示例#1
0
 def reset(self):
     reset_animations()
     set_global_pause(False)
     self.space = None
     if hasattr(self, 'dynamic_objects'):
         _objs = self.dynamic_objects
         for obj in _objs:
             if hasattr(obj, 'stop_animation'):
                 obj.stop_animation()
             del obj
     self.dynamic_objects = []
     if hasattr(self, 'static_objects'):
         _objs = self.static_objects
         for obj in _objs:
             if hasattr(obj, 'stop_animation'):
                 obj.stop_animation()
             del obj
     self.static_objects = []
     self._objs = []
     self.characters = []
     self.dragged = {}
     self.ui = None
     self.menu = None
     self.loader = None
     self.scene = None
     self.hero = None
     self.holy_carrot = None
示例#2
0
 def resume(self, btn=None):
     self.paused = False
     Clock.schedule_interval(self.update, self.spf)
     set_global_pause(False)
     if btn:
         btn.set_resumed()
         btn.unbind(on_release=self.resume)
         btn.bind(on_release=self.pause)
     color, rect = self.folding_screen
     color.rgba = 0, 0, 0, 0
示例#3
0
 def pause(self, btn=None):
     self.paused = True
     Clock.unschedule(self.update)
     set_global_pause(True)
     if btn:
         btn.set_paused()
         btn.unbind(on_release=self.pause)
         btn.bind(on_release=self.resume)
     if self.folding_screen:
         color, rect = self.folding_screen
         color.rgba = 0, 0, 0, .5
         return
     with self.canvas.after:
         self.folding_screen = [Color(0, 0, 0, .5),
                                Rectangle(pos=self.pos, size=self.size)]