def test_find_quadkeys(): """Get correct quadkeys""" tile = mercantile.Tile(150, 182, 9) assert utils.find_quadkeys(tile, 8) == ["03023033"] assert utils.find_quadkeys(tile, 9) == ["030230330"] assert utils.find_quadkeys(tile, 10) == [ "0302303300", "0302303301", "0302303303", "0302303302", ]
def get_assets(self, x: int, y: int, z: int) -> List[str]: """Find assets.""" mercator_tile = mercantile.Tile(x=x, y=y, z=z) quadkeys = find_quadkeys(mercator_tile, self.quadkey_zoom) return list( itertools.chain.from_iterable( [self.mosaic_def.tiles.get(qk, []) for qk in quadkeys]))
def _get_tile(wind): idx, window = wind x = extrema["x"]["min"] + idx[1] y = extrema["y"]["min"] + idx[0] t = mercantile.Tile(x, y, base_zoom) kds = set(find_quadkeys(t, mosaic_quadkey_zoom)) if not mosaic_quadkeys.intersection(kds): return window, None, None assets = mosaic.tile(*t) if not assets: raise Exception( f"No asset for tile {x}-{y}-{base_zoom}") if assets: tile, mask = mosaic_tiler( assets, x, y, base_zoom, cogeo.tile, indexes=info[6], tilesize=tilesize, pixel_selection=defaults.FirstMethod(), ) return window, tile, mask
def get_assets(self, x: int, y: int, z: int) -> List[str]: """Find assets.""" mercator_tile = mercantile.Tile(x=x, y=y, z=z) quadkeys = find_quadkeys(mercator_tile, self.quadkey_zoom) return list( dict.fromkeys( itertools.chain.from_iterable( [self._fetch(qk) for qk in quadkeys])))
def get_assets(self, x: int, y: int, z: int) -> List[str]: """Find assets.""" mercator_tile = mercantile.Tile(x=x, y=y, z=z) quadkeys = find_quadkeys(mercator_tile, self.quadkey_zoom) assets = list( itertools.chain.from_iterable([ self._fetch_dynamodb(qk).get("assets", []) for qk in quadkeys ])) # Find mosaics recursively? return assets
def _get_tile(wind): idx, window = wind x = extrema["x"]["min"] + idx[1] y = extrema["y"]["min"] + idx[0] t = mercantile.Tile(x, y, base_zoom) kds = set(find_quadkeys(t, mosaic_quadkey_zoom)) if not mosaic_quadkeys.intersection(kds): return window, None, None try: (tile, mask), _ = mosaic.tile( t.x, t.y, t.z, tilesize=tilesize, pixel_selection=pixel_method(), ) except NoAssetFoundError: return window, None, None return window, tile, mask