示例#1
0
    async def status(self, ctx):
        if not self.ingame(ctx):
            return await ctx.send(
                "Uh oh! You friccin moron! You aren't in a game!")

        game = self.pdb[ctx.channel.id][ctx.author.id]

        if game.started == False:
            return await ctx.send(
                "Uh oh! You friccin moron! The game hasn't started yet!")

        return await ctx.send(
            file=discord.File(img.game_image(game), filename="board.png"))
示例#2
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    async def inject(self, ctx, position, newpiece):
        if not self.ingame(ctx):
            return await ctx.send(
                "Uh oh! You friccin moron! You aren't in a game!")

        game = self.pdb[ctx.channel.id][ctx.author.id]
        pid = [i.id for i in game.players].index(ctx.author.id)

        if "debug" not in game.flags:
            return await ctx.send(
                "Uh oh! You friccin moron! This game is not debug enabled!")

        if game.started == False:
            return await ctx.send(
                "Uh oh! You friccin moron! The game hasn't started yet!")

        if pid != game.ply % 2:
            return await ctx.send(
                "Uh oh! You friccin moron! It's not your turn!")

        try:
            pos = self.convert_position(position.upper())
            pos = (game.height - pos[0], pos[1])
        except:
            return await ctx.send(
                "Uh oh! You friccin moron! Your position is invalid!")

        if not game.height > pos[0] >= 0 or not game.width > pos[1] >= 0:
            return await ctx.send(
                "Uh oh! You friccin moron! That position is out of bounds!")

        if game.board[pos[0]][pos[1]] is None:
            return await ctx.send(
                "Uh oh! You friccin moron! There's nothing on that square!")

        else:
            piece = game.board[pos[0]][pos[1]]
            #if piece.team != [-1, 1][pid]:
            #    return await ctx.send("Uh oh! You friccin moron! That's not your piece!")
            if piece.team == -1:
                piece.move = mech.invert(mech.pieces[newpiece])
            else:
                piece.move = mech.pieces[newpiece]

            await ctx.send(
                "Replaced the piece on {} (Previously {}) with {}".format(
                    position, piece.name, newpiece))
            piece.name = newpiece

            return await ctx.send(
                file=discord.File(img.game_image(game), filename="board.png"))
示例#3
0
    async def selfcreate(self,
                         ctx,
                         board_height: int,
                         board_width: int,
                         *,
                         flags=""):

        if self.ingame(ctx):
            return await ctx.send(
                "Uh oh! You friccin moron! You're already in a game!")

        if not (20 >= board_height >= 4 and 20 >= board_width >= 4):
            return await ctx.send(
                "Uh oh! You friccin moron! Your dimensions must be in between four and twenty inclusive."
            )

        try:
            self.pdb[ctx.channel.id][ctx.author.id] = (mech.Chesh(board_width,
                                                                  board_height,
                                                                  flags=flags))
        except mech.FlagError:
            return await ctx.send(
                "Uh oh! You friccin moron! One of your flags was invalid!")
        game = self.pdb[ctx.channel.id][ctx.author.id]
        game.players.append(Player(ctx.author.id, True))
        game.players.append(Player(ctx.author.id, False))

        game.player_names = ["Player 1", "Player 2"]
        game.started = True
        game.selfgame = True

        await ctx.send("Game created!")
        m = await ctx.send(
            file=discord.File(img.game_image(game), filename="board.png"))
        game.urls.append(m.attachments[0].url)
        return m
示例#4
0
    async def join(self, ctx, user: str):
        if self.ingame(ctx):
            return await ctx.send(
                "Uh oh! You friccin moron! You're already in a game!")

        try:
            game = self.pdb[ctx.channel.id][ctx.message.mentions[0].id]
        except:
            return await ctx.send(
                "Uh oh! You friccin moron! That player doesn't have a game!")

        if len(game.players) == 2:
            return await ctx.send(
                "Uh oh! You friccin moron! This game has already started!")
        else:
            self.pdb[ctx.channel.id][ctx.author.id] = game
            game.players.append(Player(ctx.author.id, False))
            game.player_names[1] = ctx.author.name
            game.started = True
            await ctx.send("You have joined " + user + "'s Game!")
            m = await ctx.send(
                file=discord.File(img.game_image(game), filename="board.png"))
            game.urls.append(m.attachments[0].url)
            return m
示例#5
0
    async def move(self, ctx, *positions):
        if not self.ingame(ctx):
            return await ctx.send(
                "Uh oh! You friccin moron! You aren't in a game!")

        game = self.pdb[ctx.channel.id][ctx.author.id]
        pid = [i.id for i in game.players].index(ctx.author.id)

        if game.selfgame:
            pid = game.ply % 2

        if game.started == False:
            return await ctx.send(
                "Uh oh! You friccin moron! The game hasn't started yet!")

        if pid != game.ply % 2:
            return await ctx.send(
                "Uh oh! You friccin moron! It's not your turn!")

        try:
            positions = [self.convert_position(i.upper()) for i in positions]
            positions = [(game.height - i[0], i[1]) for i in positions]
        except:
            return await ctx.send(
                "Uh oh! You friccin moron! Your position is invalid!")

        for pos in positions:
            if not game.height > pos[0] >= 0 or not game.width > pos[1] >= 0:
                return await ctx.send(
                    "Uh oh! You friccin moron! That position is out of bounds!"
                )

        pl = game.position_lists(game.selected_piece, game.valid_moves)

        if positions not in pl:
            return await ctx.send(
                "Uh oh! You friccin moron! That move is not legal!")
        else:
            current_pos = game.selected_piece
            for p in positions:
                target = game.board[p[0]][p[1]]

                if target is not None:
                    health_index = [0, 1, 0][target.team]
                    if target.royal:
                        game.healths[health_index] = max(
                            0, game.healths[health_index] - game.royal_value)
                    else:
                        game.healths[health_index] = max(
                            0, game.healths[health_index] - game.common_value)

                game.board[p[0]][p[1]] = game.board[current_pos[0]][
                    current_pos[1]]
                game.board[current_pos[0]][current_pos[1]] = None
                current_pos = p

            pc = game.board[current_pos[0]][current_pos[1]]
            pc.fatigue += game.fatigue_increment
            if pc.fatigue == game.max_fatigue:
                await ctx.send("**Your piece died due to fatigue!**")
                game.board[current_pos[0]][current_pos[1]] = None
                health_index = [0, 1, 0][pc.team]
                if pc.royal:
                    game.healths[health_index] = max(
                        0, game.healths[health_index] - game.royal_value)
                else:
                    game.healths[health_index] = max(
                        0, game.healths[health_index] - game.common_value)

        game.selected_piece = None
        game.valid_moves = []

        game.ply += 1
        game.turn = (game.turn + 1) % 2

        await ctx.send("Piece Moved!")
        m = await ctx.send(
            file=discord.File(img.game_image(game), filename="board.png"))
        game.urls.append(m.attachments[0].url)

        if 0 in game.healths:
            for i in game.players:
                self.pdb[ctx.channel.id].pop(i.id, None)

            return await ctx.send(
                file=discord.File(img.game_gif(game), filename="game.gif"))
示例#6
0
    async def select(self, ctx, position):
        if not self.ingame(ctx):
            return await ctx.send(
                "Uh oh! You friccin moron! You aren't in a game!")

        game = self.pdb[ctx.channel.id][ctx.author.id]
        pid = [i.id for i in game.players].index(ctx.author.id)

        if game.started == False:
            return await ctx.send(
                "Uh oh! You friccin moron! The game hasn't started yet!")

        if game.selfgame:
            pid = game.ply % 2

        if pid != game.ply % 2:
            return await ctx.send(
                "Uh oh! You friccin moron! It's not your turn!")

        try:
            pos = self.convert_position(position.upper())
            pos = (game.height - pos[0], pos[1])
        except:
            return await ctx.send(
                "Uh oh! You friccin moron! Your position is invalid!")

        if not game.height > pos[0] >= 0 or not game.width > pos[1] >= 0:
            return await ctx.send(
                "Uh oh! You friccin moron! That position is out of bounds!")

        if game.selected_piece is not None:
            return await ctx.send(
                "You can't select another piece! Move the one you've already selected!"
            )

        if game.board[pos[0]][pos[1]] is None:
            return await ctx.send(
                "Uh oh! You friccin moron! There's nothing on that square!")

        else:

            for i in range(len(game.board)):
                for j in range(len(game.board[i])):
                    p = game.board[i][j]
                    if p is not None:
                        if p.team == [-1, 1][pid] and pos != (i, j):
                            p.fatigue = max(0,
                                            p.fatigue - game.fatigue_increment)

            piece = game.board[pos[0]][pos[1]]
            if piece.team != [-1, 1][pid]:
                return await ctx.send(
                    "Uh oh! You friccin moron! That's not your piece!")

            game.selected_piece = pos
            game.valid_moves = piece.move(pos, game.board)

            m = await ctx.send(
                file=discord.File(img.game_image(game), filename="board.png"))
            game.urls.append(m.attachments[0].url)
            return m