def init(): # event_playerlist.py EventHandler.registerEvent(EventHandler.E_CONNECT, EventsPlayerlist.players_connected) EventHandler.registerEvent(EventHandler.E_CONNECT, EventsPlayerlist.welcome_message) EventHandler.registerEvent(EventHandler.E_CONNECT, EventsPlayerlist.notify_player_sever_restart) EventHandler.registerEvent(EventHandler.E_DISCONNECT, EventsPlayerlist.upload_to_web_players_online) EventHandler.registerEvent(EventHandler.E_CONNECT, EventsPlayerlist.upload_to_web_players_online) EventHandler.registerEvent(EventHandler.E_DISCONNECT, EventsPlayerlist.players_disconnected) # event_chat.py EventHandler.registerEvent(EventHandler.E_CHAT, EventChat.output_chat) #EventHandler.registerEvent(EventHandler.E_CHAT,EventChat.store_chat) EventHandler.registerEvent(EventHandler.E_CHAT, EventChat.update_player_name) EventHandler.registerEvent(EventHandler.E_CHAT, EventChat.parse_chat_command) # event_other.py EventHandler.registerEvent(EventHandler.E_RCON_CONNECTED, EventOther.get_version) EventHandler.registerEvent(EventHandler.E_RCON_CONNECTED, EventOther.store_settings_to_db) EventHandler.registerEvent(EventHandler.E_RCON_CONNECTED, EventOther.check_savegame_integrity) EventHandler.registerEvent(EventHandler.E_NEW_ARK_VERSION, EventOther.new_ark_version) EventHandler.registerEvent(EventHandler.E_NEW_PLAYER, EventOther.add_player_to_database)
def init(): EventHandler.registerEvent(EventHandler.E_KEEP_ALIVE,EventOther.keep_alive) EventHandler.registerEvent(EventHandler.E_ANY_SERVER_RESPONSE,EventOther.server_last_response) # event_playerlist.py EventHandler.registerEvent(EventHandler.E_CONNECT,EventsPlayerlist.players_connected) EventHandler.registerEvent(EventHandler.E_CONNECT,EventsPlayerlist.update_gui_listplayers) EventHandler.registerEvent(EventHandler.E_CONNECT,EventsPlayerlist.welcome_message) EventHandler.registerEvent(EventHandler.E_CONNECT,EventsPlayerlist.notify_player_sever_restart) EventHandler.registerEvent(EventHandler.E_DISCONNECT,EventsPlayerlist.update_gui_listplayers) EventHandler.registerEvent(EventHandler.E_DISCONNECT,EventsPlayerlist.upload_to_web_players_online) EventHandler.registerEvent(EventHandler.E_CONNECT,EventsPlayerlist.upload_to_web_players_online) EventHandler.registerEvent(EventHandler.E_DISCONNECT,EventsPlayerlist.players_disconnected) # event_chat.py EventHandler.registerEvent(EventHandler.E_CHAT,EventChat.output_chat) #EventHandler.registerEvent(EventHandler.E_CHAT,EventChat.store_chat) EventHandler.registerEvent(EventHandler.E_CHAT,EventChat.update_player_name) EventHandler.registerEvent(EventHandler.E_CHAT,EventChat.parse_chat_command) # event_other.py EventHandler.registerEvent(EventHandler.E_RCON_CONNECTED,EventOther.get_version) EventHandler.registerEvent(EventHandler.E_RCON_CONNECTED,EventOther.store_settings_to_db) EventHandler.registerEvent(EventHandler.E_RCON_CONNECTED,EventOther.check_savegame_integrity) EventHandler.registerEvent(EventHandler.E_NEW_ARK_VERSION,EventOther.new_ark_version) EventHandler.registerEvent(EventHandler.E_NEW_PLAYER,EventOther.add_player_to_database)