def __init__(self): print "______________________" print "Class Main" base.disableMouse() base.camLens.setNear(0.0001) # Setup application self.keys() self.txt = self.info((-1.32, 0.96), title) # Initialize classes self.grid = None self.free_look_camera = None self.avatars = None self.camera_type = "free_look" self.trees = [] # Initialize World self.root = NodePath("rootMain") self.root.reparentTo(base.render) # Initialize Picker self.picker = picker.Picker(self) # Initialize Terrain self.terrain = terrain.Terrain(self, 65, 2.0, 20.0, 'advanced', False) # Initialize Player self.player = Player(Filename("avatars/ralph/ralph.egg.pz")) self.player.reparentTo(base.render) self.player.setScale(0.05) # Initialize Cameras self.free_look_camera = FreeLookCamera() self.first_person_camera = FirstPersonCamera() # Initialize Lights self.lights = lighting.Lighting(self) # Activate Free Look self.free_look_camera.activate() return
class Game(DirectObject): """initialize""" def __init__(self): print "______________________" print "Class Main" base.disableMouse() base.camLens.setNear(0.0001) # Setup application self.keys() self.txt = self.info((-1.32, 0.96), title) # Initialize classes self.grid = None self.free_look_camera = None self.avatars = None self.camera_type = "free_look" self.trees = [] # Initialize World self.root = NodePath("rootMain") self.root.reparentTo(base.render) # Initialize Picker self.picker = picker.Picker(self) # Initialize Terrain self.terrain = terrain.Terrain(self, 65, 2.0, 20.0, 'advanced', False) # Initialize Player self.player = Player(Filename("avatars/ralph/ralph.egg.pz")) self.player.reparentTo(base.render) self.player.setScale(0.05) # Initialize Cameras self.free_look_camera = FreeLookCamera() self.first_person_camera = FirstPersonCamera() # Initialize Lights self.lights = lighting.Lighting(self) # Activate Free Look self.free_look_camera.activate() return """info""" def info(self, pos, msg): self.font = base.loader.loadFont(APP_PATH + 'media/fonts/OCR.otf') return OnscreenText(font = self.font, text = msg, style = 1, fg = (1, 1, 1, 1), pos = pos, align = TextNode.ALeft, scale = .035, mayChange = True) """keys""" def keys(self): self.accept('e', self.toggle_wire_frame) self.accept('t', self.toggle_texture) self.accept('r', self.snapshot) self.accept('q', self.switch_camera) self.accept('f', self.grow_tree) self.accept('escape', sys.exit) return def collision_traverse(self, task): base.cTrav.traverse(base.render) def grow_tree(self): picked_object, picked_point = self.picker.pick(0.0, 0.0) if picked_object is None: return else: tree = SimpleTree(0.01, Vec3(0.05, 0.05, 0.2), picked_point) tree.generate() self.trees.append(tree) def snapshot(self): base.screenshot("snapshot") def toggle_wire_frame(self): base.toggleWireframe() def toggle_texture(self): base.toggleTexture() def switch_camera(self): print "Switching Cameras" if self.camera_type == "free_look": self.free_look_camera.deactivate() self.player.activate() self.player.setPos(base.camera.getPos()) self.first_person_camera.activate(False) self.first_person_camera.reset_parent(self.player) base.taskMgr.add(self.collision_traverse, "ctrav-traverse") self.camera_type = "first_person" elif self.camera_type == "first_person": self.player.deactivate() self.first_person_camera.deactivate() self.free_look_camera.activate() base.taskMgr.remove("ctrav-traverse") self.camera_type = "free_look" else: self.player.deactivate() self.first_person_camera.deactivate() self.free_look_camera.activate() base.taskMgr.remove("ctrav-traverse") self.camera_type = "free_look"