notify = viewportRectChanged)
    def viewportRect(self):
        return self._viewport_rect

#   Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
#   to claim the Python GIL.
#   def event(self, event):

    def mousePressEvent(self, event):
        super().mousePressEvent(event)
        if event.isAccepted():
            return

        if self.activeFocusItem() != None and self.activeFocusItem() != self._previous_focus:
            self.activeFocusItem().setFocus(False)

        self._previous_focus = self.activeFocusItem()
        self._mouse_device.handleEvent(event)

    def mouseMoveEvent(self, event):
        self._mouse_x = event.x()
        self._mouse_y = event.y()
        self.mousePositionChanged.emit()

        super().mouseMoveEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseReleaseEvent(self, event):
        super().mouseReleaseEvent(event)
        if event.isAccepted():
            return
        self._mouse_device.handleEvent(event)

    def keyPressEvent(self, event):
        super().keyPressEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def keyReleaseEvent(self, event):
        super().keyReleaseEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def wheelEvent(self, event):
        super().wheelEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def moveEvent(self, event):
        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.QueuedConnection);

    def resizeEvent(self, event):
        super().resizeEvent(event)

        win_w = event.size().width() * self.devicePixelRatio()
        win_h = event.size().height() * self.devicePixelRatio()

        self._updateViewportGeometry(win_w, win_h)

        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.QueuedConnection);

    def hideEvent(self, event):
        Application.getInstance().windowClosed()

    def _render(self):
        renderer = self._app.getRenderer()
        view = self._app.getController().getActiveView()

        renderer.beginRendering()
        view.beginRendering()
        renderer.render()
        view.endRendering()
        renderer.endRendering()

    def _onSceneChanged(self, object):
        self.update()

    @pyqtSlot()
    def _onWindowGeometryChanged(self):
        if self.windowState() == Qt.WindowNoState:
            self._preferences.setValue("general/window_width", self.width())
            self._preferences.setValue("general/window_height", self.height())
            self._preferences.setValue("general/window_left", self.x())
            self._preferences.setValue("general/window_top", self.y())
            self._preferences.setValue("general/window_state", Qt.WindowNoState)
        elif self.windowState() == Qt.WindowMaximized:
            self._preferences.setValue("general/window_state", Qt.WindowMaximized)

    def _updateViewportGeometry(self, width, height):
        view_w = width * self._viewport_rect.width()
        view_h = height * self._viewport_rect.height()

        for camera in self._app.getController().getScene().getAllCameras():
            camera.setViewportSize(view_w, view_h)
            camera.setWindowSize(width, height)
            proj = Matrix()
            if camera.isPerspective():
                proj.setPerspective(30, view_w / view_h, 1, 500)
            else:
                proj.setOrtho(-view_w / 2, view_w / 2, -view_h / 2, view_h / 2, -500, 500)
            camera.setProjectionMatrix(proj)

        self._app.getRenderer().setViewportSize(view_w, view_h)
        self._app.getRenderer().setWindowSize(width, height)
示例#10
0
class MainWindow(QQuickWindow):
    def __init__(self, parent = None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.setClearBeforeRendering(False)
        self.beforeRendering.connect(self._render, type = Qt.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None  # type: Optional["QQuickItem"]

        self._app = QCoreApplication.instance()

        # Remove previously added input devices (if any). This can happen if the window was re-loaded.
        self._app.getController().removeInputDevice("qt_mouse")
        self._app.getController().removeInputDevice("qt_key")

        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(self._onSceneChanged)
        self._preferences = Application.getInstance().getPreferences()

        self._preferences.addPreference("general/window_width", 1280)
        self._preferences.addPreference("general/window_height", 720)
        self._preferences.addPreference("general/window_left", 50)
        self._preferences.addPreference("general/window_top", 50)
        self._preferences.addPreference("general/window_state", Qt.WindowNoState)

        # Restore window geometry
        self.setWidth(int(self._preferences.getValue("general/window_width")))
        self.setHeight(int(self._preferences.getValue("general/window_height")))
        self.setPosition(int(self._preferences.getValue("general/window_left")), int(self._preferences.getValue("general/window_top")))

        # Make sure restored geometry is not outside the currently available screens
        screen_found = False
        for s in range(0, self._app.desktop().screenCount()):
            if self.geometry().intersects(self._app.desktop().availableGeometry(s)):
                screen_found = True
                break
        if not screen_found:
            self.setPosition(50, 50)

        self.setWindowState(int(self._preferences.getValue("general/window_state")))
        self._mouse_x = 0
        self._mouse_y = 0

        self._mouse_pressed = False

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        self.closing.connect(self.preClosing)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

        self._allow_resize = True

    # This event is triggered before hideEvent(self, event) event and might prevent window closing if
    # does not pass the check, for example if USB printer is printing
    # The implementation is in Cura.qml
    preClosing = pyqtSignal("QQuickCloseEvent*", arguments = ["close"])

    def setAllowResize(self, allow_resize: bool):
        if self._allow_resize != allow_resize:
            if not allow_resize:
                self.setMaximumHeight(self.height())
                self.setMinimumHeight(self.height())
                self.setMaximumWidth(self.width())
                self.setMinimumWidth(self.width())
            else:
                self.setMaximumHeight(16777215)
                self.setMinimumHeight(0)
                self.setMaximumWidth(16777215)
                self.setMinimumWidth(0)
            self._allow_resize = allow_resize

    @pyqtSlot()
    def toggleFullscreen(self):
        if self._fullscreen:
            self.setVisibility(QQuickWindow.Windowed)  # Switch back to windowed
        else:
            self.setVisibility(QQuickWindow.FullScreen)  # Go to fullscreen
        self._fullscreen = not self._fullscreen

    def getBackgroundColor(self):
        return self._background_color

    def setBackgroundColor(self, color):
        self._background_color = color
        self._app.getRenderer().setBackgroundColor(color)

    backgroundColor = pyqtProperty(QColor, fget=getBackgroundColor, fset=setBackgroundColor)

    mousePositionChanged = pyqtSignal()

    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseX(self):
        return self._mouse_x

    @pyqtProperty(int, notify = mousePositionChanged)
    def mouseY(self):
        return self._mouse_y

    def setViewportRect(self, rect):
        if rect != self._viewport_rect:
            self._viewport_rect = rect
            self._updateViewportGeometry(self.width() * self.devicePixelRatio(), self.height() * self.devicePixelRatio())
            self.viewportRectChanged.emit()

    viewportRectChanged = pyqtSignal()

    @pyqtProperty(QRectF, fset = setViewportRect, notify = viewportRectChanged)
    def viewportRect(self):
        return self._viewport_rect

#   Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
#   to claim the Python GIL.
#   def event(self, event):

    def mousePressEvent(self, event):
        super().mousePressEvent(event)
        if event.isAccepted():
            return

        if self.activeFocusItem() is not None and self.activeFocusItem() != self._previous_focus:
            self.activeFocusItem().setFocus(False)

        self._previous_focus = self.activeFocusItem()
        self._mouse_device.handleEvent(event)
        self._mouse_pressed = True

    def mouseMoveEvent(self, event):
        self._mouse_x = event.x()
        self._mouse_y = event.y()

        if self._mouse_pressed:
            self.mousePositionChanged.emit()

        super().mouseMoveEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def mouseReleaseEvent(self, event):
        super().mouseReleaseEvent(event)
        if event.isAccepted():
            return
        self._mouse_device.handleEvent(event)
        self._mouse_pressed = False

    def keyPressEvent(self, event):
        super().keyPressEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def keyReleaseEvent(self, event):
        super().keyReleaseEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def wheelEvent(self, event):
        super().wheelEvent(event)
        if event.isAccepted():
            return

        self._mouse_device.handleEvent(event)

    def moveEvent(self, event):
        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.QueuedConnection)

    def resizeEvent(self, event):
        super().resizeEvent(event)

        win_w = event.size().width() * self.devicePixelRatio()
        win_h = event.size().height() * self.devicePixelRatio()

        self._updateViewportGeometry(win_w, win_h)

        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged", Qt.QueuedConnection)

    def hideEvent(self, event):
        if Application.getInstance().getMainWindow() == self:
            Application.getInstance().windowClosed()

    renderCompleted = Signal(type = Signal.Queued)

    def _render(self):
        renderer = self._app.getRenderer()
        view = self._app.getController().getActiveView()

        renderer.beginRendering()
        view.beginRendering()
        renderer.render()
        view.endRendering()
        renderer.endRendering()
        self.renderCompleted.emit()

    def _onSceneChanged(self, object):
        self.update()

    @pyqtSlot()
    def _onWindowGeometryChanged(self):
        self._preferences.setValue("general/window_width", self.width())
        self._preferences.setValue("general/window_height", self.height())
        self._preferences.setValue("general/window_left", self.x())
        self._preferences.setValue("general/window_top", self.y())
        # This is a workaround for QTBUG-30085
        if self.windowState() in (Qt.WindowNoState, Qt.WindowMaximized):
            self._preferences.setValue("general/window_state", self.windowState())

    def _updateViewportGeometry(self, width: int, height: int):
        view_width = width * self._viewport_rect.width()
        view_height = height * self._viewport_rect.height()

        for camera in self._app.getController().getScene().getAllCameras():
            camera.setWindowSize(width, height)

            if camera.getAutoAdjustViewPort():
                camera.setViewportSize(view_width, view_height)
                projection_matrix = Matrix()
                if camera.isPerspective():
                    if view_width is not 0:
                        projection_matrix.setPerspective(30, view_width / view_height, 1, 500)
                else:
                    projection_matrix.setOrtho(-view_width / 2, view_width / 2, -view_height / 2, view_height / 2, -500, 500)
                camera.setProjectionMatrix(projection_matrix)

        self._app.getRenderer().setViewportSize(view_width, view_height)
        self._app.getRenderer().setWindowSize(width, height)
示例#11
0
    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.beforeRenderPassRecording.connect(
            self._render, type=Qt.ConnectionType.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None  # type: Optional["QQuickItem"]

        self._app = QCoreApplication.instance()

        # Remove previously added input devices (if any). This can happen if the window was re-loaded.
        self._app.getController().removeInputDevice("qt_mouse")
        self._app.getController().removeInputDevice("qt_key")

        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(
            self._onSceneChanged)
        self._app.getController().activeViewChanged.connect(
            self._onActiveViewChanged)
        Selection.selectionChanged.connect(self._onSceneChanged)
        self._preferences = Application.getInstance().getPreferences()

        self._preferences.addPreference("general/window_width",
                                        self.DEFAULT_WINDOW_WIDTH)
        self._preferences.addPreference("general/window_height",
                                        self.DEFAULT_WINDOW_HEIGHT)
        self._preferences.addPreference("general/window_left",
                                        self.DEFAULT_WINDOW_LEFT)
        self._preferences.addPreference("general/window_top",
                                        self.DEFAULT_WINDOW_TOP)
        self._preferences.addPreference("general/window_state",
                                        Qt.WindowState.WindowNoState.value)
        self._preferences.addPreference("general/restore_window_geometry",
                                        True)

        restored_geometry = QRect(
            int(self._preferences.getValue("general/window_left")),
            int(self._preferences.getValue("general/window_top")),
            int(self._preferences.getValue("general/window_width")),
            int(self._preferences.getValue("general/window_height")))

        if not self._preferences.getValue("general/restore_window_geometry"):
            # Ignore whatever the preferences said.
            Logger.log(
                "i",
                "Not restoring window geometry from preferences because 'restore_window_geometry' is false"
            )
            restored_geometry = QRect(self.DEFAULT_WINDOW_LEFT,
                                      self.DEFAULT_WINDOW_TOP,
                                      self.DEFAULT_WINDOW_WIDTH,
                                      self.DEFAULT_WINDOW_HEIGHT)

        # Make sure restored geometry is not outside the currently available screens
        screen_found = False
        for screen in self._app.screens():
            if restored_geometry.intersects(screen.availableGeometry()):
                screen_found = True
                break

        if not screen_found:
            Logger.log(
                "w",
                "Could not restore to previous location on screen, since the sizes or number of monitors "
                "have changed since then")
            # Unable to find the screen that this window used to be on, so just use the defaults
            restored_geometry = QRect(self.DEFAULT_WINDOW_LEFT,
                                      self.DEFAULT_WINDOW_TOP,
                                      self.DEFAULT_WINDOW_WIDTH,
                                      self.DEFAULT_WINDOW_HEIGHT)

        self.setGeometry(restored_geometry)
        # Translate window state back to enum.
        try:
            window_state = int(
                self._preferences.getValue("general/window_state"))
        except ValueError:
            self._preferences.resetPreference("general/window_state")
            window_state = int(
                self._preferences.getValue("general/window_state"))

        if window_state == Qt.WindowState.WindowNoState.value:
            self.setWindowState(Qt.WindowState.WindowNoState)
        elif window_state == Qt.WindowState.WindowMaximized.value:
            self.setWindowState(Qt.WindowState.WindowMaximized)

        self._mouse_x = 0
        self._mouse_y = 0

        self._mouse_pressed = False

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        self.closing.connect(self.preClosing)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

        self._full_render_required = True

        self._allow_resize = True
示例#12
0
class MainWindow(QQuickWindow):
    """QQuickWindow subclass that provides the main window."""
    DEFAULT_WINDOW_WIDTH = 1280
    DEFAULT_WINDOW_HEIGHT = 720
    DEFAULT_WINDOW_LEFT = 50
    DEFAULT_WINDOW_TOP = 50

    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)

        self._background_color = QColor(204, 204, 204, 255)

        self.beforeRenderPassRecording.connect(
            self._render, type=Qt.ConnectionType.DirectConnection)

        self._mouse_device = QtMouseDevice(self)
        self._mouse_device.setPluginId("qt_mouse")
        self._key_device = QtKeyDevice()
        self._key_device.setPluginId("qt_key")
        self._previous_focus = None  # type: Optional["QQuickItem"]

        self._app = QCoreApplication.instance()

        # Remove previously added input devices (if any). This can happen if the window was re-loaded.
        self._app.getController().removeInputDevice("qt_mouse")
        self._app.getController().removeInputDevice("qt_key")

        self._app.getController().addInputDevice(self._mouse_device)
        self._app.getController().addInputDevice(self._key_device)
        self._app.getController().getScene().sceneChanged.connect(
            self._onSceneChanged)
        self._app.getController().activeViewChanged.connect(
            self._onActiveViewChanged)
        Selection.selectionChanged.connect(self._onSceneChanged)
        self._preferences = Application.getInstance().getPreferences()

        self._preferences.addPreference("general/window_width",
                                        self.DEFAULT_WINDOW_WIDTH)
        self._preferences.addPreference("general/window_height",
                                        self.DEFAULT_WINDOW_HEIGHT)
        self._preferences.addPreference("general/window_left",
                                        self.DEFAULT_WINDOW_LEFT)
        self._preferences.addPreference("general/window_top",
                                        self.DEFAULT_WINDOW_TOP)
        self._preferences.addPreference("general/window_state",
                                        Qt.WindowState.WindowNoState.value)
        self._preferences.addPreference("general/restore_window_geometry",
                                        True)

        restored_geometry = QRect(
            int(self._preferences.getValue("general/window_left")),
            int(self._preferences.getValue("general/window_top")),
            int(self._preferences.getValue("general/window_width")),
            int(self._preferences.getValue("general/window_height")))

        if not self._preferences.getValue("general/restore_window_geometry"):
            # Ignore whatever the preferences said.
            Logger.log(
                "i",
                "Not restoring window geometry from preferences because 'restore_window_geometry' is false"
            )
            restored_geometry = QRect(self.DEFAULT_WINDOW_LEFT,
                                      self.DEFAULT_WINDOW_TOP,
                                      self.DEFAULT_WINDOW_WIDTH,
                                      self.DEFAULT_WINDOW_HEIGHT)

        # Make sure restored geometry is not outside the currently available screens
        screen_found = False
        for screen in self._app.screens():
            if restored_geometry.intersects(screen.availableGeometry()):
                screen_found = True
                break

        if not screen_found:
            Logger.log(
                "w",
                "Could not restore to previous location on screen, since the sizes or number of monitors "
                "have changed since then")
            # Unable to find the screen that this window used to be on, so just use the defaults
            restored_geometry = QRect(self.DEFAULT_WINDOW_LEFT,
                                      self.DEFAULT_WINDOW_TOP,
                                      self.DEFAULT_WINDOW_WIDTH,
                                      self.DEFAULT_WINDOW_HEIGHT)

        self.setGeometry(restored_geometry)
        # Translate window state back to enum.
        try:
            window_state = int(
                self._preferences.getValue("general/window_state"))
        except ValueError:
            self._preferences.resetPreference("general/window_state")
            window_state = int(
                self._preferences.getValue("general/window_state"))

        if window_state == Qt.WindowState.WindowNoState.value:
            self.setWindowState(Qt.WindowState.WindowNoState)
        elif window_state == Qt.WindowState.WindowMaximized.value:
            self.setWindowState(Qt.WindowState.WindowMaximized)

        self._mouse_x = 0
        self._mouse_y = 0

        self._mouse_pressed = False

        self._viewport_rect = QRectF(0, 0, 1.0, 1.0)

        self.closing.connect(self.preClosing)

        Application.getInstance().setMainWindow(self)
        self._fullscreen = False

        self._full_render_required = True

        self._allow_resize = True

    # This event is triggered before hideEvent(self, event) event and might prevent window closing if
    # does not pass the check, for example if USB printer is printing
    # The implementation is in Cura.qml
    preClosing = pyqtSignal("QQuickCloseEvent*", arguments=["close"])

    def setAllowResize(self, allow_resize: bool):
        if self._allow_resize != allow_resize:
            if not allow_resize:
                self.setMaximumHeight(self.height())
                self.setMinimumHeight(self.height())
                self.setMaximumWidth(self.width())
                self.setMinimumWidth(self.width())
            else:
                self.setMaximumHeight(16777215)
                self.setMinimumHeight(0)
                self.setMaximumWidth(16777215)
                self.setMinimumWidth(0)
            self._allow_resize = allow_resize

    @pyqtSlot()
    def toggleFullscreen(self):
        if self._fullscreen:
            self.setVisibility(
                QQuickWindow.Visibility.Windowed)  # Switch back to windowed
        else:
            self.setVisibility(
                QQuickWindow.Visibility.FullScreen)  # Go to fullscreen
        self._fullscreen = not self._fullscreen

    @pyqtSlot()
    def exitFullscreen(self):
        self.setVisibility(QQuickWindow.Visibility.Windowed)
        self._fullscreen = False

    def getBackgroundColor(self):
        return self._background_color

    def setBackgroundColor(self, color):
        self._background_color = color
        self._app.getRenderer().setBackgroundColor(color)

    backgroundColor = pyqtProperty(QColor,
                                   fget=getBackgroundColor,
                                   fset=setBackgroundColor)

    mousePositionChanged = pyqtSignal()

    @pyqtProperty(int, notify=mousePositionChanged)
    def mouseX(self):
        return self._mouse_x

    @pyqtProperty(int, notify=mousePositionChanged)
    def mouseY(self):
        return self._mouse_y

    def setViewportRect(self, rect):
        if rect != self._viewport_rect:
            self._viewport_rect = rect
            self._updateViewportGeometry(
                self.width() * self.devicePixelRatio(),
                self.height() * self.devicePixelRatio())
            self.viewportRectChanged.emit()

    viewportRectChanged = pyqtSignal()

    @pyqtProperty(QRectF, fset=setViewportRect, notify=viewportRectChanged)
    def viewportRect(self):
        return self._viewport_rect


#   Warning! Never reimplemented this as a QExposeEvent can cause a deadlock with QSGThreadedRender due to both trying
#   to claim the Python GIL.
#   def event(self, event):

    @pyqtSlot(QObject)
    def mousePressed(self, event):
        if event is None:
            return
        wrap_event = MouseEventWrapper(event.property("x"),
                                       event.property("y"),
                                       event.property("buttons"),
                                       event.property("button"),
                                       QEvent.Type.MouseButtonPress)
        self._mouse_pressed = True
        self._mouse_device.handleEvent(wrap_event)

    @pyqtSlot(QObject)
    def mouseMoved(self, event):
        if event is None:
            return
        wrap_event = MouseEventWrapper(event.property("x"),
                                       event.property("y"),
                                       event.property("buttons"),
                                       event.property("button"),
                                       QEvent.Type.MouseMove)
        self._mouse_device.handleEvent(wrap_event)

    @pyqtSlot(QObject)
    def wheel(self, event):
        if event is None:
            return
        wrap_event = MouseEventWrapper(event.property("x"),
                                       event.property("y"),
                                       event.property("buttons"),
                                       event.property("button"),
                                       QEvent.Type.Wheel,
                                       event.property("angleDelta"))
        self._mouse_device.handleEvent(wrap_event)

    @pyqtSlot(QObject)
    def mouseReleased(self, event):
        if event is None:
            return
        wrap_event = MouseEventWrapper(event.property("x"),
                                       event.property("y"),
                                       event.property("buttons"),
                                       event.property("button"),
                                       QEvent.Type.MouseButtonRelease)
        self._mouse_pressed = False
        self._mouse_device.handleEvent(wrap_event)

    def mousePressEvent(self, event):
        event.setAccepted(False)
        super().mousePressEvent(event)
        if event.isAccepted():
            return

        if self.activeFocusItem(
        ) is not None and self.activeFocusItem() != self._previous_focus:
            self.activeFocusItem().setFocus(False)

        self._previous_focus = self.activeFocusItem()

    def mouseMoveEvent(self, event):
        event.setAccepted(False)
        self._mouse_x = event.pos().x()
        self._mouse_y = event.pos().y()

        if self._mouse_pressed:
            self.mousePositionChanged.emit()

        super().mouseMoveEvent(event)

    def mouseReleaseEvent(self, event):
        event.setAccepted(False)
        super().mouseReleaseEvent(event)
        if event.isAccepted():
            return

    def keyPressEvent(self, event):
        super().keyPressEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def keyReleaseEvent(self, event):
        super().keyReleaseEvent(event)
        if event.isAccepted():
            return

        self._key_device.handleEvent(event)

    def wheelEvent(self, event):
        event.setAccepted(False)
        super().wheelEvent(event)

    def moveEvent(self, event):
        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged",
                                 Qt.ConnectionType.QueuedConnection)

    def resizeEvent(self, event):
        super().resizeEvent(event)

        win_w = event.size().width() * self.devicePixelRatio()
        win_h = event.size().height() * self.devicePixelRatio()

        self._updateViewportGeometry(win_w, win_h)

        QMetaObject.invokeMethod(self, "_onWindowGeometryChanged",
                                 Qt.ConnectionType.QueuedConnection)

    def hideEvent(self, event):
        if Application.getInstance().getMainWindow() == self:
            Application.getInstance().windowClosed()

    renderCompleted = Signal(type=Signal.Queued)

    def _render(self):
        self.beginExternalCommands()
        if self._full_render_required:
            renderer = self._app.getRenderer()
            view = self._app.getController().getActiveView()
            renderer.beginRendering()
            view.beginRendering()
            renderer.render()
            view.endRendering()
            renderer.endRendering()
            self._full_render_required = False
            self.renderCompleted.emit()
        else:
            self._app.getRenderer().reRenderLast()
        self.endExternalCommands()

    def _onSceneChanged(self, object=None):
        self._full_render_required = True
        self.update()

    def _onActiveViewChanged(self):
        self._full_render_required = True
        self.update()

    @pyqtSlot()
    def _onWindowGeometryChanged(self):
        # Do not store maximised window geometry, but store state instead
        # Using windowState instead of isMaximized is a workaround for QTBUG-30085
        if self.windowState() == Qt.WindowState.WindowNoState:
            self._preferences.setValue("general/window_width", self.width())
            self._preferences.setValue("general/window_height", self.height())
            self._preferences.setValue("general/window_left", self.x())
            self._preferences.setValue("general/window_top", self.y())

        if self.windowState() in (Qt.WindowState.WindowNoState,
                                  Qt.WindowState.WindowMaximized):
            self._preferences.setValue("general/window_state",
                                       self.windowState().value)

    def _updateViewportGeometry(self, width: int, height: int) -> None:
        view_width = round(width * self._viewport_rect.width())
        view_height = round(height * self._viewport_rect.height())

        for camera in self._app.getController().getScene().getAllCameras():
            camera.setWindowSize(width, height)

            if camera.getAutoAdjustViewPort():
                camera.setViewportSize(view_width, view_height)

        self._app.getRenderer().setViewportSize(view_width, view_height)
        self._app.getRenderer().setWindowSize(width, height)